Name: Sarah Tailor Race: Human, She assumes Age: 26 Appearance: Personality: Inquisitive, she wants to "get to the bottom of things". Bio: A reporter in the city of Seaside, she works for the Seaside State Sounder (4S). She also likes to show people new to the country around and show them the area. Partly that's because the merchant's guild pays her to advertise in her paper.
Equipment/possessions: inkwell and several quills. Leatherbound book for notes, about half the pages are empty, Amulet of Hermes (he's more of a patron/guide than an object of worship), small knife (for use as a tool, not a weapon), trail mix, 4900+ pounds
Stats: Strength: 1, Number of d6 rolled for melee attacks. Endurance: 3, Damage threshhold and number D6 rolled for Demonic magic and resistance to it. Agility: 3, Number D6 rolled for ranged attacks and dodges Intelligence: 5, Number D6 rolled for Spirit and Holy magic, and resistance to it. Will: 4, Number D6 rolled for Elemental and Ki magic, and resistance to it. Luck: 2, Used for gambling and D6 rolled for thrown weapons. (total of 18)
Skills/Spells: Holy Chaos spell (Random effect, from neutral to very beneficial, usually a transformation or a buff) Holy Light spell Lockpicking Stealth Persuasion
Race: Half-Human, Half-Olympian (Although Roman Names are used)
Age: 100 but looks 25
Appearance:
Personality: Linus identifies with mortal humans more than he does the Gods, and with the Catholic Church more than his own birth faith. Even then, however, Linus disobeys the Church's tenets on sex whenever he feels like it, although he is scrupulous on helping the poor and other people in general. He, however, resents the Olympians and other 'Gods', and seeks to elevate Humanity as much as possible.
Bio: Born to Jupiter and a mortal woman (who was willing this time!), Linus was born in the cities of Southern Italy, working from a young age as a woodcarver. There, he saw how the region's Gods and Goddesses treated the people like serfs, and how even Minerva, usually a lovable and benign goddess, sometimes transformed people into animals for petty reasons.
He hated it, and foriegn Gods and Goddesses are no better. Travelling up north to Lombardy (Northern Italy), Linus encountered the Catholic Church and their One God, and while he had his own issues with that faith (which will not be elaborated on in order to prevent controversy), those were far less than the ones he already had with the Olympains. And so, he was baptized, albeit on his own terms, and now serves as the Church's 'Special Agent' in the New World.
Equipment/possessions:
Sword, First Aid Kit, Bag of Holding, Compass, Telescope.
Book that grants +2xp for Agility until 5 Agility is reached.
9000+ Pounds
Stats (Total of 18): Strength: 3 Number of d6 rolled for melee attacks. Endurance: 3 Damage threshhold and number D6 rolled for Demonic magic and resistance to it. Agility: 3 Number D6 rolled for ranged attacks and dodges Intelligence: 3 Number D6 rolled for Spirit and Holy magic, and resistance to it. Will: 3 Number D6 rolled for Elemental and Ki magic, and resistance to it. Luck: 3 Used for gambling and D6 rolled for thrown weapons.
Skills/Spells:
Thunderbolt Swordsmanship Divine Blessing (Spell; the first time they attempt an unlearned skill, Linus can reroll if he wants to.) Scholarship (History and Theology) Seduction (If permitted)
Race: Haugbui/Draugr -Magical Norse zombie, able to use dark magic to shapeshift and increase or decrease in size. His magical abilities are strengthened near graveyards and oceans, especially on cloudy days, but weakened the further he goes inland. Like other zombies, he is filled with a deep hunger for human flesh, but he also retains most of his human personality, allowing him to resist this desire.
Age: Chronologically 56, Physically 29
Appearance: Forseti is a thin, gaunt man. His eyes are darkly outlined, giving the appearance of having not slept in many days. His skin is grey and lifeless, but his face is largely obscured by a thick beard. His body is likewise hidden by a thick navy-blue pea coat, leather gloves, formal pants, and tall, heeled leather boots. He stands with a stiff posture, and walks with a limp. His pockets are filled with herbs and tobacco, and a lit pipe is constantly hanging from his mouth. He carries a strong aroma of various burnt plants and alcohol. When on land, he waxes his beard and greases back his hair, giving the appearance of a proper sea-fairing gentleman. At sea, his hair blows free, and a primal energy radiates from his expression.
Personality: Forseti is a very stiff, and heavily self-restrained individual. He upholds flawless posture, and strides with the utmost authority. Joy doesn't come naturally to him anymore, but he makes the effort to smile and play along with his comrades, for the sake of the group. He savours every opportunity to sit down, as though it relieves a great weight from his entire being, not just his legs. He's also a deeply spiritual man, who observes several pagan religious practices before going to bed. Over all, while he appears as a fairly young man, he displays the personae of someone far older.
