Eeh I suppose, I'm just adhering to what Turbo said in the veeeeeeery beginning. Which everyone seems to have absolutely forgotten, or just don't care. I just thought that sorta like a formal buisness meeting that people would come into the guild for the occasional trade of information or goods the guild would find useful. But, if this the case and Turbo is fine with it who am I to judge?
I hereby drop this argument, and apologize to any whose feelings I may have damaged.
Shield Wall - Can cast a spectral shield to protect an ally
Parry
Smite Undead - Works on undead level 1-50
Parry Missile
Counter Arrow
Lightning - 3rd tier
Strengthen Weapon
Iron Hide - Let's Revenmer be able to avoid one physical attack.
Battle Buff - Veyas can use this spell to temporary boost his combat abilities.
Skills:
Knight Fall - An ability that Revenmer can use twice per day. It allows him to debuff anything in a twenty foot radius. Can be stopped if he is attacked.
Imperium - A thrice per day spell. Allows the user to bypass armor, scoring a critical hit.
Lord of Shield - A once per day skill. It allows him to summon a shield that magic cannot break through. Lasts for two minutes and physical attacks do not apply.
Paladin duplicate - This spell can be used five times a day, with the exception that that five times can be used all at once. It summons duplicates of himself that will attack foes but due half damage and can die easily.
Justice Incarnate - Once per week spell. Targets an individual and gives them the opposite alignment. For example, if casted upon a chaotic evil, it will change them to Lawful good and vice versa. Does not work on neutral based creatures. This spell lasts for about two hours and cannot be broken.
Send them back to the Abyss - Once per week Spell. Casting time takes an five minutes. It allows the caster to target a creature and then destroy them with impunity. If at all interrupted, spell is canceled until the following month.
Equipment:
Dominion Aspect(Legendary) - A Sword equipped to him by the creator. Revenmar's most notable possession, as it was elegantly crafted and imbued with great magic. It is a holy weapon that deals massive damage to the undead, while still holding its own in a battle against the living. It is quite the beautiful sword but one of its permanent is disguise weapon, so it always looks like a plain old sword but still holds its power.
Black Knight Armor(Relic) - This armor gives him attack and agility boost whole being worn. Also gives off a minor intimidation aura. Perhaps another intention by his creator but if one saw him, then they would probably think the opposite of a paladin knight.
Ring of Saints(Relic) - This ring is just a simple gold band on his right index finger. After his sword, this is probably another treasured gift that he uses quite well. It allows him to minor heal those that have been wounded by undead and other creatures of undeath.
Shield of Divinity(Legendary) - This shield was a trophy given to Veyas to suite his abilities. It is a impenetrable wall of palatinum with the insignia of a gryphon on it's front. It boosts the defensive abilities of the wielder, allowing them to take massive hits. It took has been disguised too look like nothing more then a common black knight shield.
Cape of Silence(Legacy) - This white cape allows the wearer to walk silently, as if they were not wearing armor or other burdening materials.
Bio:
Revenmar Veyas was created by the supreme being, Lord Dagartopoli in the attempt at making him the opposite of himself. Dagartopoli was actually a black guard human who had no love for paladins but thought it would be funny to experiment. Dagartopoli was one of the guilds protectors, as in he usually just made sure nothing was amiss and when they were invaded he would fight to the very end in protecting his home. He labored for almost a five months to get the necessary materials to create him, knowing that he could have done it in half the time with his guild's help. He wanted to feel a sense of accomplishment on his own and that was his reasoning behind it. When it was finally done, he was extremely satisfied with Revenmar but chose to disguise all of his equipment to make him look evil. This was a parallel to Dagartopoli, who actually disguised all of his armor and weapons to look like that of a paladin. He might have been very twisted.
