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Hidden 9 yrs ago Post by Madame Kitten
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Madame Kitten I Am Catwoman

Member Seen 5 mos ago


Name: Miss. Natalia Dawson
Age: Unknown
Powers: Unknown
Weapons: Unknown
Bio: Unknown
Dreams/Wishes: Unknown
Evil, Good, Walking the Line: Unknown
Siblings (If Any): Unknown
Pets (If Any): Unknown
Hidden 9 yrs ago Post by Madame Kitten
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Madame Kitten I Am Catwoman

Member Seen 5 mos ago


Name: Artemis Reed

Age: 16

Powers: Ability to talk to, control, and transform into animals.

Weapons: Dual Samari Swords

Bio:


Dreams/Wishes: To get the hell out of Miss. Dawson's weird home.

Evil, Good, Walking the Line: Walking the Line/Neutral

Siblings (If Any):
Older Sister~~~~> Persephone Reed

Pets (If Any): None





Name: Persephone Reed

Age: 19

Powers: Plant Manipulation and Creation
Weapon: 30 throwing knives with roses carved into them along with their vines.

Bio:


Dreams/Wishes: To protect her younger sister from danger.

Evil, Good, Walking the Line: Walking the Line/Neutral

Siblings (If Any)
Younger Sister~~~~> Artemis Reed

Pets (If Any): None
Hidden 9 yrs ago 9 yrs ago Post by Love Dove
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Love Dove Queen Of Your Heart

Member Seen 1 mo ago


Name: Monica Evens
Age: 20

Powers: Pyrokinesis. Monica is able is able to control, manipulate, and create fire with her mind. She can also control her fire’s color, temperature, size, and what is and isn’t burnt by its flames.
Weapons: Other than her fire, she has a hunting knife, and a machete which she leaves at her apartment. (She likes knives.)

Bio:


Dreams/Wishes:
Right now all she really wants is to get out, and to be accepted for who she really is. As for dreams, other than the nightmares where she burns herself alive, she doesn’t ever seem to remember them.

Evil, Good, Walking the Line:
Walking the Line. She goes back and forth whenever it suits her. As long as she gets herself and her friends out she doesn’t care.

Siblings: A brother, but he is a normal.

Pets: She has two cats. Ember and Nightshade.




Name: Zaniel Edwards
Age: 19

Powers: Shadow Manipulation, Creation, and Absorption.
Weapons: Two long black shadow swords.

Bio:


Dreams/Wishes:
Getting free from Miss Dawson, he hates that annoying woman.

Evil, Good, Walking the Line:
If he has to pick between being good and evil. He picks evil.

Siblings: None

Pets: None
Hidden 9 yrs ago Post by Kangutso
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Kangutso The High Dracomancer

Member Seen 1 mo ago


Name: Silas Hawk

Age: 18

Powers: Geokinesis- Silas is able to control, manipulate, and shape the earth, from sand and dirt, to stone, to raw metals. Even metals that aren't too refined, purified, or altered from their natural state. Pretty much anything naturally generated by the planet that's not organic or man-made. Is also unaffected by the weight of such things.

Weapons: His powers and his body, doesn't really know how to use any weapons short of swinging them or pulling a trigger/string.



Dreams/Wishes: To be a hero like his brother always wanted him to be. To fully understand and control his powers. To find forgiveness. And to visit his brother one last time.

Evil, Good, Walking the Line: Walking the Line, leans toward good, heavily

Siblings (If Any): Had a little brother, doesn't wish to ever talk about it

Pets (If Any): Strangely enough, birds tend to like him. So any bird can end up as a friend easily enough. But currently has no pets.
Hidden 9 yrs ago Post by Adamina
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Adamina

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Name: Rebecca Cleptes
Age: 19
Powers: Density manipulation (picnokinesis) - Rebecca can alter the density and thus weight of most things, though mostly non-living things. Her powers do have their limits, of course, and she's better at decreasing density.
Weapons: Rebecca does not carry weapons and has never had an interest in using any.

Bio: Rebecca Cleptes, for the most part, was just a regular girl in a fairly regular world. She'd always been clumsy, misjudging the weight of things and occasionally sending them flying across the room. Well, that's what she reckoned was happening, since nothing else had ever signaled Rebecca that she was somehow different from her peers. She was plenty busy with fitting in and doing well in her life on all fronts, often overwhelmed, that even when really bizarre things would happen, she dismissed it as clumsiness or her being too tired to function properly.

In time, though, she began to notice a pattern with these weird occurences, and noticed they began happening more often as she matured. Accidents would sometimes happen with far too heavy things tipping over, and sometimes Rebecca could almost swear she lifted off the ground for just the second it took her to notice. Deciding to test a weird theory, she one day sat down and focused very hard on getting a book to levitate. After 5 minutes of intense straining, she gave up, but was shocked when she lifted the book and it weighed practically nothing. She felt weight return to the book slowly, and focused on making it heavier, almost dropping it when it did indeed get heavy.

Things suddenly made sense, but she still found that she could not really control her powers without intense concentration, and accidents happened with scarily increasing frequency. She knew then her life would not be the same - and of course, it was indeed not. She became more sheltered, having been fairly popular up until then. She reasoned that by keeping to herself, she would not put others in harm's way, and all would be well with the world. However, never coming into contact with anyone proved impossible, and control slipped away from Rebecca, barring the way for more accidents. Soon, a limit had been reached, and she was whisked off to Miss. Dawson's Home.

Dreams/Wishes: Rebecca mainly wants two things from life; to fit in and be accepted and loved by her peers, and to understand and control her powers.
Evil, Good, Walking the Line: While Rebecca aspires to do "the right thing", she can often get overwhelmed and choose the easy way out, despite it maybe not being very morally right.
Siblings: None.
Pets: None, though she is fond of animals.
Hidden 9 yrs ago Post by General Scales
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General Scales

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Name: Jack Stahl.
Age: 26.

Powers: Corruption Inducement.

Weapons: None if he can help it.

Bio: Jack was born to an interesting pair of a villain and female vigilante who would only after raising himself and his younger twin Nina find out who the other was. One glaring piece of evidence had been him because his mother was the only known corruption inducer in the region while his sister gained her father's artistic creation power. The mother would end up dealing a fatal shot to the man, using her power to get information to cover any doubts, ending him after his impressive run that had lasted since he was a young man himself and she did a good job at covering her tracks to prevent discovery. But before the death both parents had raised two intelligent and creative kids though Jack had some of his father's worse habits of taking what he wanted when he wanted it. Despite his mother's attempts it was difficult to keep Jack from using his mind and strong control of his power to get what he wanted though hurting anyone seemed to be a no go for him. It certainly caused some tension with his mother, especially when she realized her own power was less than her sons, but he only seemed to do it when money was short or if he saw something that he found interesting.

Jack seemed to see stealing less as a crime and more as a way to keep food on the table which while it didn't make him popular he wasn't wrong. He also seemed very protective of his sister who seemed to be accepting enough of his methods as long as he never hurt anyone, she might well have been the reason he never went further. One thing that struck the boy was the death of his father which made him have to sober up quickly and grow up quicker but also made him curious as to who did it. He found getting information wasn't particularly hard when he could take it and he also used some other sources that he wouldn't name to pry some of the more classified of it. Both Nina and himself were extremely upset when they found out it was their own mother who had killed dear old dad. Jack summarily lost it and found out where his mother was in the city while she was trying to keep up her crime fighting and in his rage he overmatched her power and had her kill the villain she was facing against as well as herself a moment after. There was a large amount of regret over it and it put the spotlight on the twins because of the outburst. Jack and Nina tried to hide and for a while they kept out of sight while Jack used his power to keep them afloat and it would go on like this for a couple years. He had managed to get them a place to stay and a pretty steady amount of money between working and stealing, he had become part of a mercenary company for a short time but was eventually caught managing to get his sister to safety with some quick thinking before getting disabled, caught, and thrown into Miss. Dawson's custody.

Dreams/Wishes: Jack wants to have a good life with plenty to go around where he doesn't have to hurt or steal know both him and Nina are safe and happy.

Evil, Good, Walking the Line: Walking the Line.

Siblings (If Any): Nina Stahl.(Younger twin sister)

Pets (If Any): None.
Hidden 9 yrs ago 9 yrs ago Post by Mega Birb
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Mega Birb Blessed Birb

Member Seen 2 yrs ago



Jace "Spades" O'Shea

Age: 16

Power: Mimicry
A true Jack of all Trades, but master of none.

Weapons: 21 razor-rimmed Ace-of-Spades playing cards, blackthorn shillelagh.

Bio: Jace lived a good, lucky life. Irish through and through, and born in the heart of Dublin, he could be considered one of the luckiest people alive. He bluffed his way through school perfectly, his teachers never even bothering to check the work he never did. Until his thirteenth birthday, his luck held out. It ended abruptly, at 7:07pm, March 7th, the exact moment of his birth, all those years ago. His mimicry abilities, once hibernating inside him, woke. The first thing he copied was, unfortunately for him, a king cobra while his mother was beside him, watching a nature documentary about snakes. He grew fangs, his skin became scaly, and his pupils narrowed. Miss. Dawson was called and Jace was deported. At first, he was always angry, refusing to conform to anything. He mellowed out over the years, but continues to dream of his freedom... he's also a sucker for romance.

Dreams/Wishes: Freedom (obviously), an intimate relationship

Good/Evil/Walking the Line: Neutral Good. Bound by the Hippocratic Oath, Jace is morally obligated to help those in need, whether they align peacefully or chaotically. He's a bit of a klutz sometimes, though.

Siblings: 3 older sisters, 1 younger brother.

Pets: A parrot named Gallus.



Name: Aaron Fletcher

Age: 17

Powers: Electrokinesis, total immunity to electric shocks
Electrokinesis, also called fulgurkinesis, electromagnetism, and lightening control, is simply the ability to manipulate electricity. Side effects of this power typically include hyper activeness, static electricity build-up, an inability to rest, and being periodically struck by lightning.

Weapons: Several folding knives, including an ivory and stainless steel spring-loaded switchblade, and his Electokinesis abilities.

Bio: Aaron Fletcher, mother a stripper in her last year of college and father a drunk frat boy, neither of whom cared about him, grew up on the streets in a bad neighborhood somewhere in New England. He went between foster homes for most of his childhood, several of which were barely better than where he came from and let him do whatever he wanted. Therefore, he performed poorly in school and had very few friends, one of which dared him to go into a power station through a hole in the fence when they were seven. Once inside, he wandered and nudged an exposed wire through a hole in his pants. For most, this would be a premature death, nearly 30,000 volts of raw, unfiltered electricity tearing through your body with nowhere to go.

For Aaron, it was an awakening, the moment he realized that the most dangerous thing he knew of couldn’t kill him. He felt truly alive for the first time, and started doing stupid things that would get others killed for money. He’d shock himself with jumper cables and car batteries for $15, drop various household items into pools for $30, and would stand in thunderstorms with an umbrella for $100. Moral of the story, he made a lot of money during the humid summers. With a little kleptomania in his personality coupled with the fact that he was a fantastic liar, he could afford to buy a small house and pay off the mortgage immediately at thirteen.

Somehow, he managed to unknowingly avoid both the United States government and Miss Dawson until his 17th birthday, the former getting him first. The façade he settled on involved him being falsely detained for no good reason, and it worked for a while. Once it failed a few times among several ace interrogators, he was employed by the CIA to work alongside the janitors that handled the electrical systems for a brief time, around three months, and was given a handler that was connected to Miss Dawson. He was handed over to the Home after short-circuiting the Capitol Building and part of the Pentagon for the third time, which was very recently. He's been at the Home for roughly two weeks, now.

Somewhere along the line, Fletcher became a bit of a narcissist and constantly fusses over his appearance. Much of the time he can be seen wearing a scarf, despite the weather.

Dreams/Wishes: To become rich, and maybe take someone along for the ride.*

Good/Evil/Walking the Line: Chaotic Neutral. A true mischief-lover, Aaron will participate in anything that could potentially irk someone, despite the danger he might place himself in.

Siblings: N/A

Pets: None

*He comes across as arrogant, but he softens up to someone who gives him a chance.



Name: Zinnia Afra

Age: 21

Powers: Psammokinesis
In short, the ability to manipulate sand. The energy drained directly correlates to how much sand is moved, shaped, or hardened at once. A small amount draws virtually no energy, while a much larger amount can be extremely taxing.

Weapons: One katar, one punch-dagger.



Bio: Born on a February 14th in Istanbul, Turkey, Zinnia Afra was born the descendant of one of the Sultans of the Ottoman Empire. Therefore, she lived in a grand palace, surrounded by the finest jewels and softest pillows... and she hated it the moment she turned seven. The fairy-tale-princess lifestyle wasn't for her, to put it simply.
She realized that she craved the adventure and struggle of the commoner at age ten, and began to train with punch-daggers and katars. Weapons that were centuries old, but ranked among the most effective and most deadly to date, a well-aimed slice or stab could sever a limb or puncture an artery. She was ambidextrous, and would make it known with her fighting style. It was a brutal and savage form of attack and defense, but had a certain melody to it, as if each swipe and thrust could be timed to the beat of her own heart, which it could.
At thirteen, Zinnia would start playing games with the guards. In other words, she began to sneak out at night to meet with the shady friends she had made earlier in life, mostly ruffians and pickpockets, no one who meant any real harm to anyone. She'd partake in the action, learning the dishonorable ways of the modern thief in the rundown slums of Istanbul, but would always be back by midnight, just as the aforementioned guards showed up with her parents in tow, claiming to have seen her missing earlier in the night.
A year later, she was caught in the dead of night with her hand in someone's pocket, and a fight started. It was Zinnia's band of misfit, mischievous teenagers versus a group of actual adults. It went bad from the start, and soon enough, Zinnia was the only one left standing. She was surrounded by the adults, scared for her life and her weapons out of reach. A thin wisp of sand rose from the ground and started to follow the movements of her fingers in response to her fear. She lashed out, and each man was lying on the ground, bones broken and wills shattered. She helped her friends up and went home, taking a small amount of sand with her.
Until she was twenty, she practiced her newfound talent, then was walked in on by her younger brother while she worked, a small, brown lizard of minerals playing with the family's bearded dragon, Teif. The brother called the local police, and Zinnia was apprehended on suspicion of witchcraft. Superstitious societies...
She was supposed to be executed outside the city, but Miss. Dawson was quick to intervene. Zinnia was given her life and a place to stay, but at a cost; she couldn't leave. She brought Teif with her, as a reminder of what life once was, but has otherwise disowned her heritage. Zinnia has been at the Home for around a week now.
Dreams/Wishes: She simply wants to live her life without fear of being killed for her powers.

Good/Evil/Walking the Line: Chaotic Good. She does her best to be good, but slips occasionally because of her former friends back home.

Siblings: One younger brother

Pets: A bearded dragon named Tief.
Hidden 9 yrs ago Post by Airalin
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Airalin Cunning, cold, and cuddly

Member Seen 7 yrs ago



Name: Lyra Mistly

Age: 16

Powers: 1. Infinite Sorrow: When activated, those within 5 yards of Lyra think their darkest thoughts and recall their most painful memories. For each person who experiences this effect, Lyra's other abilities temporarily become more powerful. Lyra can activate this ability for long periods of time and with little effort. However, it cannot be activated while she is asleep or otherwise unconscious. Lyra herself is immune to this effect.

2. Boundless Insanity: Lyra can manifest and manipulate an energy that does a small amount of damage to and repels those who are hit by it. More importantly, her victims' view of reality is temporarily distorted; they see things that would drive them to despair. The duration and extent of this ability increases when Lyra had recently inflicted Infinite Sorrow on many people. When she has not done so at all, the delusions are incredibly weak.

Weapons: None

Bio: Lyra grew up in a wealthy household. Both of her parents were high ranking executives at lucrative firms. As a result, Lyra was all but entirely raised by an elderly woman named Joyce who served as her nanny. As per Lyra's parents' instructions, Joyce saw to it that Lyra got all the toys and clothing she wanted. However, Joyce was to be Lyra's private teacher as well as her caregiver; she was the only person who Lyra regularly saw. She became Lyra's only connection to the world.

When Joyce died, Lyra descended into a pit of deepest despair. Her loss changed her, twisted her. The once sweet but shy girl became callous, aggressive, and insane. That was when her powers began to manifest.

Poor Mommy and Daddy never saw their brutal demises coming.

Dreams/Wishes: To be unconditionally loved

Evil, Good, Walking the Line: Evil

Siblings (If Any): None

Pets (If Any): None
Hidden 9 yrs ago 9 yrs ago Post by Bai Suzhen
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Bai Suzhen

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Roberta likes to show off and often dresses flamboyantly, but as her abilities don't affect her clothes, she often simply ends up in her underclothes. She favours swimsuits, leotards and body stockings for this reason.

Name: Roberta "Call me Rebound" Edison

Age: 18

Powers: Elasticity - Capable of stretching, compressing, twisting and bending into a variety of unusual shapes, even re-attaching separated parts of herself. Chief limitations are an inability to affect gear or clothing, and a tendency to melt in high temperatures.

Weapons: Anything she can fire using herself as a slingshot.

Bio: Roberta's always been a wild child, and a show-off. Her academic records were spotty at best - Her teachers all agreed she'd do much better if she actually applied herself, but Roberta did as little work as she could get away with, spending the rest of her time enjoying herself.

At 15, she was caught on camera squeezing under a shop door after closing, then stealing a selection of clothes and jewelry. She was arrested later the same night, wearing said clothes and using her abilities to look older and get into bars.

Instead of juvenile detention, she found herself at Miss Dawson's where at the very least there were teachers more suited to handling her abilities.

Three years later, she's grown older, but not really grown up. She's just as much of a show-off, and has developed an interest in sports, but mostly spends her days loitering, lingering and bunking off, punctuated with occasional active lazing.

Roberta has tried to cultivate a nickname for herself 'Rebound'. She likes the sound of it, but her attempts have been met with mixed results.

She doesn't spend as much time at the bar, now that she can get in legally. It's lost some of the fun.

Dreams/Wishes: To find something worth caring about.
Mildred: Hey Johnny, what are you rebelling against?
Johnny: Whadda you got?
Easy Rider


Evil, Good, Walking the Line: Walking the line. Roberta is a troublemaker and self-interested, but she's not actively malicious and while she'd probably deny it later, would probably intervene if she saw someone in need.

Siblings: A younger brother, Eric, who does not live inside Miss Dawson's.

Pets: One starving tamagotchi.
Hidden 9 yrs ago 9 yrs ago Post by shinigami94
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shinigami94

Member Seen 6 yrs ago



Name
Azai Chasina

Age
25

Powers
Monochrome
Monochrome is a power that suppresses everything close to the user, restraining and draining the vitality of living things, accompanied by the withering of all color, earning the power it's name. If left rampant, the power will twist and ravage everything in the area of effect.

Monochromatic Aura
Suppresses the life-force and power of all things in the user's vicinity. The monochromatic aura can cut the power of a strong enemy by half, kill a lesser enemy, and even cause substantial damage to the surrounding environment, in a radius of 14 meters(about 45 foot)

Monochromatic Wall
Counters all offensive forces, shielding the user from enemy attacks.

White Wall
The user creates a white wall around themselves which emits blinding light and anything inside the wall ceases to exist. It is supposed to be most powerful form of the ability, that it takes massive amount of the user's energy even leaving him/her with no energy at all.

(The power effects people according to their strength, the more powerful the enemy the less effect they suffer. And if the power is broken, the user is left stunt for a couple seconds, and completely vurnable. And if someone has an ability of regeneration, of the same level as monochrome they suffer no effect at all)

Minds Insight
It grants him tremendously accurate vision and the ability to read and predict practically any move his opponent could make as well as the minute details and movements of anything within his direct vision. The eye's only weakness is that when there is a physical obstacle blocking its path, it is unable to provide Azai with the predictions it normally would. And it also gives him advanced hearing.

(its only available for two posts of the opponent)

Weapons
Halberd

Bio
For all his life Azai been told by his life that he was good for nothing, trouble magnet kid. He wasn't good at school always having fights, and causing him to get all kinda if punishements like detentions and expellings, and resulting him of getting bad grades. But what his patents never understood was his reasons. His younger brother the golden boy of his parents and everybody else, was always being picked on in school and everywhere else because of his intelligence and overweight, and Azai couldn't let that pass by without making them say sorry. Their relationship was good they loved each other, his brother was the only person that knew Azai was smart but in his own way, but his protective instinct would always gets the best of him.

In the later years when Azai was 16 years old, he discovered that his only way to make it in life, was to make a career in sports so he joined a dojo trying to learn martial arts, to make a career in fighting. He was good and his master liked him, his parents still didn't approve of it, because it was taking all his time and pulling him away further from his studies, his younger brother encouraged him, and decided to join him, he didn't want to stay fat and get his brother in trouble for him. After a year of practicing Azai took the junior championship of Kung Fu, so he decided to drop out of school and that was the final straw for his parent, and kicked him out of home telling him that if he don't want to live by their terms, then he can live on his own, by himself, his brother was against it and told them he would leave with him if they do kick him out, yet Azai told him not and left home.

For the next years he was working part time jobs to pay for his rent, and practicing at the dojo, he was aiming to be a professional, because of his master wish. His master's training he started experiencing an ability his master called the mind's eye. His brother kept visiting him in his house and also kept training with him at the dojo, so their relationship was still excellent. As the years went by, he became a pro and was able to buy a home and he also adopted a pet dog called him Luka, his master was proud of him and had a great relationship until that day came. He was walking down the street when a strange man approched and tried to land a punch on Azai, a battle broke between the two and eventually Azai came out victorious, the man fell and seemed unconscious, but when he approached him he appeared to be dead, and that shocked him and that was quickly gone when a strange aura came from the deadman, and engulfed him. Azai felt strangely powerful, the aura started to shaping into something else, a monochromatic color field surronding him, decaying the deadman and the plants around him, he wanted to stop it but he couldn't at first but after it fully decayed the man, he was able to force it into a stop. He decided that the only man who was able to help was his master so he went for his help. His master was to help him, to control it but not control who it harms within its field. So his master gave him the location of a place he heard about, to help people like him to control their powers. Azai went there it was Miss Dawson's house...

Dreams/Wishes
To be able to live a wealthy life by his career

Evil, Good, Walking the Line
Walking the line

Siblings
Younger brother

Pets
A Canaan dog "Luka"
Hidden 9 yrs ago 9 yrs ago Post by Karl Kadaver
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Karl Kadaver Roleplay Zombie

Member Seen 3 yrs ago







And now, with Madame Kitten and Love Dove's approval, Miss Dawson's Bodyguard!


Hidden 9 yrs ago 9 yrs ago Post by Madame Kitten
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Madame Kitten I Am Catwoman

Member Seen 5 mos ago





Name: Jasmina Leo
(Her full name means Sexy Lioness, which if anyone found out she'd kill them.... Literally)

Age: 21

Powers: Transformation into a Neko, Cat like agility, flexibility, speed, and the ability to always land on her feet

Weapons: Her Claws



Evil, Good, Walking the Line: Walking the Line, teetering towards Evil

Siblings (If Any): None

Pets (If Any): None
Hidden 9 yrs ago Post by Legion02
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Legion02

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Name: Alexander "Alex" Weaver
Age: 20

Powers: Mana magic
The first fact about mana magic is that everything that is born, grows, lives and dies is a Mana Well. A Mana Well serves 2 purposes. It is so far the only container for Mana, storing the quantity decided by how old, significant and physically big a creature is. For example, massive trees would have loads of Mana stored in them. Mana cannot be stored in inanimate objects like metal, stone, or anything else.

The second purpose is that it Mana Wells can replenish their stored Mana, over time. Again, Mana Wheels are the only source of Mana so far. Plant-life has a slower Mana recharge rate than animal-life.

Normal beings, when completely emptied of their mana, might feel just a tiny bit fatigued. As mana plays not a single role in their lives, most don’t even feel it. Trees continue to grow and animals keep on running around. For those with the ability to manipulate Mana, being drained of it leaves them completely exhausted and very vulnerable.

Mana in its purest form cannot exist outside the body of a Mana Wheel for over 30 seconds. It is also pretty useless in that state. It often looks like a blue, glowing liquid. It evaporates extremely fast and once it has turned to gas, it is useless. So most ‘Mages’ turn Mana inside their body in Arcana.







Weapons: None
Bio:
Alex was born with the ability to manipulate Mana. But he only discovered that when he was 14. Before that, he lived a quiet little life. His parents were part of the upper middle class so he had a pretty comfortable life. Untouched by any weird events. Until one fateful day. During PE classes. They were to play basketball and one of the kids threw a rather hard pass towards Alex. Who held out both of his hands hoping to stop it. A small flash of purple appeared and the ball bounced away, without ever having touched Alex's fingers.

His class reaction was not to care and just continue playing, which somewhat surprised Alex. Back in his room he started to experiment by throwing things up the air and holding out his hands in an attempt to stop them. Through observation he started to understand a little what was going on, and so he started to understand Arcana.

A little bit further in time and Alex has gained a form of control on how to make an Arcana shield but also discovered you can keep Arcana in an orb-like shape. From there on, things started to go wrong. You see, power corrupts. And that is exactly what happened with Alex. He started to act like somewhat of douche. Overconfident knowing that nobody could actually harm him. Until someone did. Chad Bower, captain of the American Football team of his school, saw Alex talk up his girlfriend. In a surprise attack, he hit Alex in the bowls. Alex never had time enough to make a shield, so he collapsed in pain. This all happened at someone's house party when Alex was 18. Out of rage he started to throw his orbs around. Shattering walls and destroying furniture.

That quickly became his end. The house was ravaged and surrounded with police. Luckily for him, he didn't kill people, but there were lots of wounded. Struck with guilt he handed himself over to the police without any trouble. The judge quickly declared him a danger to public safety and send him off to Miss. Dawson's Home.

Dreams/Wishes:
In short term, to repent for what he did at the house party so the guilt would go away. In the longer term, he will often tell that he wants the best for those who have powers and for those who don't. A classic answer, though he's a bit afraid to what he really dreams for in his future. Power. Lots of power. Power to be used for good, yes. But after everything, he still craves power.

Evil, Good, Walking the line:
Good in a way that he wants the best for those he loves, likes and live around him. He wants what is best for his environment. But would, if the cause was important enough, resort to maybe somewhat immoral actions. For the greater good.

Siblings:
2 brothers. A younger and an older. The older is currently over sea in Europe studying History. The Youngest just finished middle school.

