Fire Emblem: War Of Shadows
The world of Yumira, has always been a land of dangers and strife ever since The Age of Light ended. The age was named such after the actions of the powerful dragonic people, The Manakete. Who vanished mysteriously leaving only the youngest child and the sibling races, The Humans and Chimeras. One would think these races would work together to form an age as strong as the last, but Humanity and Chimeras have never been one with forward thinking without the help of the Manaketes. They fought wars with each others and with themselves, for various different reasons, the most recent war was between humans and Chimeras over a plot of land that has an ancient Manakete ruin. The war ended after making an agreement that they will share the treasures and discovery of what's in of the ruins.
But the study of the ruins was put on hold when the sightings of strange shadowy creatures starting to stalk the scholars and guards from afar. Soon enough rumors spread around that they were the demons of old, from before the Golden Age of Manakete, the demons were supposed to have been wiped out before the rise of humanity and the Chimeras by the Manaketes. It is feared that the demons will attack anyday and wiped out all of Yumira without the Manaketes to defend them. So the Chimeras and humanity has made an agreement that when the demons stand the two races will fight as one like the Golden Age of old.
So the two races are gathering soldiers and Mercenaries to defend the Manakete ruins that are stalked by Demons. But infighting has always been the two races weakness, and even now with fear of annihilation the two races leaders are thinking of ways to forward their own agendas.
Now it is time to see history unfold what shall be called the War Of Shadows.
1. Be nice to each other and all that stuff everybody should know about already
2. My word is law. So don't fight me if you feel wronged, let's talk it out instead so we don't start drama!
3. No god-modding, Meta-playing, Etc. Etc.
4. Please tell me if your going to leave or will be absent for a bit, it's would be sad when your gone but it's better then silence!
2. My word is law. So don't fight me if you feel wronged, let's talk it out instead so we don't start drama!
3. No god-modding, Meta-playing, Etc. Etc.
4. Please tell me if your going to leave or will be absent for a bit, it's would be sad when your gone but it's better then silence!
Human: Flabby and weak compared to the other races with naturally, but humans make up for their shortcomings by being masters with weapons and spells. They are extremely varied as a race and often have conflict with themselves due to their different motives and reasons.
Chimeras: A human like race able to transform into one powerful beast form often time stronger then the animal they transform into. There are three clans, Beast, Bird and Dragon. Beast are the most common, as they can turn into any mammal based animal, ranging from Mice to Bears to Lions, they are the Downtrouddled of the Chimera race often being used as foddle or slaves by the Dragon Chimeras or idiots by the Bird Chimeras this due to them having the least connection to the Manaketes as they are neither dragon like or can fly. The Bird Chimeras see themselves as the smartest of all races even Manaketes, they value independence and intelligence, so it's common for them to be on their own studying instead helping others or raising a family which leads to bird Chimeras abandoning their children to be raised by older Chimeras while they study. The Dragon Chimeras look much like Manaketes but very few of them can fly as their wings are very small and can't support their weight in flight and their bipedal instead of quadrupedal like the Manaketes. But they have the ranged breath attack like the Manaketes do.
A race of dragonic people who have a human form like the Chimeras and a powerful dragon form, they are the strongest race in Yumira, but the fewest in numbers due to unknown reasons, and all of them left are young by Manakete standards the oldest known manakete being 5000 years old. They are so few in number they don't have a culture or cities or even a village, it is incredably rare for two Manaketes to ever meet, and as such for humans and Chimera to ever see one in person is consider a great honor. Manaketes are seen as god like creatures by nearly all races, and are often revered to the point of cult like.
Chimeras: A human like race able to transform into one powerful beast form often time stronger then the animal they transform into. There are three clans, Beast, Bird and Dragon. Beast are the most common, as they can turn into any mammal based animal, ranging from Mice to Bears to Lions, they are the Downtrouddled of the Chimera race often being used as foddle or slaves by the Dragon Chimeras or idiots by the Bird Chimeras this due to them having the least connection to the Manaketes as they are neither dragon like or can fly. The Bird Chimeras see themselves as the smartest of all races even Manaketes, they value independence and intelligence, so it's common for them to be on their own studying instead helping others or raising a family which leads to bird Chimeras abandoning their children to be raised by older Chimeras while they study. The Dragon Chimeras look much like Manaketes but very few of them can fly as their wings are very small and can't support their weight in flight and their bipedal instead of quadrupedal like the Manaketes. But they have the ranged breath attack like the Manaketes do.
Manakete
A race of dragonic people who have a human form like the Chimeras and a powerful dragon form, they are the strongest race in Yumira, but the fewest in numbers due to unknown reasons, and all of them left are young by Manakete standards the oldest known manakete being 5000 years old. They are so few in number they don't have a culture or cities or even a village, it is incredably rare for two Manaketes to ever meet, and as such for humans and Chimera to ever see one in person is consider a great honor. Manaketes are seen as god like creatures by nearly all races, and are often revered to the point of cult like.
Yumira has eight nations within its borders, five are Humans, 3 are Chimeras and the last one used to belong to the Manakete but has since been lost since the Manaketes vanished. These lands are as vast and varied as the people who inhabit them, from the mountainous and frosty east, to the warm tropical west, the cool temperate forest of the north and the dry vast dersert in the south.
Dismia: The forest nation of the north, thr largest nation by area but has the lowest population due to the dangerous beast that lives in the ancient woods and also the massive swampy bogs. Dismians live amongst the many lakes and rivers near the southern border often trading with their neighbour for resources they lack like fruits and sugar. Dismia sends out the largrst amount of lumber and capenters. Dismia has the highest numbers of Axe wielder and bowmen amongst the nations, mostly from hunters and lumberjacks but a few of the others classes, most of them are in the capital who are part of the nation's army to protect from large animals and the odd bandit. The nation lack a proper army, so they often depend on mercenaries and volunteers to protect the nation from outsiders. The capital, 'Windigo' the only town in Dismia with any official guards as well as the only place where any Chimeras live in the nation. Their are also entire clans of humans within these lands that never venture away from the woods, these clans are called the Lost Ones, they are said to have never been taken in by the Manaketes so because of this they are seen as savages by both humanity and the Chimeras. The lost ones are a suspicious people who distrust outsiders but if you can get past this distrust they are a hardworking and and kind people who protect and love what they cherish.
The Monarchy of Isa Lomitia: The central nation of Yumira, also known as the Crossroad to kingdom. A nation famous for its farming of grains and delicious fruits and mineing of rare metals and gems. But famine has been wreaking crops lately and mines have been drying up the mines, but being the central nation has many benefits like being the richest nation in the world even with these problems within the nation by having skilled and underhanded merchants that pratically steal from their customers and sellers and of royality that keeps the money that should belonged to the commoners. This gap between the rich and poor in Isa Lomitia often causes trouble like rebellions from the poor and massacres from the rich. It is a nation that is about to fall from its own frivolousness and devastating power imbalance. Isa Lomitia has the largest number of horse riders and knights of any nation. The capital is Isa Lomitia which the kingdom was named after.
Kimura: The tropical nation to the west. A nation dependant on trading and fishing. Also the home to the Wyverns as there is a valley crawling with them on the tallest mountain on the westernmost bay. It is common to find wyvern riders and Mercenaries in this nation as they are a tough and free willed people who worry more about today then the past or future, because of this common attitude many people share in Kimura they have participated in the least numbers wars of any nation officially, but many Kimuran have been part of other nations wars.
Kimura's capital is Port Quinlan
Sultanate of Sihala: The dersert pearl of the south. The second richest nation in Yumira, but doing a lot better then Isa Lomitia when it comes to its people happiness. It economy is dependant on armor, weapons as well as one for of the few nations able to make spell tombs. It also has the College of Magic in its capital city of Fawz, the one of two such College in Yumira but it's the largest of two, as it takes all mages and clerics under its roof unlike the other one in Asala which only takes Mages and not Clerics. Due to the College and it's large number of blacksmiths, there is a great number of Mages and Clerics as well as many varieties of weapon users, Sihala's fighters are some of the most diverse in Yumira they are only lacking in riders and flyers.
Democracy of Asala: The mountainous nation to the east, the smallest of all the human nations as Asala has to share much of the east with the Chimeras. Asala is the only human Democracy in Yumira. Asala is one of the technologically once of the most advanced nations in the world, as they have some of the most well preserved acient Manakete ruins which left a great deal of Technology behind, as well as how to tame the stubborn and dangerous Pegasus that live in the nation. Due to sharing much of the area with the Chimeras they are the Nation often having conflict with them, over land dispute and who it should belong to. But the fact stands that while they often go to 'war' with each other, their hasn't been a casualty for 600 years or three 'wars' previously, most of the time these wars only matter to the people involved and nobody else. This nation has a large numbers of Pegasus knights and mages due to the college of Mages in the capital of Asala, Bas Kanara.
Onato: He first of the Chimera nations that resides in the mountains in the east, this lands belongs to the Beast men of the Chimera, the lowest ranking race amongst the Chimeras. The beast men often hide away in tiny villages on mountain bases and underground caves systems to hide away from their Chimera Brothers of higher ranking. The beastmen Chimeras are the most welcoming to humanity and are the least likely to confront humans over Manakete ruins.
Quartzsite: The second of the Chimera nations, the one that belongs to the Bird men, the smartest and most curious of the Chimeras. They are the most likely to confront Humans over Manaketes ruins. They live in the most dangerous part of the mountains right in the middle where bliazzards and frpstbite is a very real fear, theh live here due to their bird forms giving them the power to fly freely over hazards and to go to their homes away from bandits and other dangers that may bring harm to the Bird Chimeras.
Diemandos: The third and smallest nation overall as well as the hardest to reach of all nations. As it is on the highest mountain range on the world, only the bravest Humans and Bird Chimeras ever come up this high. The Dragon Manaketes live here. They are very prideful and traditional, as they believe they were made in the image of the Manaketes themselves. They treat all others beneath them particularly Beast Chimeras and Humans. They rarely leave the mountaintop unless they decided to venture down the mountain to hear news of the outside world and if they should involved themselves.
The Golden Land. Location unknown. All Manaketes born were born within the known nations of Yumira. A place many die looking for. It is said to have the key to the Acient Manakete technology and may explain where humans and Chimera came from which had many Humans and Chimeras wondered ever since they lost their connection with the Manaketes.
Human Nations
Dismia: The forest nation of the north, thr largest nation by area but has the lowest population due to the dangerous beast that lives in the ancient woods and also the massive swampy bogs. Dismians live amongst the many lakes and rivers near the southern border often trading with their neighbour for resources they lack like fruits and sugar. Dismia sends out the largrst amount of lumber and capenters. Dismia has the highest numbers of Axe wielder and bowmen amongst the nations, mostly from hunters and lumberjacks but a few of the others classes, most of them are in the capital who are part of the nation's army to protect from large animals and the odd bandit. The nation lack a proper army, so they often depend on mercenaries and volunteers to protect the nation from outsiders. The capital, 'Windigo' the only town in Dismia with any official guards as well as the only place where any Chimeras live in the nation. Their are also entire clans of humans within these lands that never venture away from the woods, these clans are called the Lost Ones, they are said to have never been taken in by the Manaketes so because of this they are seen as savages by both humanity and the Chimeras. The lost ones are a suspicious people who distrust outsiders but if you can get past this distrust they are a hardworking and and kind people who protect and love what they cherish.
The Monarchy of Isa Lomitia: The central nation of Yumira, also known as the Crossroad to kingdom. A nation famous for its farming of grains and delicious fruits and mineing of rare metals and gems. But famine has been wreaking crops lately and mines have been drying up the mines, but being the central nation has many benefits like being the richest nation in the world even with these problems within the nation by having skilled and underhanded merchants that pratically steal from their customers and sellers and of royality that keeps the money that should belonged to the commoners. This gap between the rich and poor in Isa Lomitia often causes trouble like rebellions from the poor and massacres from the rich. It is a nation that is about to fall from its own frivolousness and devastating power imbalance. Isa Lomitia has the largest number of horse riders and knights of any nation. The capital is Isa Lomitia which the kingdom was named after.
Kimura: The tropical nation to the west. A nation dependant on trading and fishing. Also the home to the Wyverns as there is a valley crawling with them on the tallest mountain on the westernmost bay. It is common to find wyvern riders and Mercenaries in this nation as they are a tough and free willed people who worry more about today then the past or future, because of this common attitude many people share in Kimura they have participated in the least numbers wars of any nation officially, but many Kimuran have been part of other nations wars.
Kimura's capital is Port Quinlan
Sultanate of Sihala: The dersert pearl of the south. The second richest nation in Yumira, but doing a lot better then Isa Lomitia when it comes to its people happiness. It economy is dependant on armor, weapons as well as one for of the few nations able to make spell tombs. It also has the College of Magic in its capital city of Fawz, the one of two such College in Yumira but it's the largest of two, as it takes all mages and clerics under its roof unlike the other one in Asala which only takes Mages and not Clerics. Due to the College and it's large number of blacksmiths, there is a great number of Mages and Clerics as well as many varieties of weapon users, Sihala's fighters are some of the most diverse in Yumira they are only lacking in riders and flyers.
