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Sigma

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Species Name
Species Description

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United Jasaran Federation



Nation Size
The Federation spans over a dozen star systems.

Nation Description
Give us an overview of the function of your nation and how it works. This section is mostly just contextual fluff, so add what you will here to make your faction feel more real. This can include history should you so wish.

Nation Involvement
The Federation was among the first powers to participate in the war, the Federation attempted to invite(or more correctly, absorb) Anuria for their strategic location in the sector, and prevent its fall to its enemies. With little need for explanation, the UJF failed and are now fighting a drawn-out war for control of the star system against the very enemies it sought to gain the upper hand.

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Technology
Federation technology is considered quite average compared to other powers in the region. Federation Starships make use of a mixture of directed energy weapons and kinetic slugs for larger armaments such as anti-cap gun batteries, with point-defenses putting a pure focus onto kinetic weaponry.

Federation ground forces as well take the pure focus with kinetic weapons, with few experimental weapon types scattered among the branches such as Gauss Weaponry, and self-sustaining energy weapons(a truly rare weapon type)

Navy Description







Air Force Description





Ground Force Description



Common Armaments








Emplacements and Deployables




Headquarters
Fort Liberty

A large sprawling facility located in the Sand Straits of Ak'Aria, Fort Liberty serves as the heart of all Federation operations on Anuria's Surface and Orbit.

Persons of Importance
General Argus Bradley-Commander of Federation ground forces on Anuria.
Admiral Gaius Sanders-Commander of Fedration Space Forces and Orbit Assets.
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Willy Vereb The Wordy Engineer

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White Interstellar Corporations


Faction Description

White Interstellar Corporations (White Corps or WIC) is the story of centuries of successful business. It started out as a small banking company by Keith White the First but by his death White Corps was already a megacorp spreading over multiple nations through the galaxy. Throughout the centuries it grew and evolved, encompassing every economic sector and estimated to contribute almost 1% of the total galactic GDP. White Corps is the purest incarnation of capitalism and meritocracy, it has no political holdings or agenda but instead has an undeniable sway over economy and industry through the galaxy. White Corps as a whole has absolutely no inclination to ethics, religion or politics. The megacorp only cares about profit and for this reason it adopts whatever laws and customs their location demands. This kind of amoral policy does not sit well with everyone but given their influence there are hardly any nation which can afford to not do plenty business with White Corps.

Faction Involvement

White Corps' involvement and interest in the war is of course purely business. The Fires of Anuria shifted the mega corporation's focus to arms development and trade, making White Corps a fairly well-known supplier of hi-quality military gear. But their involvement in the war of course didn't stop here. White Corps' military branch the White Security Services is effectively a mercenary force with millions of sub-contractors. These people can and will offer assistance to the highest bidder with the only restriction being they cannot fight other WSS personnel or hurt White Corps' interest. White Corps also has a top secret organization called HYDRA. This is a black ops force doing things which White Corps can't openly admit and the ties between HYDRA and White Corps are unknown to anyone but an extremely limited number of people. The existence of HYDRA, their never seen before equipment and their actions would actually imply a conspiracy and hidden agenda which further clouds the image of White Corps.

Species Description

White Corps is an international megacorp with employees from countless nations and races (predominantly humans or humanoids). White Corps promotes businesslike attitude and prohibits aggression between fellow employees. Visiting facilities belonging to the main branch of White Corps may feel like a zoo of various species.

Technology

Thanks to trading technologies with countless nations through the galaxy as well as spending considerable funds at research White Corps is a well-known pioneer in technology. While most nations developed their technology in their own world and perhaps trade some between their allies, White Corps gained most of its technology by trading with all the nations of the galaxy. Accordingly White Corps are known for extensive reverse engineering or crossing various technologies into one device. They are also pioneers in miniaturization and many of their creations end up being smaller and more compact than the original while retaining most of its features. The exact level of technological development is unknown because by trading foreign technology White Corps needed to sing countless non-disclosure contracts as well as he must watch for copyright and other issues. Certain technologies can be freely used and sold in one star system while banned in another. It's also a well-known fact that White Corps retains their most advanced products to themselves while supplying older models to their clients. As such the uninitiated may draw the wrong conclusion as many products seem to lack exotic features you'd expect from a top scientific faction like them. Of course being simple does not mean bad. White Corps technology is famously sophisticated and focuses on maximal convenience to the user. Actually another reason behind their relative lack of exotic flair is because for mundane tasks the most efficient is to use mundane equipment. Lastly, White Corps also needs to worry about their own copyright and thus all their technology is equipped with extensive anti-tampering methods to avoid people prying into their design. Conspiracy theorists also say that the "anti-tampering" hides some insidious mechanisms to further White Corps' goals or devices to prevent their own equipment being used against themselves (the latter being actually semi-confirmed).


Space Forces

White Security Services has a naval branch known as White Security Starforce (WSF) which mainly exist to provide escort for White Corps' explorers and secure trade routes. Of course WSF is still effectively a mercenary force so the offer their services to all takers when White Corps don't employ them but their involvement with other factions is much more rare compared to their gravity-bound peer. Just like the rest of WSS, the Starforce is also equipped by White Corps. Their ships are deceptively powerful for their size with frigates and light cruisers generally being their largest warships. Just like WSS their space fleets aren't numerous and they only possess just enough ships to secure their interests. For long distance journeys White Corps often relies on Hypercarriers. These are giant mostly hollow spaceships with multiple huge Farcaster rings to boost their hyperspace performance. By other ships docking inside the Hypercarrier they can travel long distances faster and more economically than using their own Farcaster Drives. HYDRA of course has its own small fleet with radically different ship classes and technologies which not just works for them but of course makes it impossible for others making connection between them and White Corps.



Air Force Description

Ever since the dominance of space power the significance of air forces were reduced considerably though with the laws of the Treaty these vehicles are regaining some of their former splendor once again. Because WSS is no major combatant in the Fires of Anuria conflict they don't invest much in dedicated atmospheric strike craft and most of the time they use smallcraft like space fighters in atmospheric roles. Albeit there's also an increasing use of high-altitude hovercrafts, low-cost air transports and cheap drone aircraft but the majority of White Corps' air power are aerospace crafts small enough to be allowed to support ground forces as written in the Treaty.


Ground Force Description

White Security Services employ mercenaries in units of 4 to 128. Each such unit is effectivel a small company that can be hired individually but effectively a sub-contractor to WSS as a whole. This is a measure to improve camaraderie as well as make it easy to account for the actions of every mercenary employed. Baring rare situations an unit can be only hired for one job at the time thus following their actions is as easy as checking a register. Most units are between 4-16 members and as the company's name suggests they are employed as security. Albeit with the Anuria conflict raging on more and more WSS units are used for actual military purposes. This can range from gruntwork where an unit equals a squad or (in case of larger units) and entire platoon or company or it could be more secretive special forces and black ops work. WSS is versatile and each unit has its own specialty. In general WSS is famous for their skill and experience as well as their top-notch equipment. On the other hand WSS is a security company first and their doctrine doesn't employ many ground vehicles. There are a rare few tank platoons but in general they focus on their highly mobile infantry while all else is for support and defensive purposes. This and their lack of numbers mean that they must use through planning and intelligence in order to overcome their superior opponent. Loses are not acceptable and any disabled equipment must be promptly destroyed in order to avoid it landing in the hands of the enemy. In spite of that or perhaps exactly for this White Security Service prides themselves for their high success rate. Any job WSS accepts is "guaranteed" to be completed (at least that's what their propaganda and reputation tells).

Common Equipment




Emplacements and Deployables

TBA

Headquarters

TBA

Persons of Importance

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Ozerath U WOT M8?

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Still sorting out a few last details, the important stuff is done though.

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Skepic Spookbuster

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ClocktowerEchos Come Fly With Me!

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The United Socialist Vaegir Imperium
(USVI)


Species Name
Vaegir

Species Description
Compared to the normal human, the Vaegir are slightly larger and have more muscle mass on them. In addition they have geometric "lines" on their bodies that slightly glow and are more adapted to colder climates but are not discouraged from warmer climates (although they absolutely despise deserts for the most part). Perhaps the most interesting feature is their cat like ears which is more evident on females but can be spotted on males as well.

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Nation Size
The USVI is spread out across roughly five different systems totaling up to around 61 billion citizens at the last census.

Nation Description
The USVI is an interesting bunch as they have just come out of a communist dictatorship into a what can be seen as a blossoming monarchy. Once known as the People's Republic of Socialist Vaegir Systems (PRSVS), or simply the PRV.

After a short civil war, social reorganize and maybe a purge or two, the Holy Vaegir Empire arose from the ashes of the PRV. However, due to the lingering effects of generations of communist propaganda and pro-communist thinkers, the HVE fell into a state of chaos only solved when the heir to the throne assassinated his father and implemented a mix of socialism into the HVE, turning it into the USVI. Since then, the Imperium has enjoyed an era of peace and has been building up its military only to set it on the new Anuria campaign in an effort to continue their advancement.

Its military is large and its armor and ships intimidating, but soldier for soldier, they're actually weaker than other nation's troops. Most They just have more troops to compensate, assisted by the fact women serve in the military as well.

Nation Involvement
The Vaegir's reason for being on Anuria is short and simple. They want the natural material of the planet to further their cause (as they have some pretty big fucking things) and use it as another way station/outpost.

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Technology
Give us an overview of the kind of technology available to your nation. How advanced are they?

Naval Warships



Fighters



Ground Force Description



Armored Units



Common Armaments



Emplacements and Deployables



Headquarters
Ground-based modular base with a small bunker system. Walled off and well protected with turrets, patrols and cameras, its a fortress that can be expanded upon by adding additional modules from home via transports. A well developed fortress by all standards.

The Kiev-Class armored carrier, Imperator Kirov can be seen as the "secondary" base that's in orbit around Anuria which generally provides air support and orbital artillery to ground forces.

Persons of Importance
Imperator Kirov Doroshov - The young, ever so brash king of the USVI who took power after killing his father and reforming the government. He's a good man who wants the best for his people. Of course his ways of showing it are... roundabout to say the least.

Grand Marshall Borosovsky - An aged man who wields the military might of the Imperium as its high command. He's taken something to a surrogate father to Imperator Kirov. Currently not on Anuria as he's left his other commanders in charge of the Anuria Campaign. He's a man known for his extremely cold-blooded and pragmatic attitude, most likely due to the PRV influences as he was alive during its last days.

High Minster Krestia Murmunsk - Wife of Imperator Kirov and minister of all other ministries of the Imperium, she's revered as a symbol of strength and dedication everyone and was the one who first proposed the Anuria Campaign. She's actually a lot warmer than her husband and is more direct with her emotions.
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VoiD Perpetually mediocre

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Species Name
Maltheciens

Species Description


Once an omnivorous bipedal species who thrived in dry, hot climates (similar to the african savanna). However, after a cataclysmic volcanic eruption, they were forced underground and became a subterranean species for two thousand years. Eventually they reemerged into a beautiful, fertile world and swiftly set about turning it into an industrial hub.

Maltheciens have excellent night vision but overall inferior eyesight compared to other races. They possess leathery, thick skin and surprisingly dense bone. They are long-legged, and have wide torsos but comparatively skinny waists. On each hand are three fingers and one thumb; their feet are somewhat hoof-like, split in three directions. They have six razor-sharp teeth used for tearing, and twelve molars. Physically, Maltheciens overall are a naturally tough, durable race, capable of surprising speed but possessing little stamina in comparison.

