A HOSTILE GALAXY
The beginning of the 29th century is fraught with terror. Your people have, in recent times, climbed to the stars. What lies ahead, no one can guess. For hundreds of thousands of years your people have long doubted the existence of other civilizations. They are in for a great awakening.
Hey!
This is A Hostile Galaxy, a science fiction nation RP based on a few distinct game characteristics. I am known for my stat based RPs and this is no different. Let's talk about A Hostile Galaxy.
-- First Contact: Most science fiction RP's deal with bloated empires on the verge of tearing at the seams. One of this RP's great characteristics is that of first contact. All civilizations, whether they have only their home planet or several inhabited worlds, have until the first few turns of this game, will have never met another intelligent life form.
-- Diplomacy: Once first contact occurs, there will be instances of diplomacy required. These bouts of diplomacy will deal with minor civilizations controlled by myself, the moderator.
-- Economics: While keeping it simple, a base economy has been developed so that one might be able to shape themselves into an economic power.
-- War: While inevitable, war will be abstracted in sending orders and seeing them unfold in front of you. Generals, be weary.
Civilization Creation
There are 15 or so Characteristics, each with an underlying ability. When you create your civilization, you may select any two. Some require a certain physiology to be relevant, others are political in nature. Once you've selected your characteristics, fill out the application below and we'll get the game underway.
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CHARACTERISTICS (Choose 2)
-- Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties]
-- Disciplined: Defeat and surrender are considered beneath us. [Military Leaders -50% Cost]
-- Curious: We have long kept our eyes to the stars, wondering what my lay in the blackness. [Starts with 3 Free Technologies]
-- Industrious: Long have our people toiled, understanding that work is freedom. [+1 Labor Per Population]
-- Spacefaring: We have already settled our solar system, seeking the secrets of the galaxy. [Starts with 3 Free Colonies]
-- Adaptive: We are well adapted to survival in all corners of the galaxy. [May colonize ANY planet type].
-- Savvy: Our people are some of the slickest dealers and traders. [Tourism / Trade generates +2 Income/Turn]
-- Deceptive: There are few things more important than secrets. [Spies have +10% Success Rates]
-- Synthetic: Having transcended biology, we are superior. [Pop is created by spending 10 Labor, not Food]
-- Wise: Our scientists are among the best, there is no doubt. [Laboratories generate +2 Science]
-- Populous: Our people will flourish, no matter the cost. [Population Growth costs -50%]
-- Charismatic: Ever have we been popular and respected. [Diplomacy costs are -20%]
-- Trustworthy: Our leaders are revered for their truth telling. [Civilization generates +1 Influence/Turn].
-- Worldeaters: We take what we want, and that is all. [Does not build buildings. Planets generate +20 Labor for 10 turns. Then 0 after that.]
-- Evolved: We have surpassed the need for technology. [Does not build buildings. Cannot trade. Requires only Labor for all units.]
INFLUENCE.. RESEARCH?! What does this all mean?! Don't worry. There are 3 Resources.
Income: This is MONEY. Generated by trade and tourism. This buys things.
Labor: This is WORK. Generated by population. This builds things.
Influence: This is political clout, generated by your leaders.
And you'll have the following:
Head of State: The leader of your civilization.
Planetary Governor (1 Per Planet): The leader of a particular planet.
General: Leader of an army.
Admiral: Leader of a space fleet.
Minister of Economics: The leader of your economy.
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APPLICATION
[b]CIVILIZATION NAME[/b]:
[b]CHARACTERISTIC 1[/b] ([i]Please copy and paste selected Characteristic[/i])
[b]CHARACTERISTIC 2[/b] ([i]Please copy and paste selected Characteristic[/i])
[b]GOVERNMENT NAME[/b]: ([i]IE: Terran Empire, Federation of Graal, etc[/i])
[b]10 RANDOM CITIZEN NAMES (First & Last if Plausible)[/b]:
[b]HOMEWORLD[/b]:
[b]SUBSEQUENT COLONIES[/b]: ([i]Requires [b]Spacefaring[/b] Characteristic[/b])
[b]CIVILIZATION DESCRIPTION[/b]:
Buildings [Every planet has 3 Build Slots. You may build these in those slots.]
-- Industry (Costs 12 Income / 5 Labor): Generates +3 Labor.
-- Tourism: (Costs 10 Income / 3 Labor): Generates X Income. [See PLANET TOURISM]
-- Trade Hub (Costs 10 Income / 5 Labor): Allows for 5 Trade Lanes.
-- Laboratory: (Cost 15 Income / 2 Labor): Generates +2 Research.
-- Embassy: (Costs 8 Income / 3 Labor): Generates +1 Influence
-- Garrison: (Costs 5 Income / 4 Labor): Creates Planetary Garrison.
-- Orbital Shipyard: (Costs 16 Income / 8 Labor): Ships Built Here Finish 1 Turn Faster.
-- Agriculture: (Costs 8 Income / 6 Labor): Generates +3 Food.
Units
-- Explorer (Costs 12 Income / 8 Labor): May Explore. [-1 Income/Maintenance]
-- Planetary Army (Costs 7 Income / 5 Labor): May Fight. [-1 Income/Maintenance]
-- Troop Ship (Costs 5 Income/ 5 Labor): May Transport 1 Planetary Army. [-1 Income/Maintenance]
-- Freighter (Costs 4 Income / 3 Labor): Uses Trade Routes.
-- ???
-- ???
-- ???
Actions
-- Colonize: Costs 15 Income, 15 Labor, 1 Population. Settles new Habitable Planet.
-- Explore: Requires Explorer ship. Can explore Galactic North, South, East or West. Reveals new Systems.
-- Research: Select category. Once adequate Research is accrued, random tech unlocks.
-- Build: Builds selected buildings or units.
-- Recruit Military Leader: Costs 10 Income. Generates 3 Random Leaders. 1 May be chosen.
Research (Select 1 Category. When prerequisite research is reached, 3 random techs will 'appear', and one may be selected)
-- Economics
-- Production
-- Military
-- Diplomacy
-- Colonization
-- Governance
-- Subterfuge
YEAR: 2901 | TURN: 2
ACCEPTED NATIONS | NATION LEDGER
KEY
[_] = Turn unfinished.
[X] = Turn finished.
[X] Zelloxian Empire (1/1 Worlds | 4 Income | 18 Labor | 2 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES)
-- Zell [SWAMP] (5/10 POPULATION) [Empty Build Spot 1] [Empty Build Spot 1] [Empty Build Spot 1]
[X] United Nations of Terra (1/3 Worlds | 11 Income | 14 Labor | 3 Influence | 3 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +4 RES)
-- Earth [TERRAN] (5/10 POPULATION) [Empty Build Spot 1] [Empty Build Spot 1] [Empty Build Spot 1]
[_] Qol Cluster (1/1 Worlds | 19 Income | 20 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES)
-- Saezjae [DESERT] (5/10 POPULATION)
[_] Fioliun Empire (1/2 Worlds | 25 Income | 20 Labor | 2 Influence | 3 Research --- PER TURN +14 INC | +10 LAB | +1 INF | +4 RES)
-- Vellmar [TERRAN] (5/10 POPULATION)
[_] The New Arkadian Empire (4/4 Worlds | 15 Income | 17 Labor | 2 Influence | 4 Research --- PER TURN +15 INC | +10 LAB | +1 INF | +2 RES)
-- Etoile [TERRAN] (5/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Ester [ICE] (1/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Ansharr [AQUATIC] (1/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Tiamat [DESERT] (1/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
[X] Isari Combine (1/2 Worlds | 6 Income | 10 Labor | 4 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +2 INF | +2 RES)
-- Adronis [TERRAN] (5/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
[_] Kingdom of the Vaal (1/1 World | 11 Income | 29 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +25 LAB | +1 INF | +2 RES)
-- Vaalgebied [TERRAN] (5/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
[_] Uarshi Swarms (1/1 World | 19 Income | 35 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +25 LAB | +1 INF | +2 RES)
-- Abrius [TERRAN] (5/10 POPULATION): [NO BUILD SLOTS. UNITS COST LABOR.]
[X] Mithran Union (1/2 Worlds | 4 Income | 18 Labor | 3 Influence | 3 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +4 RES)
-- Hearthworld [TROPIC] (5/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Habitable World 2 [ICE]
[X] Killasumaq Ishatakh Union (1/1 Worlds | 1 Income | 16 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +15 LAB | +1 INF | +2 RES)
-- Inkasisa [TERRAN] (5/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
[_] The Preservers (1/3 Worlds | 19 Income | 13 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +12 LAB | +1 INF | +2 RES)
-- Oros Prime [TROPICAL] (6/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Habitable World 2 [AQUATIC]
-- Habitable World 3 [AQUATIC]
[_] The High Council of Anqallyt (1/1 Worlds | 19 Income | 20 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES)
-- Deftros (5/10 POPULATION) [DESERT]: [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
[_] The New League of Empires (1/1 Worlds | 19 Income | 25 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +15 LAB | +1 INF | +2 RES)
-- Deftros (5/10 POPULATION) [ICE]: [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
[_] Fuso Mercantile Empire (1/7 Worlds | 19 Income | 44 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES)
-- Geishan (5/10 POPULATION) [DESERT]: [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Habitable Planet 2 [GAS GIANT] [-2 Building Slots]
-- Habitable Planet 3 [DESERT]
-- Habitable Planet 4 [DESERT]
-- Habitable Planet 5 [GAS GIANT] [-2 Building Slots]
-- Habitable Planet 6 [UTOPIAN] [+10 Income]
-- Habitable Planet 7 [DESERT]
DISCOVERED SYSTEMS
J3 System (Discovered by United Nations of Terra in 2901)
-- Habitable World 1: [ICE]
-- Habitable World 2: [AQUATIC]
-- Habitable World 3: [TERRAN]
F6 System (Discovered by Killasumaq Ishatakh Union in 2901)
-- Habitable World 1: [ICE]
-- Habitable World 2: [DESERT]
-- Habitable World 3: [SWAMP]
D9 System (Discovered by Mithran Union in 2901)
-- Habitable World 1: [GAS GIANT] (-2 Building Slots)
-- Habitable World 2: [DESERT]
I9 System (Discovered by Isari Combine in 2901)
-- Habitable World 1 [AQUATIC]
A1 System (Discovered by Qol Cluster in 2900)
-- Habitable World 1: [ICE]
-- Habitable World 2: [BARREN] (Requires Terraforming Technology)
-- Habitable World 3: [BARREN] (Requires Terraforming Technology)
-- Habitable World 4: [BARREN] (Requires Terraforming Technology)
J2 System (Discovered by The Preservers in 2900)
-- Habitable World 1: [GAS GIANT] (-2 Building Slots)
S5 System (Discovered by Mithran Union in 2900)
-- Habitable World 1: [DESERT]
-- Habitable World 2: [GAS GIANT] (-2 Building Slots)
-- Habitable World 3: [BARREN] (Requires Terraforming Technology)
-- Habitable World 4: [GAS GIANT] (-2 Building Slots)
Z4 System (Discovered by Fuso Mercantile Empire in 2900)
-- Habitable World 1 [TERRAN] (UNIDENTIFIED LIFEFORMS DETECTED. NEED ANALYSIS).
W9 System (Discovered by Killasumaq Union in 2900)
-- Asteroid Belt (NEED ANALYSIS)
H5 System (Discovered by High Council of Anqallyt in 2900)
-- Habitable World 1 [UTOPIAN] [+10 INCOME]
-- Habitable World 2 [GAS GIANT] (-2 Building Slots)
L3 System (Discovered by Uarshi Swarms in 2900)
-- Habitable World 1 [SWAMP]
-- Habitable World 2 [GAS GIANT] (-2 Building Slots)
-- Habitable World 3 [ICE]
Y8 System (Discovered by the The New League of Empires in 2900)
-- No habitable worlds.
G3 System (Discovered by the Fioliun Empire in 2900)
-- Habitable World 1 [TERRAN]
-- Habitable World 2 [GAS GIANT] (-2 Building Slots)
B1 System (Discovered by the Isari Combine in 2900)
-- Habitable World 1 [DESERT]
U3 System (Discovered by the Zelloxian Empire in 2900)
-- Habitable World 1 [AQUATIC]
-- Habitable World 2 [GAS GIANT] (-2 Building Slots)
F3 System (Discovered by the Zelloxian Empire in 2901)
-- Habitable World 1 [TERRAN] (UNIDENTIFIED LIFEFORMS DETECTED. NEED ANALYSIS).
BUILD SLOTS
5 TURNS
4 TURNS
3 TURNS
-- LABORATORY (ZELLOXIAN EMPIRE) -- Zell.
-- LABORATORY (MITHRAN UNION) -- Hearthworld.
2 TURNS
-- AGRICULTURE (UNITED NATIONS OF TERRA) -- Earth.
-- AGRICULTURE (KILLASUMAQ ISHATAKH UNION) -- Inkasisa.
-- GARRISON (ISARI COMBINE) -- Andoni.
1 TURN
-- AGRICULTURE (FUSO MERCANTILE EMPIRE) -- Gaishen.
-- TOURISM (KILLASUMAQ UNION) -- Inkasisa.
-- GARRISON (HIGH COUNCIL OF ANQALLYT) -- Deftros.
-- AGRICULTURE (ISARI COMBINE -- Androsi.
-- TOURISM (NEW ARKADIAN EMPIRE -- Ansharr.