"I know the controls can be complicated at first, but you should at least give it a try. It's actually a fun game once you get the hang of it."
Tomoko turned her head toward the source of the voice. A young man, probably not too much older than herself though. Oh shit. Somebody had witnessed Tomoko's horrific failure. This single arcade run was getting worse and worse by the second.
"You see, when he jumps in like that, you can hold down and push punch and you'll do an uppercut, knock him right out of the air. Go ahead and try, you can probably beat this guy with that alone."
"I just chose the wrong character," Tomoko explained, watching the timer on the second round tick closer and closer to zero so that she could be relieved from this run of misery and actually work on getting a respectable score in the next one. Pulling a pair of tokens from her pocket in advance, the girl watched the timer hit zero. The screen displayed the losing screen, followed by the timeless staple in all arcade games: The countdown from ten in big numbers, accompanied by the ever-important question, "Continue?" At that part, Tomoko started mashing buttons to hasten the countdown hitting zero, before being brought back to the title screen.
Nodding toward the young man that had given her some advice, Tomoko said "That's solid advice. Now it's my turn to give you some." before putting the tokens in the machine once more, making sure to choose the proper character this time. Highest skillcap in the game due to an unorthodox moveset, low hitstun, and virtually no ranged attacks, but a top-tier character in the right hands thanks to spacing power, difficult reads, and a metric ton of combo potential. Just her style. At the loading screen, Tomoko opened her mouth and let a veritable hell of mechanical skill pour forth.
"This guy's gap-closer can be blocked, but he'll close the distance anyway and land a hit when he does if your opponent isn't blocking. What most players don't pay attention to is that he can stop while closing the gap; you can use that on most players to stop as soon as you're in range and use a sweep to knock them down and combo. Against pros, you force them to play a guessing game; will I go for the sweep, or will I close the gap all the way? The sweep is safer since you won't be as easily punished if they block it, but if you go all the way and they blocked low for the sweep, you'll hit them. Once that happens, it's time to combo like there's no tomorrow."
Once the fight started, Tomoko immediately closed the distance needed to demonstrate what she'd just explained. Since this was a very weak AI, it wouldn't predict the sweep; it never did. She used this opportunity to put into action what she'd just put into words, stopping mid-gap-close and using the sweep as soon as she was in range. The AI was swept off its feet, and with some quick inputs and sufficient jiggling of the joystick, Tomoko was now 30 hits into a combo and growing, with an airborne opponent taking more and more hits for every moment Tomoko's character of choice was near it.
"Easy, right?"
@Takashi