Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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A HOSTILE GALAXY


The beginning of the 29th century is fraught with terror. Your people have, in recent times, climbed to the stars. What lies ahead, no one can guess. For hundreds of thousands of years your people have long doubted the existence of other civilizations. They are in for a great awakening.


Hey!

This is A Hostile Galaxy, a science fiction nation RP based on a few distinct game characteristics. I am known for my stat based RPs and this is no different. Let's talk about A Hostile Galaxy.

-- First Contact: Most science fiction RP's deal with bloated empires on the verge of tearing at the seams. One of this RP's great characteristics is that of first contact. All civilizations, whether they have only their home planet or several inhabited worlds, have until the first few turns of this game, will have never met another intelligent life form.
-- Diplomacy: Once first contact occurs, there will be instances of diplomacy required. These bouts of diplomacy will deal with minor civilizations controlled by myself, the moderator.
-- Economics: While keeping it simple, a base economy has been developed so that one might be able to shape themselves into an economic power.
-- War: While inevitable, war will be abstracted in sending orders and seeing them unfold in front of you. Generals, be weary.




Civilization Creation
There are 15 or so Characteristics, each with an underlying ability. When you create your civilization, you may select any two. Some require a certain physiology to be relevant, others are political in nature. Once you've selected your characteristics, fill out the application below and we'll get the game underway.

----------------------------------------------
CHARACTERISTICS (Choose 2)
-- Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties]
-- Disciplined: Defeat and surrender are considered beneath us. [Military Leaders -50% Cost]
-- Curious: We have long kept our eyes to the stars, wondering what my lay in the blackness. [Starts with 3 Free Technologies]
-- Industrious: Long have our people toiled, understanding that work is freedom. [+1 Labor Per Population]
-- Spacefaring: We have already settled our solar system, seeking the secrets of the galaxy. [Starts with 3 Free Colonies]
-- Adaptive: We are well adapted to survival in all corners of the galaxy. [May colonize ANY planet type].
-- Savvy: Our people are some of the slickest dealers and traders. [Tourism / Trade generates +2 Income/Turn]
-- Deceptive: There are few things more important than secrets. [Spies have +10% Success Rates]
-- Synthetic: Having transcended biology, we are superior. [Pop is created by spending 10 Labor, not Food]
-- Wise: Our scientists are among the best, there is no doubt. [Laboratories generate +2 Science]
-- Populous: Our people will flourish, no matter the cost. [Population Growth costs -50%]
-- Charismatic: Ever have we been popular and respected. [Diplomacy costs are -20%]
-- Trustworthy: Our leaders are revered for their truth telling. [Civilization generates +1 Influence/Turn].
-- Worldeaters: We take what we want, and that is all. [Does not build buildings. Planets generate +20 Labor for 10 turns. Then 0 after that.]
-- Evolved: We have surpassed the need for technology. [Does not build buildings. Cannot trade. Requires only Labor for all units.]

INFLUENCE.. RESEARCH?! What does this all mean?! Don't worry. There are 3 Resources.

Income: This is MONEY. Generated by trade and tourism. This buys things.
Labor: This is WORK. Generated by population. This builds things.
Influence: This is political clout, generated by your leaders.

And you'll have the following:

Head of State: The leader of your civilization.
Planetary Governor (1 Per Planet): The leader of a particular planet.
General: Leader of an army.
Admiral: Leader of a space fleet.
Minister of Economics: The leader of your economy.

----------------------------------------------

APPLICATION

[b]CIVILIZATION NAME[/b]:

[b]CHARACTERISTIC 1[/b] ([i]Please copy and paste selected Characteristic[/i])

[b]CHARACTERISTIC 2[/b] ([i]Please copy and paste selected Characteristic[/i])

[b]GOVERNMENT NAME[/b]: ([i]IE: Terran Empire, Federation of Graal, etc[/i])

[b]10 RANDOM CITIZEN NAMES (First & Last if Plausible)[/b]:

[b]HOMEWORLD[/b]:

[b]SUBSEQUENT COLONIES[/b]: ([i]Requires [b]Spacefaring[/b] Characteristic[/b])

[b]CIVILIZATION DESCRIPTION[/b]:





Buildings [Every planet has 3 Build Slots. You may build these in those slots.]
-- Industry (Costs 12 Income / 5 Labor): Generates +3 Labor.
-- Tourism: (Costs 10 Income / 3 Labor): Generates X Income. [See PLANET TOURISM]
-- Trade Hub (Costs 10 Income / 5 Labor): Allows for 5 Trade Lanes.
-- Laboratory: (Cost 15 Income / 2 Labor): Generates +2 Research.
-- Embassy: (Costs 8 Income / 3 Labor): Generates +1 Influence
-- Garrison: (Costs 5 Income / 4 Labor): Creates Planetary Garrison.
-- Orbital Shipyard: (Costs 16 Income / 8 Labor): Ships Built Here Finish 1 Turn Faster.
-- Agriculture: (Costs 8 Income / 6 Labor): Generates +3 Food.

Units
-- Explorer (Costs 12 Income / 8 Labor): May Explore. [-1 Income/Maintenance]
-- Planetary Army (Costs 7 Income / 5 Labor): May Fight. [-1 Income/Maintenance]
-- Troop Ship (Costs 5 Income/ 5 Labor): May Transport 1 Planetary Army. [-1 Income/Maintenance]
-- Freighter (Costs 4 Income / 3 Labor): Uses Trade Routes.
-- ???
-- ???
-- ???

Actions
-- Colonize: Costs 15 Income, 15 Labor, 1 Population. Settles new Habitable Planet.
-- Explore: Requires Explorer ship. Can explore Galactic North, South, East or West. Reveals new Systems.
-- Research: Select category. Once adequate Research is accrued, random tech unlocks.
-- Build: Builds selected buildings or units.
-- Recruit Military Leader: Costs 10 Income. Generates 3 Random Leaders. 1 May be chosen.

Research (Select 1 Category. When prerequisite research is reached, 3 random techs will 'appear', and one may be selected)
-- Economics
-- Production
-- Military
-- Diplomacy
-- Colonization
-- Governance
-- Subterfuge



YEAR: 2901 | TURN: 2

ACCEPTED NATIONS | NATION LEDGER

KEY
[_] = Turn unfinished.
[X] = Turn finished.

[X] Zelloxian Empire (1/1 Worlds | 4 Income | 18 Labor | 2 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES)
-- Zell [SWAMP] (5/10 POPULATION) [Empty Build Spot 1] [Empty Build Spot 1] [Empty Build Spot 1]



[X] United Nations of Terra (1/3 Worlds | 11 Income | 14 Labor | 3 Influence | 3 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +4 RES)
-- Earth [TERRAN] (5/10 POPULATION) [Empty Build Spot 1] [Empty Build Spot 1] [Empty Build Spot 1]



[_] Qol Cluster (1/1 Worlds | 19 Income | 20 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES)
-- Saezjae [DESERT] (5/10 POPULATION)



[_] Fioliun Empire (1/2 Worlds | 25 Income | 20 Labor | 2 Influence | 3 Research --- PER TURN +14 INC | +10 LAB | +1 INF | +4 RES)
-- Vellmar [TERRAN] (5/10 POPULATION)



[_] The New Arkadian Empire (4/4 Worlds | 15 Income | 17 Labor | 2 Influence | 4 Research --- PER TURN +15 INC | +10 LAB | +1 INF | +2 RES)
-- Etoile [TERRAN] (5/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Ester [ICE] (1/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Ansharr [AQUATIC] (1/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Tiamat [DESERT] (1/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]



[X] Isari Combine (1/2 Worlds | 6 Income | 10 Labor | 4 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +2 INF | +2 RES)
-- Adronis [TERRAN] (5/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]



[_] Kingdom of the Vaal (1/1 World | 11 Income | 29 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +25 LAB | +1 INF | +2 RES)
-- Vaalgebied [TERRAN] (5/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]



[_] Uarshi Swarms (1/1 World | 19 Income | 35 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +25 LAB | +1 INF | +2 RES)
-- Abrius [TERRAN] (5/10 POPULATION): [NO BUILD SLOTS. UNITS COST LABOR.]



