Note: Gilgex is the main GM around here, despite what the topic says.
The Face Cards of Fate
Be careful of what you wish for, because you just might get it.
The Goal Of All Life Is Death
We were the famed mercenaries of YGGDRASIL. We fought strangers’ wars for a price. Never our own. We were the sword-for-hireds, the feathers that tip the scales of battles, the names that every fighter dreaded and envied. We were the wild cards, dealt to you by fate. We deal in blood and victories, both were available in exchange for gold. We were Seekers Of Fate.
Well, that was us in game. Outside of YGGDRASIL, we were just your everyday folks; we had families, jobs and responsibilities. More or less.
But of course, real life was overrated. Why be a wage slave when you could be a god? That was what kept us coming back to the game, kept us fighting for our worth. In time, we had secured a guildhall for ourselves- a large mansion nested among the misty swamps. We were content to build and prosper. Our roster grew and we took on bigger jobs. Skirmishes slowly turned into long campaigns. From mere soldiers, we became warlords. We had made a name for ourselves in the digital world of YGGDRASIL.
However, all things come to an end. Even good things. For all our swords and magic, all our valor and tactics, we still couldn’t combat one foe: The Devs. So when the closing of our favorite MMO was announced, all we could do was watch as the timer ticked by. We have tried our best. We created countless threads on the forum. We raised funds. We made petitions. Nothing changed. So in the end, we gave up. Many had left the guild already, leaving behind either heart-felt farewells or nothing at all. We did not judge. Those of us that stayed though, had decided to gather for one last time, staying even when the timer began to countdown seconds.
We would greet the end in each other’s company.
Except, it never came.
Stranded In A New World
The countdown stopped, then began again. We remained.
At first, there was joy and awe. The universe of our dreams, the fruit of countless gaming hours, everything we worked so hard for still within our grasp. The guildhall remained intact around us, the NPCs were still where we left them and all our (ill-gotten?) gain was still lying in the vault. But the world itself had changed. We knew, as our senses came to life. YGGDRASIL was as realistic as games came, but it still got nothing on this. For the first time, we were alive in this world we helped shape.
The catch? We couldn’t leave. The log out sequence wouldn’t work.
So here we were, trapped in a world that was slowly coming to life around us. We struggled to get our bearing, but at least, our power was still with us. Maybe time would reveal an exit. But then, would you leave?
Basically, this is an Overlord RP (the light novel series, not the game). Props to Turboshitter for the ideas. So basically we got stuck in a game world as our super-powered endgame selves. Yep. And the NPCs live now. And they also love you. All that stuffs. Yada yada. You can play as either a player or a NPC. Or both, really.
Information about the Guild
We are Seekers of Fate, a mercenary guild of some reputation back in the world of YGGDRASIL. And our gimmick is tarot cards, so let’s get the rank system out of the way first. Basically, each member is assigned with a card from either the major arcana or the minor arcana. Obviously, members from the major arcana are stronger and have higher ranks than those from the minor, so they will be assigned tougher jobs and such. But that’s all the rankings you are going to get. Just that. We will be roleplaying players from the major arcana though. There are 22 of them so take your pick. Have problem? Take it to me I will help. As for how we operate, the guild itself doesn’t really have an official leader. We, however, have a card dealer (i.e a handler of sort). She will be the face of our outfit, dealing directly with our clients and then directing the jobs to the most suitable members. As for more general and easier jobs, ones that don’t require that much specialization, she will post them on a notice board for other members to pick up and complete. Sometimes, when larger jobs come in, ones that requires a full party or on very rare occasions, the entire guild, the dealer will gather everyone and vote on whether they take the job or not.
The Cast
LadyPastry-The Fool DozingDonut-The Tower Morrigan Fair Quin-The World
Rules
While I’m not big on rules (Heck, I’m not even the main GM here, I just post this thing.), there must still be stuffs here so nothing will get out of hand. Basically, all RPG basic rules: be calm, be cool, don’t control other people’s characters, and don’t grieve. Bring your issues, questions, concerns to me or Gilgex and I will help you sort them out, to the best of my abilities. Also, before doing anything big (like blowing up the universe big), run them through me first. I will give you the code to the nuke. Just know that while I like surprises, I want to be in on them. (oh hang on….shit…then they wouldn’t be surprises anymore).
Another note is that this is probably gonna be mid casual to low advance. So don’t be that guy and post one liners. I will judge you silently. But don’t put too much stress on post length, quality over quantity and all that.
Character Sheet
Special thanks for Turboshitter, just copy and paste his cause I’m a lazy shit. Also raw version for your copy and paste pleasures.
While the CS seems rather stuffy and such, it’s encouraged that you fill it out to the best of your ability. And while the stats seem like a pretty big deal, they are actually not. We are bloody overpowered here, so they are just there to help us define your character.
(PICS OR DESCRIPTION HERE. OR BOTH IS GOOD.) Name(s):
Not your character’s real name please, their username. Try to be creative. This also includes nicknames and aliases which is why I’m giving it its own section.
Gender:
If applicable for your race.
Height:
Your character’s height, preferably expressed in centimeters or meters.
Weight:
Optional. If you do choose to give a weight and your character wears armor or other heavy gear, please specify weight in and out of armor.
Race:
Name of your race and a brief summary of their characteristics if you’re not using one of the races mentioned in canon (there are over 700 so that’s okay). Blue text if human, yellow for demihuman, red if heteromorphic. Keep in mind that heteromorphic races were heavily discriminated against in YGGDRASIL, and that the guild probably won’t have many.
Title:
A moniker usually signifying your race, job class, and achievements i.e. “Bloody Valkyrie”, “Dissolving Cage”, “Ruler of Glaciers” etc.
Job:
Your class, basically. There’s a list of known classes here but feel free to make up your own within reason. You may have more than one but less than five (four if you're demihuman or heteromorphic).
Residence:
For all player characters this should be the guild base. For NPCs be specific about which area.
Alignment:
D&D stuff. Chaotic Neutral, Lawful Good, etc.
Sense of Justice:
On a scale of -500 to 500, how just are you? Loaded questions ahooooooy!
Racial level:
Applicable only to demihumans and heteromorphic races. Basically how much have you specialized and trained your race’s inherent abilities over learning a skill or a trade?
Job level:
Your class level, and the opposite of the above. Your racial level and job level together equal your total level, which in this guild should be at least 80-100 if not exclusively 90+ for player characters.
Stats:
HP:
MP:
PHY. ATK:
PHY. DEF:
AGILITY:
MAG. ATK:
MAG. DEF:
RESIST:
SPECIAL:
Spells:
There are over 6000 spells in YGGDRASIL, and even pure warriors are expected to know some ([Message] and teleportation/gate spells for example). Which ones do you have? Level 100 magic casters can learn up to 300, double that with certain classes or skills. You don’t have to list them all, but I expect at least a dozen or a couple dozen. Stretch your creative muscles! (or borrow from the canon if you have to :P)
Skills:
The realm of warriors, and their magic equivalent. Similar to the Martial Arts of the New World but not quite, Skills are basically spells or techniques that warriors can use a limited number of times per day. Again, not many of these have been mentioned in canon, so you're free to use your imaginations.
Equipment:
List all your worn and equipped items along with their class (Divine, World etc.). For simplicity's sake, this includes weapons. Feel free to be creative! Remember, not much has been established in canon.
Bio:
What was your character’s story before coming to the New World? How did they come to join the Seekers? What are they like as a person?
Other:
Other miscellaneous stuff and/or gags.
(PICS OR DESCRIPTION HERE. OR BOTH IS GOOD.) [b]Name(s):[/b] [list] [*]Not your character’s real name please, their username. Try to be creative. This also includes nicknames and aliases which is why I’m giving it its own section.[/list] [b]Gender:[/b] [list] [*]If applicable for your race.[/list] [b]Height:[/b] [list] [*]Your character’s height, preferably expressed in centimeters or meters.[/list] [b]Weight:[/b] [list] [*]Optional. If you do choose to give a weight and your character wears armor or other heavy gear, please specify weight in and out of armor.[/list] [b]Race:[/b] [list] [*]Name of your race and a brief summary of their characteristics if you’re not using [url=overlordmaruyama.wikia.com/wiki/Race]one of the races mentioned in canon[/url] (there are over 700 so that’s okay). [color=deepskyblue]Blue text[/color] if human, [color=yellow]yellow[/color] for demihuman, [color=red]red[/color] if heteromorphic. Keep in mind that heteromorphic races were heavily discriminated against in YGGDRASIL, and that the guild probably won’t have many.[/list] [b]Title:[/b] [list] [*]A moniker usually signifying your race, job class, and achievements i.e. “Bloody Valkyrie”, “Dissolving Cage”, “Ruler of Glaciers” etc. Also, pick a tarot card, from the Major Acarna, if you want. Think of it as a nickname from the guild.[/list] [b]Job:[/b] [list] [*]Your class, basically. There’s [url=overlordmaruyama.wikia.com/wiki/Job_Cl.. list[/url] of known classes here but feel free to make up your own within reason. You may have more than one but less than five (four if you're demihuman or heteromorphic).[/list] [b]Residence:[/b] [list] [*]For all player characters this should be the guild base. For NPCs be specific about which area.[/list] [b]Alignment:[/b] [list] [*]D&D stuff. Chaotic Neutral, Lawful Good, etc.[/list] [b]Sense of Justice:[/b] [list] [*]On a scale of -500 to 500, how just are you? Loaded questions ahooooooy![/list] [b]Racial level:[/b] [list] [*]Applicable only to demihumans and heteromorphic races. Basically how much have you specialized and trained your race’s inherent abilities over learning a skill or a trade?[/list] [b]Job level:[/b] [list] [*]Your class level, and the opposite of the above. Your racial level and job level together equal your total level, which in this guild should be at least 80-100 if not exclusively 90+ for player characters.[/list] [b]Stats:[/b] [list] [*]HP: [*]MP: [*]PHY. ATK: [*]PHY. DEF: [*]AGILITY: [*]MAG. ATK: [*]MAG. DEF: [*]RESIST: [*]SPECIAL: [/list] [b]Spells:[/b] [list] (please separate into active, passive and utility) [*]There are over 6000 spells in YGGDRASIL, and even pure warriors are expected to know some ([Message] and teleportation/gate spells for example). Which ones do you have? Level 100 magic casters can learn up to 300, double that with certain classes or skills. You don’t have to list them all, but I expect at least a dozen or a couple dozen. Stretch your creative muscles! (or borrow from the canon if you [i]have[/i] to :P)[/list] [b]Skills:[/b] [list] (please separate into active, passive and utility) [*]The realm of warriors, and their magic equivalent. Similar to the Martial Arts of the New World but not quite, Skills are basically spells or techniques that warriors can use a limited number of times per day. Again, not many of these have been mentioned in canon, so you're free to use your imaginations.[/list] [b]Equipment:[/b] [list] [*]List all your worn and equipped items along with their class (Divine, World etc.). For simplicity's sake, this includes weapons. Feel free to be creative! Remember, not much has been established in canon.[/list] [b]Bio:[/b] [list] [*]What was your character’s story before coming to the New World? How did they come to join the Seekers? What are they like as a person?[/list] [b]Other:[/b] [list] [*]Other miscellaneous stuff and/or gags.[/list]
I just bumped into this and it is an awful lot interesting, however should I be familiar with the manga to be able to participate in this RP? I could read the manga in the short time it takes this RP to launch, but just in case, should I really?
I just bumped into this and it is an awful lot interesting, however should I be familiar with the manga to be able to participate in this RP? I could read the manga in the short time it takes this RP to launch, but just in case, should I really?
The manga is relatively short, so feel free. To be honest, we're just taking the concept of 'your everyday people got trapped as overpowered characters in a fantasy world', so knowledge of the cannon universe is encouraged, but not mandatory.
Fata Morgana(The most powerful illusion user class)5
Warrior 10
Others 60
Residence:
The guild basea.
Alignment:
Lawful good.
Sense of Justice:
200
Racial level:
0
Job level:
100
Stats:
HP:60
MP:100
PHY. ATK:90
PHY. DEF:70
AGILITY:80
MAG. ATK:100
MAG. DEF:80
RESIST:50
SPECIAL:50
Spells:
Fireball
Fire pillar(creates a 2 meters wide pillar of fire.)
Lesser magic shield
Greater magic shield
Lightning
Maximize Magic
Shadow field(causes an area to be consumed by darkness)
Dominion of darkness(covers an area with illusion of darkness that clouds senses and masks presences)
Perfect warrior
Confuse mind
Cloud senses
Greater mirror image (creates 4 illusions of the us
Illusion forge: demonic guard(creates what appears to be a big hulking demonic servant to protect the caster. Has no attack, but can take quite a few blows before the illusion really vanishes)
Wall of damnation( conjures an illusion of a huge 'living' wall, so grotesque and terrifying that it instills fear into almost anything that sees it.)
Wall of eternity(Illusion magic of highest degree, this wall stands in it's place altering the minds and presence of everyone within this illusion. This who are caught in it cannot move, advance or attack forwards for everything they see is a huge wall. Their minds refuse to act against it.
True fear(Shows the target’s greatest fears to them.)
Coveted illusion!(Shows the target’s most desired thing in the entire world.)
Wide area illusion(allows the user to creates giant illusions, be it to hide something like a castle or to make it appear like a castle exists somewhere.)
Mind devouring beast(a single target illusion attack that causes the target to see a grotesque beast approaching them. When this illusion attacks it's target, the target takes damage as if he was struck by actual physical object. This illusion is so strong it causes the body to react as if it was real. Weaker the victim, stronger the damage and the speed before the damage is dealt.)
Reality burst(Illusion magic that sends everyone caught within it into a trance like state, caught into a maddening spiral of destruction withing their minds while their bodies stand still)
Legions of Albion(Creates an illusionary army that can do actual harm to those struck by it. Still those are illusions so soldiers are rather fragile and each illusion of a soldier vanishes after a hit or two)
Reality of carnage(An area illusion so strong that it temporary corrodes reality. While the illusion is in effect nightmarish beasts appear, devouring everything in their paths, damage dealt by the beasts is completely real)
Conjure water
Conjure food
[Message]
Greater area scan (scan the immediate area for anything invisible or of magical nature)
Magic observation block( Blocks any magic observation spells around the user.)
Greater Teleportation block.( Makes enemies around the caster to not be able to teleport away)
Gate
Fly
All magic item appraisal
Mimic appearance(the user can throw an illusion around himself to mimic the appearance of another)
Hide self(illusion magic that renders the user invisible)
Shadow field(causes an area to be consumed by darkness)
Dominion of darkness(covers an area with illusion of darkness that clouds senses and masks presences)
Perfect warrior
Flying
Cloud senses
Mask presence(hides the presence of the user or a target)
Illusion anchor(anchors the illusion to reality, causing it to stay in effect longer and be harder to break)
Greater Full Potential
Greater Illusion mastery
Skills:
Triple Slash
Triple Stab
Blade spin dash– User does a spin dash, causing damage to everything he passes through. Dash range is 3 meters
Blade crush – an extra powerful attack that does increased damage to the enemy weapon.
Charge – An almost beyond human speed dash towards the target range is 10 meters
Over-Rank Magic: Avalon’s Veil( One of the most powerful defensive spells in existence. It has incredibly long cast and recharge time, but once unleashed it can block even the strongest magic attacks until it fades away. )
Over-Rank Magic: The black knight!(Temporary summons a level 90 knight)
Equipment:
Crown of Illusions – legedary item.(lowers the mana cost for every illusion magic)
Veil of Avalon – divine item.( a small soft piece of cloth that appears to be weaved by strands of moonlight. Once per month it can be used to cast an Over-Rank barrier spell )
Robes of the Fae – divine item.(magical robes that warp the user's status, making it impossible to read unless special measures are taken first)
Staff of serenity – legendary item. (a magical staff that allows the user to cast serenity spell across his allies, curing metal status afflictions)
Mark of Du Lac – minor item ( a small steel ring with a single word engraved on it ‘Lac’, summons a level 20 knight.)
Sword of the lake – Medium item( an elegant and sturdy weapon, that always shines as if it was just pulled out of water. It does water damage on top of the physical one. )
Cal- legendary item.( A longsword that shines as if it was made of polished silver. It’s handle is adorned with gold. The blade gets covered by dragon fire every time it’s swung, causing short waves of fire to spread with each swing. The sword’s original name was ‘Silver Dragon sword’, but Mor decided on a lot more ‘suitable’ name for it.)
Mark of kingship – medium item (An golden ring with a dragon insignia on it. Summons 5 level 20 knights)
Bio:
Morgana started the game as a warrior, but she had a clear idea of how she wanted to play this game from the very beginning. Inspired by the Arthurian legend, from the very start, she sought items that had even vague likes to things from, the stories. At first she didn’t really want to join any guild and that’s why she didn’tm but as time went on, it became more and more difficult to keep up with the other players. Some guilds hogged farming spots, killing other players if they tried to get some farm done. Others simply enjoyed extorting her. Finally she decided enough was enough and joined a guild. Her first guild was a heavily roleplay one. Each player was obligated to interact as if he was really his character. In truth she actually liked that a lot and quickly took it to heart. She kept that attitude even after the guild disbanded because the other members simply had to return to real life and didn’t have much time to log in anymore. Still she enjoyed the time spend there a lot as it was some of the best she ever had. After that she once again wandered around for a while on her own, working for hire for players that wanted escorts or just help with farming. She kept that going for a while until she found the Seekers. At first she planned to simply join them for a while so she can start earning more gold faster. She planned to eventually open her own guild and have it be her own little kingdom, but with time she kind of got taken in by the guild. She liked it there with the rest of the members so her plans to form her own guild quickly fell to the side, but then the dreaded news about the end of the game appeared. At the end of the line, she decided to be there when the servers finally go down and the rest is history.
Other:
She dislikes the idea of taken orders from men. Sure enough she has nothing against them, but simply dislikes being ordered around by them. Mostly because her bosses always treated her badly.
Okay I put in the CS try to make it look like that. Don't forget to put in your tarot cards kiddies. Oh, and as for PC character's there will be a maximum of six slots available for them.
@Gilgex@RedDusk ahmmm... what about my CS *makes puppy eyes* I just need to put in the card and on that note, what card do you think will suit her? *puppy dog eyes again*
Well @rivaan it needs that, and to be as organized as mine. I don't like how messy yours looked. If you can do that than I can guarantee that I'll accept it.
@rivaanAhem, your CS is good in my opinion, I will accept it. Just tidy things up and fix some typos if you want and you can put it in the CS tab. And do you want a tarot card? Feel free to pick one if you like. I'm here if you need help.
@rivaanOh shit... I am so sorry. I forgot to add a list of taken cards. The Moon is taken, so would you mind picking another one. God. I totally forgot.
Well what I can advise is to take your time filling it if you want. IT's a big one and it really takes time to do. Still luckily it's pretty well described what where ^_^ So don't mind it putting on airs, it's not as scary as it looks
Haven't been on skype call on account of shakey internet. Drop this by again to see if it needs any revisions other than a new bio. Do you think Justice would fit her? I intend to keep the same general idea in terms of character obv.
Name(s):
Robin
Hoodless
3Hoody5you
Lego Legs
Kat
Gender:
Female
Height:
190 cm
Weight:
How dare you?!
Race:
Elf
Title:
True Bow
Job:
Marksmen 15
Wild Mage 10
Ironbow 10
Etc.
Residence:
Guild Base.
Alignment:
Chaotic Good
Sense of Justice:
100
Racial level:
0
Job level:
100
Stats:
HP: 75
MP: 50
PHY. ATK: Exceeds Limit
PHY. DEF: 25
AGILITY: 100
MAG. ATK: 75
MAG. DEF: 25
RESIST: 100
SPECIAL: 50
STAT TOTAL: 500 + Limit Exceed
Spells:
Message:
Wild Growth: A simple nature spell that causes vegetation in the area to go wild, growing at an insane rate under the user's control.
Purify food/water:
The Hunt: A spell that gives several types of vision, notably thermal and dark.
Prey: A spell that gives a feeling of foreboding to the target, decreasing their movement speed, increasing the damage they take from the caster and giving any ranged attacks a following effect. Several second cast time, requires the user to be watching the target.
Command Animal: A simple magic that allows the user to dominate lower level animals.
Move Earth: A command spell that allows the user to affect large areas of earth and move it, draining magic proportional to the movement.
Prismatic Spray: A bewildering spray of color is emitted from the caster causing several random status effects to enemies in the vicinity including pertryification, paralyzation, poison, sleep, or blindness
Beast Strength: A spell that enhances the use of either one's own legs or arms to many times their original effectiveness.
Skills:
Binding Arrow: A martial skill that causes the next fired shot to go through the target, tethering them to whatever the arrow next hits. The target is slows while tethered and if they break it become stunned.
Sun Shot: A martial skill that causes the next shot to emit brilliant light as it travels, causing any foes that view it to become blinded for several seconds.
Arrow Cloud: An ability that multiplies the amount of arrows fired for several seconds.
Asura Shower: A powerful ability that allows the user to gain multiple arms for several seconds, increasing their fire speed drastically.
Bow To The Face: An ability that hardens the user's bow and sharpens the edges, allowing it to be used as an effective melee weapon.
Bow Floursh: The user twirls their bow in an extravagant fashion confusing the opponent briefly before firing an arrows that can disable the use of the limb it strikes. Best used in close quarters.
Expeditious Retreat: A skill that gives the user the ability to suddenly leap backwards an extreme distance.
Better Duck: An ability that after several seconds, fires an arrow that if makes contact adds the target's defense to its damage rather than subtracting it.
Just Kidding: A tricky skill that allows the firing of an arrows to be delayed, so that it occurs up to a full minute after fired.
Ghost Firing: An ability that causes arrows fired to be invisible.
Siege Mode: A powerful skill that sets the user's bow into the ground. At the cost of remaining immobile, though still able to pivot, the user can fire much much further away with greater accuracy and deal increased damage.
Passive Skills:
Sniper's Focus: The longer Robin stands still the increased damage, accuracy and range she has.
Just getting started: The more Robin fires the faster she attacks.
Swiftness of the Wild: While in a natural setting Robin moves at twice her normal speed.
I'll Take That: Robin can snatch projectiles out of the air with ease and use them herself
Get Away From Me!: Every minute the first time Robins takes damage from a melee attack the source is sent back 15 meters. Can have up to three charges
Crippling Shots: Any time Robin hits a target with an arrows their movespeed and physical defense is slowed and they begin bleeding taking damage over time. These effects stack.
Me Miss? Not By a Long Shot: Every several seconds in combat Robins next ranged attack hits and deals critical damage.
Magic Shot: Robin can convert her own spells or allied spells into arrows and fire them, causing their effect to occur at the point of impact. Does not work on Over-rank Magic or magic above rank seven
Ricochet: Robin cause choose to have her arrows bounce off of surfaces up to three times allowing for mad trick shotz.
Equipment:
Sun Ravisher (Divine): A bow that is reminiscent of a phoenix with its flames etched feathers and is nearly as big as Robin herself. It fires arrows of light itself that ignore a portion of physical defense. In addition it has several firing modes, ranging from sniping, in which a sort of laser sight comes into play, to a shotgun like mode where a single draw will launch of cluster of arrows.
Arachnid Gloves(Legendary): Gloves that have a strange spiderweb design on them. They can be used to stick to surfaces and objects as well being activated to send cover a large area in sticky webbing that impedes movement save for that of the wearer. The webs can are resistant to most forms of attack except for fire. In addition they provide a reasonable boost to agility.
Shadow's Footsteps(Legendary): Dark boots that grant the user significantly increased movespeed that becomes even greater when in darkness. They can be activated to cover a massive area in a cloud of inky blackness
A Ghost's Shadow(Divine): An armour made of ethereal strands that shimmer a pale blue color. It allows the user to become insubstantial ignoring physical attacks and gaining the ability to move through other solid objects. However while in this state the user can't use physical attacks either and any magical attacks they use deal halved damage. Despite its appearance its gives relatively high armor for its level and also has a substantial passive evasion boost.
Bio:WIP
Robin pre-bought the game and waited eagerly for months for it to finally come out and play. When it did she quickly created the classic elf archer and leapt into play eagerly. Though as she played she came to the realization that there was a lot of unfair things going on. Now that was naturally in a multiplayer online game but some of this stuff was seriously messed up. People being killed and prevented from even going into certain areas just because of their race? High level guilds hogging whole zones just for farming mats and killing anyone who got in their way? Not cool.
Robin fumed as she played at the injustice of it all. Finally she made up her mind to do something about it. A particular section of one of the quicker routes to a major quest zone was being camped by a party that would harass demi-humans and fine them, sometimes even killing them. Robin waited until they ambushed yet another poor lizardman traveling by himself and then she struck. Arrows came hurtling into the small band, instantly killing the mage and wounding the others. A good start, but not a good end.
The group quickly found out where the attacks were coming from and pushed forward behind the tank's shield and she was no match for four people without the element of surprise. Robin quickly died, though to her relief at least the lizardman had managed to get away safely. She re-spawned with a sigh of irritation, well obviously that wasn't going to work. She couldn't very well right the world's wrongs by herself and it wasn't like there were any pro demi-human guild lying around. After several more failed outings she sat down for a long think, frustrated by her in-ability to help.
Then it occurred to her that she didn't have to take care of them, she just had to make sure the demi-humans could. Thus her legend began. Rather than attacking those way-ling noobs unable to care for themselves she made sure the noobs could. Robin first wrote a guide for Demi-humans on how best to avoid getting themselves killed by other players. It was an effective guide for which areas to avoid or how to get gear the would let you disguise yourself. All sort of handy tricks were listed in there for getting away from pursuers. Of course doing so put her in as bad a spot as those she helped. But that wasn't all, Robin even went so far as to outfit some of the more helpless ones. Giving them items that allowed them to change their appearance, become invisible, or sometimes just money.
However by herself she still couldn't do as much as she wanted. To fund her efforts to end the ridiculous racial treatment she joined Toast's guild. While the guild was not exactly the most ethical, at least they did it to everyone. In fact a large portion of the higher level players were demi-humans themselves. Her guide gained a small price tag, enough for a noobie to afford but also enough that it added up with all the players buying it, between the demi-humans buying it to help and the humans buying it to figure out what the demi-humans were doing.
Eventually Robin re-wrote the guide in racial languages for specific races that she gained through a looot of grinding. Though they could be deciphered by certain high level magic casters the spell was rarely learned. Which of course upped the price tag some more. Her portion of guild funds from her guide was enough to satisfy her need to help out those who couldn't help themselves and the guild itself still profited. Win-win. Of course Robin wouldn't refuse one last party with her guild-mates at the end of it. It was a pity it all had to come to an end, Robin felt like she'd helped so many people when so could never do the same in real life.