So,
@xCRAZYxFACEx, your sheet is fine for the most part, just some small adjustments to do.
-UESP lists the Mages Guild disbanding after the Oblivion Crisis, as sourced from
The Infernal City. TES Wiki says around the Great War, but it doesn't give sources. I say the UESP article is more credible in this, and you should change Fulgrog's magic school to Synod or College of Whispers.
-Weighing at 200 lbs with a height of 5'11 is fairly overweight. Make sure you acknowledge his heavy set stature and the heavy food consumption that caused it in appearances and weaknesses.
-I would swap the skill levels of mercantile and restoration, given that regaining mobility is harder to do than keeping a shop. Fulgrog would also have been professionally trained in healing magic, versus the trading he simply picked up. The choice is yours here; I'm OK with changing them or not.
-Like Dervish said, Eorlund doesn't take apprentices frequently. Instead of studying under him, go for emulating him.
-Stormcloaks would not draft non-Nords, they are more likely to simply appropriate his products for "war effort".
-Lose the lumber axe, Fulgrog's not doing any woodworking and his bag is already filled.
-250 gold is no pocket change, explain how he got it.
-You listed three enchantments for his armor set, so one piece is missing from the full dwarven set. Specify which one Fulgrog doesn't have.
You made a solid character. We'll figure out how to intergrate him once you make the above changes.