The age of humans has been fairly new, however the world has not been. The world has seen things long beyond that of the humans, and it doesn't seem to be stopping anytime soon. Besides from the years it's taken for the animals to evolve to what they are, there was something before then, sometime before anything 'natural' was on this planet. The time of the gods. These ancient beast, colossal pillars of awesome power from all manors of magic and natural feat alike, once covered the world. These beings shaped the world to their accord, and have made it...strange. When they dissapeared, the races of the land took their places. It's mostly a barren land, but they make do. The remains of the old world remain, and they give true power to those who wield them, but parels risked to gain such things are rather plentiful.
This is a roleplay taking place on a world where ancient beings baring amazing power have mysteriously vanished but left many ruins and relics from the old times. These ruins are like dungeons, often times filled with monsters and traps but carry a lot of loot. The world is mostly one big continent, and usually nothing more than dessert. Powerful mountains near the edges and small islands around the super continent. The idea is to set a very simple plot and give minor explanation to the world and let the roleplayers themselves help create the world. This means: magic, races, monsters, lore, kingdoms, story, and more are made up as we go by everyone. I want this to be a rather interesting fantasy group, where we are very democratic, but I still contain enough power to gm properly. I am hoping for a lot of influence from early civilizations and ancient culture, but what ever this turns into works.
Rules:
1. What I say goes: Listen, I know this sort of contradicts what the statement above says, but please, just listen to me. I'm a decently open to change and I'm not mean. Talk things out with me when I disagree or don't like something, but know my word is final.
2. What goes, will probably stay: If you decide to make something happen, think about it. I plan on having every thing come up later. (Ex. mentions an old hero in a conversation. That may come up in rp)
3. No time or dimension travelers: Sorry, but this isn't rick and morty. everyone if going to be from this timeline, using objects from this timeline.
4. Please, use OC's: I don't want characters with copy right.
5. Don't be op: Come on guy, let everyone have fun
6. Don't be a bully: simple
7. Have fun: Not having fun is punishable by death.
Name:
Alias: (what are you known by, or what do you call yourself)
Species: (are you like anew elf? A blemmyes? Make something up if you feel the need, or be human)
Appearance:
Height:
Weight:
Personality:
Bio:
Rank: (if in anew army or group. Do you have a rank? What is it and what does that mean.)
Alignment: (where does your character have a code. Is it with a kingdom or group of people? If you don't have a group, then are you lawful good? Neutral, chaotic?)
Age:
Items: (not weapons or enchanted, just normal stuff)
Weapons: (possibly enchamted, possibly not. Please don't carry a thousand on yourself. Go into great detail if you can.)
Skills: (botany, first aid, good hunter)
Abilities: (not magic. Things like amazing smell, contortionist like flexibility, ect. Really go wild on this one)
Magic: (go into great detail, and don't go over board. Remember that magic and enchanted stuff is hard to get, unless it's very simple. Don't expect to start with anything awesome, unless in good reason.)
Other:
This is a roleplay taking place on a world where ancient beings baring amazing power have mysteriously vanished but left many ruins and relics from the old times. These ruins are like dungeons, often times filled with monsters and traps but carry a lot of loot. The world is mostly one big continent, and usually nothing more than dessert. Powerful mountains near the edges and small islands around the super continent. The idea is to set a very simple plot and give minor explanation to the world and let the roleplayers themselves help create the world. This means: magic, races, monsters, lore, kingdoms, story, and more are made up as we go by everyone. I want this to be a rather interesting fantasy group, where we are very democratic, but I still contain enough power to gm properly. I am hoping for a lot of influence from early civilizations and ancient culture, but what ever this turns into works.
Rules:
1. What I say goes: Listen, I know this sort of contradicts what the statement above says, but please, just listen to me. I'm a decently open to change and I'm not mean. Talk things out with me when I disagree or don't like something, but know my word is final.
2. What goes, will probably stay: If you decide to make something happen, think about it. I plan on having every thing come up later. (Ex. mentions an old hero in a conversation. That may come up in rp)
3. No time or dimension travelers: Sorry, but this isn't rick and morty. everyone if going to be from this timeline, using objects from this timeline.
4. Please, use OC's: I don't want characters with copy right.
5. Don't be op: Come on guy, let everyone have fun
6. Don't be a bully: simple
7. Have fun: Not having fun is punishable by death.
Name:
Alias: (what are you known by, or what do you call yourself)
Species: (are you like anew elf? A blemmyes? Make something up if you feel the need, or be human)
Appearance:
Height:
Weight:
Personality:
Bio:
Rank: (if in anew army or group. Do you have a rank? What is it and what does that mean.)
Alignment: (where does your character have a code. Is it with a kingdom or group of people? If you don't have a group, then are you lawful good? Neutral, chaotic?)
Age:
Items: (not weapons or enchanted, just normal stuff)
Weapons: (possibly enchamted, possibly not. Please don't carry a thousand on yourself. Go into great detail if you can.)
Skills: (botany, first aid, good hunter)
Abilities: (not magic. Things like amazing smell, contortionist like flexibility, ect. Really go wild on this one)
Magic: (go into great detail, and don't go over board. Remember that magic and enchanted stuff is hard to get, unless it's very simple. Don't expect to start with anything awesome, unless in good reason.)
Other: