Hidden 9 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

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I might be claiming a lot of land since the Khergit are nomadic hordes its the Russian interior/central Asia. I don't think there would be much there anyways. It'll be fun once I try to go into Asia proper or the Middle East or Eastern Europe, it'd be nice to get into a fight which my guys can't just steam roll with sheer numbers.

That said, anyone want interaction with meh? Its getting rather lonely on the plains ;-;


I have an idea for something that I'm running by MetalLover, and if he approves it, you could get some indirect interaction with Japan as the catalyst of the event

Hidden 9 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

I have an idea for something that I'm running by MetalLover, and if he approves it, you could get some indirect interaction with Japan as the catalyst of the event


O.o how?

Does one of my tribes suddenly end up in Japan or something?
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<Snipped quote by Nerevarine>

O.o how?

Does one of my tribes suddenly end up in Japan or something?


Nah, more like displacing some tribes near Manchuria or Northern Korea, and starting a chain reaction of migration that leads to a large number of Korean Tribes moving into the Japanese Islands
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<Snipped quote by ClocktowerEchos>

Nah, more like displacing some tribes near Manchuria or Northern Korea, and starting a chain reaction of migration that leads to a large number of Korean Tribes moving into the Japanese Islands


My only concern is that I haven't started any major campaign actions in Manchuria and my raiding game there isn't bad enough to force massive amounts of people to leave. Unless someone spread some really scary ass rumors about the Khergits.

Also, I doubt that Manchuria would be all tribes as would Korea be. China and Korea have enough power and money to make vaults to store at least some people which would lead to some semblance of a more "proper" civilization being formed with Korea following. (Ain't going to lie, I had China being once again warring states as head canon lol). The entire reason for the Khergits being nomadic tribes is because there's literally nothing out there on the steppes.
Hidden 9 yrs ago Post by Willy Vereb
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<Snipped quote by Mag Lev>

If the purpose though of these bunkers were to preserve populations than there'd be little point in functioning high-tech military-grade equipment. A simple biohazard suit like those we use today would be more than enough for exploratory purposes.



I would also be apprehensive to even suggest that these Bunkers be the mad experiments of a company like they were in Fallout. But the pervasive distribution of them would probably mean that no one group dug and built them, so that rules it out (the Vaults of Fallout were a top-secret government and corporate experiment for only America). But even then though, most of the people in the Fallout wasteland aren't or weren't descended from Vault residents either actually.

<Snipped quote by Willy Vereb>

I'm going to openly and dickishly contest the possibility of this statement.

The sort of infrastructure needed for a society to produce new technology to the sort we're expecting is beyond the scope of our current non-states. Modern technology already is an international initiative demanding a diverse range of resources not always found evenly spread across the world (computing and the materials in computer chips for instance are largely only found in central Africa). Without this massive international infrastructure anymore I can't see anyone innovating into new areas of research or even accurately continuing post-war initiatives without using already dying devices (how is anyone supposed to ever produce a new CPU for a computer even when one inevitably fails, provided it hasn't been totally fried with an EMP blast which nuclear weapons put out? There's probably a very finite pool of resources for anyone to draw from to keep surviving technology alive).

There'd also be the population of appropriately educated individuals who would know enough about a thing to do that thing even if the resources were present. But since we're also talking about stuff on a broader scale than a decked-out Kalashnikov there'd also need to be a very large communications network that doesn't move at the speed of a potato nailed to the floor (remember that statement about modern tech being an international initiative?)

So really, if we're discussing stuff like power-suits or even airplanes (I feel) there's a limit that needs to be known beyond it being simply a game thing to keep stuff nerfed so no one can nerf someone else.

It's not to say that there wouldn't be groups without access to that, but since it's been a century or more since annihilation that's a lot of years of general wear on these things that would reduce their effectiveness or quality, if there's anything left. The number of people knowledgeable enough to use this equipment would be scant at best. So on that, these groups I feel would be something on the last legs of that tech, even at the last rolls of duct-tape so use of these resources would need to be incredibly measured; even in a defensive situation.

A charm of the apocalypse genre is often in just that: apocalyptic. Nothing works for its intended purpose or is run down. Or the quality is shoddy. Humanity is trying to leach of the remains of what was without any appropriate knowledge of what it was. A lot of people might figure out the simple things like smithing guns. And I say that because home-made guns are a pretty major cottage industry in the third-world: see the Khyber Pass guns.
First off, microchipps don't require rare elements as an explicit need. Second, they are found outside of Congo.
just like guns many seemingly advanced technologies are relatively easy to produce with sufficient knowledge in less developed environments (though microchips are of course not them).
Railguns and carbon-nanotubes are surprisingly among these. The latter was involved in the creation of Damascus Steel, for example.
Electromagnetic technology in general benefits from having few complex moving parts.

Third, while this is a good excuse for low tech or shizo tech environment nothing really stops people from using something better. Aircraft and pre-war tech is all but endorsed by the OP also things are fine enough that global relations are becoming a thing again.
And who said the vault-dwellers just sit around and did nothing during this time. If they wanted to keep their lifestyle developing means to maintain their tech was one step they got to take.
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<Snipped quote by Nerevarine>

My only concern is that I haven't started any major campaign actions in Manchuria and my raiding game there isn't bad enough to force massive amounts of people to leave. Unless someone spread some really scary ass rumors about the Khergits.

Also, I doubt that Manchuria would be all tribes as would Korea be. China and Korea have enough power and money to make vaults to store at least some people which would lead to some semblance of a more "proper" civilization being formed with Korea following. (Ain't going to lie, I had China being once again warring states as head canon lol). The entire reason for the Khergits being nomadic tribes is because there's literally nothing out there on the steppes.


Well, i don't plan for it to happen until later, I just have an idea in my head, and thought of some kind of Catalyst and thought you might be able to fill a future role :p if not, i could try and have a migration from a different point, or go for some other future major calamity
Hidden 9 yrs ago Post by ClocktowerEchos
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@Nerevarine

I was planning on doing a sort of "Scourge of God" thing where the Khergits get really hyper aggressive and go on a rekfest. I planned it for it to be in Europe, but I can redirect at least some of that good old fashioned horde fury xP
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Hidden 9 yrs ago Post by EveryMemeAKing
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@Willy Vereb
I"d say your explanation was the best on the whole situation, other then the designing suits above ground.
The Republic of Ulster




The orange in Ulster.

Political Party:
Orange Order

Type of Government:
Parliamentary Republic

Date Out of Bunker:
2240

Productions:
-Agriculture
-Shipbuilding
-Clothing

History of the Nation:

With the fall of Belfast and the perceived abandonment by the British, Ulster largely retreated into the British-made "Shelters", which dotted the border counties and larger cities across Northern Ireland. However, there was never a threat of nuclear war made on the Republic of Ireland and Dublin stayed intact. In the weeks following their closest neighbour, it became apparent that large clouds of radiation were travelling across the Irish Sea from Europe and the country was put under a state of emergency. Many Irish people fled to the deep countryside or the shelters dotted across the country.

In Ulster, shelters were largely mixed, which was a change to the usual segregation by religious lines. Despite sectarian violence being common in the early years, over time, many Protestants and Catholics made their peace and it was decided in the large Belfast Shelter that upon returning to the surface, the people of Northern Ireland would no longer seek unification with the Republic of Ireland nor the United Kingdom. Instead, the province of Ulster would become it's own state, with its own laws and customs. This idea of an independent Ulster proved popular in the Belfast Shelter, especially with the younger generations who were taught to stand against the violence of their ancestors.

When the Belfast Shelter opened its doors in 2240, it found a barren wasteland where the city of Belfast once stood. The leaders of the Vault came into contact with survivors quickly. The idea of a fully independent Ulster was popular among survivors, who had largely ignored contact with other religious groups in Northern Ireland. The Derry Vault was opened by the members of the Belfast Shelter and the Republic of Ulster was proclaimed in Derry in 2262 by delegates from across Ulster. They laid claim to the old province of Ulster, from the tip of Malins Head in Donegal to the old border of Cavan. It took years of treaties and the occasional military conquest to form the Ulsterian Republic that stand today.

The old Republic of Ireland was no longer in existance and was instead inhabited by various small city states, built around the old counties they called home. Despite facing no nuclear attack, the Republic of Ireland collapsed shortly after the rest of Europe due to the pressure of no longer having viable trading partners. The Republic of Ulster shows little interest in expanding its border beyond their current form and have largely stayed on good terms with the city states in the south.

In todays Ulster, the area around Belfast is lawless and mutated. The capital, a famous walled city on the River Foyle called Derry, is the largest city in Ulster and by some predictions, the island of Ireland. Many Ulsterians are still divided on religious lines but the old issue of British or Irish was blown up along with Stormont Castle. Many don't feel Irish or British but simply Ulsterian or rarely, Northern Irish. The various paramilitary groups that existed before the bombs fell still exist in some form or another but only serve as the military wing of the political parties. The standing army largely uses weaponry stolen from old Irish or British army bases that now lay within its borders.

The Ulster Republic views the United Kingdom with suspicion and fears future attack from the British Crown. They have had limited contact with their neighbours and view this as a blessing rather than a curse. Still largely isolationist, the Ulsterians will soon need to begin extending their diplomatic arms or face the end of their independence.

Main Race:
Ulsterian/Northern Irish

Main Religions:
Catholicism: 48%
Protestantism: 43%
Other: 9%

Other:

Orange Order: Ulster Separatism/Protestant/UDA/Right-wing

Sinn Fein: Ulster Separatism/Catholic/NIRA/Left-wing

Population: 2,500,000



Accepted!
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Hidden 9 yrs ago Post by EveryMemeAKing
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Hidden 9 yrs ago Post by Jotunn Draugr
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Hidden 9 yrs ago 9 yrs ago Post by Dinh AaronMk
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<Snipped quote by Dinh AaronMk>First off, microchipps don't require rare elements as an explicit need. Second, they are found outside of Congo.


Actually no. While materials like Cobalt may be found in China they are fundamentally much more common and accessible in the Congo than elsewhere.



The greener the blob, the more there is.

Other important computational materials also have a limited range or have to be pulled from baser metals, like the Neodymium inside of hard-drives. And the other materials required are a massive and mundane undertaking, more so in refining these materials out or for use in high-tech equipment. And in post-apocalypse societies we're dealing with a world that should be more concerned internally on its own survival: you got to feed your people and defend them while managing the already limited array amount of resources already present.

just like guns many seemingly advanced technologies are relatively easy to produce with sufficient knowledge in less developed environments (though microchips are of course not them).


This is the point where I wonder if you read everything. Guns yes could be reproduced very easily without modern methods. Good parts from previous - if badly damaged - weapons could be re-purposed to make new weapons (as-in the practice of the as-so-mentioned Khyber Pass guns). But production of moving-part combustion engines from straight raw material would be a more difficult task.

Railguns and carbon-nanotubes are surprisingly among these. The latter was involved in the creation of Damascus Steel, for example.
Electromagnetic technology in general benefits from having few complex moving parts.


Uranium is one of those materials that like above need to be refined out of existing metals, namely a very specefic isotope of iron. And the metals needed for the magnets are intensely rare. you're not going to build one out of ceramic magnets. Even neodynium magnets aren't going to work. We're talking using Terbium and non-naturally occurring Dysprosi.

And the carbon nano-tubes present in Damascus Steel are not the same sort of carbon nano-tubes required for present high-tech. These structures are much smaller than the tubes already provided in "My Little NanoScience Starter Kits" you can get online. The sorts naturally occuring in bio-mass fires are much shorter to be used industrially in their relevant fields. You need lasers. Lasers need specialized miced-out optics, energy storage, and their own specialized mirrors.

Third, while this is a good excuse for low tech or shizo tech environment nothing really stops people from using something better. Aircraft and pre-war tech is all but endorsed by the OP also things are fine enough that global relations are becoming a thing again.


While in a writing world you can't stop someone from saying they can, it doesn't stop that in the actual setting that yes: there would be something stopping them. Namely the limitations in the resources to continue operating the machines or acquiring the non-native metals needed to produce them. And when you need to rebuild society there are other focuses that need to be played out first: you need to make sure the people and your army is fed. Its a lot harder to feed a population when you can't use mechanical tractors. You'll be putting more people out in the field with sickles and scythes than with a combine tractor. This requires far greater man-power in necessary labor so there'd be less available to practice science and engineering.

And even when the food is addressed it still needs to be distributed. You need people to also protect this populations. The levees, conscripts, or levees in an army aren't going to have time for research between drills or watching for and fending off raiders.

So when it gets broken down to a society that's not a century out of the shelters there's not a lot of people left behind to innovate new tech and the most economical option would be to keep what little is left operating running. But they'll get to a point where those can't be maintained anymore.

And who said the vault-dwellers just sit around and did nothing during this time. If they wanted to keep their lifestyle developing means to maintain their tech was one step they got to take.


There's a difference between knowing and having the means to make shit. When the production chain and facilities to make a Toyota are gone, then no amount of a mechanical engineering degree can save that. And when you have two (possibly three) generations living in a disconnected world reading text books and manuals on how to build a Toyota Camry they're not going to know how to deal with the Fordoyta Frankensteins that are rolling about.

Neither are they going to be able to handle everything else.

And in a world where we have nations to the size they are now it'd be appropriate to admit that not everyone went into a shelter. So there's a super-minority of academic individuals in a world that rebuilt itself to survival after the modern nation-state. And in a world where all nations disappeared as they did then the amount of nuclear war had to be beyond absolute. Life can survive that: but political institutions as we know them and everything else would not. They'd be a concept on paper but there'd be no way for any of that to actually be put to work beyond a constant recycling or pre-existing parts until they themselves died.

The main issue isn't know-how, it's the supply chain. And without the logistics network behind the know-how all that knowledge is useless. Generations after stepping out of the vault many might decide to forget their previous knowledge in favor of the more directly relevant skills on how to swap out a AK-74's firing mechanism onto the stock of a FAMAS. Or how to grow food again.

There's also the matter that seventy-years after the present day and after the bombs dropped no one would be making anything by hand anymore. So there'd be very few people with the personal experience of building much of anything which renders a lot of that moot. They might go into the vault knowing how to program how to manufacture an iPod into a 3d printer or model the cuts needed for a computer-operated milling machine to router out something, but the value of these machines die when no one knows how to use them, they were stripped and broken down for parts already, or the router bits are gone.

When you step into the world of rubbers and plastics, the supply-lines behind the modern world are broken down. Ultimately rubber seals will deteriorate, plastic will bake and harden until brittle, and metal tanks will rot out. The climate-conditioning for server plantations stop working and when the perfect environment for maintaining the circuits fail they too rot away and data is lost. And unless an empire maintains a rubber plantation in Sri Lanka or the frakking infrastructure (which is itself large and reliant on its own massive production chain) then rubber will not be produced for seals, hosing, or wire housing. The world would be at a level comparable to a more wood-and-metal era like the mid 19th century where leather seals and casings was all that's needed, and copper was the most effective medium of carrying an electrical current. Computers - if and when produced - would be the size of warehouses with the computational efficiency of a modern calculator but with no graphical read-outs.
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Hidden 9 yrs ago 9 yrs ago Post by Frengo
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I have genetically altered crops, that my people developed during their time underground. The crops are superior to pre-war alternatives, in that they have been specifically engineered to fair better in the post-war environment. The bunker also initially housed 45,000 people, and this population would have grown over the course of two hundred years.

I know nothing about growing crops, and even less about genetics... let alone my understanding on the gigantic means and resources it would have taken to create such an impressive underground bunker.

But I've been accepted, and am beyond criticism.

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.

Also, tomorrow, I intend to write a battle-centered post that will see me referencing the Brittans using pre-war French battle armour, with some of their troops cutting a bloody swathe through the Norman ranks in an orgy of intense, gut rending violence. I'm going to do that because it's what I had in mind from Operation French Lion's conception. How the Brittans managed to hold onto that kind of tech, or maintain it, is not really going to get touched on.

It will literally take the GM's intervention to stop me :D
Hidden 9 yrs ago Post by ClocktowerEchos
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I have genetically altered crops, that my people developed during their time underground. The crops are superior to pre-war alternatives, in that they have been specifically engineered to fair better in the post-war environment. The bunker also initially housed 45,000 people, and this population would have grown over the course of two hundred years.

I know nothing about growing crops, and even less about genetics... let alone my understanding on the gigantic means and resources it would have taken to create such an impressive underground bunker.

But I've been accepted, and am beyond criticism.

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.

Also, tomorrow, I intend to write a battle-centered post that will see me referencing the Brittans using pre-war French battle armour, with some of their troops cutting a bloody swathe through the Norman ranks in an orgy of intense, gut rending violence. I'm going to do that because it's what I had in mind from Operation French Lion's conception. How the Brittans managed to hold onto that kind of tech, or maintain it, is not really going to get touched on.

It will literally take the GM's intervention to stop me :D


The thing is... being accepted doesn't mean you're now beyond criticism. I would point out several bits of logic as flawed as Khergit logic but I'm not in the mood to do that and hope this is more of a joke than anything.

Also, I have to say you are lying in this statement, its well known no one spill blood better than a horde and no horde spills blood better than the Khergits. get rekt m8
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Hidden 9 yrs ago Post by Dinh AaronMk
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@Frengo

One of the biggest bits of post-apocalyptic fiction anyways is the ruin it takes place in and feeding off the most basic of things left behind from the world before. Whether it's jury-rigging together cars in the same vein of Mad Max or Fallout where most of (or all of) society is built literally atop the ruins and the remnants of the material of the passed duct-taped together to create a usable tool. Society and humanity is too smashed for a cohesive enough society to arise to build anything as complex of high science-fiction (with actually very limited exceptions in Fallout).

It'd be a thing to pause and consider this. Though you might have "highly efficient crops" all that does is settle that there wouldn't be any wheat famines, or less of them. Not that anyone's spending any less-time harvesting and planting it.
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@Dinh AaronMk At the end of the day, it's a question of why are people here?

Is it for the story?

Or are they trying to win something?

Personally, I'm here for the story, and when everything is about the story, benign details matter less and less. If someone wants a legion of Brotherhood clones, armed to the teeth with railguns and an accompaniment of Metal Gear Solids, then let them. If the GM has allowed for such a thing to happen in the scope and lore of his RP, then s'all good.

For me, that doesn't change the soul of the story. The world ended, people hid in bunkers, emerged 200 years later to try and rebuild. This is their tale, not a timeline of their ascent to becoming overlords of the universe. If some horde of impossibly advanced warriors comes pouring across Normandy, then I'd look forward to the nitty gritty posts of a futile defense, and the more clinical posts of an armed resistance to an occupying force.

That's my two pennies on everything. EVER. Like literally, I think I just wrote my thesis on the Theory of Living.

But enough of that, Normandy needs to crack on with the Spartain II program. 'scuse me :)
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@Dinh AaronMk At the end of the day, it's a question of why are people here?

Is it for the story?

Or are they trying to win something?

Personally, I'm here for the story, and when everything is about the story, benign details matter less and less. If someone wants a legion of Brotherhood clones, armed to the teeth with railguns and an accompaniment of Metal Gear Solids, then let them. If the GM has allowed for such a thing to happen in the scope and lore of his RP, then s'all good.

For me, that doesn't change the soul of the story. The world ended, people hid in bunkers, emerged 200 years later to try and rebuild. This is their tale, not a timeline of their ascent to becoming overlords of the universe. If some horde of impossibly advanced warriors comes pouring across Normandy, then I'd look forward to the nitty gritty posts of a futile defense, and the more clinical posts of an armed resistance to an occupying force.

That's my two pennies on everything. EVER. Like literally, I think I just wrote my thesis on the Theory of Living.

But enough of that, Normandy needs to crack on with the Spartain II program. 'scuse me :)


By this logic, as long as the GM approves of something, it doesn't matter how OP it is since its been accepted and its all "for the story".

If that is the case, I demand to have a civilization of pre-war peoples who took shelter in space and decided to come back down to earth to rofl stomp the shit out of everyone with all their pre-war tech that has gotten much more advanced than what any other nation on earth could hope for. And then to brutally exterminate the local populations of where ever I go since there's no way a bunch of rebels with homemade guns would be able to stop my army of power exo-suits and hover tanks that have a 215mm main gun. Don't worry, I'm just in this for the story and will make excellently written post on how I take over everyone else shit.

Any ways, the main issue that I think @Dinh AaronMk is having (which I share to some extent) is how people are suddenly able to USE these super railguns and stuff, never mind making one. Its highly likely that the original populations of the vaults were civilians. I'm not a scientific genius but I think that it takes a far bit of skill to get clones or super weapons to work.

Think of it as if you and a few of your friends where told to get into an M1 Abrams and use it. You'd might be able to figure out what a few of the shiny buttons do, but you'd still be lost for the large part and you'd definitely be lost if you were given all the parts of said tank and IKEA instructions on how to built it.

On another note, if you're just "here for the story" then why do you need power armor programs? Surely it wouldn't matter right?
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Hidden 9 yrs ago Post by Dinh AaronMk
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@Dinh AaronMk At the end of the day, it's a question of why are people here?

Is it for the story?

Or are they trying to win something?

Personally, I'm here for the story, and when everything is about the story, benign details matter less and less. If someone wants a legion of Brotherhood clones, armed to the teeth with railguns and an accompaniment of Metal Gear Solids, then let them. If the GM has allowed for such a thing to happen in the scope and lore of his RP, then s'all good.

For me, that doesn't change the soul of the story. The world ended, people hid in bunkers, emerged 200 years later to try and rebuild. This is their tale, not a timeline of their ascent to becoming overlords of the universe. If some horde of impossibly advanced warriors comes pouring across Normandy, then I'd look forward to the nitty gritty posts of a futile defense, and the more clinical posts of an armed resistance to an occupying force.

That's my two pennies on everything. EVER. Like literally, I think I just wrote my thesis on the Theory of Living.

But enough of that, Normandy needs to crack on with the Spartain II program. 'scuse me :)


Actually if people are freely marching out in the shadow of the Metal Gear Ray then it ruins the Apocalypse vibe and becomes a whole new genre of fiction.

The RP is branded as a Fallout-Like RP so I come here to expect a story involving societies nestling the brink of survival or restoration under the shadows of the ruins of the old world, where what the world was before is a phantom or a legend where the reality of the world is a much tougher, grittier thing than it was before. If people can build Metal Gears then the illusion of man's capacity being maimed is removed in favor of it being a Mech-based RP. And there is a genre for that: it's the typical Sci-Fi world where man and aliens have taken to the stars and have the capacity to construct mechs and dazzling super-structures and projects beyond the current scope of reality.

Apocalyptic fiction, in the same vein as Fallout and Mad Max represents a model of story where man is feeding off the corpse of the world before it, and the world before it hardly works as it intended. No one has the capacity for modern genetic modification and the facilities to perform the exact science of identifying and changing genomes. What this reality and story is - and should be as to be accurate to the branding - is one where people don't have this sort of ability. And with the branding of this RP doing such would be a breach of immersion.

If you want mechs on a desolate planet, I'm sure any one of the dozen of current sci-fi RPs can facilitate that. Trying to claim something like that is something that reads off as someone playing-to-win since they want the glitziest of the thing. Even inquiring arises my own suspicions.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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@Dinh AaronMkYou do raise some good points yet also miss quite a few.
First off, no matter if they drop thousands or even a hundred thousand nukes across the world, infrastructure will not cease altogether. Simply put we don't ever had enough boom for that. Nowadays almost even the smallest settlement in the first world has almost complete infrastructure. At worst the series of electromagnetic pulses make less shielded consumer electronics on the surface useless which kinda sucks but doesn't even slightly effect more protected pieces away from the direct blast zone or especially whatever people save up in bunkers.

The world may shrink, key people may be missing but overall the idea of millions of modern or in this case futuristic humans would spend their time plowing the ground with no mechanization in sight is pretty much impossible. Especially not with the existence of Vaults where supposedly the said key personnel were sent to both retain the knowledge and work out a way to restore civilization once they or their descendants return to the surface.
And again, you seriously underestimate the craftines of a humans during dire times. No, they won't just stand there with open mouths and occasionally complain how it sucks they don't have any tractors.

Lastly, you use Fallout as comparison. As in the sci-fi series with pocket-sized fusion reactors, power armors, laser guns ad infinitum, robotic servants and all that jazz. These and even more "super" elements are all part of the setting. If you want a game about everyone struggling to survive then sorry because you've just visited the wrong game. Try those near-future post zombie apocalypse NRPs which occasionally pop up. In this RP we are openly endorsed to have sci-fi elements coupled with the shizoish anarchic atmosphere of the wastelands. Whether you like it or not this is a fact.
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@Dinh AaronMkYou do raise some good points yet also miss quite a few.
First off, no matter if they drop thousands or even a hundred thousand nukes across the world, infrastructure will not cease altogether. Simply put we don't ever had enough boom for that. Nowadays almost even the smallest settlement in the first world has almost complete infrastructure. At worst the series of electromagnetic pulses make less shielded consumer electronics on the surface useless which kinda sucks but doesn't even slightly effect more protected pieces away from the direct blast zone or especially whatever people save up in bunkers.

The world may shrink, key people may be missing but overall the idea of millions of modern or in this case futuristic humans would spend their time plowing the ground with no mechanization in sight is pretty much impossible. Especially not with the existence of Vaults where supposedly the said key personnel were sent to both retain the knowledge and work out a way to restore civilization once they or their descendants return to the surface.
And again, you seriously underestimate the craftines of a humans during dire times. No, they won't just stand there with open mouths and occasionally complain how it sucks they don't have any tractors.

Lastly, you use Fallout as comparison. As in the sci-fi series with pocket-sized fusion reactors, power armors, laser guns ad infinitum, robotic servants and all that jazz. These and even more "super" elements are all part of the setting. If you want a game about everyone struggling to survive then sorry because you've just visited the wrong game. Try those near-future post zombie apocalypse NRPs which occasionally pop up. In this RP we are openly endorsed to have sci-fi elements coupled with the shizoish anarchic atmosphere of the wastelands. Whether you like it or not this is a fact.


You're also under-estimating the logistics which would make any notions of producing the same tier of technology as would have been enjoyed pre-war impossible. It's like you didn't read. Let me refresh you:

There's a difference between knowing and having the means to make shit. When the production chain and facilities to make a Toyota are gone, then no amount of a mechanical engineering degree can save that. And when you have two (possibly three) generations living in a disconnected world reading text books and manuals on how to build a Toyota Camry they're not going to know how to deal with the Fordoyta Frankensteins that are rolling about.

Neither are they going to be able to handle everything else.

And in a world where we have nations to the size they are now it'd be appropriate to admit that not everyone went into a shelter. So there's a super-minority of academic individuals in a world that rebuilt itself to survival after the modern nation-state. And in a world where all nations disappeared as they did then the amount of nuclear war had to be beyond absolute. Life can survive that: but political institutions as we know them and everything else would not. They'd be a concept on paper but there'd be no way for any of that to actually be put to work beyond a constant recycling or pre-existing parts until they themselves died.

The main issue isn't know-how, it's the supply chain. And without the logistics network behind the know-how all that knowledge is useless. Generations after stepping out of the vault many might decide to forget their previous knowledge in favor of the more directly relevant skills on how to swap out a AK-74's firing mechanism onto the stock of a FAMAS. Or how to grow food again.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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<Snipped quote by Willy Vereb>

You're also under-estimating the logistics which would make any notions of producing the same tier of technology as would have been enjoyed pre-war impossible. It's like you didn't read. Let me refresh you:

<Snipped quote>
Yeah, returning to the same would be impossible.
Utilizing the same technology with a different allocation of materials? Absolutely.
You seem to be under the impression that people in the post-apocalyptic world want Toyota cars. No, they just want cars.
And again, future tech+ people in the Vaults literally spent decades to work out measures that can accomplish what they want with the limited resources.
Microchips, for example. Did you know that CNT is so versatile you can pretty much forget all thoe fancy nanoparticles before?
CNT can theoretically also be created by burning coal. Yes. Of course the actual solution would be more complex and I don't wager to tell the solution to something scientists with better qualifications than me are working on right now.
Similarly, electric power. DMFC which is basically a battery converting methanol and oxygen for electricity. Sure, it'd require platina electrodes. Except it doesn't. Why? CNT. Efficiency can be a problem, too. Except CNT solves that. Dem three letters are good.
Where do you get the tools to make these? Underground CNT fab. Like it or not to house hundreds of thousands of people you practically need to build an underground city. So why stop at the base requirements? Especially in case of sci-fi.
And yeah, CNT is promised to work wonders in so many fields. The inner skeptic in me already tells that half of these would eventuall turn out to be sham.
Regardless, this is sci-fi. This is fiction. As others said we aren't making a paper on theoretical development level of people 200 years after an apocalyptic war in 2080. We write a collective story.
So get used to the pew-pew lasers and other technological elements. No, this does not destroy the setting. Again, Fallout is a longshot from the vision you depicted in your previous posts.

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