- - - - (Personal Details)First Name: Ziko
Last Name: Sinnet
Age: 24
Sex: Male
Home Nation: Teknoh
Appearance:5'10, weighing 160lbs. Long, crimson hair that is usually in a pony-tail or handsome braid. Sturdy stature from working with heavy machines all of his life, as well as having a rough and tan complexion.
Personality: Eccentric, curious, and enigmatic are three words that can be used to describe Ziko Sinnet. He is a man of his own world, having set foot into the forbidden lands just so he could sate his thirst for adventure and wealth of the unearthed treasures. So it doesn't really bother him that people look down on him as a Junker. Hell, his projects are very expensive - what's wrong with getting paid for the efforts of his adventures? The more money he can get into his pockets, the more repairs and constructs he make.
As a person, he can be quite unpredictable, having a set of logic and reasons conformed by his many years as a capable Machinist. After all, an unorthodox mind is almost a requirement to bring life to a pile of rusted scraps. Socially, he is sanguine with an upbeat attitude though he can sometimes be too direct and obtrusive. He is daring and adventurous, often taking the necessary risks to reap his long-awaited rewards. He has quite the silver tongue, being able to charm his way out of most situations.
History: Born into a moderately wealthy family in the technological nation of Teknoh, Ziko has always had a fascination with the Arcane Constructs of his home. He was greatly influenced by his father who was an Arcane scientist that dedicated his life to harnessing the limitless potential of raw energy into stable batteries for the purpose of innovating the future of Teknoh. When he was old enough, Ziko pursued his own path by apprenticing under a well-known Machinist of the city and under his master's tutelage, was able to grasp the applicability of magic into machines.
It was then that Ziko flourished into a mechanical prodigy, having helped creating many constructs both original and traditional throughout the years: machines that aid in the efficient generation of power for their city, vehicles that can be powered by multiple batteries to be used for long trade routes, and he even dabbled in the creation of weaponry that harnessed that power of mages to defend the themselves if Teknoh's M3-FFG was ever breached. At the age of fifteen he had already developed a prototype of an arcane cell that would allow him recharge his A/B's through the conversion of natural sunlight into raw energy, instead of depleting the sources of existing nodes. But due to the limitations of the existing technology as well as his arcanic knowledge, he was never able to finish it.
So he decided, at age eighteen, to leave his home. Having mastered the techniques that Teknoh offered him, he wanted to further unlock his potential by learning from the outside world. Even if the title Diver was considered taboo from the rest of Thorisa, it did not matter to him. Ziko spent years on the road conducting his researches all for the sake of improving his craft and that was all that mattered. But then the new initiative from CMAS came into light, and things couldn't get any better - now he could get paid and further fuel his innovative constructs due to the options of other resources he couldn't afford before. From time to time he would wander to different colonies as he waits for his first established mission to offer his services as a Machinist, but he seldom got any work like he did before, let alone attention...because who would want to be be seen with a Junker? Disliked by both sides of the world now, he confides mostly with his machines. Despite the negativity, he can still be seen with an unwavering smile and a sturdy assortment of tools in his hands.
Occupation: Junker and wandering Machinist.
- - - - (Power Matrix)Primary Focus: Arcane (through the use of machinery).
Magical Capabilities:Zico, in essence, is no mage - he has no innate source that allows him to draw from the Arcane forces. That being said, however, the young man is quite capable in the magical arts but in a more applicable kind of way. Having studied the ancient form of energy for most of his life-time, he has a crisp understanding of it's natural laws and physical fundamentals that he can manipulate the raw energy into his creations, and thus, born technological wonders to aid him in his ventures. From simple gadgets to mobile constructs, as long as resource allows it, the potentials are limitless.
Body Modifications:Arcane-Infused Eyes: By implementing small, A/B crystals within the synthetic eyes that are compatible with his brain's neurological network, they are perpetually powered so long as he is healthy and alive. They grant him advanced vision, night or day, to aid with his marksmanship, scouting abilities, and efficiency with precision when working on circuits and conduits on complex machines.
Weapons and Equipment:Primary Arsenal
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Custom-Built Rifle EX-3 ArcBolt: A highly variable rifle with an Arcanic-modified receiver and chamber to house different types of 'magic bullets' created by utilizing condensed energy from special Arcane Batteries called "Arcane Ammo (A/A)". The weapon is able to accumulate the refined energy within the attachable mags before dispelling it with the force of a bullet. The parts of the rifle are interchangeable, and he usually carries different mods so that he may be well-equipped for specific needs at different ranges.
Along with the variable rifle, he has also created different types of bullets by manipulating the properties with the contained Arcane energy in each mag and how they would react with the receiver of the gun. The bullets range from elemental damage to explosive rounds, each type of ammo having their unique strengths, draw-backs, and prep work.
Secondary Arsenal
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Arcane Infused Grenades/Bombs/Mines: By radically tampering with raw, Arcane energy and building a housing unit to withstand it's destabilized nature, Zico is able to create explosives. These are very costly to make and are very dangerous. They vary in size and shapes, and are triggered through the activation of a catalyst with a quick shake before throwing. They range from elemental types, to cluster explosions, and can even detonate with healing factors.
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Turrets: No one wants to tread No-Man's-Land by themselves and to fix that problem, Zico has created different types of turrets to aid him with the unknown forces. A lot of them are large but lightweight immobile sentries that are powered by A/B that can detect movement and automatically respond though they can be somewhat inaccurate. Some are even portable and disposable - they are in throwable cubes and when activated, transform into a miniature turrets that can harass for a strategic distraction. The only downside is that they detect movements and motions in general, and therefor, he must be wary of friendly fire.
Gadgets
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Portable Shields: Using arcane energy that has been synthesized to become highly dense and tightly packed when activated, Zico can throw down barriers for himself and allies. They act as a tiny, very much down-graded version of the M-3 FFG used in major cities. They range from walls to domes, and the duration and strength of the shield depends on the shape and size of the protected layer. Wider shields mean more weak spots, whereas a smaller cover style can take a up a few more punches.
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Torch Orb: A small, clear sphere with an A/B crystal set at it's center. Releasing a steady stream of synthetic light when activated, it acts as a portable light source.
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00 "Cache" MK II - A quad-pedal, large dog-size machinery that acts as a mobile storage unit for Zico's various tools and resources when he ventures out to No-Man's-Land. As a Machinist, he is in constant need with his parts if he wants to survive out in the barren wilds, as he cannot rely on his own physical talents to keep him alive. The machine is automated with special A/B that resonates which another that Ziko carries. Because of the arcanic link, the machine is able to 'follow' Ziko, so long as he has the other battery on his persons.
Specialties: Expert marksman, proficient in most types of machineries, and is adept at the fundamentals of Arcane manipulation.