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Hidden 8 yrs ago Post by Leidenschaft
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Leidenschaft Relax, only half-dead

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<Snipped quote by Dervish>

Time for Marcel to go Meridia Akbar


Jorwen's going to have to go with him if he charges. Jorwen's not going to be happy about that.
Hidden 8 yrs ago Post by Peik
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<Snipped quote by Peik>

Jorwen's going to have to go with him if he charges. Jorwen's not going to be happy about that.


We're already injured, might as well go in, no?
Hidden 8 yrs ago Post by xCRAZYxFACEx
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xCRAZYxFACEx The Sane

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@gcold

Alright, I made the changes in the CS. But for convenience, I'm listing the changes and decisions up here as well.

-I'm having Fulrog join the Synod, they seem to have more of a presence in Skyrim, so I think that fits a bit better with where he'd choose to go after the Imperial City.

-Acknowledged his weight in both appearance and weaknesses. He now requires a bit more food and can be grumpy without it.

-I restructured the skills a bit. Instead of having heavy armor as an adept skill, I moved it down to apprentice. At the same time, I moved restoration and alteration up to reflect his training in those arts. And though he picked up the art of mercantile, I can see it being an apprentice skill seeing as he's been running a small shop for twenty odd years. If there's a problem with doing that I'll change it back, but in that case I'll leave the skills where they were. I feel it would be odd to have more training in restoration then alteration if he trained them both while young, plus there's the fact that he'd be using mercantile more in the past years then his magic, which is to say his magical knowledge could be a bit rusty. Following the change in proficiencies, I gave him stoneflesh instead of oakflesh, and gave him healing hands as well. (both of which are apprentice level)

-Changed it so that he'd take Eorlund as an inspiration, rather than a mentor.

-Acknowledged that Stormcloaks are dicks.

-Lost the lumber axe (for funsies, I'll have him complain about actually losing it).

-I think 250 gold is reasonable if he's been a merchant and a smith for almost twenty years, even if he gave up his forge to travel in a caravan. Clarified that in the CS.

-Sorry, when I wrote this down I was thinking along the lines of Fallout's armor system (ya know, right arm, left arm, right leg, so on, making it six pieces in total). I was intending for it to be evenly split between those three enchantments. But, this is Elder Scrolls, so my bad. I clarified so that he has two resist magic enchantments (part of his fear of destructive magic). The helm and gauntlets have resist magic, the chest has fortify health, the boots/greaves have fortify carry weight. Again, if there's a problem with that, like if he needs an achilles heel or can't have a full set, I'll edit and have him lose the gauntlets.

Fulrog gro-Bash

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Hidden 8 yrs ago Post by Dervish
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@xCRAZYxFACEx Looks good on my end!
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Hidden 8 yrs ago Post by MacabreFox
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Well I'm back later than expected, but I have a post for Sevine! Putting the finishing touches on it now.
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Hidden 8 yrs ago Post by Hank
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Hank Dionysian Mystery

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Since I thought it'd be interesting to have Niernen's PTSD kick in, it would be useful if someone (perhaps one of the folks that voted for defensive positions) takes notice and covers her. Her Nix-hound used to do that but he's dead. RIP in pepperonis.

Anyone interested in writing that as a collab?
Hidden 8 yrs ago Post by Mortarion
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@Hank Tsleeixth could do that, he could also summon his Frost Atronach to protect her (and that then leads to that otehr collab with Peik) If htat's ok wiht you.
Hidden 8 yrs ago Post by ButtsnBalls
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@xCRAZYxFACEx, good work on those changes.

The only issue left is the armor. You have the choice removing the enchantment from the gauntlet, or keeping the enchantment and downgrade its material to regular steel. No need to get rid of it completely.

You can add Fulgrog into the character roster when you have chosen an option. I'll send you a PM soon about entry plans.
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Hidden 8 yrs ago Post by ButtsnBalls
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@MacabreFox, welcome back.

Dax would not be at the camp when Kamals arrive. Instead, Keegan and Rothvar would be warning Sevine and Rhasha'Dar.
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Hidden 8 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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@MacabreFox, welcome back.
Dax would not be at the camp when Kamals arrive.

I shall post on the morrow, and I haven't read everything that has transpired yet but...wut. The Kamal is attacking? And Dax was moved?
Hidden 8 yrs ago Post by Leidenschaft
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<Snipped quote by gcold>
I shall post on the morrow, and I haven't read everything that has transpired yet but...wut. The Kamal is attacking? And Dax was moved?


Daelin needs as many hands as he can get. Dax is assumed to have gone along with the party to fight the pyromancer, a scene which is already underway. Since Dax did not say to Daelin that he would stay behind with the wounded, he is default with the party.

Back at camp, yes, the Kamal are investigating Rothvar's camp.
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Hidden 8 yrs ago Post by Leidenschaft
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Leidenschaft Relax, only half-dead

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Just found out the Guild has its own dice roller roleplayerguild.com/rolls/1045

Hopefully, it'll be able to roll multiple dice sometime, like the ones we've been using so that we don't have to be hassled with screencapping.
Hidden 8 yrs ago 8 yrs ago Post by ButtsnBalls
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<Snipped quote by Leidenschaft>

We're already injured, might as well go in, no?


Actually, I think @Dervish meant you'll get injured in the attack.


Bthamz: this is what everyone is doing

-Sadri: hold position
-Sagax: hold position
-Tsleeixth: reason with Ashlanders/conjure frost atronach
-Roze: detect life/retreat
-Karth: stealth attack on Ashlander
-Solveig: hold position/retreat
-Raelyn: sitting with thumb up her ass
-Niernen: reason with Ashlanders

Dice rolls coming up here.
Hidden 8 yrs ago Post by ButtsnBalls
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Just found out the Guild has its own dice roller roleplayerguild.com/rolls/1045

Hopefully, it'll be able to roll multiple dice sometime, like the ones we've been using so that we don't have to be hassled with screencapping.


Hey, it actually works. Thanks for suggesting it, knew I kept you around for a reason.
Hidden 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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@gcold Perhaps my Dunmeri can read said cargo manifest.
Hidden 8 yrs ago Post by Leidenschaft
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<Snipped quote by Leidenschaft>

Hey, it actually works. Thanks for suggesting it, knew I kept you around for a reason.


Cool suggestions and my wardrobe consisting of only tartan miniskirts?
Hidden 8 yrs ago Post by xCRAZYxFACEx
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xCRAZYxFACEx The Sane

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@xCRAZYxFACEx, good work on those changes.

The only issue left is the armor. You have the choice removing the enchantment from the gauntlet, or keeping the enchantment and downgrade its material to regular steel. No need to get rid of it completely.

You can add Fulgrog into the character roster when you have chosen an option. I'll send you a PM soon about entry plans.


I think I'll lose the enchantment, I've always been a sucker for matching sets of armor. Gonna edit and post right after I finish this post.
Hidden 8 yrs ago Post by MiddleEarthRoze
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I'll try and get a post up tonight, but it may have to wait until tomorrow - I'm heading home for my birthday, so I'll be on the train for a while. And then, hopefully alcohol and takeaway. XD
Hidden 8 yrs ago Post by Dervish
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I'll try and get a post up tonight, but it may have to wait until tomorrow - I'm heading home for my birthday, so I'll be on the train for a while. And then, hopefully alcohol and takeaway. XD


Happy lap around the sun day!
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Hidden 8 yrs ago 8 yrs ago Post by Peik
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<Snipped quote by Peik>

Actually, I think @Dervish meant you'll get injured in the attack.


Oh, if we've a choice not to Talos Vult, then let them eat each other up. I just figured it was a given thanks to the vote.

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