A sizable village surrounded by a crescent shakes lake. Waterways flow freely alongside the streets and the people are highly festive. It's position as a sort of crossroads between major cities makes it a merchants paradise. However, the towns most famous for housing two wizard guilds whose rivalry has earned them recognition, respect and a bit of infamy.
Harpy's Wing
Harpy's Wing was founded in order to provide those who have lost their homes a new nest and a place to belong. Harpy's Wing believes in the strength of a guild as a collected force and encourages the harmony between wizards and magic.
Golem's Hand
Golem's Hand was founded more recently in aftermath of a dark guild's assault on Luna Crescente. While Harpy's Wing was able to defeat them the town did not come out of the ordeal unscathed. Viewing themselves as the sole protector of Crescente, Golem's Hand believes in the strength of the individual adding another stone brick to the defensive wall of the town. They have high respect for the art of magic but view it as more of a tool and focus on the strength of one's body in order to escape reliance on one's magic.
Story Thus Far
S&E focuses on the rivalry between the guilds of Harpy's Wing and Golem's Hand. Two of the strongest guilds in Fiore, they've been feuding for quite some time. It doesn't help that their guild halls both reside in Luna Crescente, Golem's Hand near the middle of the town and Harpy's Wing just outside. With differing ideals and passionate members, both guilds are eager to prove which is stronger in the next Grand Magic Games~!
Character Sheet
APPEARANCE IMAGE HERE "Quote"
Basic Info
Name:: Nickname/Alias:: Gender:: Age and date of birth::
Guild::
Rank::
Personal Information
Personality::
History::
Magic
Magic Name:: Description:: (Link if using canon magic) Known Spells::
Other
(Add anything else you'd like to this section as it's all optional)
Relatives::
Posseions::
Theme Song::
Rules
1. BE ACTIVE. Keep things moving, keep things flowing. If your going to be absent either write your characer out of a scene or let those involved know how long you'll be gone as to not hinder progression.
2. NO GODMODDING. I'm sure just about every RP has this rule but there are still those people. Do not control other characters without consent from the player and write your character with knowledge they should not possess.
3. For the time being 1 character per player. This is to keep things manageable and from getting crowded.
4. Characters are allowed 2 magics max. Custom magic will require the approval of the GM and/or Co-GMs.
Ceri is a rather diminutive, unassuming girl. Standing roughly at 5'3". Most of her appearance is hidden under her robe, which she never seems to ever take off. What people can see, however, is locks of pure white hair, a pair of bright blue eyes and every so often a flash of pale skin.
"A-ah! sorry. I-I'm not really...that good at talking, but if you don't mind...could we?"
Name:: Ceri
Nickname/Alias:: N/A
Gender:: Female
Age and date of birth:: 17, 30th of December, supposedly.
Guild:: Harpy's Wing. Guild mark is located on her left cheek, though no one is ever able to see it usually. It's black in color.
Rank:: B
Personal Information
Personality:: Ceri tries. She honestly does. Unfortunately, her timid nature and tendency to flee, and her massive amount of self-doubt really doesn't help. Running is first nature to her. Fighting hardly ever even crosses her mind, unless she absolutely must or is backed into a corner where she can not run. You know what they say. Never corner a frightened animal - she is quite adept at magic and will use it to her full advantage, if she must.
As far as others goes, she is about as friendly as they come, though her social anxiety can become somewhat detrimental to social interactions. She has had very little dealings with other people in the past, aside from her 'father' - who always taught her to be wary of others. Somewhere along the line, this turned into fear of others in general. Still, she tries to be friendly, and get along with others, and remain positive despite her shortcomings.
However, she does have a rather...darker side if pushed too far or if she becomes stressed. Often times, she internalizes a lot of sarcastic comments and snark and colorful language. Even she has a limit.
History:: Ceri never knew her parents, where she actually comes from, or the real identity of the man who raised her. Her earliest memories are simply of waking up in a bed in his lab. She was just a child then, barely over the age of five. He said he found her unconscious in the forest, and brought her here. Whatever happened there, she can't remember and if he had some part in it, he never told her. Instead, he took her in as his own and taught her magic - though it was mostly out of his own self interest. He needed someone to run to town and who was adept at magic other than him to make sure his research wasn't discovered.
Their relationship was cool at best. He treated her civilly and fairly, and raised her to the best of his abilities. Some might say he didn't care for her at all, and she was just a tool, a pawn. Whether it is true or not, doesn't matter. She worked hard, studied magic hard, and generally did as she was supposed too. It was difficult, since he was stoic and showed little emotions. It seemed almost as if whatever she did, it wasn't enough.
When his research into demons and other things was discovered by a group of mages - he let himself be arrested, and allowed Ceri to escape.
That was around a year and a half ago. Unsure where to go, and never having actually talked with or interacted much with other people, she was sorely out of her element. However, she did work up the courage to become a part of Harpy's Wing. In the few months of the journeying she had before coming here, she realized she really wasn't strong, and that she knew actually very little about the world. Books can only teach so much, after all.
Which is her main goal for being here. She wants to learn, experience the world, and maybe make a friend or two on the way.
Magic:
Magic Name:: Smoke magic
Description:: Smoke Magic. Although on a much larger scale than holder magic. While she has direct combat attacks, mostly her magic takes more of an indirect approach to combat.
Known Spells:
Smoke Field: She releases smoke from her robe, covering the entire area in a thick smog. It serves little purpose, other than to obscure an enemies sight and make it difficult for them to do anything relying on visual cues alone. The smoke, is incredibly difficult to dissipate as long as she is conscious or in the area. For now, the field can only cover about half a mile radius.
Smoke Clone: As the name suggests, she is able to create clones of herself with magic. They are perfect copies - though incredibly weak and can't actually do anything other than serve as a distraction.
Smoke Bomb: A spell with a two-fold purpose. Smoke blasts out from her robes with explosive force, enough to knock anyone away from her - it also covers the immediate area in a thick layer of smoke, that seems to refuse to leave. The smoke may have different properties, depending on what she needs. It is incredibly difficult to dissipate the smoke as long as she is conscious/in the area.
Barrage: A blast of small concentrated smoke balls barrage at the enemy, exploding with force on impact.
Smoke Pulse: Releases a stream of fast moving smoke in a direction. Propels her in whatever direction she points. Used to quickly avoid/dodge things, though could be used to smack someone as an impromptu, low-damage attack.
Smoke Control: A passive ability that allows her to change the density, force, and other properties of the smoke. It normally comes in a cloudy white form, and different colors have different properties, though she can only use a green-colored smoke for now - which is used to dull someones senses. Doing so requires more mana, and is usually used to set up a trap/weaken her enemies before a fight.
She is immune to the effects though her allies will not be - though she can usually clear a path for them through the smoke should they need it.
Green: Causes ones senses to be dulled as long as they breathe it in. Vision gets blurry, and generally become sluggish. Its effects aren't very pronounced at first, but the longer one breathes it the more severe they become. Doesn't stay in the body for long, a few quick breaths of fresh air will help greatly in staving off the effects.
Smoke Form: A little spell she doesn't use much except to avoid unavoidable attacks. Basically, her entire body becomes smoke itself, including her robe. Sustaining the mode for too long causes a huge exhaust on magic, so it's best used sparingly.
(will probably add more spells later.)
Other: N/A
Relatives:: N/A. Never knew her actual parents, and the mage who raised her is imprisoned.
Possessions:: A cloak that dulls the wearers presence, making it easier for her to go unnoticed.
A rather unusual looking dagger She rather abhors using it, but it was the last thing her 'father' gifted her. Seems to have no special properties, other than doing whatever a dagger does. It's blade is almost long enough to be called a short sword, but it's light weight and easy to use. And make no mistake, if she has to, she will use it to the extent of her abilities.
Books! Loves books and reading and generally learning in general.
Theme Song::
(Will possibly add later)
posted her in the IC, but I think you missed her~ Anyways, here she is. If there are any problems, do tell.
Nope, actually I'm just apparently really fast today. I shall move her xD
Awwww, someone took a beast form lol. I had a character that would've used a stronger version called "Kaiju Form". I might have Kuroku come back or something idk lol or find time to make my own.
HASAAAAYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO *bronessoverload* what's up
@Rune_Alchemist Dont mind us xD just been a while since us 3 have seen each other
The poor guy has the most unfortunate face. xD And I think we'll be seeing more of each other when I can get the damn One Piece rp started. Damn midterms.
So @Vongola_Hasayo, do you already have all the missions planned out, or will that be partially up to player suggestion? And if you don't mind me asking tons of questions about the setting:
Since it's surrounded by a lake and--from the pic anyway--seems to be set below sea/water level, what are the forms of transportation used to get in and out of this town? I tend to find one of the big hangups of any RP where characters are sent on missions--as part of a guild, or a mercenary unit, or secret agents, whatever--is that actually getting to the spot where your mission takes place can become a real time sink, especially in fantasy worlds where you wander from "idyllic green plains" to "murderous volcano super death fire mountain" over the course of days LoTR style.
So are there trains (FT-verse definitely has them) or boats that travel swiftly across the water and then the land beyond it? Do people have their own boats to get around town Venice style? Airships? Teleportation magic seems like it'd be a little too convenient though.
Mission boards will be filled by both myself as well as Co-GMs and player suggestion.
Transportation? That I didn't think about. Well, now is as good as any. I suppose there would be multiple ways of getting in and out. Man made underground passage ways with stairs from the early days of the settlement, maintained and updated over time. Gondola lifts as a more convenient option. There are functional streets but navigating the Waterways may be a faster way to reach your destination so boats are quite abundant. Maybe at least one or two train routes running through. Hmm...if you have any other suggestions feel free. @Zeroth