Malkus
Character Summary
Name:Malkus
Aliases:Mal, The Green Orchid
Age: 25
Race: Half-Orc (City-Raised)
Alignment: Neutral Evil
Place of Origin: Neverwinter City
Gender: Male
Class: Rogue (Knife Master)/Barbarian (Unchained)
Stats
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Strength: 14
Dexterity: 16
Constitution: 15
Intelligence: 10
Wisdom: 12
Charisma: 8
Physical Attributes
Height: 5'5"
Weight: 188lbs
Build: Healthy and fit, but he isn't particularly bulky or notably muscular compared to other fighters.
Eyes: Brown. Can appear red during rages.
Hair: Black
Skin Tone: Grey Green
Racial Abilities: Darkvision of 60 feet, Keen Senses, City Raised, City Climber
Tattoos/Scars/Piercings: A few cuts from the past that never healed properly, but they're barely visible now. Wears gold earrings (In the image) as a memento of his past.
Day To Day Attire: Mostly weather dependent, but he prefers to strut about without a shirt, wearing only his scarf and ritual beads on his upper torso. He also wears a mask which hides his human mouth. He wears course trousers with sturdy but padded boots, and often has leather gauntlets for delicate technical work. Of course he'd dress more appropriately depending on weather conditions.
Strengths: Sharp eyes and keen ears for detecting others, can easily slip away in any environment, and can be surprisingly strong and vicious when cornered.
Weaknesses: Cowardly, isn't good with words, kleptomaniac, emotionally manipulable.
Psychological Attributes
Pragmatic * Bashful * Greedy * Fearful
Sexuality: Heterosexual
Relationship Status: Single
Personality:
Being an orphan in the mean streets of Neverwinter City is bad enough. But when you're a half-orc, not even the priests are willing to take a chance with you. Growing up Malkus always lived in fear and pain. He feared what would happen if someone found him, if they would beat or kill him out of some misplaced rage or simple cruelty. The pain of hunger, of bruises and cuts he couldn't heal. Growing up alone and desperate has driven Malkus to do many things he no longer cares to feel guilt for. He has killed people for pocket change, stolen priceless heirlooms from the dead, and broken the will of others just so they wouldn't struggle when he sells them into slavery. Whatever it takes to survive. But that's not to say he goes out of his way to be pointlessly cruel. If there's an easier way with less moral ramifications, he'll go for it simply because it's less of a hassle. He'll save someone if there's a reward for it, and even fight for justice if the pay is good. But otherwise? The world can burn for all he cares. The only thing he can help is himself.
There are some positive things about Malkus, even if he won't admit to it. He does have a sense of honor, in that he will generally uphold promises if he has been paid to hold to his word. And he is actually willing to risk his life for someone else, on the off-chance that they'll owe him. He is capable of being generous for the sake of generosity, but this is rare and only when he feels particularly moved. Because he's such a bad liar, Malkus can also be honest and quite straightforward when need be. He will make his displeasure known when it's appropriate and will do his best never to speak out when there are more important things to worry about. And as Malkus is largely concerned about his own well-being, he's quite adapt at teaching others a few tips and tricks to get them out of a bind too, time permitting.
Habits: Tends to steal small, inconsequential things on impulse. Coins, knickknacks, silverware, that sort of thing. Also tends to whistle when bored or not actively trying to hide.
Hobbies: Plays the flute. Not very well mind you, but he has the technical ability down.
Fears:
Is fearful of a large amount of people. Gangs or crowds makes him uneasy, and being outnumbered in a fight will make him want to run rather than fight. He'll take some time to adapt to working with a group as well. While he's fine with just one or two, any more than that and he'll be very hesitate to stick around, since they could easily turn on him if he does something bad.
Also fears people in authority. Guardsmen or nobles are one of the two basic types, though people like warlords or cult leaders also make him scared. They never helped him growing up, and more often then not are the ones who put him through the worse suffering.
Thunder and things related to thunder also freak out Malkus. Rain is bad enough when you have to sleep in the streets, but thunder makes him feel really weak. Plus he's been struck by lightning once or twice and it hurts.
Likes:
Money, first and foremost. He doesn't care what monks or heroes would say; you can't do anything in this world without wealth. While coins and other currency is what Malkus likes most, he's fine accepting wealth in other forms, such as powerful items or prestige.
Women, particularly elves, generally for carnal desires. That is to say, sex. A good bit of his wealth goes into prostitutes and whores, and he doesn't really care one lick if they're professional courtesan or sex slaves.
Kindness. One way to get on his good side (And thus not target you for any thievery or possible murder) is to treat him with some basic decency. He might even do you a favor if you aren't a complete douche to him.
Music, typically instrumental. It's why he plays a flute.
Sweets like candy or pastries. A very rare luxury for Malkus, along with actual food, so he's always pleased to have some.
Warmth, either from a crackling hearth, a dry blanket, or a person's body. Too many chilly nights in Neverwinter has made his body and heart as cold as ice, so any source of heat is good for him. He'd rather not be on fire though.
Dislikes:
The gods. He finds religion to be a foolish scam or just a tool to keep the masses ignorant. The gods more so; all that power and what do they do with it? Nothing for all he cares.
Alcohol. You'd think someone like him couldn't afford to be picky when it comes to drinks, and if need be Malkus will drink alcohol, but that doesn't mean he likes it. This stuff is what makes most people beat him, so it's nothing more than poison to him.
Children. He doesn't like to admit that he was once weak and pathetic like he was, and most he's ever interacted with are cruel manipulators or simply detestable. He wouldn't hesitate to stab one just to get them out of his face.
Full-blooded orcs. They never accepted him into their tribes, and the first time he actually tried to reach them they just beat him to near death. He's since then held no love for his other half, and doesn't care for their plights.
Heroes. To him Heroes are just fools who use their strength and skills to slaughter the likes of him wholesale, and then get put upon a pedestal for "Cleansing evil from the world". At least rogues and villains like himself make it quite clear that they're killing others for pragmatic reasons, not out of some twisted sense of honor.
Thieves, as hypocritical as it is. He likes to steal things, sure, but that doesn't mean he appreciates others doing the same to him.
Skills
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
- Darkvision: Malkus is capable of seeing up to 60 feet in total darkness. He can make out details within the dark, though he cannot perceive colors, just different shades of grey.
- Keen Sense: While Malkus lacks the teeth of his orcish kin, he does have their nose and ears, allowing him to pick up minor details such as scent and footsteps. He's also skilled at spotting traps and other mechanical details.
- City Raised: Growing up in the city has taught Malkus many valuable lessons, the important few being things like how to handle a whip or a longsword. Additionally, growing up in a city has taught Malkus where he should go and who to listen to if he wants to learn more about the word on the street (Bonus to Gather Information in cities or settlements).
- City Climber: Malkus is accustomed to running throw the narrow alleys or climbing over the stone walls that surround a city. His time doing so while growing up has improved his acrobatics and athletic ability.
- Keen Sense: While Malkus lacks the teeth of his orcish kin, he does have their nose and ears, allowing him to pick up minor details such as scent and footsteps. He's also skilled at spotting traps and other mechanical details.
- Stealth: Malkus prizes his ability to hide, and often employs it in his day-to-day life. One moment you could be holding him at sword-point, and the next he'll be gone.
- Slight of Hand: His great dexterity also allows Malkus to preform various tricks with his nimble fingers, from feints to pick-pocketing. He can undo a lock in less than ten seconds or steal your sword from it's sheath, and you'll be none the wiser.
- Escape Artist: Despite his size, Malkus can slip out of various restraints and holds. He's good enough that he could even escape a monk's grapple.
- Disable Device: While Malkus lacks a general education, he does know his way around locks, traps, and other mechanical devices to harmlessly dismantle them.
- Acrobatics: Malkus would make a great circus performer for his high-flying acrobatic skills. He can balance across a threat or tumble through a horde of enemies with relative ease.
- Athletics: Malkus is capable of basic feats of athletics as well, such as running, swimming, and carrying objects. While he might not be as strong as others, he's good enough to do what he needs to do.
- Knife Fighting: Malkus specializes in knife fighting, from the humble dagger to more excite brands like a kukri or tanto. He favors dual wielding, though he's also capable of throwing his blades with deadly efficiency.
- Unchained Rage: Malkus's rage is much like any other orcish rage, but whether he's striking with brute force or deadly fineness, it's all the same to him. Things get hurt more and Malkus himself can take on more of a beating, even if he does act much more feral and vicious.
- Fineness: What he lacks in martial training, Malkus makes up for in cunning dexterity. He relies less on his strength and more on precision, and is skilled with weapons that utilize it, such as light axes, whips, rapiers, and so forth.
Possessions
Possessions Generally On Person: Clothing, coin purse, money, etc
- Ritual Beads: The only thing he accepted from the orc tribe he tried to join. These ritual beads are supposedly able to help channel the spirit of animals through the body. After stealing it from the tribe shaman, Malkus keeps it because it's pretty.
- Ragged Scarf: Used to be a cape, this scarf belonged to some sort of knight that stopped by Neverwinter City. He gave it to Malkus when he was a child, perhaps out of pity. He's kept it since.
- Chain pouch: Malkus's coin purse, made of iron chains instead of thread. Makes it harder to cut.
- Thief Tools: A rolled up leather bundle containing all the things Malkus would need to subvert a trap or bypass a lock, including things such as acid and a crowbar if he doesn't want to actually bother with the technical stuff.
- Silk Rope: 100 feet of thin silk rope, strong enough to hold his weight but thin enough not to be bulky.
- Grappling Hook: For when Malkus needs to reach a high location.
Weapons: Personal weapons, no magically enhanced items
- Daggers: Malkus's signature weapon isn't a single dagger, but a collection of many. He keeps, at a minimum, ten on his person at all times.
- Kukri: light blade that serves as Malkus's main combat knife. Has two pairs.
- Composite Shortbow: Malkus is a decent shot with a bow, and prefers the shortbow as he often employs high-flying acrobatics while shooting. Requires a bit of strength to use, but just fine for Malkus.
- Quarterstaff: A humble length of stick Malkus carved from some branch so long ago. More of a tool than a weapon really, but he can serve as one in a pinch.
- Whip: A weapon Malkus has become intimately accustomed to in his time in the city. While not the most lethal weapon in his arsenal, it's reach and flexibility gives Malkus a wide range of battlefield control, or simply a weapon he can use if he's feeling particularly cruel.
- Sap: A leather bludgeon filled with sand, Malkus uses this to knock out people he isn't suppose to kill.
Armor: Base armor only, no magically enhanced items
- Leather: Simple leather armor he wears over his body on the off-chance he needs it. It's not very protective, but it does come with a multitude of bandoliers.
Animals: Have a horse or bird? Limit 1 non bonded
- Snake: A venomous snake that Malkus has grown fond of. It's too small to actually do any harm with it's fangs, so it relies on it's poison to kill it's enemies. Malkus can occasionally harvest some of this poison for his own use. His name is Skinny.
Pack Contents: What do you carry in you pack when traveling
- Bedroll: Cheap fur-and-leather bedroll that fits one person.
- Whetstone: To keep his weapons sharp.
- Flint and Steel: Something to start fires with.
- Food and Drink: Whatever he can eat and drink, contained in a metal tin and waterskin.
- Medium Tent: Treated leather and thin metal sticks which can be put together to make a tent that can house up to two medium sized creatures. While it can ward off rain, wind, and snow, it's fairly fragile.
- Flute: A cheap quality flute carved from wood. Malkus made it himself.
Magical Items: Limit 2 low level
- Traveler's Anytool: This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom.
- Sleeves of Many Garments: The wearer of these sleeves can, when he slips them on, choose to transform his current garments into any other non-magical set of clothing. These new clothes fit him perfectly and are always clean and mended unless he specifically designates otherwise. When he removes the sleeves, his clothes revert to their original form.
Potions: Premade or prepurchased potions - limit 5
- Potion of Invisibility: As the name implies, it turns the user invisible. Has two.
- Potion of Delay Poison: The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done. Last one hour, has two.
- Philter of Love: This potent preparation causes a creature who drinks it to fall madly in love with the first creature he or she perceives after consuming it. The drinker's attitude toward that creature becomes helpful. If a romantic attraction is possible toward the first person viewed, the drinker falls in love with that person. Otherwise, the drinker's love is a platonic adoration. The effects of the philter are permanent unless removed by a break enchantment, dispel magic, limited wish, miracle, remove curse, or wish. Has one.
History
Parents: Malkus is an orphan for as long as he could remember.
Siblings: Never had siblings as far as he knows.
Childhood: Malkus's childhood was short and harsh. The luxury of being a child were quickly diminished when he ends up fighting for his life against the smallest things, from rats to dogs, to more serious threats like slavers and plague. He learned most of his roguish talents at a young age, first petty thievery, and slowly how to pick locks and pockets.
Adulthood: For a half-orc, more so one who lived on the streets, his adulthood came at the tender age of fifteen. He killed his first man at fifteen, some thug who wanted to vent his anger on the half-orc. Since then Malkus has honed his rogue talents, but at some point he tried to leave Neverwinter City when he heard of an orcish tribe traveling nearby. From them he tried to learn their ways, mostly fighting, but he found them to be too savage for his taste. Not that he didn't learn anything from them; he was able to pick up his innate rage and a fundamental use of weapons (Hit them with the pointy/sharp end) and used the city to hone them to a finer point. He joined the local thieves guild and actually made a pretty good living from them, often serving as extra muscle to protect a shipment or shake down a merchant (It's easier when you outnumber the guy five-to-one).
Special Moments: The first time Malkus lost his virginity to an elven prostitute, who played him music and even taught him how to play the flute. She's the reason Malkus has a soft spot for elves and music. The second moment was when he was allowed to join the Thieves Guild. He figured they be rough and solitary, but they welcomed him like a brother. While he didn't trust them, for once he felt good in a group.
Current Events: Malkus is on the run after a job went bad. A lot of his fellow guild members got killed and the city watch was attacking their HQ. Malkus was actually given the orders by his guild leader to make a run for it, so he fled. He hasn't been to Neverwinter City in two years now, and doesn't really expect to head back anytime soon.
Relations
⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠Enemy
You may work out several predone relations as NPCs you control. Limit one high ranking character, minimal of one sworn enemy - all npcs are limited to base information and items within the Rp. Relations can be worked out between player character before start of Rp if you wish and added to during the Rp
- âšœNoxus: The leader of the Thieves Guild Malkus used to run with. While Malkus isn't certain if he's alive or not, Noxus is a powerful figure in Neverwinter City, with many contacts throughout the entire world and then some. A strictly professional relationship, though Noxus at least does know who Malkus is.
- ♥Velanna: The prostitute that Malkus lost his virginity to. Last he knew she still lived and worked in Neverwinter City. While their relationship is professional, Malkus does favor her over the other whores.
Extras
Character Quote: Morality pays poorly.
Theme Song: Heartfelt Fancy
Aura Color: Colorless, but with wisp of black coming and going.
Scent: A mix of dirt and metal.
Anything Else: