Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw)
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw)