Still accepting? I do love Bounty Hunters.
@Chev
What sort of armor is that that he wears? You can just say light/medium/heavy, or you can go into details, your call.
Okay, so we should probably add stims and grapplers to our armory list, good additions, those.
@knighthawk
I don't know if an equipment limit is being imposed, but he is better equipped(or, more expensively in any case) than my character and the GM's.
Name:
Bodonawieedo of the Bomu clan, but that is rather long to say so many agree to call him Besh-Besh (B-B) or just 'Besh'
Age:
20
Gender:
Male
Species:
Rodian
Appearance:
Short at 5' with an athletic build of someone who has to climb run and swim as a profession.
Affiliation:
"There will always be more Bomu"
Being such a widespread clan, often means having a finger in many pies, no everyone is a hunter but everyone is family, often this means he can always find something to do to keep fed, this also means he can always expect to be asked for a favor from a family member. (The lowest/cheapest thing he ever did was beat up an academy bully over lost meal-money. He sat outside the school for three weeks watching his cousin get harassed every day until he felt he had enough information. The next day he grabbed the twi-lek by their leku and threw them in front of the school-bus.)
Whilst of no surprise to have crossed paths, Besh has successfully performed a bounty service for Jabba, once. Technically, he found a bounty and turned it into the crimelord for a tenth of the reward. Not the full reward offered, which would have required transporting the bounty. Still, he did a good for the Hutt, once.
Background:
He is a hunter like his mother before him and her father before her. The definition of 'hunter' taken with liberty, as his family were technically big-game hunters, rather than bounty hunters. Sometimes they were takes with keeping kath-hounds off of the herds, sometimes it was clearing a nest of whomp-rats. Suffice to say that it was not always glamerous, but it kept them fed and educated.
Fate smiled upon him as a cousin called in a favor, needing a guide to track down a bounty. His mother decided that he was old enough to help be a guide as he lead his relative to a cavern, technically a tunnel by the way the wind blew out of the caverns mouth. With this information he helped come up with the idea for many gas canisters to smoke them out. Unfortunately, he grabbed one of the wrong canisters and laced an explosive grenade amidst the volatile fumes.
What should have been a gassing became a firebomb that incinerated all life inside the cavern. The cousin had to settle for a 'dead' bounty. But it was still a bounty. He had the skill, but he needed refinement. He spoke to Besh's mother to take him under their wing and make a 'true' hunter.
That was ten years ago.
Equipment:
Light Armor: He prefers animal hides rather than synthetic materials whenever possible, his outermost vest is a quilted piece with small metal squares in each diamond in a brigadine fashion. The squares are each polished to a mirror shine before sealed in to try and reduce the damage of blaster bolts to his chest area.
Ranged:Bryar rifle Best used for the first shot or when being forced for an opportunity without needing to have to switch between weapons. He keeps a grappling launcher affixed to the rifle to tag a target, if it can go through some tough metals and shields, it should make quick work of armors and organics.
He is on the hunt for a Sorosuub Duo blaster carbine and a gunsmith to combine it with his current rifle to make a magnificent weapon. This desire of his is a well known fact that can be exploited against him.
Communication: He has an earpiece he keeps in his right ear that is slaved through a relay in his transport to record everything he hears for use later. The ship has a limited translation unit (about a hundred words in a hundred languages, mostly for instructions to destinations) he tries to use to communicate with others.
Melee: He prefers to stalk in close enough to use his trench knife for the finish.
Stims/bacta: He is not the fastest, or the strongest, or the most enduring, but he can be for a few seconds. He does his best to never use more than one in a day, lest he acquire an addiction. He keeps them on his thigh for easy access but can often leave them as a target for precise shots or the whims of nature. He also keeps a few injectable healings for when the hunt turns against him.
Airspeeder: His personal transport is a privatized air-taxi he has taken time to modify as much as he can. Taxi's are often overlooked in most environments which let's him keep a shadow of anonymity when traveling, but a can does look out of place in the middle of the wilderness. When someone enters the cab, it scans them for any outstanding bounties while in transport. If one is found, it seals them in and takes them to local authorities for bounty collection. This is usually nothing more than 'fishing' for white collar and meager triple-digit bounties to keep himself fed.
Abilities:
Tracking: Like all Rodians, his life revolves around 'the hunt', he was raised to be an expert tracker in less-urban environments. Some say it is because he is not skilled enough for urban tracking. He prefers to say that there are too many urban trackers and not enough willing to brave the wilderness.
Stalking: It is one thing to follow someone, anyone can plow through their environment until they run them down. But to hide from one who is hiding, that is true skill.
Weapons: Like most guild members, he has a BASIC understanding of BASIC weapon types. He'd rather grab a bodyguards stock gun in a pinch then his targets highly-customized piece.
Droid repair/adjustments: Now quite slicing, he simply skilled at adjusting what is already there to his benefit.
Animal training: A skill of his mother who was a falconer, he has an empathy and understanding of animals more than humans, this helps him avoid fatal fauna while tracking his targets or even leading them into dangerous territory.
Credits: 1138Name: Shuva "Warwolf"
Age: 30
Gender: Male
Species: Shistavanen
Appearance:
6'6" and genetically made to be highly athletic, he has the upper body strength of a melee warrior.
Affiliation:
Rescue-ops: Being associated with firefighters, he has the chance to enter some places with his credentials others might not.
Background:
In his colony, his father was security, he looked up to him as a guiding light to help and protect others until he was killed in the line of duty. Unwilling to put his family through that pain again, he chose to save lives by being a member of the rescue ops. When a series of fires were discovered to be the work of an arsonist, he felt obligated to bring them to justice.
He had to leave his colony to track them to the next system to bring them to justice and even hired a bounty hunter to help him. When it was over, he was filled with a sense of satisfaction he never had in the rescue ops. He decided to take up the bounty hunter profession and use his superior racial traits to do the best he can to protect other, to keep others safe. He is not in it for the credits, he's in it to make the worlds a better place.
Equipment:
Medium armor: As a melee fighter, he often gets much closer than most to his targets and as such uses a heavier armor to survive closing the distance. Being a former fireman, his armor is based off of the rescue-op suits, radiation and fireproof, impact plating for falling debris and concussion resistance from explosions. it retains an independent air supply and equipped with fire-suppression backpacks that fed handheld hose-guns. (It is not clone armor, not mando-armor, just hard as hell to find anthro-wolf-sci-fi armor)
Vibro-saw: A particularly pleasing workaround, he carries the two-handed weapon with him when on the job, aside from being able to carry it places without a permit, it can be used to cut through bulkheads and armored defenses with ALMOST the same ease as a lightsaber. If it can cut through bulkheads, armored opponents are nearly nothing.
Slugthrower hunter/sniper: When applicable, he uses specific rifle ammunition similar to rock-salt when hunting that mixes with water (such as blood) to release a strong scent into the air he can track easily.
Abilities:
Racial benefits: all shistavanen have the capability of Excellent night vision, tracking by scent, acute hearing and the ability to run at high speed over a long time on either two or four legs without getting tired.
Melee weapons: Between claws and teeth, he prefers the close and visceral of combat to test his prowess
Languages: A bit of a polyglot, he picks up words easily, even if he lacks the vocal chords to repeat what was said, he often sit in cantinas and writes down the conversations around the room.
Rescue ops: In his colony, he was a fireman. This has granted him specific skills regarding structural integrity and estimated layouts of buildings(where fire exits have to be, ect) as well as credentials that raise less suspicion.
Credits: 659
Name: Zaskon
Age: 25
Gender: Male
Species: Rattataki
Appearance:
Affiliation: Bounty Hunters Guild
Background: Zaskon has been a Bounty Hunter since the age of 18 and was originally born on Nal Hutta to a pair of Rattataki pit combatants that often fought as a team against wild beasts that their cruel master, Ochuba the Hutt would set on them for the amusement of himself and his guests. The two Rattataki always won up until the day Zaskon was born. Ochuba was curious to see how the two would fight now that they were distracted with the thoughts of their child and decided to throw a small group of Nexu in the pit with them. Zaskon's mother was already weak from childbirth and as such was not at her top physical condition and Zaskon's father was doing his best to protect himself and his wife and did an admirable job of it. Of the five Nexu that were thrown in the pit only one was left when the two Rattataki finally succumbed to their wounds and the Nexu had to be killed due to it's injuries.
Unknown to Ochuba, before their final battle, Zaskon's parents had guessed what Ochuba's plan was and begged one of his enforcers to watch over their son and to tell him of his parents and his culture and help guide on the path of being a warrior when he was old enough to understand. The enforcer, a female Chiss bounty hunter named Valris was sympathetic to them and agreed to do so. Over the years, Zaskon was taught many valuable skills such as ranged and melee weapon proficiency, proper weapon maintenance, basic and advanced hand-to-hand combat techniques. Valris taught him the Code of the Bounty hunters and taught him to live his life by the code, after Zaskon memorized the code, she told him what Ochuba had done to his parents. Under Valris's guidance, Zaskon became a very skilled pit fighter by the age of 15 and was able to fight and win nearly all of his battles with Valris being forced to intervene only once. Unfortunately, Ochuba learned of Valris's intervention in the pit match and later learned that she had been the one who trained Zaskon. In retaliation, Ochuba threw her in the pit with a small Gundark pack and had her killed in a hail of blaster-fire when the weakened Chiss enforcer managed to defeat the Gundark. As Zaskon watched the woman he had come to think of as a mother die in a hail of blaster fire, something inside of him died. A week later, Zaskon was placed in the pit with a Kaleesh warrior and managed to defeat him in short order. Ochuba ordered his guards to take Zaskon to his cell so he could prepare for the next challenge. Ochuba assumed that after killing Valris, Zaskon would be easier to control.
The Hutt was wrong
As he was led away, Zaskon managed to suddenly break the neck of the first guard and grabbed the second guard's blaster pistol and shot the guard at point blank range before aiming up at Ochuba who was watching him from his favorite spot above the pit and shot him a number of times in the head. Despite Ochuba's thick skin, the blaster bolts killed him and the audience looked down at him in shock as he bolted deeper in Ochuba's fortress. After killing a number of guards, Zaskon raided the armory and grabbed whatever credits he could steal along with Valris's badly damaged armor before escaping the fortress. He was forced to hide in the swamps of Nal Hutta for a number of days before a Weequay Bounty Hunter finally found him. The hunter had a sudden realization as he pointed his blaster rifle as Zaskon: Why not bring him into the Bounty Hunter's guild instead of turning him in for only 5000 credits?
And so the next chapter of Zaskon's life began. After detonating a thermal detonator in the swamp to fake Zaskon's death, the Weequay who went by the name of Nikros took him on as a student and began teaching him more about the guild and that he didn't always have to kill the bounties that he would be sent after. After a number of years of learning from Nikros and eventually becoming a bounty hunter in everything but name, Zaskon was officially recognized as a full fledged bounty hunter and an official member of the guild. As a gift, Nikros helped him "acquire" ((Steal)) a star-ship of his own and he began traveling the stars as a bounty hunter. Zaskon still keeps in close contact with Nikros and on occasion works with him when the situation is more than one hunter can handle. Despite his upbringing, Zaskon believes in the bounty hunter code and does his best to follow it to the letter.
Equipment:
Ear-link
Password and Bio-linked database link
Valris's armor which had been repaired and upgraded. He still wears it to show his respect for her and as a way of remembering all that she did for him. There's still a little carbon scoring on it. It is heavy armor that is red and silver
Weapons:
Renegade Blaster Pistol
DLT-19 heavy blaster rifle that is often strapped to his back
Two Vibro-blades that are strapped to his side next to the pistol holster.
Three concussion grenades
Pair of Stun-cuffs
Net-thrower ((Currently under repair after an incident involving a Kaleesh and a Gand that Zaskon doesn't like to talk about. It's not usable at the moment))
Abilities: Very experienced combatant. Able to understand and speak basic, Chiss and Weequay languages. Able to understand a small amount of Huttese due to his life in the pits and his time on Nal Hutta
Credits: 700 credits at the moment. He just had work done on his armor and had to do maintenance on a number of weapons.
Hello hello just got back from my movie visit~
<Snipped quote by knighthaw>
First off~ glad to see you here Knighthawk!
I like both of your characters but i am having a problem with the Rodian!
He started bounty hunting witht he age of 10? i know Rodian age faster than human but as far as i know they are considered young adults with the age of 15! i find 10 a tad too young~ I think i am fine with the air-speeder! If he has a nack to repair things, you could have easily scrapped one together from spare parts! Still i am a tad confused if you have a star ship or not~ If not...how did you moved the airspeeder? you know they aren´t build to leave an orbit?
Anyways the rest looks fine...even if i would prefer some less credits to your hands! But well getting a blaster rifle through a republican chekpoint nearly always end in bribery!Name: Zaskon
Age: 25
Gender: Male
Species: Rattataki
Appearance:
Affiliation: Bounty Hunters Guild
Background: Zaskon has been a Bounty Hunter since the age of 18 and was originally born on Nal Hutta to a pair of Rattataki pit combatants that often fought as a team against wild beasts that their cruel master, Ochuba the Hutt would set on them for the amusement of himself and his guests. The two Rattataki always won up until the day Zaskon was born. Ochuba was curious to see how the two would fight now that they were distracted with the thoughts of their child and decided to throw a small group of Nexu in the pit with them. Zaskon's mother was already weak from childbirth and as such was not at her top physical condition and Zaskon's father was doing his best to protect himself and his wife and did an admirable job of it. Of the five Nexu that were thrown in the pit only one was left when the two Rattataki finally succumbed to their wounds and the Nexu had to be killed due to it's injuries.
Unknown to Ochuba, before their final battle, Zaskon's parents had guessed what Ochuba's plan was and begged one of his enforcers to watch over their son and to tell him of his parents and his culture and help guide on the path of being a warrior when he was old enough to understand. The enforcer, a female Chiss bounty hunter named Valris was sympathetic to them and agreed to do so. Over the years, Zaskon was taught many valuable skills such as ranged and melee weapon proficiency, proper weapon maintenance, basic and advanced hand-to-hand combat techniques. Valris taught him the Code of the Bounty hunters and taught him to live his life by the code, after Zaskon memorized the code, she told him what Ochuba had done to his parents. Under Valris's guidance, Zaskon became a very skilled pit fighter by the age of 15 and was able to fight and win nearly all of his battles with Valris being forced to intervene only once. Unfortunately, Ochuba learned of Valris's intervention in the pit match and later learned that she had been the one who trained Zaskon. In retaliation, Ochuba threw her in the pit with a small Gundark pack and had her killed in a hail of blaster-fire when the weakened Chiss enforcer managed to defeat the Gundark. As Zaskon watched the woman he had come to think of as a mother die in a hail of blaster fire, something inside of him died. A week later, Zaskon was placed in the pit with a Kaleesh warrior and managed to defeat him in short order. Ochuba ordered his guards to take Zaskon to his cell so he could prepare for the next challenge. Ochuba assumed that after killing Valris, Zaskon would be easier to control.
