Pirate Pad
In honor of Newsun's fantastic rp :)
Note: The below has been directly copied from the original thread. None of the below is of my own creation. All credit goes to Newsun
Anuria was not the first world upon which life beyond Sol was found. It was merely the site upon which a million souls were cast away to die for their nations, for their homeworlds. And once those million had fought until the bloody end without thanks, millions more came into the breach to give their lives for the same, broken values.
The year is 2985 AD. Seven hundred years since the discovery of extraterrestrial life, six hundred since the discovery of intelligent life; four hundred since the first war between Humans and aliens, one hundred since the discovery of Anuria, the planet which would change the course of history. For this reason, some call the raging war the 'Century Slaughter' others simply call it the 'Fire of Anuria'. In truth, the conflict between the races of the sector expands far beyond the confines of this one planet, but it is upon this now-desecrated planet that it first sparked into being. The assassination of an ambassador and the execution of a native warlord was all it took to spark into being, releasing the tension of the community of galactic nations into all out war...
Anuria itself is unremarkable among terrestrial planets; it has a gravity similar to that of Earth's, a stable ecosystem and a broad range of biomes that span from the great central deserts to the polar regions of the North and South. Between that: great forests of alien flora and fauna, raging seas, exotic islands, and towering mountain ranges. But despite this apparent beauty, it is the worst station a soldier can be assigned, and those who are so stationed there often say goodbye to families as though the post is certain death. It almost always is.
This quaint, uninteresting planet sailing around a relatively insignificant star is the first planet in the Galaxy to be officially classified as a 'Death World' with over Five Billion casualties in the hundred years of conflict on this one world.
And yet, the war rages on. It shows no signs of ending, no nation gaining territory. It is here that veterans and recruits alike will share a deathbed amidst the dirt and bloodsoaked sand of a world that changed everything.
Welcome to The Fires of Anuria.
Here, you do not control a nation. You create one, you design it, specify it's military capabilities, and then you jump into the eyes of the conflict on Anuria solely through the eyes of expendable characters; soldiers whose motives vary, and enact the actions of your faction not through the superfluous ramblings of some nation president, but through orders from commanders that your cast of characters have no control over.
The roleplay's theme is based off of an article I found some months back. To get a true feel for what this roleplay is about, I suggest reading it before you go any further with this OP. Find it here.
The galaxy is vast, and the nations that inhabit it are just as large, and incredibly powerful and wealthy. But our story takes place on Anuria, the world wracked with the most intense combat that the galaxy has ever known. Your nation takes no shortcuts, and conscripts soldiers from it's many worlds to support a standing army that has no doubt been desperately stretched thin over the past 100 years. It is a desperate situation, but no nation wishes to back down. Some soldiers may not believe in the cause they are fighting for, and some may believe in it almost religiously but no nation can be composed entirely of bland, unoriginal individuals who are all unquestioningly devoted to their nation. That is not how war is. I want to see doubt, rebellion, mutiny, manipulation; I want to see strong themes of soldiers wishing simply to go home, wishing to survive. I want to see a myriad of reasons for being involved in the war.
I do not want to see your typical run-of-the-mill NRP faction war. I want this to feel desperate, tense... Harrowing.
All this awesome technology that people develop for their militaries in sci-fi NRPs almost never gets to be seen in action. Here it will be regular. Here, every difference in capabilities will matter. Some players will have advantages in areas and disadvantages in others. But this is your chance to build, from the ground up, a true sci-fi military and put it to use in a controlled and very personality centric environment.
Welcome to The Fires of Anuria.
There are Six major conflict zones on Anuria, scenes of the most intense combat to date: The Sand Straits of Ak'Aria, Kol'Kida, Kol'Kora, Kol'Khen, The Anuriite Basin, and the Arctic Northland.
Species Name
What is the name of the primary species you will be playing?
Species Description
Give us a general overview of your species. Add any information you feel is relevant. Your species MUST be humanoid (or relatively so) and be capable of human-like thoughts and complex emotion. Mindless grunt species or hive-mind insects will be rejected.
-
Nation Name
What is the official name (and various given names) of your nation at large?
Nation Size
How many stars does your nation claim? How many citizens?
Nation Description
Give us an overview of the function of your nation and how it works. This section is mostly just contextual fluff, so add what you will here to make your faction feel more real. This can include history should you so wish.
Nation Involvement
What is your nation's involvement in the war? You can pretty much just make up a reason, and an objective will evolve around multiple application sheets.
-
Technology
Give us an overview of the kind of technology available to your nation. How advanced are they?
Navy Description
Describe your space force. Detail ships and their capabilities.
Air Force Description
Describe your air force. Detail vehicles and their capabilities.
Ground Force Description
Describe your army. Detail soldiers and ground-based vehicles and their capabilities.