Democracy of Asala: The mountainous nation to the east, the smallest of all the human nations as Asala has to share much of the east with the Chimeras. Asala is the only human Democracy in Yumira. Asala is one of the technologically once of the most advanced nations in the world, as they have some of the most well preserved acient Manakete ruins which left a great deal of Technology behind, as well as how to tame the stubborn and dangerous Pegasus that live in the nation. Due to sharing much of the area with the Chimeras they are the Nation often having conflict with them, over land dispute and who it should belong to. But the fact stands that while they often go to 'war' with each other, their hasn't been a casualty for 600 years or three 'wars' previously, most of the time these wars only matter to the people involved and nobody else. This nation has a large numbers of Pegasus knights and mages due to the college of Mages in the capital of Asala, Bas Kanara.
Chimera Nations:
Onato: He first of the Chimera nations that resides in the mountains in the east, this lands belongs to the Beast men of the Chimera, the lowest ranking race amongst the Chimeras. The beast men often hide away in tiny villages on mountain bases and underground caves systems to hide away from their Chimera Brothers of higher ranking. The beastmen Chimeras are the most welcoming to humanity and are the least likely to confront humans over Manakete ruins.
Quartzsite: The second of the Chimera nations, the one that belongs to the Bird men, the smartest and most curious of the Chimeras. They are the most likely to confront Humans over Manaketes ruins. They live in the most dangerous part of the mountains right in the middle where bliazzards and frpstbite is a very real fear, theh live here due to their bird forms giving them the power to fly freely over hazards and to go to their homes away from bandits and other dangers that may bring harm to the Bird Chimeras.
Diemandos: The third and smallest nation overall as well as the hardest to reach of all nations. As it is on the highest mountain range on the world, only the bravest Humans and Bird Chimeras ever come up this high. The Dragon Manaketes live here. They are very prideful and traditional, as they believe they were made in the image of the Manaketes themselves. They treat all others beneath them particularly Beast Chimeras and Humans. They rarely leave the mountaintop unless they decided to venture down the mountain to hear news of the outside world and if they should involved themselves.
Manakete Nation?
The Golden Land. Location unknown. All Manaketes born were born within the known nations of Yumira. A place many die looking for. It is said to have the key to the Acient Manakete technology and may explain where humans and Chimera came from which had many Humans and Chimeras wondered ever since they lost their connection with the Manaketes.
Sword Lord - Great Lord (Sword + Lances)
Axe Lord - Great Lord (Axe + Lance)
Lance Lord - Great Lord (Lance + Sword)
Tactician (Sword + Anima) -
Grand Master (Sword + Anima + Dark)
Commander (Sword +Anima + Light)
Fighter (Axe) -
Warrior (Axe + bow)
Hero (Axe + Sword)
Barbarian (Axe) -
Berserker (Axe)
Warrior (Axe + Bow)
Mage (Anima) -
Sage (Anima + Staff)
Mage Fighter (Sword + Anima)
Dark Mage (Dark) -
Shaman (Dark + Staff)
Sorcerer (Anima + Dark)
Monk (Light) -
Light Sage (Light + Staff)
Bishop (Anima + Light)
Cleric (Staff) -
War Cleric (Axe + Staff)
Sage (Anima + Staff)
Thief (Sword + Lockpick) -
Trickster (Sword + Staff + Lockpick)
Adventurer (Sword + Bow + Lockpick)
Mercenary (Sword) -
Bow Knight (Sword + Bow + Horse)
Hero (Sword + Axe)
Myrmidons (Swords) -
Assassin (Sword + Bow)
Sword Master (Sword)
Archer (Bow) -
Sniper (Bow)
Bow Knight (Sword + Bow)
Knight (Lance + Armor) -
General (Lance + Axe + Armor)
Great Knight (Sword + Lance + Axe + Horse )
Cavalier (Sword + Lance + Horse) - Paladin (Sword + Lance + Horse)
Great Knight (Sword + Lance + Axe + Armor + Horse)
Pegasus Knight (Lance + Pegasus) - Falcon Knight (Lance + Sword + Pegasus)
