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Hidden 9 yrs ago Post by Rune_Alchemist
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@Rune_Alchemist It's spelled Aethr, just saying. :)


...I'm going to get that wrong so many goddamn times~ xD

Hidden 9 yrs ago Post by Ares
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Yeah, I wanted to make it seem unique, so I took out a letter and replaced what mana or ki usually is with Aethr.
Hidden 9 yrs ago Post by Rune_Alchemist
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And I like it. I'm just going to have to remember to watch my spelling.

...I'll probably end up spelling it wrong multiple times and having to go back and edit it after I realize I spelled it wrong.

Being a semi-perfectionist/grammar nazi is not fun sometimes xD
Hidden 9 yrs ago Post by Ares
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Hey, that's fine, I just wanted to let you know. Going to ask the people who are present, just curious, what is interesting to you about this thread?
Hidden 9 yrs ago Post by Tyrant from the West
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Im just a complete sucker for these kinda rps. Also, I usually don't like it when gms set up a list of powers for everyone to choose from, but these are much better then what some other gms list out. This might sound kinda dumb, but i like how each of them sound vague, but also stick out from each other 8D
Hidden 9 yrs ago 9 yrs ago Post by Rune_Alchemist
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Hrm, well, aside from my like of anything dealing with spirits in general...

this is a fairly unique idea, I think. At least, I haven't seen something quite like this done before, and I've been RPing here since the old guild sometime.

Im just a complete sucker for these kinda rps. Also, I usually don't like it when gms set up a list of powers for everyone to choose from, but these are much better then what some other gms list out. This might sound kinda dumb, but i like how each of them sound vague, but also stick out from each other 8D


This, too. The powers are unique - or at least have a unique twist on them. They seem quite well balanced, but with also the opportunity to be quite powerful if done or used right. It offers a lot of freedom with them, I think.

Small Edit: With that in mind, though, I think I have a question about Soulsmiths. Would the weapons be something like conventional melee weapons like swords, daggers and armor? Or would it extend to firearms as well? I suppose I'm asking what are the exact restrictions on it. Would someone be able to make like a...bomb, or something? Rocket launcher? (I'm not saying I want this, it'd be a bit much under normal circumstances, I think.)
Hidden 9 yrs ago 9 yrs ago Post by Ares
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I left the Manipulations open to interpretation because I'd rather the players take their own perspective on what they want, rather that give them all the specifics, allowing for you guys to play the character you want, without the restrictions of set rules. Of course, they have their limits, but it's up to the player to see how far they can push it without breaking the game.

Edit: @Rune_Alchemist I wanted the Soulsmith to be a weaponmaster, being able to use all weapons with ease, granted they can create it. Think of it as a puzzle, if you can visualize how the pieces fit, you can finish the puzzle. Granted, if a Soulsmith can understand how a weapon works, they can make it. The issue isn't whether or not they can make it, however, the process takes time, and more time due to the complexity of certain weapons, time they might not have in the midst of a battle.
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Hidden 9 yrs ago Post by Tyrant from the West
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Ok, after reading that, Geomancer is def my goal. I'm starting to form some stupid and awesome ideas 8D Well, at least awesome imo.
Hidden 9 yrs ago Post by Ares
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Ok, after reading that, Geomancer is def my goal. I'm starting to form some stupid and awesome ideas 8D Well, at least awesome imo.


Yeah, I should mention, while I said that the Geomancers usually specialize in healing and mending, I can totally see a Geomancer beating down on some helpless chap with giant pillars of stone and metal, modeling reality like a clay craft. They are one of the more overpowered classes due to them not using their own Aethr, but the Aethr around them.
Hidden 9 yrs ago Post by Rune_Alchemist
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Edit: @Rune_Alchemist I wanted the Soulsmith to be a weaponmaster, being able to use all weapons with ease, granted they can create it. Think of it as a puzzle, if you can visualize how the pieces fit, you can finish the puzzle. Granted, if a Soulsmith can understand how a weapon works, they can make it. The issue isn't whether or not they can make it, however, the process takes time, and more time due to the complexity of certain weapons, time they might not have in the midst of a battle.


Alrighty~

I can work with that. More complex weapons = more time to make, and they'd have to have some understanding of how it works/is made. Easy enough to use, without being completely overpowered.

So a sword/dagger would definitely probably be easier then say, a gun, considering all the parts that go into making one. Probably start off there and work their way up to more complex weapons, then, if I understood that right.