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Nation Name
Theocracy of Aorolach

Nation Size
Four solar systems (a total of six high populations worlds, three frontier worlds, and ten outpost-worlds) and three-hundred fifty billion souls.

Nation Description
The Maltheciens first became a spacefaring species roughly one hundred and fifty years after their emergence from subterranean cities and subsequent habitation and industrialization of their home world's surface. Rapid colonization of their solar system soon followed, and enormous terraforming projects soon turned some of the most inhospitable worlds into fertile paradises. Ruthlessly zealous and incredibly industrious, the Theocracy soon spread towards other solar systems, annihilating any sentient populaces found and annexing worlds in the name of their god, Malthecior.

//I'll cover the religion of the Maltheciens more in-depth here later.

The Theocracy soon fixed it's eyes on the Anurian system, and initially expansion went similarly as it's other conquests. However, the Maltheciens were not prepared for the scale of conflict that would soon encompass the system, and were thusly caught off-guard. The Theocracy scrambled to organize an effective offensive in what would become their first major interstellar war. As the years have passed since and countless resources have been devoted to the Anurian conflict, the Theocracy has adopted an "all or nothing" attitude towards the war; much as a gambler who had gone in over his head, the Maltheciens have decided that they have given too much to turn back now.

Nation Involvement
Anuria is in a highly strategic location towards the rest of Malthecien space. It can be said that Anuria is a gateway world, being only two jumps away from Malthecien home star system. Ergo, an exceedingly valuable system in order to both secure Malthecien borders and their prospects for future expansion. They are therefore willing to throw as many resources as necessary in order to fully control the planet.

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Technology
Malthecien technology places an emphasis on functionality and practicality over aesthetics, and thus their designs are rarely nice to look upon. They are very advanced in terraforming, resource mining, and engineering. Their weapon designs are plasma based, and they have extensive experience with kinetic weaponry. However, Maltheciens have yet to unlock the application of particle and energy based technologies.

Navy Description





Air Force Description





Ground Force Description




Common Armaments



Emplacements and Deployables






Headquarters


The Malthecien headquarters are buried deep underground near the northern arctics. A heavily fortified bunker, a massive hangar door is the main entrance; it is camouflaged by ice and snow. The hangar opens to a mile-deep tunnel with thousands of floors. The lower the floor, the more important. The tunnel is roughly ten miles wide and contains many landing platforms for aircraft. It is able to fit most aircraft.

Persons of Importance
Apostle Anthar (Faction leader)
Patriarch Throm (Faction second-leader)
First Primate Doren (Military leader)

Military Ranks

Enlisted:
E-1...Aspirant [Private]
E-2...Acolyte [Private FC]
E-3...Adept [Corporal]
E-4...Disciple [Sergeant]
E-5...Invoker [Staff Sergeant]

Officers:
O-1...Theurgist [Lieutenant]
O-2...Archon [Captain]
O-3...Decurion [Major]
O-4...Seraph [Colonel]
O-5...Primate [Admiral/General]

S-1...First Primate [Commander of the Military]
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MSSC


Species

MSSC mostly employs humans. But other species are welcome too.
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Nation Name

Morelia Special Security Conglomerate

Nation Description

History
It all began with the Crimson Claws. A united band of mercenaries, smugglers, assassins and bounty hunters. Why did they unit themselves? Because the empire/union/republic they used to operate within started a crackdown on the underworld there. Together the Crimson Claws bought a deep space station and made it their home. The station quickly turned into a space Tortuga. You could find all sorts of scum there, but you were never safe. After a few years some very lucrative contracts passed through the station. Mercenaries hired smugglers to obtain newer weapons. Assassins and bounty hunters teamed up. Soon a local mercenary group's boss, Victor Cheknov, saw that working together would yield more money.