Pets: None
Hidden 9 yrs ago Post by Chenzor
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Chenzor

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Name: Robyn Summers
Age: 20
Powers: To explain Robyn's power, one must first explain her appearance. The picture used above for her appearance is literal. She looks human, with no remarkable features other than her very bright eyes and freckles, but she is literally a walking scribble. She looks like a drawing, constantly flickering as if animated frame-by-frame. The sketch shown above is her actual appearance, with the texture of old paper and no color whatsoever. Other than this, she works like a regular human being.

Her powers are deeply tied to this strange appearance. She is able to conjure up any object to her imagination as if it was scetched into existance like herself. If she was to conjure a sword, it would have the same features, texture and static flickering of the lines like herself. It would work just like a regular sword, but would share her weakness: water.
When splashed with water, it works just like a wound to a regular person would do when he or she is injured. A water gun has virtually the exact same effect to her as a regular gun has to regular people. When moistened, the exposed bodypart cannot be used until it has dried up, literally.
Needless to say, Robyn would never survive in the water of a lake, or submerged in any way. Contact to water is lethal to her in large doses.

The extent of her abilities stops at objects. She cannot create life, and she cannot create, say, a tank to obliterate an entire building. None the less, her power can be devestating. When an object has expended it's use, she unsummons it and it simply vanishes from existance.
The clothes she wear are of her own making. She conjure them into existance. She can still feel, think and do everything a regular human being can.
Weapons: She wields no ordinary weapons, but can choose to conjure one at will.
Bio: Before Robyn's 13th birthday, she was an ordinary girl. Happy at life, in a happy family. A conservative, christian family. Her upbringing wasn't special in any way, but she had a good life with few troubles and all the bliss of a child. When she turned 10, she began having nightmares about drowning and as such developed a fear of water. She never swam in lakes, pools or even bathed in bathtubs. Showering was fine, but she did so only briefly, for she was uncomfortable when exposed to water for too long.
The nightmares continued and grew worse into her 11th and 12th birthday. They became so bad, her parents had to contact a child psychologist to attempt to solve these issues. The nightmares had began to dislodge her from her life, creating a gap between her and other people. She lost friends, retreated to her room whenever able and rarely sought contact with other people. She barely drank a glass of water a day, which worried her parents greatly. When alone in her room, she was in her own world of her own creation. She drew, scribbled and scetched on endless amounts of papers taped up on the walls. She had an immense imagination and her creativity was astounding.

Finally, her powers manifested themselves when she turned 13. She woke up screaming one night, clawing at her skin, scratching and kicking anyone who came close. Her skin began flickering brownish white, and her features became outlined and gray. Within minutes, her new appearance had completely taken over and she was now a living, walking drawing. At least that's how she would explain it herself.
Her parents were horrified, locked her in her room and called their church. They needed the comfort of their faith, and who could blame them? Robyn certainly didn't. She had stopped screaming after a while and began to inspect her new appearance. It didn't itch anymore, it didn't hurt. It almost fascinated her.

Hours later, after being locked in her room the entire night looking out her window, her parents managed to get a hold of an exorcist, believing their daughter had been possessed. Two more years were spent with Robyn being locked away from society by her parents, the only other contact she had with the outside world was her window and the priest that would visit every once in a while. She had begun to understand her transformation, but her parents had not. They feared their daughter had been lost to the devil, as their faith and holy bible was the only way for them to explain to themselves what had happened.
Eventually, Robyn grew tired of shutting herself away from society, being treated like a monster by her parents. She ran away from home at the age of 16, and managed to stay out of trouble and remarkably the public's eyes for years.
Finally, she was contacted by a mysterious Miss Dawson. There was a place for Robyn in the world, perhaps. Having nowhere else to go, Robyn departed for Miss Dawson's home for the 'Truly Gifted'.
Dreams/Wishes: Robyn doesn't have an ultimate goal of some kind. She just wants to be accepted as a human being. She wants to fit in and to find a place where she can belong. She wants to break free of the shackles her parents placed on her and to find her own place in the world.
Evil, Good, Walking the Line: Being brought up originally a normal child, Robyn is leaning more to the 'good' side of the spectrum rather than being evil. However the years of shutting herself away from society and everyone else and the destructive relationship to her parents have brought her closer to walking the line.
Siblings (If Any): None
Pets (If Any): None
Hidden 9 yrs ago 9 yrs ago Post by Love Dove
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Love Dove Queen Of Your Heart

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Name: Emmett Prewitt

Age: 17 (Almost 18)

Powers: Teleportation and Duplication.

Weapons: His copies, though they are more for a distraction, and a handgun.



Dreams/Wishes: To find his sister, or at least if she got away or was killed. He also wants to lean to get better at his powers, he is REALLY tried of getting stuck in walls.

Evil, Good, Walking the Line: When it comes down to it he is good.

Siblings (If Any): An twin sister Heather but he doesn’t know where she is.

Pets (If Any): None
Hidden 9 yrs ago 9 yrs ago Post by Temporary
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James " Collider" Gilford


Name: James "Collider" Gilford

Age: 15

Powers: Regokenisis (Vector manipulation)

The ability is called Movement manipulation, and is the ability to manipulate any moving vector. Since everything is always moving through space, this means everything has a vector that can be manipulated. Whether it be the gravity being exerted on him, the speed of the wind, the direction of blood flows or the general movement of everything around him, he can control and manipulate it at will. He can stop bullets, redirect blood flows, diffuse electricity, create earthquakes and more.

Weapons: A kitchen knife, an airsoft gun



Dreams/Wishes: To escape the fickle chains that bind him to the cursed him he now resides. He also wants to become more powerful so no one has be be hurt.

Evil, Good, Walking the Line: Lawful Evil. He is unlikely to kill any of the others that reside in the prison with him unless they provoke him with attacks. His primary objective is to kill Miss. Dawson, because it is likely, out of all the people in the prison, that he is the only one that can.

Siblings (If Any): He had a sister, but she disappeared along with 18 other girls that went to her school in a large kidnapping. She also had powers, no one knows them (I might make a second character for her later)

Pets (If Any): He had a cat named George, but he was put down due to illness








Name: Theresa "Tess" Gilford
Age: 18
Powers: Mnemokinesis (Memory Manipulation)

The ability to manipulate a touched persons memory, as well as view and control them. She can force people to relive memories, implant false, traumatising ones in peoples head, completely erase or lock away memories and even steal a persons knowledge. The last time this power was used
was to lock the memories of herself away from everyone who knew her, all except James.

Weapons: A standard issue military M9 Bayonet.
Items: a wireless transceiver and a VIS (Vector Irregularity Scanner)



Dreams/Wishes: She wants to live a normal life with he brother
Evil, Good, Walking the Line: She is a good person, but her actions show a more ruthless, evil side.
Siblings (If Any): James "Collider" Gilford
Pets (If Any): She had a cat named George, but it was put down.
Hidden 9 yrs ago Post by RawrEspada4
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RawrEspada4

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Name: Iron Hawthorne

Age: 19

Powers:

Gravity Control (Self and Touch range only)-
Iron has the ability to at an almost instantaneous speed be able to lower or increase the effect of gravity of himself or anything he has contact with. The full extent of this is not known but Iron continues to push himself to new limits. Currently he can amplify gravity to just over 50 times Earth’s normal gravity and decrease gravity into low negatives maxing at about -3 Earth’s gravity.

Immunity to Adverse Gravitational Effects (ex: bends)-
This pretty much explains itself. Iron’s power includes a natural immunity to the adverse effects of gravity, such as bends (a result of changing gravity/pressure too fast). Other preventive effects this includes are not having blood vessels burst from sudden shifts in gravity and his heart and lungs still work at full capacity despite the increase in gravity. This however does not extend to others that are influenced by his power nor does the apply to how he can move under higher gravity, meaning that at anything past 5G has near no ability to move.

High Speed Impact Resistance-

This power only applies to falling impact. He takes punches, impacts from cars, bats, etc. as a normal person would. For some reason though his power grants him an incredibly high resistance to damage sustained from falling at high speeds. He can however still injure himself it is just much harder.

Weapons: Reinforced Steel Plated Gloves

Bio: Iron grew up in the great nowhere of the Midwest United States. His childhood filled with reading, comics, and video games. In school he was apathetic, reserved and in general a shy student. Not going out of his way to make friends or answer questions. However his grades reflected intelligence beyond what his apathy would have one believe. It was in this time, as a young child that Iron dreamed of being a super hero. Like those of the comics he read. As with most childhood dreams this faded as Iron grew that is until he began to hear stories of people developing super human powers. With the knowledge in hand he began researching powered people and powers in general, continually wishing he would develop his own. As luck, or perhaps fate, would have it Iron did eventually begin to demonstrate powers of his own. At first he wasn’t aware of it. His power only created small modulations in his weight, making him feel a little heavy one day or light on his feet the next. It wasn’t until one night while sitting on his roof, on his laptop continuing his research into powered individuals that he became aware of his own power. Climbing down from the roof back into his second story window his foot slipped sending him plummeting to the ground… or rather leaving him floating in the air. In this moment, panic-stricken at such a near-death moment and exalted with the unbelievable reality before him that he realized he could make his dreams of being a hero become true. He spent the next several months training in this use of his power. Learning to make himself heavier and lighter at will, gaining a semblance of control while floating at zero and negative gravities. Not just content in practicing the physical applications of his power he also spent time studying physics and in particular how gravity worked.

Wanting to be a hero he recognized early on that there was a need for secrecy and kept his power hidden as much as possible. It wasn’t until nearly a year after he had discovered his power that he was both comfortable with the control of it and confident in his own skill that he attempted his first and so far last heroic action. And in classic hero style it was of course a bank robbery. The cops were already in pursuit of the armed suspects but Iron was set to make his grand entrance, floating almost a half mile above the highway that the chase was speeding down. Taking time to aim himself and projecting the path of the getaway vehicle Iron fell out of the sky at roughly 3 times gravity, quickly reaching the terminal velocity of nearly 350 mph. At this speed Iron rocketed through the roof of the van that the suspects were driving, instantly killing one. Another of the men leveled there gun on Iron and released a burst of fire as Iron grabbed his shoulder and amplified the gravitational effect on the man until blood vessels burst in the man’s eyes and he slumped unresponsive. Left with only the driver, who was freaking out at the sight of the 16 year old hoodie clad teen with only sun glasses and bandana around his face to mask his identity, Iron reached towards the man. Having seen the effects that Iron had had on his cohort the driver jerked away. Unfortunately he jerked away while driving over 120 mph and while still holding the steering wheel sending the van rolling.