<Snipped quote by Tyrant from the West>

Yeah, I should mention, while I said that the Geomancers usually specialize in healing and mending, I can totally see a Geomancer beating down on some helpless chap with giant pillars of stone and metal, modeling reality like a clay craft. They are one of the more overpowered classes due to them not using their own Aethr, but the Aethr around them.


Sounds...painful xD
Hidden 9 yrs ago Post by Ares
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<Snipped quote by Ares>

Alrighty~

I can work with that. More complex weapons = more time to make, and they'd have to have some understanding of how it works/is made. Easy enough to use, without being completely overpowered.

So a sword/dagger would definitely probably be easier then say, a gun, considering all the parts that go into making one. Probably start off there and work their way up to more complex weapons, then, if I understood that right.

<Snipped quote by Ares>

Sounds...painful xD


That's about right, but the Spirit World grants them knowledge in the use of all weapons, so as long as you can envision the weapon, your character, granted they're a Soulsmith, will know how to use it.
Hidden 9 yrs ago Post by Conibear
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Suppose Avatar, Warden and Geomancer shall do.
Hidden 9 yrs ago Post by Necromancy
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Haha, this is really kicking off now! Anyways, from most fav to least fav:

Shaman (For obvious reasons, like a ghost-pet teaching spider powers!)

Avatar (I can make this work, perhaps with a living pet as the medium for some ancient spider-associated hero.)

Warden (Would be awesome if my PC could still have the ghost pet and a specialization that so heavily involves acting like a spider.)
Hidden 9 yrs ago Post by Ares
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Alright, guys, here's the character sheet and final Manifestation, and this is how things are going to go, you will fill out the sheet to play the character you want, but if it overlaps with anyone else's character role, you guys decide which character changes to keep it as unique as possible. Thanks!

Shapers are the most in-tune with the Spirit World, directly hearing its voice in its thoughts. A shaper uses the Aethr in their bodies to take the form and abilities of the spirits, through partial and full transformations of their body to augment their physical abilities. Through this, a shaper can take the form of any spirit, given he has the required reserves to do so. If at any time, the Shaper wants to revert to its natural state, it must absorb the morph back into its Aethr reserves, but if the Shaper lacks the confidence to contain the morph, the morph will become hostile and forcefully leave the body.

Character Sheet:
Appearance: I would prefer sketches or drawings, but you can use a descriptor here, as well.

Name:
Age: 17-27
Ethnicity:
Height:
Weight:

Manifestation:
Powers: So, at the beginning of this roleplay seeing as how your character should know absolutely nothing about their powers, I want just an low-level ability to avoid overpowered characters early on, but as the game goes on, they will grow to the point of near godhood. For example, Avatars will probably be able to merge with their spirits at the very least, Shamans can summon a low level spirit, Aethrmancers can cast cantrips, Geomancers can mend and manipulate the physical plane at a minimal level, Soulsmiths can make one weapon of their choice, Wardens can place one basic trap, and Shapers can possess a small modification.

Personality:
Background: Where they are present day, occupation, stuff like that.
Hidden 9 yrs ago Post by Rune_Alchemist
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Alrighty!

...now you give us Shapers.

And now I have a new number 1 on my list xD

Hrm...this is gonna be a tough decision. Anyways, do you want us to wait for the OOC to post our CS? I'll get to work on one soon.
Hidden 9 yrs ago Post by LordInquisitor
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A bit late to catch up, buuuuut

1.Aethrmancer
2. Soulsmith
3. Avatar
Hidden 9 yrs ago Post by Ares
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Alrighty!

...now you give us Shapers.

And now I have a new number 1 on my list xD

Hrm...this is gonna be a tough decision. Anyways, do you want us to wait for the OOC to post our CS? I'll get to work on one soon.


Post your sheets here, because I have to squander up a sheet myself, as well as do the photoshopping for the OOC, and whatnot.
Hidden 9 yrs ago 9 yrs ago Post by BubbleGumKing
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(It's probably too small...)
(Edit: anyone on a computer can confirm these small paragraphs?)
Hidden 9 yrs ago Post by Ares
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What Manifestation are you choosing from the 7? It seems to be a Shaman, if I'm not mistaken.



(It's probably too small...)
(Edit: anyone on a computer can confirm these small paragraphs?)


Hidden 9 yrs ago Post by BubbleGumKing
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@Ares
That's correct. I kinda forgot to put that there. I'm searching into a few different religions to see what kind of things would be interesting to come up with
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