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Hidden 9 yrs ago 9 yrs ago Post by Rhymer
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ATLAS!



Introduction


If your like me, you probably enjoy worldbuilding as much as roleplaying. The setting, the history, the themes and ideas that make compelling stories are in a way, characters themselves. So in this cooperative roleplay we start building a world before we jump into roleplaying. The cool thing is that we can continue worldbuilding (in a rather structured way) cooperatively even as we roleplay scenarios. We can move back and forward in time-this allows players to pick parts of the timeline they especially like to roleplay in. In this game you don't control 1 or 2 characters, you control everything! And now, the ruleset:

In the Beginning...


First we have to choose a basic world Premise. Premises are big ideas. A summary of our cooperatively built world in a sentence. This could be Fantasy or Science Fiction. Dystopian Fiction/Utopian Fiction, whatever really. This will get everyone on the same page and thinking along similar lines. Examples:

  • Mankind has taken to the stars since Earth was destroyed long ago...
  • Since the return of Magic...(and then another player could add something)
  • The dark gods have seized power from those of the light...


We could go a couple rounds working on a Premise for the game. You could even add onto someone else's idea for a premise (i.e. Example 2..Since the return of Magic... and then someone could add: "the world has been destroyed by powerful sorcerers."Alternately someone might add...Since the return of Magic... "mankind has prospered alongside creatures of myth" or whatever. You see what I mean. The premise is the most zoomed-out descriptor of the world.


After we work out a premise we can start on the Timeline. We have to choose where we start and end the game. I think this is important for setting canon and consistency (just trust me on this). So yea, we all know how it's going to end, but let's be honest the fun part is in the middle of the story. We all knew Sauron was going to be defeated but we still stuck around for the Grey Havens. After we choose the start and end of our story no Events may be added before or after these points on our Timeline.


With Timeline and Premise out of the way, we get into the juicy bits. We get to start developing the rules of the world. Each player will get to add or ban things from the universe we are all playing in. The only restriction on this would be obvious things within the genre. Like you couldn't ban swords from a fantasy epic or spaceships from a Space Opera. Just...no. Unless you have a super-duper majority supported reason. Probably still no. This will probably take a while to hash out, but is the greatest opportunity to work out a setting that you can put characters you want to play as in.


Now come the guts of our story and world. Periods, Events, & Scenes. Periods are great swathes of history: The rule of a dynasty. The era of a dominating technology. The famine that killed the lizard-people. etc. Periods can only be placed between other periods or at the beginning and end of our Timeline. (duh.). Events happen within Periods of the Timeline. Major things. Big things that are critical to the plot and the history. Within Events are Scenes, the furthest zoomed in we can get in the game. Scenes are invented and actually roleplayed. This could be the storming of Black-Rock Bastion or the assassination of Emperor Guo Jia, etc. This gives a chance to really define the tone and nature of the world while skipping all the boring crap.



Game Terms


Premise Think of this as a big picture of our world. The theme and genre. The furthest zoomed out view.
Timeline The beginning and end of our story. Two landmark points in the history/world we build.
Periods Ages of history within our Timeline. Will help organize the timeline and keep Events & Scenes in the proper place.
Events Events happen within a given Period. The things that shape and define the world.
Scenes Want to roleplay the scene where the Dragon King finally retrieves the Sword of Narthraxus from the Cave of Demons? Well you can. Scenes happen within events and should make sense within that context. Scenes give a better idea of what the world and characters are like within the story.


What's Next?


If anyone has a question please don't hesitate to ask myself or @Rin who has so graciously offered to help with the GMing of this monster. Let's jump right in: If anyone has an idea for a Premise go ahead and post in this thread (The OOC). Let's have a good time and build something awesome!

Hidden 9 yrs ago Post by Duck
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This looks swell. Haven't read everything yet, but I just wanted to compliment you right away!

Will finish reading later and then begin discussing :)
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Hidden 9 yrs ago Post by VitaVitaAR
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Hmm, okay, I've got some vague ideas but I'm not sure which one to suggest first. ^^;
Hidden 9 yrs ago Post by Duck
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Ok, here's an idea for a premise (medieval fantasy):

Magic is leaking out of the world, and no-one knows why. This gives birth to conflict as the balance of power shifts, causing the old order to crumble while giving birth to something new.
Hidden 9 yrs ago Post by Rin
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Maybe it's the leftover Star Wars hype, but I seem to be in a bit of a space opera mood lately. XD
Hidden 9 yrs ago Post by VitaVitaAR
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@Duck: I'll be honest and say I'm not sure I want to go with something where the supernatural element is leaving. ^^;

As for my own proposal, at the moment, um... I kind of don't want to do a medieval fantasy thing since this is pretty wide open. I'd really like to see something really crazy, like, say...

"Using magic, humanity has built a network of colonies among the stars."
Hidden 9 yrs ago Post by Rin
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@VitaVitaARI would not be opposed to going all Spelljammer on this if everyone else is okay with something that insane.
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Hidden 9 yrs ago Post by Duck
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"Using magic, humanity has built a network of colonies among the stars."


Maybe some kind of fantasy Star Gate, then?

Hidden 9 yrs ago Post by VitaVitaAR
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Well, when I proposed it, I was thinking something like... modern society, but with magitech, gets into space, and things get kind of crazy from there.
Hidden 9 yrs ago 9 yrs ago Post by Rhymer
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Something more vague like "Magic has allowed humanity to explore the stars..." ?

EDIT: Something more urgent like "Forced to flee Earth, humanity flees to the stars..." ?
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That would probably work.
Hidden 9 yrs ago Post by ArenaSnow
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Might chip in once this gets rolling.
Hidden 9 yrs ago Post by Rhymer
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Might chip in once this gets rolling.


Any premise ideas?
Hidden 9 yrs ago Post by VitaVitaAR
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@Rhymer: I wasn't thinking so urgent, and I did want to include the magical influence. ^^;
Hidden 9 yrs ago 9 yrs ago Post by ArenaSnow
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<Snipped quote by ArenaSnow>

Any premise ideas?


Apocalyptic scenario where dark powers of ___ have taken reign over the hearts of the people and the world has fallen into a dark age where demonic warlords at this point pretty much battle over the mortal world's territory as well as their own?

(if this won't cut it, I can crank out a whole list later on)
Hidden 9 yrs ago Post by Rin
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@ArenaSnowMy main worry about that idea is that it's kind of constricting and doesn't leave much room for anything other than demons and grimdark. ^^;

Little busy with stuff at the moment, but I'll try and write up a more involved pitch in a bit.
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@ArenaSnowMy main worry about that idea is that it's kind of constricting and doesn't leave much room for anything other than demons and grimdark. ^^;

Little busy with stuff at the moment, but I'll try and write up a more involved pitch in a bit.


Just the overall pretense to start with - doesn't really excuse resistance groups, other kingdoms (possibly), the like.
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I like urgency. I like conflict even more. A story or setting without either bores me.

But we can get to that. Hmm.

"Following a major magical incident, the people of the Homeworld are forced to flee to the off-world colonies"?

I'm thinking, but not yet writing into the premise, that the colonies might have been subjugated by the Homeworld. That maybe the Homeworld has oppressed them, and that the current situation grinds some gears.
Hidden 9 yrs ago 9 yrs ago Post by Rin
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I get what you mean, since a world without plothooks is pretty boring really. Anyways, quickly threw together a couple of pitches I guess.



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Hidden 9 yrs ago Post by ArenaSnow
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I get what you mean, since a world without plothooks is pretty boring really. Anyways, quickly threw together a couple of pitches I guess.





You know, I was cooking a few things in my mind. I wasn't even that interested in the science/magic blend.

Then I read this and shelved said ideas. :P
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