Role-play for Lydyn & LadyMagnanimous.
"Avaon is the only world and beyond it, lies the white shores of Mystic - the Heavens." -Gianna, Scholar
The world as we know it is a rather large, but singular continent. If there are other lands beyond the scope of Avaon, then they are separated by so many leagues of salty water that no one has lived to return from them. Within Avaon lies four main kingdoms and within them, several lands and castles beholden to their empires; Jeril for the humans, Orgeryl for the orcs, Vartaria for the Elves, and Fuutum for the dwarves. For the most part, Avaon is rife with conflicts between holdings, adventurers, and the occasional power hungry rune bearer then the typical wars one might expect from vastly different races.
This is not to say that it's history does not contain any [wars], but the land was filled with relative peace after Silvus, the holder of the 'Soul Eater', was killed on the battlefield by four companions of the Jeril empire. This brought Avaon upon the fourth era in it's history where many folks were recovering from the absolute power that 'true' runes could bring to light. Times were happier and more peaceful, as towns and kingdoms were being rebuilt and the adventurers took advantage to explore lost and forgotten ruins. However the scars of the destruction that Silvus had spread across the land were not easily forgotten. While many recognized it was simply the elf's own fault for mass murdering countless, there was a divide between those who blamed other causes on Silvus' evil. One side were those who started to mistrust the elves, for they had produced the man that caused so much fear while the other side blamed the runes, accusing them of corrupting his mind and twisting his heart.
This is where 'they' made their mark. Two heroines brought together by some twist of fate and in this fourth era, they will shake the foundations of generations to come - and unlock the mysteries of legends passed down since the first era.
• Each rune has a level of mastery - since it's only us two, I decided to forgo writing them all out. However, feel free to use this format to describe your rune's level of mastery and what they do (I'm assuming you wanted the dragon rune, to summon your dragon ^.-);
• Both characters will be established heroines. Either masters or grand masters in their respective craft (i.e. Grand Master swordsmen).
• The world will use runic symbols for magic. While there are basic ones, there are also more powerful, abstract versions, such as 'True Sight' rune. The heroines will likely have one of the more powerful ones.
• Probably a feudal system, though perhaps less involved in politics than normal? I'm not good at politics.
"Avaon is the only world and beyond it, lies the white shores of Mystic - the Heavens." -Gianna, Scholar
The world as we know it is a rather large, but singular continent. If there are other lands beyond the scope of Avaon, then they are separated by so many leagues of salty water that no one has lived to return from them. Within Avaon lies four main kingdoms and within them, several lands and castles beholden to their empires; Jeril for the humans, Orgeryl for the orcs, Vartaria for the Elves, and Fuutum for the dwarves. For the most part, Avaon is rife with conflicts between holdings, adventurers, and the occasional power hungry rune bearer then the typical wars one might expect from vastly different races.
This is not to say that it's history does not contain any [wars], but the land was filled with relative peace after Silvus, the holder of the 'Soul Eater', was killed on the battlefield by four companions of the Jeril empire. This brought Avaon upon the fourth era in it's history where many folks were recovering from the absolute power that 'true' runes could bring to light. Times were happier and more peaceful, as towns and kingdoms were being rebuilt and the adventurers took advantage to explore lost and forgotten ruins. However the scars of the destruction that Silvus had spread across the land were not easily forgotten. While many recognized it was simply the elf's own fault for mass murdering countless, there was a divide between those who blamed other causes on Silvus' evil. One side were those who started to mistrust the elves, for they had produced the man that caused so much fear while the other side blamed the runes, accusing them of corrupting his mind and twisting his heart.
This is where 'they' made their mark. Two heroines brought together by some twist of fate and in this fourth era, they will shake the foundations of generations to come - and unlock the mysteries of legends passed down since the first era.
The Player Manual
Random Notes
• Each rune has a level of mastery - since it's only us two, I decided to forgo writing them all out. However, feel free to use this format to describe your rune's level of mastery and what they do (I'm assuming you wanted the dragon rune, to summon your dragon ^.-);
[list][*][b]Novice:[/b]
[*][b]Journeyman:[/b]
[*][b]Artisan:[/b]
[*][b]Master:[/b]
[*][b]Grand Master:[/b]
[/list]
• Both characters will be established heroines. Either masters or grand masters in their respective craft (i.e. Grand Master swordsmen).
• The world will use runic symbols for magic. While there are basic ones, there are also more powerful, abstract versions, such as 'True Sight' rune. The heroines will likely have one of the more powerful ones.
• Probably a feudal system, though perhaps less involved in politics than normal? I'm not good at politics.