It was nearly a day later when Iron woke in a hospital, having broken his arm and collarbone and having a bullet wound in his side. Here lying in the hospital bed Iron was informed that two of three bank robbers had been killed by his actions and that he would be standing trail for his crimes. It was something that Iron had never thought of. He was a hero, heroes didn’t go to jail and they certainly weren’t treated as criminals for having stopped criminals. Something was innately wrong with the world if this was the reaction he was to be given. It was however a short lived problem as in the middle of the night he vanished from the hospital. Not of his own accord, or even his own knowledge.

He awoke to find himself in what could only be described as a luxurious apartment. And to the voice of woman speaking to him through a PA system, that was nearly 3 years ago. Iron has since been a resident of Miss Dawson’s and works as a conflict resolution expert. Diffusing fights and helping to keep peace in what is essentially a small town filled with people capable of annihilating each other.

Dreams/Wishes: To be accepted by society with his powers and be able to use them to help at least that was his dream since imprisonment however being a hero doesn’t seem as appealing.

Evil, Good, Walking the Line: Ever attempting to ere on the side of good, but unjust
imprisonment continually pushes him towards the less than good.

Siblings (If Any): None

Pets (If Any): None
Hidden 9 yrs ago Post by WittyWolf
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Name: Oscar Knott

Age: 19

Powers: Psionic

Weapons: Oscar needs no weapons, his powers more than sufficient

Bio: Oscar was born to a high-middle class family in a private suburb. He lived most of his life as a normal boy until he reached puberty. He began to hear voices in his head, thinking himself insane. His family committed him and finally Oscar realized that the voices had come from outside, not from his own. Eventually, he controlled his powers and was released from the hospital.

Not soon after though, came the visions. He dreamed of people deaths and eventually the guilt caught up to the boy. He spoke up, telling his teacher who he'd dreamed would die in a violent motor vehicle the following night. His teacher behaved as any normal would and flipped on his student, putting in a call to the school's principal. With motions in action to send Oscar back to the asylum, he began packing his bags. Before that could happen, his teacher died exactly as Oscar had predicted, eliciting a visceral response from the town.

It was nearly like Salem as the townspeople banded and voted to have the boy removed from the town proper. With local law enforcement and a large number of the town's populace showed in front of Oscar's house. The boy panicked, packing only the minimum to skip town. With so much force, he tried to escape through his window, only to be grabbed by police officers. He struggled, which only made the cops force him to the ground aggressively. As his jaw hit ground, Oscar let out a visceral scream , the cops flying into trees and his own house respectively. One of the officer's backup fired at Oscar, only to catch his own bullet.

Oscar ran away, manipulating people as he went. They gave him whatever he asked for whether that be money, food, or a place to stay. Eventually Ms. Dawson's people caught up with him and offered a deal he couldn't refuse. Then he was on the fast track to the glorified prison for super powered kids.

Dreams/Wishes: To be accepted by his family.

Evil, Good, Walking the Line: Walking the Line

Siblings (If Any): None that matter

Pets (If Any): None






Name: Kenny Brookes

Age: 17

Powers: Absolute Regeneration

Bio: Kenny grew up hiding his secret after a dog bit him when he was just a five year old. The bite had instantly healed, before it barely had time to bleed. After that, he tried hard to conceal his supernatural status. He avoided contact sports in his schools and dangerous activities with friends. His family spoiled him, providing opportunity to pursue his love, martial arts. In his time before he went to Ms. Dawson's, Kenny learned Judo, Jiu-jitsu, Aikido, and Muay Thai.

His family traveled on vacation to the Keys. They had finally settled into their hotels, unpacked, and had headed to the beach. They were enjoying a romp in the waves when fate reared its head. His younger sister, Jade, was swimming deep in the ocean when the warning went out. A shark had been sighted up the shore and swimmers were told to leave the waters. Riptide had come and Kenny's sister was being pulled farther and farther from shore. He swam as hard as he could, eyes trained on Jade the entire way.

As he reached her, a fin broke the surf. Kenny swam back to shore, even as the shark ripped into his legs. His powers made sure to keep him alive, able to kick and pull until Jade could break back to shore. Kenny let himself be pulled back into the water and out. Eventually Kenny escaped and swarm far down the shore, coming up under the piers. With some borrowed clothes from good-natured tourists, he made it back to his family's hotel. They had assumed he was dead and flipped when they saw him again. They screamed and denied that their son was one of their freaks on the television. Rejected by his family, Kenny left for Ms. Dawson's soon after.

Evil, Good, or Walking the Line: Good

Siblings: Jade (possibly a super)

Pets: A full grown Huskie- Orion.
Hidden 9 yrs ago 9 yrs ago Post by Damo021
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Damo021

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Name: Miranda 'Miri' Taplin
Age: 19.
Powers: Atmokinesis. ( Weather Manipulation.)
Weapons: Escrima Batons.

Escrima Batons.
They are a pair of Escrima batons based on the well known Escrima sticks that can be used for duel wielding in combat, These batons have a setting which can be switched on to administer a low to high voltage charge upon impact depending on the setting, They can be used as a standard duel wielding weapons that can subdue people, They can also be connected together to be used as a staff weapon.



Dreams/Wishes: Her biggest wish or dream is freedom, it is something she would love to enjoy and feel once again, To be able to see her family again, To escape Miss, Dawson's home, Even if it is a nice big place, Or even just bring the forcefield down.

Evil, Good, Walking the Line: Mostly leaning towards good, Despite her experiences that lead her to being stuck in Miss Dawson's home, She may tend to walk the line at times depending on her moods and situation.

Siblings (If Any): A single Brother. ( Normal.)
Pets (If Any): None worth noting.
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