The Hutt was wrong
As he was led away, Zaskon managed to suddenly break the neck of the first guard and grabbed the second guard's blaster pistol and shot the guard at point blank range before aiming up at Ochuba who was watching him from his favorite spot above the pit and shot him a number of times in the head. Despite Ochuba's thick skin, the blaster bolts killed him and the audience looked down at him in shock as he bolted deeper in Ochuba's fortress. After killing a number of guards, Zaskon raided the armory and grabbed whatever credits he could steal along with Valris's badly damaged armor before escaping the fortress. He was forced to hide in the swamps of Nal Hutta for a number of days before a Weequay Bounty Hunter finally found him. The hunter had a sudden realization as he pointed his blaster rifle as Zaskon: Why not bring him into the Bounty Hunter's guild instead of turning him in for only 5000 credits?
And so the next chapter of Zaskon's life began. After detonating a thermal detonator in the swamp to fake Zaskon's death, the Weequay who went by the name of Nikros took him on as a student and began teaching him more about the guild and that he didn't always have to kill the bounties that he would be sent after. After a number of years of learning from Nikros and eventually becoming a bounty hunter in everything but name, Zaskon was officially recognized as a full fledged bounty hunter and an official member of the guild. As a gift, Nikros helped him "acquire" ((Steal)) a star-ship of his own and he began traveling the stars as a bounty hunter. Zaskon still keeps in close contact with Nikros and on occasion works with him when the situation is more than one hunter can handle. Despite his upbringing, Zaskon believes in the bounty hunter code and does his best to follow it to the letter.
Equipment:
Ear-link
Password and Bio-linked database link
Valris's armor which had been repaired and upgraded. He still wears it to show his respect for her and as a way of remembering all that she did for him. There's still a little carbon scoring on it. It is heavy armor that is red and silver
Weapons:
Renegade Blaster Pistol
DLT-19 heavy blaster rifle that is often strapped to his back
Two Vibro-blades that are strapped to his side next to the pistol holster.
Three concussion grenades
Pair of Stun-cuffs
Net-thrower ((Currently under repair after an incident involving a Kaleesh and a Gand that Zaskon doesn't like to talk about. It's not usable at the moment))
Abilities: Very experienced combatant. Able to understand and speak basic, Chiss and Weequay languages. Able to understand a small amount of Huttese due to his life in the pits and his time on Nal Hutta
Credits: 700 credits at the moment. He just had work done on his armor and had to do maintenance on a number of weapons.
Uff okey Chez, i think you exgerated a tad too much! So you got a heavy blaster.....a star ship....two vibro blades and a heavy armour!
Well the star ship is stolen...which would also get you in trouble with the guild depending from whom it is from! You know such star ships have ID´s and such.... it would give you instant trouble when entering a bigger not corrupted station! In Corusant it would diretly get snitched off of you! Unless you hide the ID...which would so directly mark you as an smuggler and carrying a big ass blaster pistol in addition...well a good way to say "Hello i want to loose all my credits to bribery!"
I would really like to welcome you to this rp if you could tone down your equipment a bit! My idea was that we still struggle with a system bounty all by ourself! A medium or lower planet wide bounty would be the perfect match for us! We will act as an team to be able to deal with the upcoming danger!
We aren´t Boba Fetts,Greedos or Voosks~ we are the medium shit working our way even past those names XD
Hello hello just got back from my movie visit~
<Snipped quote by knighthaw>
First off~ glad to see you here Knighthawk!
I like both of your characters but i am having a problem with the Rodian!
He started bounty hunting witht he age of 10? i know Rodian age faster than human but as far as i know they are considered young adults with the age of 15! i find 10 a tad too young~ I think i am fine with the air-speeder! If he has a nack to repair things, you could have easily scrapped one together from spare parts! Still i am a tad confused if you have a star ship or not~ If not...how did you moved the airspeeder? you know they aren´t build to leave an orbit?
Anyways the rest looks fine...even if i would prefer some less credits to your hands! But well getting a blaster rifle through a republican chekpoint nearly always end in bribery!