Outside of YGGDRASIL, Lord Dagartopoli was actually just Logan Gale. His family had moved from North America to Japan when he was young and because of that he was able to learn Japanese easily. He never told anyone why his parents had decided to move there but he knew that it was because of financial trouble back home, and they had thought it a good idea to deal with megacorporations. Needless to say, he didn't see his father very much anymore due to all the work he had to do. Even so, about a year before the servers would shut down, he gotten a job and had little time anymore for games. On his last day upon the server, he told his guildmates to take care of each other and all that they had accomplished. He hasn't been seen since and the others don't even know if he is alive or not.
Revenmar was then just left in his old room, occasionally visited by the other creators, too look at his settings and what not but he was never really tampered with. Those that did look at his details would find that there was a ton of information there, straight down to his favorite food. The one interesting thing to note was that Lord Dagartopoli had written that Revenmar, "Will always follow orders from those he deems superior, even if it conflicts with his moral compass." They had guessed that Dagartopoli had never gotten over his hate for paladins and it was his last testament to his creation. Revenmar Veyas would occasionally come out of the room if the guild was under attack and fight to protect the home he knew.
Back then he was just another NPC, lifeless and cold but now that YGGDRASSIL has been "shut off", he is full of life and thought. The real question is, how will he handle this new world and especially, those that aren't alive.
Other:
He misses his creator but doesn't know that he was evil.
Ok guys, good news! Basic guild info's almost all written up, and I've selected @Dead Cruiser as my co-GM for days like yesterday and today where I might be busy or distracted with IRL problems. So now we can keep the application train rolling even if I'm in absentia (this'll definitely start being important over the holidays if nothing else).
Guild info and new accepted applications should be up in a few hours.
Optional. If you do choose to give a weight and your character wears armor or other heavy gear, please specify weight in and out of armor.
Race: Succubus(Demon)
Title: Flame Cleric, DD's Shadow
Job:
Elementalist: Fire Cleric Shadow Melder: Shadow Melder is a class that allows a person to utilize the shadows as a weapon, a means to escape or hide. It's not the most effective long means of combat. For the most part it is used by assassin like characters to take out targets from the shadows. Though in the case of this NPC, she is programmed to use it as a means to stay around her creator. Summoner: A caster that is able to summon monsters, or minions in order to do their bidding, or in some cases be sacrificed. In the case of Furiko, her creator programmed her to summon minions to be butchered by him so ever the need be in order to bring up his power more.
Residence:
Beside her Creator at pretty much all times.
Alignment:
Neutral
Sense of Justice:
0
Racial level:
Succubus [1] Other [20]
Job level:
Elementalist: Fire [10] Cleric [15] Shadow Melder [1] Summoner [10] Other [28] Total Level: 85
Stats:
HP: 50
MP: 80
PHY. ATK: 30
PHY. DEF: 45
AGILITY: 60
MAG. ATK: 80
MAG. DEF: 80
RESIST: 80
SPECIAL: 80
Total Points Allocated: 585
Spells:
Regeneration : Healing over time spell.
Greater Cure: Removes Ailments on a target.
Heal: Recovers lost HP of a target.
Fireball
Flame Sphere : a large boulder size fire ball that rolls in any direction the caster puts it towards.
Flame Control : The ability to control or remove flames of all sorts via magic.
Flame Burst: A ground like trap. That explodes upwards from the earth to do damage from below.
Wall of Fire: Erupts an immobile massive wall of fire to cut off attackers, or use as a defense.
Fire Storm: Causes a massive storm like event around the area. Burning all enemies, and igniting anything that is combustible.
Flame Blade: A spell that allows the user to summon a blade of flame from their hand. And use it like an actual weapon.
Immolate: To ignite the caster or another in a flame shield that does damage to all that tries to harm them with fire.
Cause Bleeding: Increases the chances of a weapon to cause bleeding damage over time.
Greater Resist
Greater Fire Resistance :Increases a targets resistance to Fire based attacks.
Purify: Removes the targets Buff spells.
Misdirect: Causings a spells cast on the target to miss it more often.
Protection Against Mind: Increases protection against mind altering spells, or abilities.
Mage Armor: A magical spell that gives a armor like barrier on the caster.
Greater Defense: Increase the armor of a target.
Greater Agility: Increase the Agility of a target.
Summon Lesser Minion(s): Brings forth a group of low level minion, or a low level minion.
Shadow Meld: Allows caster to enter the shadows of an ally, or enemy.
Skills:
Merchant Skill: Appraise Item. This skill allows it's user to see the value of an item, and it's approximate worth on the market.
Merchant Active: Selling/Buying at the best price.
Equipment:
Map of Lurking Sight (legendary): A special Map that can show the region around without any use. It will show the terrain, towns and rough populations in them. Magic can cloak locations. It displays players and monster positions, much like a radar would.
Compass of Lorack the Pirate (legendary): A compass that will always point to the way out of a dungeon, or towards a good stop to gain loot.
Trench of Dread Hallow (Divine): A Halloween event item that may change the appearance of the character to that of a human. The effect isn't permanent for if the trench coat is removed the true form appears once more. Also the wearer of the trench coat is able to turn it on or off at will. Trick or Treat? (Used to deal with Human and Demi-human merchants and the like)
Earings of Elementalist Dance (legendary): Increase the magical potential of a caster.
DD's Inventory Bag: She carries her creators inventory bag for him. Though unable to access it's contents, she is able to carry it for him.
List all your worn and equipped items along with their class (Divine, World etc.). For simplicity's sake, this includes weapons. Feel free to be creative! Remember, not much has been established in canon.
Bio:
She's an NPC created by DD, or Dozingdonut. Her main role as an NPC was to give her creator support in all combat he would go into. Along with being programmed with Gathering all loot automatically for him. She is known to be rather thorough in her looting, being it's one of the only codes she has. Often taking everything including trash items unless other wise told not to take it from her creator. She is known to, when not seen around to be in his shadow waiting for when he needs her again. Awaiting for when he enters combat in order to come out and help him is also one of the tasks she is assigned to do.
Aside from things like being ordered to do stuff. She generally over all is completely not phased by anything around her. A point that is obvious by her lack of programmed emotions. Being her creator had a bad habit of just clicking next on most things. Leading to a rather blank slated character, that only per chance managed to have a rather interesting character model, and race. Aside from that, he picked all of her other "needed" jobs and classes like many. Making her somewhat of a merchant type as well. Able to better help him with anything he decided he wanted to sell, or to give him the appraisal on any item he felt would be of value to the guild.
Other: Furiko was really made for the purpose of being a pack mule in some cases, while in others being the means for her creator to get into towns or other locations without really wasting his time on it. She would sell items to help support him in a variety of ways. As such, she rarely ever talks to anyone aside from merchants and her creator Notes on the Character: The Character is actually made to look like a really blank slate. Her entire development being based on her reactions, or plotted out reactions. Through out her experiences. Thus her personality and such in the beginning will truly leave a yearning, or a dislike towards her. As she only knows the basis of selling things (Merchant skills) or giving answers to her creators requests.
So here is my NPC, though i have to say feel free to ask for anything on anything. I'll gladly edit what i can and change what is needed. I also didn't put in all of her Spells, she has quite abit but i felt like many people to just put in her most common used ones for now.
... Well this is taking a while. I hope that the yet to be accepted characters haven't been too hard to go through. I know it's a lot of information.
It's not that, it's mostly just that I keep getting distracted by other important things in my life right now or that I'm feeling too tired to deal with it for the same reason. Hence why I appointed Dead Cruiser as my co-GM, so we can hurry this along while I'm busy handling IRL responsibilities and finishing the guild info.
Basic info about the guild and the guild hall is up. Reason it took so long is I kept thinking of new rooms and locations to add onto it, so expect that post to be regularly updated.
Dead Cruiser and I should have accepted applications ready sometime later today.
@Stella: Mercuria is accepted! I recommend working on adding a few additional spells, but this isn't required. Post her in the character tab whenever you're ready! :)
@Gilgex: LP is accepted, just change your agility stat from 120 to "Exceeds limit" since the scale doesn't go beyond 100.
@urukhai: Annwn is accepted. You sure you don't want to learn any Over-Rank Magic? Most players at this level know something like thirty, IIRC.
@Lord Zee: Please change your color tag for race from blue to yellow. Yellow is for human races, blue is for demihuman. Other than that, Lord of Shield lasts way too long (a few minutes is fine but ten is pushing it) and Send them back to the Abyss seems like a weak Over-Rank magic with how long the casting time is. Considering Ainz/Momonga's vast arsenal of instant death spells, you can probably lower the casting time.
Do all that and he's accepted.
@Aka: This is gonna seem like a weird thing to bitch about but Succubi like Albedo don't have blue skin.
Yay! And sure, didn't know if I qualified for over rank, but I may or may not have a few ideas for some over rank spells that I could use. But I'll put what I have right now in the char tab, and wait to update it with the over-rank pending your (or cruiser's) ok
Wait, actually, one last thing. I haven't heard anything from Suiko since their single solitary post in the interest check, Imma assume they're no longer with us and say their spot is up for grabs.
I'll also be sending out messages to @Ostarion and @Eklispe soon to check up on their progress.
@Turboshitter Edited the picture to be a more human looking one. Please tell me if there is anything wrong with it. I'll be sure to change it or other things if need be. honestly i forget that blue succubi like creatures aren't in stories so often XD I do have a possible other character model to replace the current one if need be.
Unholy Strength: Zombies are three times as strong as their body would be if still living.
Undead: Zombies are damaged by positive (healing) energy, and healed by negative-type damage. In addition, they are immune to psychic and fear-based magic, and resist ice and electric-type damage. However, they are weak against fire, holy and light-type damage.
It Will Not Die: Zombies can only be killed by decapitation or destruction of the head. In YGGDRASIL, zombies with this ability could not be reduced to below 1 HP without a critical hit.
Zombie Plague: Humanoid creatures killed by zombies become Zombie Slave summons, equal to one third the level of the zombie that killed them.
Title:
The Nechronicler
Residence:
Librarium, the Ragnavault
Alignment:
Chaotic Neutral
Sense of Justice:
-50
Racial level:30
Zombie (15)
Homunculus (10)
Promethean (5)
Job level: 15
Medic (5)
Necromancer (5)
Scribe (10)
Stats:
HP: 100
MP: 20
PHY. ATK: 10
PHY. DEF: 80
AGILITY: 10
MAG. ATK: 20
MAG. DEF: 70
RESIST: 100
SPECIAL: 10
Total: 420
Spells:
Animate Dead: Mary can raise weak undead from enemy corpses to serve as summons.
Atlas Strength: An improved version of Brute Strength, Mary can magically enhance her physical strength to endure impossible burdens and live enormous weights.
Blast Rune: A rune that, when read at close range or stepped on, deals light explosive damage.
Brute Strength: Mary can increase her physical strength well beyond that which her body should be capable of, but only when out of combat.
Create Homunculus: Mary can infuse a corpse with artificial life, creating a Homunculus, a mid-level undead summon with high magic resistance.
Erase: Remove an existing rune, inscription, glyph or written seal.
Explosive Rune: A rune that, when read at close range or stepped on, deals moderate explosive damage.
Glyph of Warding: When an area or object inscribed with this glyph is entered or interacted with, light negative-type damage is dealt to that person over time.
Inscribe Rune: Mary can inscribe magical runes on weapons, armor and creatures, as well as the environment.
It's Alive!: If dismembered, Mary can control her appendages remotely, and have a vague sense of the area around them. Severed appendages can be easily reattached, but this does not heal damage dealt to HP.
Lesser Binding: Mary can trap and seal weak summoned creatures, immobilizing and pacifying them.
Lesser Gate: Mary can move small groups of people or small quantities of objects between two points instantaneously.
Lesser Lethal: Inflicts light negative damage, or heals undead creatures.
Lightning: A weak electric-type attack.
Lightning Rod: Mary attracts aggro for electric-type attacks, and can redirect electric magic toward herself.
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One Size Fits All: Mary can use body parts other than her own to replace missing limbs and organs, and they will automatically resize to fit her.
Scribe Scroll: Mary can create a magic scroll, which serves as a "stored" casting of any spell she knows.
Secret Page: Mary can disguise a page to read with text that is not actually written on it, obscuring the true text. The true text can include a magic rune.
Shock Therapy: Mary is immune to electric-type damage, and is healed by it, similar to negative-type damage.
Shock Touch: Mary deals electric-type damage to anything she touches. Can be imbued into weapons as a temporary enchantment.
Spell Rune: A rune that, when read at close range or stepped on, casts a chosen spell that Mary knows.
Skills:
Access Wound: Mary can judge, at a glance, the HP of a humanoid enemy or ally.
Anatomy Expert: Mary can identify the weak points of humanoid enemies, and increase the critical hit chance of her allies.
Copy Inscription: Mary can duplicate an inscribed glyph, even if she could not create it normally.
Copy Scroll: Mary can duplicate an inscribed scroll, even if she could not create it normally.
Craft Pigment: Mary can distill herbs and minerals into pigment, which can then be used to make mystic ink, which is used in creating glyphs and scrolls.
Craft Scroll: Mary can create a "blank" magical scroll, which can be imbued with a spell cast by anyone, rather than only Mary.
Field Medic: Mary can use her Heal skill in the middle of battle.
Heal: By using medical supplies and expertise, Mary can restore hitpoints to humanoid allies. This can be used to provide first aid, provide long-term care, treat deadly wounds, treat poison, treat disease and revive fallen allies. Mary can also identify common drugs and pharmaceuticals (not including potions).
Inscribe Glyph: Mary can create mystic glyphs, which when carried by allies, imbue them with buffs and unique abilities. The potency of the buff depends on the quality of the mystic ink it was written in.
Equipment:
Healer's kit: A collection of bandages, herbs, ointments, salves, needles, scalpels, sutures and antidotes. Used by the Heal skill.
Scribe's kit: A collection of paper, brushes, pens, inkpots, a pestle and mortar, wax, seals and envelopes. Used for encryption skills.
Mystic Ink: Ink made from special ingredients, infused with magic to create glyphs.
Pigments: Raw materials from herbs and minerals, used to create inks.
Typhoid Knife: A major-class weapon, the Typhoid Knife is a small dagger that inflicts lasting poison damage when it strikes. Interestingly, this poison damage can spread to enemies in close proximity of those struck, without the need to be struck, themselves.
Bio:
One of the NPCs of the Ragnavault created by Nostromo, Kizumono Mary (usually just referred to as Mary) is the Area Guardian of the Librarium. That said, she is not built for combat, and mostly serves to keep the Librarium clean and (a certain definition of) organized. She also serves as Nostromo's scribe, transcribing his discoveries and adventures as he dictates them to her. As a member of the uncommon Scribe class, Mary occasionally crafts unique scrolls and glyphs for the benefit of her creator, or the other members of the Syndicate.
Mary's ineffectuality as an Area Guardian is something of a running joke in the Ragnavault. Despite her impressive HP pool, DEF stats and defensive abilities, she has very weak offensive power, and generally serves as a distraction until stronger players or NPCs can reach invaders. Mary has been completely dismembered by PKers raiding the Ragnavault on several occasions, and has been forced to stitch herself back up every time.
With the programmed personality of an insatiably curious (if sometimes bratty) little sister, Mary is somewhat well-liked among the players and NPCs of the Syndicate, and Nostromo is fiercely protective of her. Mary enjoys playing grotesque and macabre pranks on people, usually with the benefit of her detachable limbs and vestigial organs. When these pranks are played on the less tolerant members of the guild, they usually end with her being dismembered (yet again), and forced to annoyedly repair herself (again). She is very well aware of her lackluster combat ability, and treats battle as a tedious chore, as she feels no pain, and most of the time can predict how the battle will end. That is to say, with her in pieces.
Other:
Unlike with his other created NPC, Nostromo has no real backstory written out for Mary, and made her just to appeal to his own interests.