He did have his troubles uniting the Crimson Claws. Some people had to "disappear", others executed, and others bribed. After 15 years of bloody unification, Crimson Claw Security Conglomerate spawned. At the same time, entire systems began to declare their independence. The CCSC were hired by both large factions to get these small planets back in line, and were hired by the smaller factions to protect them. Playing both sides was a lucrative business indeed. As Victor Cheknov's son, Yurio Cheknov, took over the Conglomerate was already bursting out of its seams. With the mass of wealth, Yurio bought the rights to a newly discovered system with a single, lush, terran planet. He transformed it into a high class, high freedom resort. Morelia was born and quickly reached the top 10 of galactic resort spots. On the barren moon of Aer however, the newly formed MSSC built an imperial scale base. Filled with subterranean simulator rooms, dry-docks the size of Archangel-class Invasion Carriers, system wide defenses and many other facilities.


Nation Involvement

50 years ago MSSC was approached by the Far Rim Banks & Industry Union (or FRBI). As they were a relative small faction (compared to the empires and unions everywhere in the galaxies), it merely wanted its name to get known. For some reason they thought starting a small campaign for Anuria would do that. However, the FRBI rapidly grew. Every 5 years the campaign contract was revised and every time they paid more and more. Recently the contract was once again revised and the FRBI paid up for an Archangel level invasion.

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Technology

WIP

Navy Description









Air Force Description







Infantry Force Description

Unlike in most military, real ranks only start during the second tour you go on. Every guy or girl starts out as a Grunt during his/her first tour. Grunts have their own ranks (private, corporal, sergeant) but these people can only command grunts below them. For example, a grunt corporal cannot command a Private. But he can command a Grunt Private.






Ground Mechanized Force Description





Common Armaments








Experimental weapons

Expermimental weapons are not often seen upon the battlefield. They are however carried by specialized task forces for specific objectives. As their name suggests, these weapons are still very experimental and thereforinherently dangerous. Also, due to their high classified level, only top ranking Spec Ops Soldiers, SIF and Wraiths are allowed to handle them. For the first two, Aer command must release the weapons over to a single person. He/she only is allowed to use the weapon. The Wraiths are allowed to take up any experimental weapon of their choosing and only need to tell command that they have it.


Emplacements and Deployable




Headquarters

Right now, the Seraphim-Class Invasion Carrier serves as over-arching HQ. With several outposts and fortified positions down on the surface.

Persons of Importance

Yurio Cheknov. Old, powerful, dangerous. Mr. Cheknov may never seen a battlefield for real, unlike his father, but he is a fierce opponent at the negotiation table.
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Malphaestus Ω Creator of Worlds Ω

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Kasyrinian Federation of Trans-Stellar Nations
Span: 17 Stellar Systems, 5 Stellar Civilizations


Nation Description
Born from the infernal flames of devestation and destruction, the vision of a grand federation was first visualized by a wounded soldier in the greatest depths of the torn, burnt, and destroyed streets of the once formidable grand capital of Sophoro. War had flooded the planet, armageddon had emerged at the push of a button, and now the planet was cast inside a twisted torrent of unending mass destruction. However, even when the sky was coloured red with the blood of the damned, this sole soldier stood up, even when his body no longer could support his will. Crawling forwards, it'd take him through rigorous journies, but the fact that the journy did end is obvious, because at his gravebed, this anonymous soldier, lies the immortal blessing of all those who had awakened from the nightmare. The Kasyrinian Federation's founding father is the backbone of all cultural belief in the federation, and this is solely because it was no deity, no president, no immortal transcending prophet, but a simple soldier who cast the die which'd lead to the founding of a vast collective which'd ultimately come to form one of the greatest superpowers the Galaxy presently knows of.

It is upon the values of self sacrifice, and hope, that places unity in the minds and wills of the people of Kasyran, it is the stratocracy of the Kasyrinian Federation that drives the people onwards. It is this unity which drives the citizenry to idolize the common man, to cheer on those who sacrifice their all for the well being of the federation. It is also upon this foundation that the people are easily controlled, but that might be for the better. It is upon this basis that the Federation has grown strong, upon the foolish cheer given to those who cast their lives away for the nation's betterment. It is upon the dead bodies of billions of military martyrs that the will of the federation has not only spread so far as it has, but also conquered and assimilated other trans-solar civilizations in it's path.

