A HOSTILE GALAXY
The beginning of the 29th century is fraught with terror. Your people have, in recent times, climbed to the stars. What lies ahead, no one can guess. For hundreds of thousands of years your people have long doubted the existence of other civilizations. They are in for a great awakening.
Hey!
This is A Hostile Galaxy, a science fiction nation RP based on a few distinct game characteristics. I am known for my stat based RPs and this is no different. Let's talk about A Hostile Galaxy.
-- First Contact: Most science fiction RP's deal with bloated empires on the verge of tearing at the seams. One of this RP's great characteristics is that of first contact. All civilizations, whether they have only their home planet or several inhabited worlds, have until the first few turns of this game, will have never met another intelligent life form.
-- Diplomacy: Once first contact occurs, there will be instances of diplomacy required. These bouts of diplomacy will deal with minor civilizations controlled by myself, the moderator.
-- Economics: While keeping it simple, a base economy has been developed so that one might be able to shape themselves into an economic power.
-- War: While inevitable, war will be abstracted in sending orders and seeing them unfold in front of you. Generals, be weary.
Civilization Creation
There are 15 or so Characteristics, each with an underlying ability. When you create your civilization, you may select any two. Some require a certain physiology to be relevant, others are political in nature. Once you've selected your characteristics, fill out the application below and we'll get the game underway.
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CHARACTERISTICS (Choose 2)
-- Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties]
-- Disciplined: Defeat and surrender are considered beneath us. [Military Leaders -50% Cost]
-- Curious: We have long kept our eyes to the stars, wondering what my lay in the blackness. [Starts with 3 Free Technologies]
-- Industrious: Long have our people toiled, understanding that work is freedom. [+1 Labor Per Population]
-- Spacefaring: We have already settled our solar system, seeking the secrets of the galaxy. [Starts with 3 Free Colonies]
-- Adaptive: We are well adapted to survival in all corners of the galaxy. [May colonize ANY planet type].
-- Savvy: Our people are some of the slickest dealers and traders. [Tourism / Trade generates +2 Income/Turn]
-- Deceptive: There are few things more important than secrets. [Spies have +10% Success Rates]
-- Synthetic: Having transcended biology, we are superior. [Pop is created by spending 10 Labor, not Food]
-- Wise: Our scientists are among the best, there is no doubt. [Laboratories generate +2 Science]
-- Populous: Our people will flourish, no matter the cost. [Population Growth costs -50%]
-- Charismatic: Ever have we been popular and respected. [Diplomacy costs are -20%]
-- Trustworthy: Our leaders are revered for their truth telling. [Civilization generates +1 Influence/Turn].
-- Worldeaters: We take what we want, and that is all. [Does not build buildings. Planets generate +20 Labor for 10 turns. Then 0 after that.]
-- Evolved: We have surpassed the need for technology. [Does not build buildings. Cannot trade. Requires only Labor for all units.]
INFLUENCE.. RESEARCH?! What does this all mean?! Don't worry. There are 3 Resources.
Income: This is MONEY. Generated by trade and tourism. This buys things.
Labor: This is WORK. Generated by population. This builds things.
Influence: This is political clout, generated by your leaders.
And you'll have the following:
Head of State: The leader of your civilization.
Planetary Governor (1 Per Planet): The leader of a particular planet.
General: Leader of an army.
Admiral: Leader of a space fleet.
Minister of Economics: The leader of your economy.
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APPLICATION
[b]CIVILIZATION NAME[/b]:
[b]CHARACTERISTIC 1[/b] ([i]Please copy and paste selected Characteristic[/i])
[b]CHARACTERISTIC 2[/b] ([i]Please copy and paste selected Characteristic[/i])
[b]GOVERNMENT NAME[/b]: ([i]IE: Terran Empire, Federation of Graal, etc[/i])
[b]10 RANDOM CITIZEN NAMES (First & Last if Plausible)[/b]:
[b]HOMEWORLD[/b]:
[b]SUBSEQUENT COLONIES[/b]: ([i]Requires [b]Spacefaring[/b] Characteristic[/b])
[b]CIVILIZATION DESCRIPTION[/b]: