<Snipped quote by Fabricant451>
Fallout 4, however, certainly builds up the emotion behind the story and attachment to the characters far more than the others. Companions have legit personalities, backstories that actually give you a reaction that's more than a "huh, interesting." and, realistic, non-robotic reactions to your actions in the game.
I mean, it builds up an emotion of anger, sure, which then turns into apathy when you realize that the story in the game makes no sense when held up to even the tiniest bit of scrutiny. And it starts with the protagonist.
I don't know how you mess up a fish out of water story but Bethesda found a way and I blame it on the voiced protagonist. The four option dialog 'wheel' is terrible and a step in the wrong direction for a game like Fallout. Having an option labeled 'Sarcasm' tells you
nothing. I had no attachment to my character because I always felt like I wasn't playing the character Bethesda wanted me to play because I played as Lawyer Wife instead of Soldier Dad and I had to keep asking myself "Why is my character totally okay with everything that is going on? Why does she not ask about literally any of the things she's coming across? Why is she totally fine with and good at killing raiders like five minutes after she just got out of a freezer?" I know the answer is as easy as "because it's a video game" but I'm the person that gets too serious about games and their worlds and narratives. As flimsy as it is in, say, FO3 and NV they at least have a part where your character learns how to shoot a gun and then in NV's case go on to put those skills to a quick test in the field.
But even then the main plot is incredibly poor and squanders its potentially interesting concept regarding synths.
As far as companions go...that's a whole other thing. I didn't find the majority of them interesting at all. I liked Piper because I just pretended she was Hildy Johnson but she had one exchange where she talked about her sister and that was it. Cait was just a rude Irish person and then after her quest she was still a rude Irish person, but now would disapprove if you did drugs. Preston was...no one likes Preston. The most interesting thing about Deacon was his appearances before actually meeting him. The companion I liked the most was Curie because with her I felt like I was actually making a change that mattered. She did more for the whole synth aspect of the plot than Valentine, the Railroad, and the Institute ever did. Curie was my favorite thing in Fallout 4 by a large margin, and on a smaller scale the minor subplot with Miss Edna and the teacher hit those same beats.
And yet even still, Curie would always say the same things whenever I looted a guy or entered/exited combat. It was cute hearing her say "That belongs in little baggies for the police, no?" the first time. But then she said it every single time.
I have a lot of problems with Fallout 4 even before the technical side of things enters the picture. And I think my problems aren't specific to Fallout 4 but rather to Bethesda as a whole. I don't think Bethesda makes good games at all. I think Bethesda makes mildly interesting landmasses and stretches a minimum effort main plot over it in the hopes that players will just go off and make their own fun. Which is fine I guess if that's your thing, but it's noticeably way worse in FO4 because the entire point of that game is "I have to find my son oh my god this is the entire reason I'm even doing anything" but then the player can just spend five hours building a house or whatever.
I don't think Fallout 4 is this terrible thing that some of the more vocal detractors say, I just think that it should've played to its strengths rather than be a really, really bad RPG. Fallout 4 is fine if you want to walk around and maybe have a cool moment. Fallout 4 is a terrible RPG.
You like it and that's cool. I wish I did too. I really, really do.
I think I just hate video games now.