Common Armaments
Describe the weaponry that your soldiers are known to carry. Tell us a little about the kind of things that your faction uses regularly on the battlefield.
Emplacements and Deployables
Give us an overview of the deployable hardware your nation employs. This can range from anti-infantry sentries to anti-aircraft turrets.
Headquarters
Give us an overview of your base of operations of Anuria. This can be a heavily fortified base or a massive bunker. This is a fairly creative field, but, again, is more of a context field. You won't have much interaction with this.
Persons of Importance
Detail important people in your nation. This is an almost purely contextual field. You will NOT be controlling these characters under any circumstance. They are merely for your expendable cast to reference and aspire to (or deify).
-
The Following below is credited towards Willy Vereb
Interstellar Laws of Warfare
Also referred as the Treaty, this is a compact signed by the leadership of nearly all nations involved in the Anuria conflict. This limits abuses and unlawful acts and the full version is quite exhaustively long. We only mention the parts that are relevant from RP-ing perspective. Also just because there exist a law it doesn't mean you cannot break it. Of course violating the laws often bear sanctions but such actions take time and meanwhile you can get some more immediate gains. The most important note you should remember during lawbreaking that the same laws you ignore are now void to your opponent. So if you perform unlawful orbital bombardment your enemy may do the same. Actually such deterrence is the bigger reason why Anuria remained relatively intact after a hundred years of non-stop war.
Alright, let's get to it:
Orbital Strike Ban Treaty
A set of laws which ban nations from performing devastating orbital strikes on Garden Worlds (habitable planets with a biosphere). Truly habitable planets are a precious resource which should not be wasted. Since certain species have unique needs those kind of planets were also added to the banned list. Notice that there's no ban against bombarding moon bases or asteroid installations.
This treaty only bans large scale orbital strikes and makes allowance to the so-called "tactical strikes". The regulation of tactical strikes goes under the law of limiting Destructive Weapons with allowance up to Class D firepower to be employed (sub-kiloton TNT equivalent energy yield). Though to avoid circumventing the laws by stacking up tactical strikes it's prohibited to attack 1km radius of the same area within a hour.
Cosmos Preservation Treaty
An older agreement to keep the stability of the universe. While destroying planets and similar actions are no small feat for even the greatest nations in the galaxy with sufficient effort it's plausible. The treaty was made explicitly to prevent this. Drastically effecting astral bodies at the size of moons or above is prohibited unless it's proven to be for benign purposes. In short you can't blow up moons, planets or stars or otherwise mess with them to cause massive catastrophes. Well, you can but it's against the laws. Most nations keep these laws because violating them means they're also inviting others to do the same.
Destructive Weapons Law
Morals can be fickle when we review over thousands of cultures. While many nations already had laws to prohibit abusing their destructive arms, many also did not. for a solution the Committee made a galaxy-wide law to categorize the most powerful weapons and draw a limit to their use. These laws are left intentionally loose so it could be maintained with relative consistency. Worth noting that Orbital Strike Ban can overrule these so spaceships are not allowed to use WMDs on planetary targets.
Class S:
Strategic class, weapons of mass destruction. Typically meant megaton-yield nukes and weapons approaching or surpassing this level of destruction. Again, what matters is the destruction, not the actual energy involved. For example toxins that seriously damage the environment in the area of 10+ kilometers are under this category, as well.
Class T:
Tactical WMD Class. Multi-kiloton nuke kind of destruction. They are WMDs but with a few less restrictions.
Class D:
Destroyer class. Extremely powerful weapons up to the destructive levels of a sub-kiloton nuke. It can be a an extremely powerful bomb or the main cannon of a gigantic warmachine (unless it's so powerful it counts as S or T class). Tactical strikes delivered by spaceships can reach this level. Destroyer weapons have far less restrictions than WMDs but you still need to be careful and possess a justification to fire them.
Class B:
Bombard class. Basically any weapon which can do massive damage to its surroundings. More bang than a grenade or a typical anti-tank missile and closer to artillery or main cannons of tanks. They have some restrictions applying to them mostly concerned around their use on residential areas but otherwise they are only mentioned in the law out of necessity.
Weapon restrictions in bulletpoints.
Class B:
- must be used with targeting combatants
- must warn civilians in the effected area to leave
- Aside from the most blatant violations this can be ignored
Class D:
- Must be focused on military targets (no random area bombardment)
- neutral non-combatants in the effected area must be evacuated when possible
- abuse on weaker targets is generally regarded as barbaric
Class T and S:
- similar rulings to Class D plus
- must be aimed at strongholds, large military formations or hardened targets
- the difference between Class T and S are the magnitude of the minimum strength it could be legally used on and the amount of care to use it away from civilians
- unlike the others, abuses with WMDs are tightly observed and can be a source of controversy
In honor of Newsun's fantastic rp :)
Note: The below has been directly copied from the original thread. None of the below is of my own creation. All credit goes to Newsun
Anuria was not the first world upon which life beyond Sol was found. It was merely the site upon which a million souls were cast away to die for their nations, for their homeworlds. And once those million had fought until the bloody end without thanks, millions more came into the breach to give their lives for the same, broken values.
The year is 2985 AD. Seven hundred years since the discovery of extraterrestrial life, six hundred since the discovery of intelligent life; four hundred since the first war between Humans and aliens, one hundred since the discovery of Anuria, the planet which would change the course of history. For this reason, some call the raging war the 'Century Slaughter' others simply call it the 'Fire of Anuria'. In truth, the conflict between the races of the sector expands far beyond the confines of this one planet, but it is upon this now-desecrated planet that it first sparked into being. The assassination of an ambassador and the execution of a native warlord was all it took to spark into being, releasing the tension of the community of galactic nations into all out war...
Anuria itself is unremarkable among terrestrial planets; it has a gravity similar to that of Earth's, a stable ecosystem and a broad range of biomes that span from the great central deserts to the polar regions of the North and South. Between that: great forests of alien flora and fauna, raging seas, exotic islands, and towering mountain ranges. But despite this apparent beauty, it is the worst station a soldier can be assigned, and those who are so stationed there often say goodbye to families as though the post is certain death. It almost always is.
This quaint, uninteresting planet sailing around a relatively insignificant star is the first planet in the Galaxy to be officially classified as a 'Death World' with over Five Billion casualties in the hundred years of conflict on this one world.
And yet, the war rages on. It shows no signs of ending, no nation gaining territory. It is here that veterans and recruits alike will share a deathbed amidst the dirt and bloodsoaked sand of a world that changed everything.
Premise
Welcome to The Fires of Anuria.
Here, you do not control a nation. You create one, you design it, specify it's military capabilities, and then you jump into the eyes of the conflict on Anuria solely through the eyes of expendable characters; soldiers whose motives vary, and enact the actions of your faction not through the superfluous ramblings of some nation president, but through orders from commanders that your cast of characters have no control over.
The roleplay's theme is based off of an article I found some months back. To get a true feel for what this roleplay is about, I suggest reading it before you go any further with this OP. Find it here.
The galaxy is vast, and the nations that inhabit it are just as large, and incredibly powerful and wealthy. But our story takes place on Anuria, the world wracked with the most intense combat that the galaxy has ever known. Your nation takes no shortcuts, and conscripts soldiers from it's many worlds to support a standing army that has no doubt been desperately stretched thin over the past 100 years. It is a desperate situation, but no nation wishes to back down. Some soldiers may not believe in the cause they are fighting for, and some may believe in it almost religiously but no nation can be composed entirely of bland, unoriginal individuals who are all unquestioningly devoted to their nation. That is not how war is. I want to see doubt, rebellion, mutiny, manipulation; I want to see strong themes of soldiers wishing simply to go home, wishing to survive. I want to see a myriad of reasons for being involved in the war.
I do not want to see your typical run-of-the-mill NRP faction war. I want this to feel desperate, tense... Harrowing.
All this awesome technology that people develop for their militaries in sci-fi NRPs almost never gets to be seen in action. Here it will be regular. Here, every difference in capabilities will matter. Some players will have advantages in areas and disadvantages in others. But this is your chance to build, from the ground up, a true sci-fi military and put it to use in a controlled and very personality centric environment.
Welcome to The Fires of Anuria.
Anuria
There are Six major conflict zones on Anuria, scenes of the most intense combat to date: The Sand Straits of Ak'Aria, Kol'Kida, Kol'Kora, Kol'Khen, The Anuriite Basin, and the Arctic Northland.
Application Sheets
Species Name
What is the name of the primary species you will be playing?
Species Description
Give us a general overview of your species. Add any information you feel is relevant. Your species MUST be humanoid (or relatively so) and be capable of human-like thoughts and complex emotion. Mindless grunt species or hive-mind insects will be rejected.
-
Nation Name
What is the official name (and various given names) of your nation at large?
Nation Size
How many stars does your nation claim? How many citizens?
Nation Description
Give us an overview of the function of your nation and how it works. This section is mostly just contextual fluff, so add what you will here to make your faction feel more real. This can include history should you so wish.
Nation Involvement
What is your nation's involvement in the war? You can pretty much just make up a reason, and an objective will evolve around multiple application sheets.
-
Technology
Give us an overview of the kind of technology available to your nation. How advanced are they?
Navy Description
Describe your space force. Detail ships and their capabilities.
Air Force Description
Describe your air force. Detail vehicles and their capabilities.
Ground Force Description
Describe your army. Detail soldiers and ground-based vehicles and their capabilities.
Common Armaments
Describe the weaponry that your soldiers are known to carry. Tell us a little about the kind of things that your faction uses regularly on the battlefield.
Emplacements and Deployables
Give us an overview of the deployable hardware your nation employs. This can range from anti-infantry sentries to anti-aircraft turrets.
Headquarters
Give us an overview of your base of operations of Anuria. This can be a heavily fortified base or a massive bunker. This is a fairly creative field, but, again, is more of a context field. You won't have much interaction with this.
Persons of Importance
Detail important people in your nation. This is an almost purely contextual field. You will NOT be controlling these characters under any circumstance. They are merely for your expendable cast to reference and aspire to (or deify).
-
The Following below is credited towards Willy Vereb
Interstellar Laws of Warfare
Also referred as the Treaty, this is a compact signed by the leadership of nearly all nations involved in the Anuria conflict. This limits abuses and unlawful acts and the full version is quite exhaustively long. We only mention the parts that are relevant from RP-ing perspective. Also just because there exist a law it doesn't mean you cannot break it. Of course violating the laws often bear sanctions but such actions take time and meanwhile you can get some more immediate gains. The most important note you should remember during lawbreaking that the same laws you ignore are now void to your opponent. So if you perform unlawful orbital bombardment your enemy may do the same. Actually such deterrence is the bigger reason why Anuria remained relatively intact after a hundred years of non-stop war.
Alright, let's get to it:
Orbital Strike Ban Treaty
A set of laws which ban nations from performing devastating orbital strikes on Garden Worlds (habitable planets with a biosphere). Truly habitable planets are a precious resource which should not be wasted. Since certain species have unique needs those kind of planets were also added to the banned list. Notice that there's no ban against bombarding moon bases or asteroid installations.
This treaty only bans large scale orbital strikes and makes allowance to the so-called "tactical strikes". The regulation of tactical strikes goes under the law of limiting Destructive Weapons with allowance up to Class D firepower to be employed (sub-kiloton TNT equivalent energy yield). Though to avoid circumventing the laws by stacking up tactical strikes it's prohibited to attack 1km radius of the same area within a hour.
Cosmos Preservation Treaty
An older agreement to keep the stability of the universe. While destroying planets and similar actions are no small feat for even the greatest nations in the galaxy with sufficient effort it's plausible. The treaty was made explicitly to prevent this. Drastically effecting astral bodies at the size of moons or above is prohibited unless it's proven to be for benign purposes. In short you can't blow up moons, planets or stars or otherwise mess with them to cause massive catastrophes. Well, you can but it's against the laws. Most nations keep these laws because violating them means they're also inviting others to do the same.
Destructive Weapons Law
Morals can be fickle when we review over thousands of cultures. While many nations already had laws to prohibit abusing their destructive arms, many also did not. for a solution the Committee made a galaxy-wide law to categorize the most powerful weapons and draw a limit to their use. These laws are left intentionally loose so it could be maintained with relative consistency. Worth noting that Orbital Strike Ban can overrule these so spaceships are not allowed to use WMDs on planetary targets.
Class S:
Strategic class, weapons of mass destruction. Typically meant megaton-yield nukes and weapons approaching or surpassing this level of destruction. Again, what matters is the destruction, not the actual energy involved. For example toxins that seriously damage the environment in the area of 10+ kilometers are under this category, as well.
Class T:
Tactical WMD Class. Multi-kiloton nuke kind of destruction. They are WMDs but with a few less restrictions.
Class D:
Destroyer class. Extremely powerful weapons up to the destructive levels of a sub-kiloton nuke. It can be a an extremely powerful bomb or the main cannon of a gigantic warmachine (unless it's so powerful it counts as S or T class). Tactical strikes delivered by spaceships can reach this level. Destroyer weapons have far less restrictions than WMDs but you still need to be careful and possess a justification to fire them.
Class B:
Bombard class. Basically any weapon which can do massive damage to its surroundings. More bang than a grenade or a typical anti-tank missile and closer to artillery or main cannons of tanks. They have some restrictions applying to them mostly concerned around their use on residential areas but otherwise they are only mentioned in the law out of necessity.
Weapon restrictions in bulletpoints.
Class B:
- must be used with targeting combatants
- must warn civilians in the effected area to leave
- Aside from the most blatant violations this can be ignored
Class D:
- Must be focused on military targets (no random area bombardment)
- neutral non-combatants in the effected area must be evacuated when possible
- abuse on weaker targets is generally regarded as barbaric
Class T and S:
- similar rulings to Class D plus
- must be aimed at strongholds, large military formations or hardened targets
- the difference between Class T and S are the magnitude of the minimum strength it could be legally used on and the amount of care to use it away from civilians
- unlike the others, abuses with WMDs are tightly observed and can be a source of controversy