Dark Flier (Lance + Dark + Pegasus)
Wyvern Rider (Axe + Wyvern) -
Wyvern Lord (Lance + Axe + Wyvern)
Wyvern Hunter (Axe + Bow + Wyvern)
Nomad (Bow + Horse) -
Sentry (Lance + Bow + Horse)
Bow Knight (Sword + Bow + Horse)
Mage Rider (Anima + Horse) -
Dark Knight (Anima + Dark + Horse)
White Knight (Anima + Light + Horse)
Troubadour (Staff + Horse) -
Champion (Sword + Staff + horse)
Valkyrie (Anima + Staff + Horse)
Dancer (Sword + Dance)
Bard (Sword + Song)
Axe Lord - Great Lord (Axe + Lance)
Lance Lord - Great Lord (Lance + Sword)
Tactician (Sword + Anima) -
Grand Master (Sword + Anima + Dark)
Commander (Sword +Anima + Light)
Fighter (Axe) -
Warrior (Axe + bow)
Hero (Axe + Sword)
Barbarian (Axe) -
Berserker (Axe)
Warrior (Axe + Bow)
Mage (Anima) -
Sage (Anima + Staff)
Mage Fighter (Sword + Anima)
Dark Mage (Dark) -
Shaman (Dark + Staff)
Sorcerer (Anima + Dark)
Monk (Light) -
Light Sage (Light + Staff)
Bishop (Anima + Light)
Cleric (Staff) -
War Cleric (Axe + Staff)
Sage (Anima + Staff)
Thief (Sword + Lockpick) -
Trickster (Sword + Staff + Lockpick)
Adventurer (Sword + Bow + Lockpick)
Mercenary (Sword) -
Bow Knight (Sword + Bow + Horse)
Hero (Sword + Axe)
Myrmidons (Swords) -
Assassin (Sword + Bow)
Sword Master (Sword)
Archer (Bow) -
Sniper (Bow)
Bow Knight (Sword + Bow)
Knight (Lance + Armor) -
General (Lance + Axe + Armor)
Great Knight (Sword + Lance + Axe + Horse )
Cavalier (Sword + Lance + Horse) - Paladin (Sword + Lance + Horse)
Great Knight (Sword + Lance + Axe + Armor + Horse)
Pegasus Knight (Lance + Pegasus) - Falcon Knight (Lance + Sword + Pegasus)
Dark Flier (Lance + Dark + Pegasus)
Wyvern Rider (Axe + Wyvern) -
Wyvern Lord (Lance + Axe + Wyvern)
Wyvern Hunter (Axe + Bow + Wyvern)
Nomad (Bow + Horse) -
Sentry (Lance + Bow + Horse)
Bow Knight (Sword + Bow + Horse)
Mage Rider (Anima + Horse) -
Dark Knight (Anima + Dark + Horse)
White Knight (Anima + Light + Horse)
Troubadour (Staff + Horse) -
Champion (Sword + Staff + horse)
Valkyrie (Anima + Staff + Horse)
Dancer (Sword + Dance)
Bard (Sword + Song)
How skills work is that most of the human classes start out by picking one of two skills on the list, when they promote to master Classes they can pick a new skill from that class's set of skills.
There are exceptions to this, Chimeras and Manaketes can pick two skills to start out with from a list of 4.
Very few human classes do this, with the only plans of Bards and Dancers following this standard due to lack of master classes.
Characters can learn the other skills in their class trees by either staying in that class for a longer time, or have your character learn the other skills by being taught from a character that knows it! If a character is the same class as you but has the other skill you don't have, you can be taught their skill if your in the same class level as them (Base = Base or Master = Master). If you have any questions please tell me~
Human Skills
Lords (All) - Charm -Doubles Hit rates of all nearby allies (Passive)
Diamond Edge - Unit is able to pierce though Armor or Dragon skin (Passive)
Great Lord (All) -
Aether: Unit is able to use Sol + Luna together (Once per fight)
Royal Aura: Being in the presence of a Great Lord increase the damage allies cause to foes.(Passive)
Tactician -
All Seeing Eye - Tactician's can see every item and weapon the enemies have even from a distance (Passive)
Foresight - Tactician's are masters at seeing when the winds of war change on their side or for their enemies, and sometimes literal wind. A person who can tell when it will rain or snow is as useful when you wil win or lose. (Passive)
Grandmaster -
Ignis - A grandmaster's has the unique ability to power up their attacks by adding either magic to their weapons or weapon damage to magic attacks. (Can be activated 5 times per fight)
Distance Planner - Grandmasters have a unique skill where they can communicate their plans from a distance by using a spell that all their Allies can hear. (Can be activated as many times as you wish)
Commander -
Rally - A Commander's rally cry can inspire any soldier to fight twice as hard and take twice as more hits (Can be activated 3 times per fight)
Weapon Eclipse - A Commander's knowledge of combat can give them a upper hand in fights and make them immune to the weapon triangle. (Passive)
Archer -
Prescience - An archer hits harder when they start the fight (Passive)
Bow Strike - A Bow can be a good bludgeon if forced in a corner but has a chance to break it if the foes armored (Can be activated as often as you want)
Sniper -
BowFaire- Increase maximum weapon rank for Bows to S (Passive)
Explosive Arrow - A sniper can shoot a powerful explosive arrow that hits multiple people at once (Can be activated 3 times per fight)
Bow Knight -
Bow Killer - Bow Knight are masters at fighting Bow users being able to dodge and hit them easily. (Passive)
Sword Killer - Bow knights are masters at fighting sword users being able to dodge and hit easily (Passive)
Fighter -
Zeal - Fighter has increased Critical hits (Passive)
Hot Headed - The Fighter Hits harder in exchange for accuracy. (Paasive)
Mercenary -
Second Wind - The Mercenary can catch their breath better then most, which makes them harder to hit compared to their tired attackers (Passive)
Vagabond - Mercenaries are good at traversing new areas then most. Think Acrobat. (Passive)
Warrior -
Counter Attack - Next attack does increased damage after getting hit (Can be activated multiple times per battle)
Wrath - Critical Hit chance are doubled when severely injured (Passive)
Hero -
Sol - Heals as much damage as you caused (Twice per battle)
Axe Breaker - Heroes are masters at fighting Axe users and can dodge and hit Axe user very easily. (Passive)
Barbarian -
Gold Digger - Barbarians seem to find gold everywhere, from caves, pies and dead bodies (Passive)
Swooping is Bad - The Barbarian is the master at ganging up on people, if there is more allies then foes in the area they have increased damage and hit rates. (Passive)
Berserker -
Ravage - Double damage when low on health (Passive)
AxeFaire - Increase maximum weapon rank for Axes to S (Passive)
Nomad -
Soft feat - Nomads can traverse rain, blizzards, tornados and any bad weather without any hindrance (passive)
Outdoor Fighter - Nomads are better fighters when outside, they can hit and dodge easily while out in the wilds (Passive)
Sentry -
Lance Killer - Sentries are masters at fighting Lance users being able to dodge and hit them easily (Pasive)
Dismount - A Sentry can dismount from their horses, and they hit harder but they can't dodge as well (Activated as many times as you want)
Myrmidon -
Avoidance - Myrmidons are masters at dodging at all times (Passive)
Hit and Run - Myrmidons always attack first even if surprised. (Passive)
Sword Master -
SwordFaire - Increase maximum weapon rank for Swords to S (Passive)
Astra - Sword masters can slice foes to ribbons with blindingly fast slashes in five short burst (Can be used three times)
Mage -
Focus - Higher Critical hits and dodge Rate when surronded by enemies (Passive)
Hard headed - Mages are at their best when fighting one foe in the long haul. As they fight them past two post. (Passive)
Sage -
Paralyzed -When the sage gets a critical hit on an enemy they for can't attack for the next post with a weapon (Passive)
Animaflaire - Increase maximum weapon rank for Anima tomes to S. (Passive)
Mage Fighter -
Magic Lock - When the Mage Fighter Critical hits an enemy the enemy can't use tome for 1 turn or staves for 3 turns
Magic Blade - The Mage Fighter can turn his sword damage into non-elemental magic damage when using a sword. (Can be used as many times in a fight)
Dark Mage -
Curse - Foes hit rates are lowered if the Dark Mage hits them for the next post. (Passive)
Hex - When foes hit the Dark Mage their defense is weakened for the next post (Passive)
Shaman -
Shadow Reach - Dark Magic does higher damage (Passive)
Dark Symbols - The Shaman can leave two symbols on the ground and they act as transporter to each other which only the Shaman can use.
Sorcerer -
Knight killer - Higher damage against Armored foes (Passive)
DarkFaire- Increase maximum weapon rank for Dark Tomes to S (Passive
Monk -
Holiness - Does higher damage on demons (Passive)
Calmness - The Monk's calm presence makes enemies target them less. (Passive)
Light Sage -
Illumination - Light magic does higher damage (Passive)
Glyphs - The Light Sage can set Glyphs on the ground that acts as mines if stepped on. (Five per Fight)
Bishop -
Prayer If the Bishop gave up a attack for the turn the next attack will do double damage. (Can be used as many times in a fight)
LightFaire - Increase maximum weapon rank for Light Tomes to S (Passive)
Cleric -
Miracle (Once per fight the Cleric can survives a deadly hit)
StaffFaire - Increase maximum weapon rank for Staves to S (Passive)
War Cleric -
Renewal - Heals at the start of each post for moderate damage (Passive)
War Bond - Being around the War Cleric Heals wounds even with just their presences. (Passive)
Thief -
Lock picker - Thieves can unlock any door even without a lockpick (Passive)
Long Runner - Thieves can run as far as a horse not as fast but as far. (Passive)
Assassin -
Assassinate - Assassin are masters at killing people with one hit, or at least hurting strong enemies with one clean hit (Can be activated once per fight)
Walk in the Shadows - Assassins are masters of staying out of sight and mind as long as they don't attack anybody (Passive)
Trickster -
Healers Deal - When a Trickster heals an ally they heal themsleves as much as they healed (Passive)
Trap Maker - Tricksters are masters at traps, setting them and disarming them. Anyone can use bear traps and explosive mines, but only Tricksters can use elemental mines and complex traps that make everybody else heads spin. (You can use as many traps as you can hold, and you get exclusive traps items locked out of every other class. )
Adventurer -
Pickpocket - An Adventurer can pick the pocket of any soldier even in the heat of combat (Can be activated as often as you want)
Outdoors person - An Adventurer is an outdoor person to the core, when outside in the wilds they gain a boost in defense and attack (Passive)
Wyvern Rider -
Determination - A Wyvern Rider can hit harder and dodge easier when on their own (Passive)
Take flight - A Wyvern Rider hits harder when fighting non-fliers (Passive)
Wyvern Lord -
Deliverer - A Wyvern Rider can fly farther when an ally is being transported by them (Passive)
Armor Breaker - A Wyvern Lords Axe or Lance pierces though any armor (Passive)
Wyvern Hunter -
Hunter's shield - A Wyvern Hunter knows all the ways a Flier can be taken down, and he knows all the ways to stay in flight. Bows and wind magic do normal damage (Passive)
Wyvern's Breath - An enemy nearby the Wyvern Hunter will get hurt when the Wyvern release a breath attack in conjuction with the Wyvern Hunter's attack. (Can be used every 3 turns)
Dancer -
Dance - Anyone can dance but only dancers know the true powers of dancing. These dances motivate soldiers to fight twice as hard and to even attack twice (Can be used as often as want)
Allure - A dancer is often distracting to the enemies making them easier to hit for their Allies (Passive)
Dance show - A dance that many can see but it's not as personal, it motivates multiple people to attack twice but doesn't increase their attack damage (Can be used as often as you want)
Limber - A dancer is so flexable and quick that even the weapon triangle has little effect on them, only the fastest of Fighter can wish to hit them. Weapon triangle immunity (Passive)
Bard -
Lovely Song - A Bard plays a song on their instrument that inspires allies to go again and to strengthen their defenses by the uplifting lyrics of the bard's song. (Can be used as many times as you wish)
Gentle Melody - The Bard hums a little tune that soften the hearts, which seem to sooth pain of those who could hear it (Passive)
Voice of Peace- Enemies don't have the heart to attack a Bard with all their might. (Passive)
Song Of Valor - The Bard plays a loud ballad to inspire groups of allies to fight twice fold, but they don't get the defense boost. (Can be activated as many time as you wish)
Troubadour -
Honey Words - A Troubadour's words are honey in the ears of allies. They increase the resistance of allies. (Can be activated as many time as you wish)
Horse Kick - Sometimes people need to be kicked ... by a horse. (Can be activated as many as you wish)
Valkyrie -
Anima Breaker - Valkyries are master at dodging and hitting Anima users (Passive)
Fearless Presence - Being around the Valkyrie increase allies resistance by double (Passive)
Champion -
Life Taker - When the Champion kills an enemy they get half their health restored (Passive)
Indoors Fighter - Champions are master at fighting indoors where they get increased defenses and offense (Passiv)
Mage Fighter -
Anima Killer - Mage Fighter do Higher damage aganist Anima tome users (Passive)
Relief - Mage Fighters heal small wounds when resting away from battle for a post (Passive)
Dark Knight -
Dark Breaker - Dark Knights are masters at fighting dark tome users (Passive)
Dark Killer - Dark Knight do higher damage against Dark Tomes users (Passive)
White Knight -
Light Breaker - White Knights are masters at fighting light tome users (Passive)
Light Killer - White Knight do higher damage aganist Light magic users (passive)
Knight -
Slow and steady wins the race - The Knight is very slow, but when they hit they make it count (Passive)
Block - A knight can just block attacks altogteher if they stop moving and attacking (Can be activated 3 times per fight)
Great Knight -
Luna - Unit attacks with all their might cutting enemies defense and resistance in half while doing so.
