Hidden 9 yrs ago 9 yrs ago Post by tex
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tex Villainous

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Characters of Importance


- - - - CMAS Officials

- - - - Survey Initiative Characters



- - - - Popular Divers


Hidden 9 yrs ago 9 yrs ago Post by Hatman1801
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Hatman1801

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Hatman's Reserved and Important NPCs

---CMAS---








---Divers---


Hidden 9 yrs ago Post by Jensoman
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Jensoman Neutral Good

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Blue Demon

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FateWeaver True Neutral

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Sessamaru The Grumpy Hermit

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tatszico The Unseen

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Hidden 9 yrs ago Post by Unfortunately
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Unfortunately smug

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Wind Wild A sprinkle of Weird

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Gisk

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Hidden 9 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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- - - - (Personal Details)
First Name: Paradise 'Par'
Last Name: Rapids
Age: 19
Sex: Male
Home Nation: Diver's Paradise
Appearance:

Personality: Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes gold coins/water whatever you can pay him, and is often out for the most profitable trade deals. He's also 'fond of' people of both genders. But, underneath it all, there is a dedicated, somewhat idealistic person who genuinely believes in the power of free and fair - emphasis on fair - trade and genuinely honest living, a power that, he believes, can rebuild civilization in a better form.

History: Paradise 'Par' Rapids was born in Diver's Paradise, as the son of Arthur and Miranda Rapids, two Divers who had moved into No Man's Land from the Republic of Teknoh. As soon as he can walk, Par was given as good a childhood as one can get in No Man's Land, but not to the point where his training was skimped on, for his parents knew that Par was going to have to survive on his own one day, and he needed to be taught how to survive. Thankfully, Par, though physically weak, was a swift learner, especially in the merchant arts, and while he had little magical potential, he was a skilled Machinist. Eventually, at 13, he began heading out with his parents in adventures in No Man's Land, growing in skill after every encounter.

Then came calamity. One day, while exploring a potential Arcane Node, Par and his family were attacked by a Chimera, the three-headed kind. This creature had a Lion's head that roared so hard the family's ears were almost deafened, a Goat's head that whispered surprisingly cunning strategies, and a Dragon's head that breathed fire. Eventually, Par's parents were killed while trying to save their son, who was 16 at that time. But the Chimera took pity on the boy, now reduced to first anger, then tears and fear...before flying him to an easier way to the potential Arcane Node.

This was because the Chimera 'merely' wanted the humans out of its territory, and realized too late that it could have given them what they wanted - a way to the Arcane Node - without resorting to violence. Par, although he was grieving, never forgot that moment, and gained a sense that, perhaps, there were conflicts that were more complex than people thought.

Now, however, older and wiser, Par runs a Machinist's Shop at Diver's Paradise, while at the same time going out for Diving Expeditions on his own and with others. Unlike the rest of the Divers, he is against the Survey Initiative not because of a desire for continued freedom, because his encounter with the Chimera had ingrained in him that the motivations of all sides of a conflict had to be considered, but because he sees something sinister in this new move by the Quadra-Powers, a sinister move that, quite frankly, stank of something that would impact the Quadra-Powers' citizens as well as the Divers. And if he's wrong, then, well, he can just change his mind about sabotaging the Initiative; he can always do that, although he would loathe it...

Occupation: Diver

- - - - (Power Matrix)
Primary Focus: Arcane
Magical Capabilities:

-The Creation and Repair of Magical Weapons; Guns and Explosives first and Foremost.
-The Repair and Assembly of Magical Vehicles.
-The creation of Power Armor.
Body Modifications: None.
Weapons and Equipment:

- Two Pistols that can shoot rounds of Pure Mana in order to blast through most defenses.
- A Sniper Rifle that shoots Mana.
- A knife for silent killing.
- Mana Grenades.
- Magical Plastic Explosives.

Specialties:

-Business
-History
-Acrobatics
-Guns (Magical and theoretically, Mundane)
-Explosives (Magical and theoretically, Mundane)
-First Aid
-Persuasion
Hidden 9 yrs ago Post by thewizardguy
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thewizardguy Dumbgeon Master

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- - - - (Personal Details)
First Name: Buttercup
Last Name: N/A
Age: Very old.
Sex: None, is often referred to as male.
Home Nation: Illon
Appearance:
A large hulking figure, Buttercup could be confused for a human from a distance, but up close this misconception is swiftly dispelled. He stands at nearly 3 meters tall, and is completely made of metal. Where a normal humman's face would be is an ancient Illon war mask with no flesh behind it, a fierce expression forged from steel. The rest of his body is mostly hidden behind the large brown tattered robes he clothes himself in, but it also is made of steel. Armoured overlapping plate give an aesthetic similar to heavy plate armour, or some of the more traditional forms of power armour. Hundreds of tiny nicks, scrathches and dents cover this golem, and the entire design appears severely aged. However, it is quite clearly still functional.
Personality:
Contrary to his fearsome appearance, Buttercup is a gentle soul. He enjoys plants and nature, and often enjoys calmly sitting around quiet places. He finds humans to be rash, unthinking, and far too violent, but he does enjoy their company. He is fiercely loyal to those that earn his trust. His age, as well as his nature, have made him very confident. He will casually walk into enemy fire, and although he's quite capable of withstanding most attacks he doesn't quite understand his limits. He also lacks the self-preservation instinct of a human. He wishes to continue living if possible, but will gladly lay down his life for others.
History:
While the current Arcadian nation is at peace, this was not always the case. Illon in particular was a warlike nation, always attempting to expand it's borders. And in times of war, weapons of war are created. In the midst of one of their many conflicts, the Illon government attempted to create an army of superhuman golems to fight their war. These nameless automotons were forged by master smiths and given life by their current archmages. They were implanted with the body parts of dying soldiers, artificially filled with Ki and a number of powerful enchantments. This kept the dying 'alive', to some extent, although it erased their minds. Unfortunately, most of the created golems were driven insane by the process, unusable or dangerously unstable. Buttercup was among the few usable prototypes.

After one of the golems destroyed the lab, any attempt at making new golems was halted. However, those golems that remained were employed as shock troops, charging through enemy lines. They were highly effective, which later spurred several less successful attempts at copying the original work. But like all things, these must end. Buttercup was dismissed from the army once the Arcadian Alliance was set to law, and was to be 'retired' in a laboratory. With no more use for it on the battlefield, it would be dissected on the table in order to make way for more advanced magical science. And while several of it's companions were successfully detained, Buttercup felt the need to assert it's individuality at this point, and abandoned it's makers.

Since then it's roamed the jungles and forests of Arcadia, wandering the dangerous wastelands. It became a reclusive hermit, learning to enjoy the calm peacefulness of nature. Many Divers came to know it, and it's peaceful nature became well known. It enjoyed the company of the divers well enough, and would on occasion assist them when they met. However, eventually it felt the need to once more become part of society. Heading towards a city in Arcadia, Buttercup was initially treated with fear and revulsion. However, the newly formed S-S recognized it as a potential asset, and decided to recruit Buttercup. Glad for an opportunity to rejoin society in a less violent role, Buttercup became a part of S-S, and aimed to assist them in their many surveys.
Occupation: Junker

- - - - (Power Matrix)
Primary Focus: Neither
Magical Capabilities: None
Body Modifications:
Buttercupt is a golem, an artifical lifeform. While containing an organic heart, it's main body is composed of steel. It's skin consists of a series of armoured plates heavier than even plate armour, and it's internal 'organs' consist of balls of rare materials covered in runes and arcane scribbles. It is far stronger than a normal human being, capable of shattering bone with it's bear hands and punching a man's head straight off of their body. While in it's prime it was also more agile than most humans, but it's age has made it slow. Although it's practised movements still make it a dangerous fighter. It requires no food, water, or oxygen in order to survive due to it's nature as a unique lifeform not based on living organic components. If it's heart is destroyed, or significant damage is dealt to the arcane orbs contained within it's chest, it will die. It does not bleed, however, and damage to it's abdomen, limbs or head won't affect it in any significant manner. It also has a blade that can be extended from the wrist of it's right arm.
Weapons and Equipment: A massive greatsword, forged many years ago from stainless steel. Too heavy to be wielded by a normal human, this fearsome weapon was once covered in runes that would wreathe the sword in flames. Nowadays these enchantments are too damaged to work properly, and the blade relies purely on it's size and weight to rip through foes.
Specialties: A highly skilled fighter, with centuries of practise. Also, a surprisingly skilled botanist, having made a point to remember the names of all the flowers in the known world.
Hidden 9 yrs ago Post by Necrophage
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Necrophage

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Hidden 9 yrs ago Post by Whimsley
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Whimsley Duke of Whims

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Hidden 9 yrs ago 9 yrs ago Post by Saint Peccator
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Saint Peccator

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First Name: Wrynn

Last Name: Maelgar

Age: 26

Sex: Male

Home Nation: Teknoh

Appearance: Wrynn is 5'9" and a fit 180 pounds. His long dark brown hair is just shy of shoulder length and is complemented a clean short beard that hugs his jaw line. He typically wears brown or black work pants with pockets for his multitude of tools, tucked over his brown combat style boots. His head is always covered by his custom made set of goggles and a shemagh for his adventures into no man's land. He wears a simple button up long sleeve shirt, color varying day to day, with a leather vest over the top with even more pockets for his gadgets.

Personality: Wrynn is a quirky fellow, deeply fascinated by technology. He's as friendly as they come, even though he often prefers working with his tools more then bring around people. He gets extremely excited when talking about something he is working on and can and will ramble on until you stop him.

No Man's Land brings out a different side of Wrynn. He is cautious, untrusting, methodical, yet sometimes reckless. When searching for new ideas for his experiments or to add to his collection he will do whatever it takes to secure his treasures.

He spends much of his time coming up with new and unique arcane technology and venturing into no man's land in search of lost technology and inspiration.

History: Wrynn was orphaned as a child, his parents both doing in a tragic accident while working on an experiment together. His mother's brother agreed to take care of him, but through his childhood they were never close and drifted apart as Wrynn grew older.

In school, Wrynn never really fit in much with any one crowd, but he got along with almost everyone, even if they thought him a bit odd. His teachers, though, soon realized his potential to become an arcane constructor as he was fascinated by technology and quickly became proficient at using any machine placed in his hands.

At the age of 15 he began apprenticing with one of the many skilled machinists in the city. Hungry for knowledge and fascinated by what he was being taught, he soon left school behind him and focused all his time into the practice of arcane construction. He read everything he could get his hands on and built, took apart and experimented on everything he could find. He quickly built a reputation as a skilled machinist and took great pride in the work he did.

And then one day a diver came to his workshop and changed his life. The driver had a massive A/B and wanted Wrynn to make him a rolling construct powered by this new A/B that could be programmed to follow a tracking device he kept on his person, with a large yet durable storage container on it. Amazed by the power he was dealing with, Wrynn carried out the divers task and began immediate preparations to head out into no man's land.

7 years later and no man's land has become as familiar to him as his workbench back home.

Occupation: Arcane Constructor/Diver

- - - - (Power Matrix)

Primary Focus: Arcane Construction

Magical Capabilities: Advanced Arcane Construction through use of Specialized Tools used to harness Arcane Power

Body Modifications: Both of his forearms have special braces built directly into his nervous system. Starting roughly an inch below his elbow and stopping roughly an inch from his wrist, they are about two inches in height and three inches wide. The top has slots for two small A/Bs and a third slot for A/A, though the third slot can function as an extra A/B slot if he so chooses. These braces serve two functions, offence and defence. When equipped with A/A, they serve as low caliber pistol like weapons. On defence, they can produce small barriers of 12" in diameter. Because of the way these bracers are wired directly into his nervous system, he can operate them on the fly with his thoughts, but any damage to them lights up his pain receptors just as if they were his bare arms.

Wynn's custom built goggles are also tied directly into his nervous system. His goggles are wired to his through the sides of his head, just behind his eyes. A small circular fitting where they attach to his head holds a very small A/B capable of continual operation. The goggles give him night vision, enable him to zoom in upon the many tiny circuits he works on and can identify heat signatures, but only within a small 10' radius in his field of vision.

Weapons and Equipment: Wrynn has a leather satchel he uses to hold a few tools and any treasures he may find while out exploring. He keeps a few knives stashed away on his person as well in case his bracers run out of ammo. He also has a prototype jumppack that he has started to wear. It's a square, with a dome shaped top, roughly 18" from top to bottom and three inches thick. On each side there is a two inch wide, six inch long tube that holds one A/B each. At the moment, the jumppack has a harness that straps across his shoulders and around his waist, with a button attached to the right of his chest. Hitting the button simply causes the A/B crystals to send out a blast of energy, propelling him forward or straight into the sky a few meters. He is still trying to find a way to connect it directly to his bracers so he can control it via his neurological receptors.

Wrynn also has two specially designed 10" blades that can be inserted into the openings of his bracers with straps to wrap around his hands and help hold them in place, in case he is in a closer combat situation.

Specialties: Extremely creative when it comes to machines and technology, he can come up with and create very original ideas. He's extraordinarily skilled at his craft and is beginning to become more and more adept at combining technology directly with a person's neurological system for enhanced user interface.
Hidden 9 yrs ago Post by KendrikDmer
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KendrikDmer

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(Ha! I found it!)

- - - - (Personal Details)
First Name:Trique
Age:28
Sex:Male
Home Nation:Sinon
Appearance:Trique is 6’1” and a leanly muscular 165 pounds. His hair is long and black, usually kept back in a single, tight braid to keep it out of the way. His eyes are an expressive grey, changing shades with his mood, although he can often control whether or not the change is noticeable. He has what would usually be called a Roman nose, and keeps no facial hair. His apparel is usually a neutral color such as beige or light brown and generally consists of a simple, fitted shirt and pants. His boots are well-worn from use, but still very serviceable. He wears a small silver hoop earring in his left ear and has a few tribal-type tattoos, though they are often hidden by his clothing.
Personality:Although he tends to be rather solitary, Trique understands that it is often safer to be part of a group. He is slow to trust, but once that trust is earned, he is loyal to a fault. He is not the type for idle chatter, but when he has something worth saying, he will make sure he is heard. Although not cruel by nature, he can be seen as rather cold, as he tries hard not to show that he cares about anyone beyond how they can help him. At the same time, he does not kill lightly or without thought, preferring to injure and disable when that is a viable option. Once he has thrown his lot in with a group of companions, he will do all he can to keep them safe, whether that is by watching their back in battle, or rushing to keep them from taking a fatal misstep.
History: As a child in Sinon, Trique was trained from an early age in Jiujitsu by a local Master of the art. He was a quick study and impressed his Master with the strength of his devotion to advancement, often spending all night on one or two maneuvers until he felt he had them down pat.
When his Master judged that he had taught Trique all he could, he encouraged the young man to go out and find some way to make a name for himself in the world. Trique did a few stints as a bodyguard for various rich folks, but found the idea of having to take orders without questioning them to be objectionable. It was then that he decided to try his luck as a Diver in No-Man’s-Land. He doesn’t expect to become suddenly powerful, famous or rich, but he does actively seek to hone his skills and make a living.
Occupation: Diver

- - - - (Power Matrix)
Primary Focus: Ki
Magical Capabilities: Theme: physical control of self and others
- Can move almost silently, unless the environment makes it truely impossible
- Double jointed in the wrists, fingers and ankles (not sure it’s magical, but thought it should be listed)
- Can pitch his voice to inspire terror, the beginnings of trust or delight
Body Modifications: Bones in the left (non-dominant) hand made of metal for added strength
Weapons and Equipment: Metal-framed long bow, quiver of arrows to go with it, bullwhip, boot knife, short sword
Specialties: Jiujitsu, basic tracking knowledge, basic survival skills
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