So, I recently saw a certain film which involved wars and stars, as I'm sure a lot of other people on this site have. I've also always been both a bit of a sci-fi buff and extremely keen on fighter combat and operations.
I have a setting prepared in my head I've built up over the years, influenced heavily by a wide array of sci-fi works, but very much its' own original and independent creation, and I think it'd be a good space for roleplaying. I have the idea of the player group acting in a very 'Rogue Squadron' sort of mold; space-fighter pilots who are also trained to operate as commandos (helps keep things varied, and can be up close and personal when needed), going out and running raids, doing daring deeds, and otherwise kicking ass and taking names.
I've got ideas for various races people can choose from to play, and models of fighter to be used. I also have a structured plot and background ready to go too, something involving the return of an enemy long thought defeated, and the slow uncovering of the reality of their true size and the extent they're prepared, and how long they've been watching and waiting, and how far they've infiltrated galactic society so far, leading up to an all-out, balls-to-the-wall crescendo of a final act.
The tone would be much like the Star Wars movies; mainly an adventurous, exciting and hopeful one, with moments of darkness and tragedy, as well as ones of levity and light-heartedness.
I'm looking to run things as a high-level casual, probably advanced game, with a minimum of four players, and maximum of eight.
While I am going to be restricting fighters to ones I am creating only, there will be opportunities to customise your own craft for individual preference, and different people may specialize in different roles in the group as well, to add to the individuality.
I'm mainly doing this to keep consistency, and to make things easier and more logical in-universe. Also, take a look at the majority of fiction out there, in most of it all the characters pilot the same models of craft and are still distinctive and memorable.
I am also only allowing pilot characters, no ship crews, mechanics, ground troopers or other non-pilot characters. As it is, everyone will be trained for ground ops too, so you'll get a chance to get up close and personal when a mission includes it, but it will be alongside other operations, and the whole aim and focus is on a fighter squadron and their operations.
I'm hoping this will - excuse the pun - fly with people and be popular, as I'm excited to run it!
I have a setting prepared in my head I've built up over the years, influenced heavily by a wide array of sci-fi works, but very much its' own original and independent creation, and I think it'd be a good space for roleplaying. I have the idea of the player group acting in a very 'Rogue Squadron' sort of mold; space-fighter pilots who are also trained to operate as commandos (helps keep things varied, and can be up close and personal when needed), going out and running raids, doing daring deeds, and otherwise kicking ass and taking names.
I've got ideas for various races people can choose from to play, and models of fighter to be used. I also have a structured plot and background ready to go too, something involving the return of an enemy long thought defeated, and the slow uncovering of the reality of their true size and the extent they're prepared, and how long they've been watching and waiting, and how far they've infiltrated galactic society so far, leading up to an all-out, balls-to-the-wall crescendo of a final act.
The tone would be much like the Star Wars movies; mainly an adventurous, exciting and hopeful one, with moments of darkness and tragedy, as well as ones of levity and light-heartedness.
I'm looking to run things as a high-level casual, probably advanced game, with a minimum of four players, and maximum of eight.
While I am going to be restricting fighters to ones I am creating only, there will be opportunities to customise your own craft for individual preference, and different people may specialize in different roles in the group as well, to add to the individuality.
I'm mainly doing this to keep consistency, and to make things easier and more logical in-universe. Also, take a look at the majority of fiction out there, in most of it all the characters pilot the same models of craft and are still distinctive and memorable.
I am also only allowing pilot characters, no ship crews, mechanics, ground troopers or other non-pilot characters. As it is, everyone will be trained for ground ops too, so you'll get a chance to get up close and personal when a mission includes it, but it will be alongside other operations, and the whole aim and focus is on a fighter squadron and their operations.
I'm hoping this will - excuse the pun - fly with people and be popular, as I'm excited to run it!