Hidden 9 yrs ago Post by pyroman
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@greywolf375Also my approval, looks good.
Hidden 9 yrs ago Post by Kouki
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Kouki

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@greywolf375 mine as well, approved.
Hidden 9 yrs ago 9 yrs ago Post by Kouki
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Kouki

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VALE
1. Jimmy Ender
2. Mikoto Kage
3. Kallum Coffey
4. Silme Raana
5. Amari Cross
Team M.A.S.K

MISTREL
1. Eminence Manchester
2. Victoria Lazuli
3. Daelon 'Eden' Verde
4.Lapis Cerulean
Team D.E.V.L

ATLAS
1.Burgundy "Bergen" Slate
2.Albus Aliquam

VACUO
1.Sable Onyx

I apologizae if I missed anyone.
Hidden 9 yrs ago Post by Raijinslayer
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@KoukiWait, I thought we just approved Amari?
Hidden 9 yrs ago Post by Kouki
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I copy and pasted the list, forgot to make that change.
Hidden 9 yrs ago 9 yrs ago Post by greywolf375
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@greywolf375Those person has my approval, since we've already discussed the semblance, and Silme's respect.

My idea is that these two have a long history having fought each other, and sometimes together when the thugs or some Grimm corner them, numerous times over their respective career, and they only know each other by their aliases.


I really like the sound of that idea, and I want to do.

EDIT: Also, thanks for the approvals!
Hidden 9 yrs ago Post by Raijinslayer
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@greywolf375Nice, also, what does your character's mask look-like?
Hidden 9 yrs ago Post by Lugubrious
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@greywolf375Those person has my approval, since we've already discussed the semblance, and Silme's respect.

My idea is that these two have a long history having fought each other, and sometimes together when the thugs or some Grimm corner them, numerous times over their respective career, and they only know each other by their aliases.


That reminds me of this:

2x Laugh Laugh
Hidden 9 yrs ago Post by greywolf375
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@greywolf375Nice, also, what does your character's mask look-like?


Still working on the mask and super suit
Hidden 9 yrs ago Post by greywolf375
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<Snipped quote by Raijinslayer>

That reminds me of this:



Potentially... XD
Hidden 9 yrs ago Post by Lugubrious
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<Snipped quote by Raijinslayer>

Still working on the mask and super suit



On another note, here is my new character:

“No, really. That's very interesting. Please go on.”
-Tawne

Name: Tawne Adagio

Team: BEAT

Birth Date: August 31st

Age: 18

Race: Human

Gender: Male

Designation: Sophomore Student at Atlas Academy

-=-=-

In Depth Appearance: Tawne is of slighty above average height and physical condition, giving him a wiry frame. Long, nimble fingers give him admirable dexterity. His face sports a cleft chin, green eyes, and a rounded nose. Tawne's hair is nearly platinum blonde, practically sun-colored, and very bright. It falls to about his chin, but is commonly kept brushed back. His green eyes match the green-tinted panes of his black glasses.

Tawne's favorite clothes for times of action are loosely ceremonial, and vividly colored except for a loose black undershirt. A yellow-range mantle hangs down his front and back, kept in place by a wrap around his neck. A gray scarf with an intricate, white, curvy design serves him as a belt. On his arms and feet are leather vambraces and boots of the same style. Deep red pants complete the ensemble.

Weapon: Sticky Keys is a weapon both comically brutal and gloriously inelegant. This bizarre armament combines a keyboard with a butcher's cleaver, its single huge blade jutting out from the instrument's forward side. Handles exist at both the top and bottom of the weapon for strategic gripping, though the top one hides a special feature: a trigger for the double-barreled shotgun embedded in the weapon's top. Never meant for accuracy or delicacy, this shotgun serves as a powerful deterrent to anyone believing the cleaver blade to be easy to get around.

Semblance: Tawne's semblance, Spinout, comes into effect with anything in his vicinity that starts to spin, be it a ball, a weapon, or himself. Spinout enhances the spin, increasing speed and force while stabilizing trajectory, all of which ramp up over time. For instance, Tawne can throw a ball and have it fly perfectly straight, then grind into a target. He can perform enhanced lariats, rolls, tornado throws, and even hurricane kicks. Spinout derives from his tendency to be either brash or crazy in trying times, and to put a unique spin on whatever comes his way.