Bio: Forseti was a fisherman who lived and worked off the northern coast of Norway. His village had, of course, sworn itself to Njord, God of Storms, and patron of the fishmongers. Njord, however, recognized the strength of the Aesir, Norse gods of war, who rivaled Njord and the other peaceful gods. He erected several hidden shrines outside the village, honouring Aesir like Odin and Thor, and even devious Jotunn (giants) like Loki and Hel. Two days after his twenty-ninth birthday, his shrine to Hel was discovered, in a tool shed he'd forgotten to lock up before heading out. The village elders, fearful and furious, summoned Njord, and told him of this treachery. As Forseti sailed out to his fishing spot, unaware of the elders' discovery, Njord himself appeared before Forseti. He told Forseti that his village had always been faithful to him, and had begged Njord to spare the fisherman's life. So Njord demanded Forseti's servitude, and repentance, in exchange for his life. Just as Forseti began to bow, he heard whispers in his head, commanding him to reject the demand. With a sudden rage, he pulled out a knife, and slashed and Njord's legs while he was in his mortal form. Wounded and betrayed, Njord stumbled off the ship, and into the ocean below. Sinking to safety within the depths, he summoned a great storm to kill Forseti. A mighty wave arose, and swallowed Forseti's boat, plunging him into the deep cold ocean. As the currents pulled him downward, he prayed to the whispers that had driven him to assault a god. The whispers answered, and Loki and Hel revealed themselves. They smiled and laughed, as Forseti squirmed and thrashed, water quickly filling his lungs. As the light began to leave his eyes, a third form swam around him. A great, slithering monstrosity. He awoke on a beach in Scottland, still wearing his sailing gear. Able to speak English well enough, he got a job with a local fishing company there. He lead a normal life for a while, until one Friday night, when he was enjoying a beer with his coworkers at a local pub. He once again heard whispers in his head, but this time they were followed by complete blackness. When he awoke, the bar that had once been filled with laughing drunken sailors, was now filled with mutilated corpses. He fled from Scottland, and was fortunately never identified by the authorities. Making his way to the south of England, he enlisted in the British Navy. Many years passed, and many promotions were gained, and it began to sink in that a man who was well into his forties hadn't aged since his twenty-ninth birthday. It wasn't just him either. The sailors beneath him began to joke, about the gaunt captain who didn't age. It was then, that the whispers returned yet again, although this time they didn't compel him to kill. Instead, they taught him of his new abilities. He was able to alter his appearance, either subtly, or into an entirely different person. While this ability carried a great deal of potential, he simply used it to make himself appear to age normally, so as to not arouse suspicion. The whispers told him of his inhuman strength, but he suppressed this. The whispers told him that he could survive beneath the waves, without air. He was fortunate enough to not need to test this. At the age of fifty-four, he retired, and purchased a small beach-front residence in the distant nation of Seaside. Living off of his savings, and some light harbour work, he spent two years dedicated to worship, in a desperate attempt to lift the curse that had clearly been placed on him. The advantage of Seaside, is that it was a new world, and he could return to his twenty-nine year-old appearance without arousing suspicion. His reclusive cottage on the coast also meant he was able to experiment with the powers that had been granted to him, in case the gods required their usage.
Skills/Spells: -Fencing -Seamanship -Alter Appearance (Spell: Changes appearance and size to suite the situation. Good for persuasion and stealth) -Undead Strength (Spell: Double the result of a Strength roll) -Lifeless Lungs (Immune to drowning/suffocation)
Personality: James has a love for the open sea, the rolling waves and vast swallowing waters of the oceans are the happiest places on the planet for him. He credits his career in the royal navy to his love of sailing, He reached a high rank and was liked by most of his comrades. He even commanded his own vessel at one point and was renowned throughout the troops as brilliant captain and master duelist. He defeated countless pirates in close combat and has been credited with the arrests of over two hundred swashbucklers. However his career came to end when he saw a superior officer beating his subordinates for their mistakes; enraged at the sight of that injustice, James took to his superior and beat him to a pulp. Breaking both his legs and several ribs, He was told that it was lucky that he wasn't being executed for his crimes.
Ever since losing his job James would survive off freelance mercenary work often found in wet, musty taverns. This made him accustomed to dealing with shady characters and untrustworthy sources. He dislikes his job and has become irritable, especially around bullies or big talkers.
Stats (Total of 18): Strength:5 Number of d6 rolled for melee attacks. Endurance:4 Damage threshhold and number D6 rolled for Demonic magic and resistance to it. Agility:3 Number D6 rolled for ranged attacks and dodges Intelligence:2 Number D6 rolled for Spirit and Holy magic, and resistance to it. Will:2 Number D6 rolled for Elemental and Ki magic, and resistance to it. Luck:2 Used for gambling and D6 rolled for thrown weapons.
Skills/Spells: Nautical Piloting Swordsmanship/Dueling Persuasion Criminology Riptide's Edge (Spell) -Roll an additional d6 for a melee attack and add the value to your overall attack