"Praise the soldier, bless them, for it is they who will the Kasyrinian Federation onwards unto new dawn"
Sophoro-Kasyran Monument, honourary to the Lone Soldier

Nation Involvement
Officially, the Kasyrinian Federation is present as a peacekeeping force, acting on 'moral highground' based on their close connections with the Anurian people long before the happenings of the conflict. However, as the raging warfare grew onwards, it became clearer and clearer to the locals that the Kasyrinians were in no desire to seek out and help those in need, leading the people to believe that the Kasyrinian Refugee camps instead serve some other, far sinister purpose. After the filming of a Kasyrinian Orbital Infantry fireteam seeking out and dragging multiple fugitives and Anurian refugee escapees from safehouses and hidden bunkers all over the planet some 50 years ago, the Kasyrinian Federation has now taken a very negative role in the public's eye. Kasyrinian involvement from the very beginning, however, was all in the name of military research and the consumption of rare natural resources. Granted, the Kasyrinian officials have well orchestrated so that their 'casus belli' still remains valid.

Primary Species
Kasyr [singular], Kasyrian [plural].

Species Description
Kasyrians are naturally much frailer, smaller, and less muscular than the average human. What defines them, however, is their feather-like hair, crystalline teeth, as well as their bewitchingly beautiful eyes. Their eyes can be any colour from entirely white to a fine radiance of all imagineable colours. A highly desirable trait in Kasyrian culture is to have a 'cosmic gaze', that being eyes which look much akin to the visual representation of the how you'd imagine the universe. Some even go to the lenghts of having ocular reconstruction for this to become reality, not that surgery, bioengineering, and cybernetics are very rare in the Kasyrinian Federation. It is because of this very fact that, even though the natural Kasyrian might not be much of a threat, the fact remains still that very few Kasyrians are, so called, natural nowadays. Kasyrians all between the lower class to the upper-high classes can be seen walking around with at least one type of major cybernetic or biological bodily modification.

Technology
Technology, the lifeline of all military forces across the galaxy, if not the universe. Only a fool'd put technological advancement secondary to anything the world has to offer; therefore knowledge goes above all else. The Kasyrinian Federation of Trans-Stellar Nations understands this basic fact terrifyingly well, sometimes to the point of devotion. Whilst technology in the Kasyrinian Federation is advanced, all of that advance is made in the military sector, where as the public only utilizes dumbed-down military technology a couple of generations older than the current military advancements. However, there are also certain things that remain the same, albeit merely in principle. The Kasyrinian Federation is an adamant supporter of biological and cybernetic reconstruction- and whilst the military has access to much more advanced cybernetics and bioengineering techniques, the public's cybernetic and bioengineering accessibility is far from lackluster by any means. And speaking of avalibility, the weaponry avalible, it spans from railguns, lasers, kinetic weaponry, to chemical agents of all kinds. And due to the nature of the Kasyrinian, few would know what they'd unleash, or what they'd find, should they acquire a major Kasyrinian stronghold. Science performed on the field, is a motto that long has lived on in the hearts of the Kasyrinian Federation.


Kasyrinian Military High Command [KASMIHIC]



Military Naval Command: [MINAC]: Assets
Utility Vessels:


Corvette:

Frigate:

Cruiser:

Destroyer:

Battlecruiser (Capital Ship):

Battleship (Capital Ship):

Carrier (Capital Ship):



Military Air Command [MAIC]: Assets






Military Army Command [MARC]: Assets





Common Armaments







Emplacements and Deployables
The majority of support modules are located in the hider below, however, there are a couple more deployables avalible to the Kasyrinian Federation; mainly being mines and their deployable barricades. Capable of being airlifted into any location, by simply dropping the structure to the ground it's programmed to extend it's walls until it comes into contact with another physical object capable of withstanding it's force. These barricades can then be mounted, guarded, and defended from enemy attacks. It's like a deployable outpost. It's made of rather heavy armour, but can still be penetrated by heavy cannon fire, however. Mines, well, they're what you expect, bloody mines.



Dropzone: Skybridge
The location which initial peacekeeping forces deployed many, many years ago, and now the primary headquarter for ground forces across the entire planet. Kasyrinian Planetary Command, the mainstay of all airforce assets, and the drydocks used to unload vehicles from military space vessels all rest here. And it's quite the sight. Located in the middle of a now deserted city, the walls of Dropzone: Skybridge reach all the way around the location in a miriade of layers and towers. The headquarters is full of countless steel structures and turrets, as well as a central command and control tower which oversees all public operations across the planet. Dropzone: Skybridge not only has a massive amount of surface facilities to store weapons, keep and repair vehicles, and barrackses, no, the facilities go far further than that. Below even a single inch of sand you'd instantly see the hard multilayered concrete, revealing the fact that many more facilities lie underground. Whilst the majority of the upper sectors of the underground bunker are for barrackses and soldier housing, further down is a top-secret weapons development and military research lab. The dry-dock for the Monarch-class transports also exists within this underground complex. It sprawls with military activity, and between the base's layers are contingents of refugee camps for those who lost their homes in the conflict. Work still continues on the base, however, and there never seems to be a satisfying amount of walls, emplacements, or mines.

Persons of Importance
Supreme Commander of the Military, Geralt Heimgardt.
Supreme Admiral of the Navy, Munich Hessen.
Supreme General of the Army and Air Force, Kevin Josef.
Commander of Anurian Planetary Command, Robert Hessen.
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WIP

Species Name
They are called the "Quazurn D'u Liiku" which translates to "Creatures of Light" nut they simply call themselves "Liiku" (Light). This is in reference to their technology and intelligence- they believe themselves to be the most intelligent and civilized species in the universe, the rest are primitive barbarians.

Species Description
They are a small and unimpressive bipedal fox-like creature, They measure just over 3feet tall on average and weighed in at only 60 to 80 lbs. To make up for their small stature and therefore lack of strength that are quite agile and intelligent, allowing them to escape being hunted to extinction by the planets apex predators in their early history. Their top speed being 20-25mph and being able to turn on a dime helped them escape predators while their average IQ of 125 allowed them to outsmart them and invent tools relatively quickly, inventing basic tools and discover fire relatively quickly, only approx. 5 thousand years after their birth.

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Nation Name
Koot Empi'ar Ke'too (The Empire that never dies)

Nation Size
How many stars does your nation claim? How many citizens?

Nation Description
Give us an overview of the function of your nation and how it works. This section is mostly just contextual fluff, so add what you will here to make your faction feel more real. This can include history should you so wish.

Nation Involvement
What is your nation's involvement in the war? You can pretty much just make up a reason, and an objective will evolve around multiple application sheets.

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Technology
Give us an overview of the kind of technology available to your nation. How advanced are they?

Navy Description
Describe your space force. Detail ships and their capabilities.

Air Force Description
Describe your air force. Detail vehicles and their capabilities.

Ground Force Description
Describe your army. Detail soldiers and ground-based vehicles and their capabilities.

Common Armaments
Describe the weaponry that your soldiers are known to carry. Tell us a little about the kind of things that your faction uses regularly on the battlefield.

Emplacements and Deployables
Give us an overview of the deployable hardware your nation employs. This can range from anti-infantry sentries to anti-aircraft turrets.

Headquarters
Give us an overview of your base of operations of Anuria. This can be a heavily fortified base or a massive bunker. This is a fairly creative field, but, again, is more of a context field. You won't have much interaction with this.

Persons of Importance
Detail important people in your nation. This is an almost purely contextual field. You will NOT be controlling these characters under any circumstance. They are merely for your expendable cast to reference and aspire to (or deify).
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