[X] Mithran Union (1/2 Worlds | 4 Income | 18 Labor | 3 Influence | 3 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +4 RES)
-- Hearthworld [TROPIC] (5/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Habitable World 2 [ICE]



[X] Killasumaq Ishatakh Union (1/1 Worlds | 1 Income | 16 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +15 LAB | +1 INF | +2 RES)
-- Inkasisa [TERRAN] (5/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]



[_] The Preservers (1/3 Worlds | 19 Income | 13 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +12 LAB | +1 INF | +2 RES)
-- Oros Prime [TROPICAL] (6/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Habitable World 2 [AQUATIC]
-- Habitable World 3 [AQUATIC]



[_] The High Council of Anqallyt (1/1 Worlds | 19 Income | 20 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES)
-- Deftros (5/10 POPULATION) [DESERT]: [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]



[_] The New League of Empires (1/1 Worlds | 19 Income | 25 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +15 LAB | +1 INF | +2 RES)
-- Deftros (5/10 POPULATION) [ICE]: [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]



[_] Fuso Mercantile Empire (1/7 Worlds | 19 Income | 44 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES)
-- Geishan (5/10 POPULATION) [DESERT]: [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3]
-- Habitable Planet 2 [GAS GIANT] [-2 Building Slots]
-- Habitable Planet 3 [DESERT]
-- Habitable Planet 4 [DESERT]
-- Habitable Planet 5 [GAS GIANT] [-2 Building Slots]
-- Habitable Planet 6 [UTOPIAN] [+10 Income]
-- Habitable Planet 7 [DESERT]






DISCOVERED SYSTEMS

J3 System (Discovered by United Nations of Terra in 2901)
-- Habitable World 1: [ICE]
-- Habitable World 2: [AQUATIC]
-- Habitable World 3: [TERRAN]

F6 System (Discovered by Killasumaq Ishatakh Union in 2901)
-- Habitable World 1: [ICE]
-- Habitable World 2: [DESERT]
-- Habitable World 3: [SWAMP]

D9 System (Discovered by Mithran Union in 2901)
-- Habitable World 1: [GAS GIANT] (-2 Building Slots)
-- Habitable World 2: [DESERT]

I9 System (Discovered by Isari Combine in 2901)
-- Habitable World 1 [AQUATIC]




A1 System (Discovered by Qol Cluster in 2900)
-- Habitable World 1: [ICE]
-- Habitable World 2: [BARREN] (Requires Terraforming Technology)
-- Habitable World 3: [BARREN] (Requires Terraforming Technology)
-- Habitable World 4: [BARREN] (Requires Terraforming Technology)

J2 System (Discovered by The Preservers in 2900)
-- Habitable World 1: [GAS GIANT] (-2 Building Slots)

S5 System (Discovered by Mithran Union in 2900)
-- Habitable World 1: [DESERT]
-- Habitable World 2: [GAS GIANT] (-2 Building Slots)
-- Habitable World 3: [BARREN] (Requires Terraforming Technology)
-- Habitable World 4: [GAS GIANT] (-2 Building Slots)

Z4 System (Discovered by Fuso Mercantile Empire in 2900)
-- Habitable World 1 [TERRAN] (UNIDENTIFIED LIFEFORMS DETECTED. NEED ANALYSIS).

W9 System (Discovered by Killasumaq Union in 2900)
-- Asteroid Belt (NEED ANALYSIS)

H5 System (Discovered by High Council of Anqallyt in 2900)
-- Habitable World 1 [UTOPIAN] [+10 INCOME]
-- Habitable World 2 [GAS GIANT] (-2 Building Slots)

L3 System (Discovered by Uarshi Swarms in 2900)
-- Habitable World 1 [SWAMP]
-- Habitable World 2 [GAS GIANT] (-2 Building Slots)
-- Habitable World 3 [ICE]

Y8 System (Discovered by the The New League of Empires in 2900)
-- No habitable worlds.

G3 System (Discovered by the Fioliun Empire in 2900)
-- Habitable World 1 [TERRAN]
-- Habitable World 2 [GAS GIANT] (-2 Building Slots)

B1 System (Discovered by the Isari Combine in 2900)
-- Habitable World 1 [DESERT]

U3 System (Discovered by the Zelloxian Empire in 2900)
-- Habitable World 1 [AQUATIC]
-- Habitable World 2 [GAS GIANT] (-2 Building Slots)

F3 System (Discovered by the Zelloxian Empire in 2901)
-- Habitable World 1 [TERRAN] (UNIDENTIFIED LIFEFORMS DETECTED. NEED ANALYSIS).




BUILD SLOTS

5 TURNS

4 TURNS

3 TURNS
-- LABORATORY (ZELLOXIAN EMPIRE) -- Zell.
-- LABORATORY (MITHRAN UNION) -- Hearthworld.

2 TURNS
-- AGRICULTURE (UNITED NATIONS OF TERRA) -- Earth.
-- AGRICULTURE (KILLASUMAQ ISHATAKH UNION) -- Inkasisa.
-- GARRISON (ISARI COMBINE) -- Andoni.

1 TURN
-- AGRICULTURE (FUSO MERCANTILE EMPIRE) -- Gaishen.
-- TOURISM (KILLASUMAQ UNION) -- Inkasisa.
-- GARRISON (HIGH COUNCIL OF ANQALLYT) -- Deftros.
-- AGRICULTURE (ISARI COMBINE -- Androsi.
-- TOURISM (NEW ARKADIAN EMPIRE -- Ansharr.
Hidden 9 yrs ago 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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Posting my species now.

As an aside, before I settled on the Preservers, I had a rather... err... different species in mind. They were... well...

Maybe their theme song will give you an idea of what sort of personality they had.

Also, I'm assuming Buildings and Units don't go in our character sheet section? Or do they?

EDIT: Also, I'd like to name the Explorer vessel Absolution.
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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Shorticus. Feel free to jump IC. Here's how the OOC ACTIONS work.

You'll send me your ledger, which means something like this:

[b][u]CIVILIZATION NAME[/b][/u]
[b]INCOME[/b]: X
[b]LABOR[/b]: X

[b]EXPENDITURES[/b]:
-- [b]Explore[/b]: blah blah blah.
-- [b]Build[/b]: blah blah blah.
-- [b]Research[/b]: blah blah blah.

[b]Remaining Income[/b]: Y
[b]Remaining Labor[/b]: Y


So feel free to PM me that. Jump IC. Let's do it!




What does the 1/3, 1/1 means next to Worlds?

That is a solar system. If it says 1/3 that means you have colonized 1 out of 3 possible in that system.
Hidden 9 yrs ago Post by rush99999
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rush99999 Professional Oddball

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@Theodorable

You still taking new comers?
Hidden 9 yrs ago Post by Theodorable
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Theodorable NRP Entrepreneur

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Indeed! Make an application, by all means!
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@Theodorable

I did not see I had a ship until now, I'll name it the... Wandering Eye.
Hidden 9 yrs ago 9 yrs ago Post by Lone Wanderer
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Lone Wanderer

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[MOVED TO CHAR]
Hidden 9 yrs ago 9 yrs ago Post by Murtox
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Murtox

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Hidden 9 yrs ago Post by Theodorable
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1. Added the Killasumaq Ishatakh Union to the game.

2. Added the biomes to available planets.
Hidden 9 yrs ago 9 yrs ago Post by rush99999
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CIVILIZATION NAME: Da Orx Lootaz

CHARACTERISTIC 1 Tough: HAR HAR HAR! Yer puny wepun carnt 'urt me! Now gimme yer loot! [Decreased Military Casualties]

CHARACTERISTIC 2 Disciplined: IF ANY O' YA VUGGIN' WORMZ TAKEZ EVEN A SINGUL VUGGIN' STEP IN ENEE VUGGIN' DIRECSHUN DAT DUZN'T TAKE YA A VUGGIN' STEP CLOSER TA DA VUGGIN' LOOT, I'LL SMASH YER VUGGIN' 'EADS IN! [Military Leaders -50% Cost]

GOVERNMENT NAME: "OO VUGGIN' CAREZ?!"
Head of State: Big Boss Orx Roola
Planetary Governor: Planet Boss [insert name of governor here]
General: Fite Boss Skull Kraka
Admiral: Fleet Boss Star Loota
Minister of Economics: Loot Boss Shinee Horda

10 RANDOM CITIZEN NAMES:
'Ead Stompa
Loot Muncha
Fase Puncha
Skin Slisa
Drink Chugga
Kill Rekka
Spien Rippa
Nukul Kraka
Nut Kika
I Poka

HOMEWORLD: Loot Wurld

SUBSEQUENT COLONIES: "Sub-See-Cwunt Co-Lo-Nees? WOT DA VUG DUZ DAT EVEN MEEN?" (As a side note, any planet colonized or conquered by the orx will be named/renamed 'Loot Wurld' accompanied by a number. For example, the 1st planet the orx colonize will be named)

CIVILIZATION DESCRIPTION:



Hidden 9 yrs ago Post by Shorticus
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Someone likes Warhammer 40k.
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Lauder The Tired One

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@Shorticus

Alright, you caught me ^^
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Hidden 9 yrs ago Post by Nevix
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May I join?
Hidden 9 yrs ago Post by Theodorable
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Theodorable NRP Entrepreneur

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Please! Submit an application!
Hidden 9 yrs ago 9 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Come Fly With Me!

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Not sure if I can stay in this longer term, but I'll throw up an app since I'm interested.
FUSO HONORABLY RISES AGAIN, GO HOME FILFTHY GAIJIN! >:D

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Sigma

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Ah, Fuso returns :P

This time in...SPAACCEE!!!
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Lauder The Tired One

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Ladies and Gents, I present my interpretation to everything happening right now

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CIVILIZATION NAME: The Venians

CHARACTERISTIC 1 (Curious: We have long kept our eyes to the stars, wondering what my lay in the blackness. [Starts with 3 Free Technologies])

CHARACTERISTIC 2 (Savvy: Our people are some of the slickest dealers and traders. [Tourism / Trade generates +2 Income/Turn])

GOVERNMENT NAME: (Venian Republic)

10 RANDOM CITIZEN NAMES: Alamar Eiksen (Ike-sen) M
Veetor Venastus [/i] M [/i]
Alkar Daedor (DAY-door) M
Elmar Avalic (AH-vah-lick)M
Katina Veramenz (Ver-UH-Mens) F
Emine Falort (Em-EEN) F
Montai Pikas (MAHN-Tie Peek-OZ) N
Einvar Imain (INE-Var IH-Main) M
Endiera Valkor (En-DEAR-Uh) F
Halov Mekan (Meek-AHN) N

HOMEWORLD:Vena

SUBSEQUENT COLONIES: (N/A)

CIVILIZATION DESCRIPTION: The Venians are a race of thinkers. They have many great philosophers and writers. The Venians are naturally curious and as such have developed a moderately advanced society. Veanians tend to live in large groups and do not take well to isolation, as such Vena has many large cities, but very few villages.The Venians are somewhat close to human looking. They have angular features and pale skin, ranging from a porcelain white to the only slightly pale (Note that skin color is somewhat of a status symbol. Paler skinned Venians tend to be on the upper echelons of society). They average at about 6’ 2” at maturity and typically weigh about 130 lbs. Thier thin stature makes them decidedly unfit for physical pursuits. They have human like hair, but with no uniformity on color or length. Some people have long, flowing purple hair. Others have short, dark hair. The Venians also have little to no pain tolerance. Venians do, however, have a stunning intellect. Though this manifests in many different ways. Some Venians have photographic memory or are skilled at math. Many Venians are immensely good at gauging someone’s thoughts by looking a them, a trait that makes many Venians great traders.

Leaders:Head of State: Eileenac Valamor
Planetary Governor (1 Per Planet): Montai Vikas (Vena)
General: Veetor Eiksen
Admiral: Emine Mikas
Minister of Economics: Alvar Daedor
Hidden 9 yrs ago Post by ClocktowerEchos
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Ah, Fuso returns :P

This time in...SPAACCEE!!!


Its been to long since its divine glory has graced your meaningless lives Fuso has returned! you filthy dishonorabru gaijin western barbarian brutes
:P

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<Snipped quote by Sigma>

Its been to long since its divine glory has graced your meaningless lives Fuso has returned! you filthy dishonorabru gaijin western barbarian brutes
:P



Do you know what the planet Gaishen sounds like?

Gaijin.

Your people are Gaijin.
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