-=-=-

Personality: In essence, Tawne tends to play by his own somewhat loony rules. He's intelligent and quick-witted but with a snarky and sarcastic bent, quick to make jokes about and trivialize things that might matter to others. He views taking things too seriously as 'tryharding', and anathema to fun--which is what truly matters to him. Tawne loves a good time, whether playing games, making music, or fighting. Despite his general acidity and brashness, he actually does really enjoy hanging out with others, and will work tirelessly to return kindness to those who show it to him. To those close to him, he is equal parts irritating and inseparable. When things get tough, Tawne tends to go nuts, acting with a rather manic vigor. While possessed of a decent self-esteem, Tawne is intensely self-depreciating, though whether this is a joke at his expense or at egotists' few can rightly say. Despite his cynicism and slight kookiness, Tawne is kept firmly on the side of justice and goodness by his spirituality.

Place of Origin: Canopy, Atlas

History: In the city of Canopy in Atlas, a couple with no desire or need to marry became a family. From an early age it was evident that Tawne took after both the keen intelligence of his mother, the banker Saffron, and the creative wisdom of his father, the pianist Gormon. He also displayed an inability to mesh with other children, often driving them away with his sharp sense of humor and sometimes hurtful bluntness. Nevertheless, he exhibited an endearing kind of annoying, and his parents loved him. Other adults often felt surprised to see the compassionate and helpful side of the boy who often needled their children in school. Tawne, meanwhile found the fulfillment in religion that he did not get from other kids; it was spirituality that inspired him to do the best he could in life.

During his education, it became clear that Tawne delighted in music as much as his father, but rather than take an interest in finance he found satisfaction and creative potential in combat. As such, the government moved him into Atlas Academy when the time came, and there he found both a blend of his two passions and a few individuals who really understood him: his teammates. Tawne continued to devote himself to the rigors of education, though never abandoning his cuttingly jovial nature.

Relations with other Players: Tawne is fast friends with his teammate Albus. Though the two are vastly disparate in a variety of ways, they have formed a powerful bond of friendship, pretty much brothers in arms. Working together remarkably well, they are ideal partners both in music and in battle, able to coordinate attacks for maximum effectiveness and humiliation. If some sort of prank is going down, you can be sure that these two aren't far from it.

Extra: My semblance would be sneezing at gale force winds.
2x Like Like
Hidden 9 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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I love what you can do with the bloody heromachine. Every time all I can think of is "HOW?"
Hidden 9 yrs ago Post by greywolf375
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I love what you can do with the bloody heromachine. Every time all I can think of is "HOW?"


The bloody Heromachine? What?
Hidden 9 yrs ago Post by pyroman
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pyroman sanwich

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@greywolf375I believe Forsythe is using bloody as an adjective, so, I think he means hes astounded how great your creations are when using the heromachine application.
Hidden 9 yrs ago Post by greywolf375
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Aaah... now to go try out heromachine
Hidden 9 yrs ago Post by pyroman
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and the first post is up!

I know it's not the biggest thing, but the festival is just starting, so enjoy the food and the cultures while it lasts!
Hidden 9 yrs ago Post by pyroman
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@LugubriousInto the CS area your character goes!
Hidden 9 yrs ago 9 yrs ago Post by Crimmy
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Crimmy Oi brat, what're ye using that noggin for?

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There's only an arbitrary rule that requires a bloke to give a lass chocolate on White Day. So it wasn't like I was bothered or anything by them forgetting.
-Teàrlag


Name: Teàrlag Cirsium

Age: 17

Race: Human

Gender: Female

Nationality: Vacuuan

Designation: Huntress

Team: TSUN (Tsunami)

Appearance: A pale youth whose features clearly paint her as a native to the metropolitan city-state of Vale, Teàrlag is almost delicate in her appearance, false advertisement for those who know of her personality. Indeed, with her height of a metre sixty, slightly shorter than most girls her age, as well as her soft and gentle looks, she could almost be considered cute or waifish, but the cynical and dead gaze present in her otherwise beautiful purple eyes tell a different story. The twin-tailed girl is definitely pretty, but like the black-and-red and discs clipped to her violet hair, her soul is hellish, an bottomless pit of self-loathing and cynicism that contrasts immensely with her looks.

Her outfit consists of a black, hooded jacket (lined with red in certain areas), which is haphazardly thrown over a short minidress that shares a colour with her hair, albeit a slightly lighter shade. It extends down beyond her waist by only several centimetres, leaving a small gap of pale, almost-white skin visible before it meets her woollen, overknee thigh-high socks, which are also a purplish colour (violet of course, pretty much being her favourite colour in that she has absolutely no real negative opinion of it). Indeed, it could be said, in the tongue of Internet-going cartoon fanatics, that she possesses "Rank A" zettai ryouiki, though whether or not this has ascended to "Rank S" is dependent on one's judgement of her personality. Digressions on forbidden territory aside, the purple-haired girl also wears simple but tough black boots.

Colour: Thistle Purple



Personality: A cynic down to her very bones (or so she thinks), Teàrlag Cirsium is not a girl with an overly favourable view of the world. To her, life is harsh, uncaring and utterly meaningless, an endless cycle of drudgery that seeks to wear away at one's self until death finally comes. It's a rather dreary and morbid opinion, but she's embraced it, and with racial tensions between human and Faunus, the constant fight for survival against the hordes of monstrous Grimm, and the knowledge that each day people you've met will find themselves at risk of dying, she feels like the world itself supports her beliefs. Not to mention the utter lack of mercy society holds for its own citizens, the vapid nature of the cliques and ingroups that promotes the concept of an "us and them", or even the innate selfishness of the common person. She hates it, and her grumpy, sour attitude to things is emblematic of that antipathy towards everything in the world. This makes her out to be somewhat of a rebellious loner, raging against the world and all its injustices.

The fact of the matter is, however, that she's resigned herself to it all. She sees the world in a pessimistic light and she knows she can't change it.

Deep down however, she still possesses an incredible resolve, and the courage to fight for those in need of being defended. She hates to see people cry, and will do anything to wipe those tears away, even if it's at great cost to herself. Her self-worth is utterly lacking; she doesn't believe herself to be worthy of care (though she can still be hurt, no matter how many excuses she makes or how much she tries to deny it), and it is for the sake of others that she fights. Teàrlag doesn't like to admit it, but underneath that grumpy, cynical exterior lies a girl who's really just like any other average teenager, a girl with self-doubts and flaws and precious people, even if she thinks she isn't. She can't accept praise or gratitude that easily, and frequently denies doing anything out of a sense of philanthropy. Because she doesn't believe she can, because she doesn't believe she could be that much of a help.

It gets her flustered, really.

She's not a particularly motivated person either, content with being another average student in Vacuo. It's strange then, to know that this girl is the leader of her team of huntresses, when she seems so lacking in any positive leadership qualities. But she cares for people (even if she does her best to avoid establishing strong relationships), has strong tactical sensibilities, and from time to time can muster up something surprisingly inspirational. Otherwise however, she prefers to take things easy and avoid the struggle. Teàrlag is also a gigantic nerd, and one would be surprised to note that she possesses an incredible singing voice honed from an almost fanatical devotion to karaoke. She also likes deep-fried foodstuffs.

Teàrlag Cirsium is a complicated girl with a complicated sense of self.

She might seem like she's just another cynic, but there's more to her than that.

Equipment:
Her primary piece of hunting equipment is called Lonnbeimnech Taranaich, which is split into a number of parts. The first is a six foot long lochaber axe (Lonnbeimnech) made from a dense and highly durable metallic substance. It possesses an incredibly low resistance, a physical property that is quite conducive (pun intended) towards the use of Teàrlag's semblance. Indeed, it serves as a lightning rod, providing a path of least resistance and absorbing electricity into its body, as well as the reverse (which provides her foes quite the shocking experience). With its high heat capacity and low coefficient of thermal expansion, the blade of the weapon can be superheated to over three thousand five hundred degrees celsius, enabling it to slice apart foes with greater ease. Said blade can also be launched as a rocket, trailing long, fine copper wires behind it as it flies into the distance. This essentially leaves the weapon as a staff until the head makes it return (as it contains its own propellant).

The second part of the Lonnbeimnech Taranaich, on the other hand, consists of two electrical amplifiers (Taranaich) bound to her wrists that can launch bolts of electricity at her foes, but when combined with the lochaber axe, form what can be best described as a electromagnetic slingshot. Utilising lightning dust and her semblance in tandem, she can propel anything placed within the sling at speeds far greater than what is provided by a standard slingshot. Her projectiles for this tend to vary, but she does possess a stock of tungsten rounds to be used specifically for such purposes.

Beyond her main weapon, however, Teàrlag also makes use of a set of ten sgian-dubh knives, which are safely sheathed and hung from garters near the top of her thigh-high socks (with five knives on each leg). They serve as her backup tools, cooking utensils and et cetera, placed in a less obvious location in order to keep a sense of surprise. They are not particularly special, but have also been balanced so that she can throw them at enemies, usually with strings upon strings of copper wire (rolls of which she keeps pocketed) in order to further assist the usage of her semblance if necessary.