Protectors - Great Knights is always ready to take a hit for people, even when the protectee doesn't know it (Passive)
General -
Pavise - All Physical attacks do half damage (passive)
Tank though it! - Generals make it so they can't be hit more then once or else the enemy might break their weapon attacking his hard suit of armor
Cavalier -
Weapon masters - They gain weapon rank experience much faster then any other class. (Passive)
Paladin -
Teamwork! - Paladin do a lot better when they have an ally by their side as they become slightly more stronger, tougher, resistant and faster (Passive)
Aegis - Bows and magic do half damage (Passive)
Pegasus Knight -
Double Trouble - Pegasus knights always get a Double strike even if the enemy is faster then them. (Passive)
May your heart burn - Pegasus Knights are dedicated to win a fight they will heal small wounds while in the heat of combat (Passive)
Falcon Knight -
LanceFaire - Increase maximum weapon rank for lances to S (passive)
Magic barrier - Falcon Knights can endure Magic much better if they started the battle (passive)
Dark Flier -
Gale force - After the Dark Flier kills an enemy they have a double action in their next post (Passive)
Magic counter - If a dark Flier is attacked by magic of any kind their next attack is doubled (Passive)
Chimeras skills:
Beast Chimera:
Animal Slayer: Beast Chimera's can kill beast mounts with ease without special weapons. (Passive)
Cut though: Beast Chimeras are able to push aside many classes and keep running, stunning enemies while doing so, for allies to finish them off. Fliers, Dragon Chimeras and Manakete are immune to this skill. (Can be used up to 3 times per fight)
Crunch: A beast chimeras bite is worse then it's bark, none armored and mounted foes can be instantly killed by a beast Chimera's bite if luck's not on their side(Passive, Luck)
Howl: A beast's howl can intimidate any harden Solider, and make them easier to hit and have their defense lowered from fear (Can be activated as many as 3 times per fight)
Bird Chimera:
Canto: Bird Chimeras are masters at using their flight efficiently, if they don't use up all their stamina in a single flight they can go farther with a second shorter flight. (Can be used up to 4 times per fight)
Savior: Bird Chimeras are powerful fliers only Wyverns and Manaketes in dragon forms can slow down a bird Chimera delivery of allies to safety (Passive)
Flier Slayer: Bird Chimeras are masters at taking down fliers without bows or wind magic (Passive)
Tornado: Bird Chimeras can summon powerful gust of wind that hits a wide area surronding the Chimera.
Dragon Chimera:
Dragon breath: Some Dragon Chimeras can breath fire or ice like Manaketes can. (Can be used 5 times per fight)
Dragon Skin: Dragon Manaketes are hardier to tomes compared to their Beast and Bird brothers (Passive)
Dragon Slayer: Dragon Chimeras are masters at killing other dragons without the use of Dragon killer weapons (Passive)
Dragon's Song: A rare skill Dragon Chimera have is that their songs can hasten the healing process of wounds much in the same way as a healing staff. (Can be activated as many time as 10 times)
Manakete Skills
Holy Dragon Skin: Halves all damage except for Dragon Slayer weapons and the skill of the same name (Passive)
Holy Dragon Claw: Manaketes claws are so sharp that only the most hardy of mounts and Chimeras can survive an attack from them.
Has the effects of Dragon Slayer, Beast slayer, Flier Slayer and Holy magic (Can be activated 3 times per fight)
Holy Dragon Breath: A Manakete can release a powerful breath that stuns and hits a foe for triple damage (Can be used once per fight)
Holy Dragon Stare: The glare of a Manakete can stun any foe for a post out of fear and regret (Can be used 5 times per fight)
Name:
Age:
Gender:
Race:
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Appearance:
Personality
History:
Weapons:
Weapon Rank
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Miscellaneous:
Age:
Gender:
Race:
Class:
Appearance:
Personality
History:
Weapons:
Weapon Rank
Skills:
Miscellaneous:
Okay there's all the info dumps, and rules. I hope you all enjoy this RP!