Fighting Style:
Despite her apathy towards achieving anything beyond average in her studies as a Huntress, Teàrlag Cirsium is actually surprisingly skilled as a fighter (honed by the desire to actually remain alive, because no matter how much she dislikes the world, she isn't yet suicidal), and knows both her weapons and powers and weaknesses and strengths inside-out. She mainly serves as a sharpshooter, firing off highly accurate shots from her long-ranged weapons to neutralise her enemies and provide openings for the rest of her team. However, she is also decently capable in melee, especially with her electrically-infused strikes adding an extra dimension of pain to her blows. The techniques she uses are not particularly polished or well-thought-out, but her skill is respectable enough, and her willingness to make use of any resources available and her desperation if thrown into a corner is what makes her truly dangerous there.

Semblance:
Marchysgallen - the power provided to Teàrlag by her semblance essentially transforms her (pun very much intended) into a dynamo, a walking producer of electrical energy that can be utilised in a number of different ways. When active, she is constantly converting her aura into electricity stored within her body, which she can expel from her body, though not in a particularly fine manner. She possesses zero fine control over her lightning (which takes upon a purple colour), with most of her tool-less skills with it boiling down to, with only one exception, essentially pointing and firing off bolts of electricity that end up dissipating after a short range due to the resistance of the air. As such, she tends to rely on the assistance of her weapons to best make use of her powers, though when she's dealing with her mundane, day-to-day life she doesn't need them; charging her phone or game consoles simply by touching them is incredibly useful, after all.

Her ability to channel electricity is heavily dependent on the presence of conductors, but there is one technique she has refined that serves as the one exception. With great concentration, she can envelop her entire body in a field of electrons, repelling outwards as a burst or wave of electricity that is both offensive and defensively orientated. Her most common use of this ability however, is to simply cover herself in lightning and run into people, which can essentially be considered an electrifying tackle. It is incredibly dangerous, especially taking into account the amplitude and voltage of the electricity she produces, but requires her to focus quite a bit on keeping the field stable.

When not active, her semblance can still be noticeable, thanks to the smell of ozone that permeates the air around her, and the infrequent sparks of electricity that leap off her skin.

History:
The third of five daughters born to a family of Vacuuan hunters residing in Vale, nobody really expected much of Teàrlag Cirsium, the ignored middle child who really had nothing going for her. She was just another kid, another average little girl who was outshone by her more exciting and colourful family members. Not that she really minded. She was fine (or at least she claimed she was) with being just another number for the census, another statistic that went through school, where the drudgery and repetitivity of the world, where the knowledge that they could die at any moment, slowly but surely eroded away at whatever hope and optimism she had for becoming anything more. She became a loner, a pessimistic girl who spent her days sitting in the corner of the classroom, doing the bare minimum required for her to pass her classes.

When she was thirteen, her parents moved them back to Vacuo.

It was difficult, adjusting to both a new country and a new environment. But she managed (for a given value of the term), settling back into the endless drudgery as another average student once more. She woke up, went to school, did her work, went home, played video games, practiced fighting, went to sleep, repeat. It was an endless cycle, and it didn't endear her to the world at all. It was as if she was going through the motions, training to become a hunter simply because her parents and some of her siblings were.

Teàrlag barely made it into Shade Academy.

She would have left as well, would have given up on the career of a huntress, of a career that could easily end in her death, but something stopped her. She found people who she ... wasn't averse to, people whose presence she probably would have somewhat missed. And Teàrlag realised that she didn't want to see them hurt and crying. So she stayed. Even though she doubted her own skills, even though she found it all so utterly lacking and useless, she didn't want to see people hurt.

Being a huntress meant that she could wipe away some of those tears.

(Not that she cared or anything.)

Relations with other characters:
Not yet applicable

Extra:
-VA: Kakazu Yumi (JP)
-Cirsium is the genus of the spear thistle, the national flower of Scotland
-As a workaholic, my semblance would likely give me the ability to ignore sleep.
Hidden 9 yrs ago Post by Raijinslayer
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@CrimmyI like this character a lot, just have one question about the axe, though it isn't that big an issue since she doesn't main in melee. How do you think it would effect someone with Aura, because 3000 degrees celsius is pretty damn hot. Aside from that, I don't think there's to much else to say. Very well done.

@LugubriousSorry for not getting to you earlier, forgot that I had to grade it. Looks good to me, interesting Semblance, can't wait to see how this works. Has my approval.
Hidden 9 yrs ago Post by pyroman
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@CrimmyI agree with @Raijinslayerin his point about the axe temp, and also his in agreement about accepting the character.
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