Hidden 9 yrs ago 9 yrs ago Post by Carlsberg
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Carlsberg A Shitty Beer

Member Seen 7 yrs ago

Name: Evelyn 'Lyn' DeVer

Alias: Judgement

Species: Half Angel, Half Human

Appearance: Lyn has short black hair, blue eyes and a scar over left eye. She is lightly built, though still relatively strong. The only evidence of her father is that when she experiences intense emotion, such as anger or fear, her whole eye glows blue. She also has a brand of a shattered sword on her right shoulder, though she keeps it hidden. She usually wears a light set of black leather armour, custom made, and a black scarf covering the lower half of her face.

Height: 5'7"

Weight: 60 kilograms

Personality: Lyn is cold and some would say cruel. She does have a heart of good, but does not often show kindness. Those she does trust know that underneath her emotionless exterior is a person who will always do what needs to be done to further the cause of good, and definitely someone that can be relied on.

Bio: Lyn was born to the daughter of a low ranking lord. As a father could not be found, she was named a bastard and illegitimate. She was raised till she was 16, at which point she was branded with a broken sword to contrast with the symbol of her mother's house, a sword, and was cast out. Before she was forced to leave, her mother told her the truth of who her father was. She searched the world and eventually found a way to get into contact with angels. They disowned her as well, though her father did not have a choice in this matter. Since then she has wandered the world, trying to find her destiny. She has taken up a vow of the church, promising to bring judgement to those who deserve it, and save those who need saving.

Rank: Unbound Sister of the Order of Light

Alignment: Chaotic Good

Age: 19

Items: Standard explorers kit (rucksack, rope, firelighting kit etc). a small charm from her mother, which she wears around her. It was originally from her father.

Weapons: a rapier blessed by a priest. It is simple in design, with a long blade made from steel, and a solid handguard with the symbol of her order, a flame engraved in it. She also owns several knifes.

Skills: Expert fighter (Duelling style, quick, strong strikes, dodging rather than blocking, aiming for vital areas), knows some basic holy rituals

Abilities: sharpened reflexes and speed from angelic blood. She can run one and a half times faster than a fit human for a sustained period of time. She can dodge an arrow shot at her from 35 meters away. Her blood is poisonous to unholy creatures.

Magic: Is capable of performing the lowest tiers of angelic magic such as creating light, lighting her hands with holy fire, and writing basic runes of protection. She acquired this knowledge in the brief period of time that she was with her father, hence her limited ability.

Other:
Hidden 9 yrs ago 9 yrs ago Post by Lunar
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Lunar The Skull

Member Seen 3 yrs ago

Name: Visel Epror

Alias: cold one

Species: Theiren, the people of ice and mountains (they don't look it but ice people normally live to be 170 ,are way stronger than the average human, Theiren body's also have a rapid healing system. have a really good sense of smell and hearing, they also have a captivating smell like cold sweet flowers.)

Appearance:


Body type: a busty slim muscular build

Height: 5.10

Personality: courageous, lively, curious, protective,
flirtatious.

Sexuality: lesbian

Weight: 112. pounds without armor

Bio: will be discovered in rp.

Rank: guardian, this is basically a little higher rank than a knight for the ice people.

Alignment: neutral

Age: In Theiren she is 19. To the average human she was 25 but doesn't look it. She looks and acts like her Theiren age.

Items: spaced heavy armor from the picture (it is light to her do to her strength), a hiking stick, a black thin cloak with a hood that she wears when she's not in combat, and a sack of gold coins, and a canteen of oil water that seems to mever runout.

Skills: hand to hand combat she knows and uses Systema, she is skilled at sharp wepons, she knows and uses both Kenjutsu and Iaijutsu sword fighting teqniqes, Sharp and quick shooting, and magic.

Abilities: amazing sense of smell and herring, flexibility, dexterity, speed, athletics, gymnastics, running, strength, her skin is cold to the touch but her body seems to radiate off heat, she never gets hot she is always cold but cold doesn't bother her. She moves at crazy speeds, and has a crazy amount of strength. She can pinpoint your location using her hearing and smell. Thinks that would be heavy to any normal person are quite light to her EX: 100pds for a normal person il like 17pds to her. Since she is a Theiren her body rapidly reguvinates and heals her.

Magic: she has the ability to control and make ice with the with her right fist in the palm of her left hand. This power allows her to make pillars, wepons, surfaces like small bridges or stairs, and allows her to make new body parts of ice. This power is not the strongest ice power but it's strong enough. She aquired this power when she became a guardian of ice.

Weapons: she carries a traditional ice guardian bow with an enchanted quiver that gives her never ending arrows.

And she carries a cursed great sword that is roughly the size of her body. It is cursed because it is the only sword she can use, if she tries to use another sword it will burn her hands. The up side is it's as light as a dagger, is razor sharp, and never breaks. but to everyone else it's extremely heavy and dull.
Hidden 9 yrs ago 9 yrs ago Post by Framing A Moose
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Framing A Moose Overshare Extraordinaire

Member Seen 1 day ago

Name: Emma Kylon
Alias: Emma the Traveler
Species: Human
Appearance: digital-art-gallery.com/picture/9661
Height: 5 feet 8 inches
Weight: 167 lb.
Personality: Emma has a exciting, yolo, 'drinks for everyone' type of girl. She is curious, adventurous, wild, and doesn't really like people telling her what to do. What she values most is her freedom.
Bio: Emma wasn't always an adventurer. She was born in a dull town with dull people. Though Emma was not dull. She's what the people called a trouble maker; always prancing people, snooping, ect. It was on her 11th birthday that her uncle Yelran, the only interesting person in her life, got her a horse, which she named Limrique, a pair of brass knuckles, and her first ever flask of alcohol. So on that very day, she marched off onto the road, never looking back. She soon made a name for herself as an adventurer, traveling around the continent and doing lengedry things.
Rank: Full time adventurer!
Alignment: Chaotic Good
Age: 18
Items: A harmonica, her clothes (shown in picture), flask, and a bedroll. She may pick up various items along the way.
Weapons: wiki.antir.sca.org/index.php?title=Fil..
They can fly off of her hands and be wielded without her hands.
Skills: Emma is a very charismatic girl. She can talk people into things very easily. Also, she is very, very strong. She is somewhat agile, but when it comes to Intellegence...she's not the sharpest knife in the drawer.
Abilities: Emma is, as I said before, very charismatic. She's superhumanly strong. There are many stories of how she achieved. Some stories are as simple as she helped a gypsy with directions, and the gypsy gave her strength. Others are more rediculous, like she helped god create a mountain, or stopped the apocolypse from coming, or she played her harmonica on the devil's wedding day for free. No one is quite sure what the true story is though. Also, she knows how to get places.
Magic: Magic? Magic is for pansies who are to afraid to put their fists up!
Hidden 9 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

Member Seen 2 yrs ago

Name: Kanaan Zuguan
Alias: Kanaan the sacred
Species: Human, pure and true
Appearance:
Height: 6'1
Weight: 258Ib
Personality: Kanaan is a very noble person. He does what he sees as best, follows all rules before him, and is as honest to his word as he can possibly be. He hates fighting, and prefers to talk things out, but is not against combat. He stays moderately humble despite his high status. He has also remained rather kind and nice to others. He is extremely gentle to most people, and wants everyone to be as much as they can be, seeing a lot of potential in everyone.
Bio: Since Kanaan was a kid, he was alone, as was every kid in his clan. The Nomadic tribe he was born into did not have an idea of parenthood. All men and women where to reproduce and the mother was to give the child to the cheiftan to either be nursed or abandoned. Kanaan accepted into the clan. He wasn't rough like the other kids. They where to be warriors, and spent their whole lives learning whole to work in combat, but Kanaan was much more interested with the ruins. Since they encountered a group of adventurers in all their glory, he vowed to do what they did. While the others trained to be useful in war as soldiers, Kanaan trained to fight alone. When he failed to meet a quota in combat, and tried to explain, he was kicked out of the clan do to his lack of understanding of their ways. After wandering the desert, he found a ruin and decided that his life was could only go two ways at this point. Die, whether it was here or in the ruin, or succeed and be a legend. He decided to take his chances. Despite all his training, he was barely able to deal with what was inside these ruins. The traps left him skittish and he ended only activating more in his worries, and he had a terrible time with the monsters, ultimately running from the in the long run. Eventually, he did find some worth while loot. In here, he managed to find a lantern. In a panic, he calmed himself by rubbing it only to find a genie within. With this at his side, he managed to clear the dungeon and claim the loot. After such, he used the loot to return to the area above the ruins and start a kingdom over it. Since then his kingdom has continued to thrive, though he has stayed away from all the other kingdoms as much as possible.
Rank: Emperor
Alignment: Kanaan works for the kingdom of sardonia, he is also a vert lawful good person
Age: 27
Items: Kanaan carries a very large waterskin that is filled with holy water. There is also the potion of gaint's strength he carries and a vile full of extremely potent alcohol.
Weapons: Besides from a curved jimbaya that is in great condition, with a bronze circle guard, square pummel and leather wrapping the grip, he carries two other weapons. The first is his more known weapon, his reverse sickle. The whole thing is made from a unique golden color ore, and is enchanted with a holy rune via talisman wrapped around the pummel and grip and trailing off the end. The guard is an elegant enclosed grip with intricate vine looking detail. The other weapon, which he rarely uses and usually keeps stored away his his shield sword. The grip is very large, almost to the length of his wrist. the rest of the weapon is a huge blade, thick and wide, like gutsu's blade in berserk almost. The blade is very dull.
Skills: Herbalism, Bokatar-like melee martial arts style, a unique southern fist like martial art, and extensive knowledge of politics
Abilities: Kanaan, when extremely drunk becomes a fighting machine. He is too slippery to hit, attacks with strange counters at odd angles, and has dramatic mood swings. He is also known for amazing luck, which has not failed him yet. Finally, he has a mind that is almost uncorruptible by magic.
Magic: Kanaan does not know any magic as of yet.
Other: Despite his training, Kanaan can be a bit of a wimpy fighter

Name: Mekkah Charing
Alias: The councilor
Species: Djinn
Appearance:
Height: 5'4
Weight: 94Ib, but you shouldn't ask
Personality: Mekkah wants nothing more than to have fun. She is flirtatious, boisterous and not exactly the nicest. She loves to start things, and can be a bit mischievous at times. Despite her impish way, she is true to her word and would never start something knowing it would cause serious damage to her current 'master' or a bunch of people. She likes to party, play and do anything that is fun.
Bio: Mekkah was made by the ancient ones a long time ago, but do to her mischievous ways was banished to a lantern and stored away. She spent years in there, bored, angry, and just sad. She had been awoke twice, but each time, the people just used her put her back. Kanaan was different, however. He cared for her, and he wanted her help and advice. He was scared when he took on his dungeon and wanted her company. He felt so indebted to her, and still had a few wishes left. He used one to ask her to be his adviser in his new kingdom, and the other to make her his friend. Since then, she had followed in her promise, but grown bored of politics. Knowing he will never go on adventures again, she now goes into the commons and does as she pleases.
Rank: Adviser
Alignment: She is aligned to the kingdom of sardonia, but is more in it to far fun and watch
Age: 584 year
Items: Other than her own lamp, she usually carries a large Book full of tomes
Weapons: Mekkah does not wield any weapons
Skills: Mekkah is rather limited here.
Abilities: Bi-lingual: Mekkah can speak and read multiple languages, but is limited mainly to ancient languages and early ones.
Dungeonineering: Do to being one of the monsters of old, Mekkah has lived inside the ruins of the old times and understands how they work.
Magic: Magic Materialization: Mekkah is able to create things from thin air, but is limited to things based on what are around her and has to keep things rather small. (Ex. can make a sword out if she sees someone with one, but can't make one the size of a castle)
Fire control: Mekkah can use any fire around to her will, shaping it, moving it and making more or less of it. This requires fire to be there, unfortunately.
Other:
Hidden 9 yrs ago 9 yrs ago Post by Marcus XVI
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Marcus XVI

Member Seen 12 mos ago

Name: Martel Corbanet
Alias: Lord Corbanet
Species: Vampire, formerly human

Appearance: When you hear the word vampire Martel is not the first thing that would spring to mind. His face is not gaunt or monstrous, neither is it unnaturally handsome either. The high cheekbones and slightly jutting jaw mixed with the slightly twisted - obviously broken - nose do not quite seem to fit well with each other. The only 'unnatural' part of his face would be the icy cold blue eyes that turn in to a rather unnerving, nearly gleaming red whenever Martel gets even slightly hungry.

His shoulder length hair is well kept, black as the night and usually kept on a neat ponytail when Martel is not wearing a helmet. Equally black is the neatly trimmed goatee.

Though he is quite tall and might even be considered broad shouldered by some his arms do not seem very strong - some might actually wonder how he is even able to swing his sword around or move while wearing his armor.

When not in a combat situation Martel dresses up like a proper gentleman - a white fencing shirt paired with black pants and boots, occasionally a gray tabard with a black raven emblem adorning it. From the wide brown belt hangs a dagger at all times.

In combat Martel dons his plate armor, dyed gray and red, with again the raven emblem adorning it. The helmet is made to slightly resemble a lion or some other kind of a large feline's head.

Height: 6'5
Weight: 189

Personality: Martel is first and foremost a nobleman - even with his bloodlust and other urges greatly enhanced by his vampiric condition - he is polite when necessary and his word can always be trusted. He takes good care of his forces and does his best to avoid needless bloodshed - though occasionally his vampiric lust for blood gets the better of him. He can seem like cold and calculating to some, even humorless, but those who actually choose to remain in his company find the Lord Corbanet to actually be a rather decent fellow.

Bio: People these days do not really know what Martel Corbanet was like when he was alive. Most do not even know what he is like now that he is a vampire. He was a good man in life, honorable, just and kind. The lands of his family were beset by vampires and the Corbanet's soon clashed with the creatures of the night. Unfortunately Martel did not die in the battles - not in the usual sense of the word at least. He rose as a vampire and has since mostly refrained from actually harming innocent people. Occasionally amusing himself with new endeavors over the years. The newest endeavor being the Raven Company which has been around for well over 20 years. He offers the services of himself and his company to the highest bidder. The Raven Company is known for it's ruthless efficiency and at times underhanded tactics. It is rumored that the Raven company and it's leader sometimes stoop to banditry and other such horrible acts though Martel denies such accusations.

Rank: Commander of the Raven Company of mercenaries

Alignment: Lawful Evil

Age: appears to be in his mid 30's, is in reality nearly 400 years old

Items: Books of strategy and tactics, two large bottles that at first glance seem to be filled with red wine, an old signet ring.

Weapons: A straight bladed sword with a two inch wide blade with a length of 3 and a half feet, the handguard of the sword curves slightly towards the tip of the blade and the pommel is shaped like a lion's head.

A dagger with a slightly curved 7 inch blade, the hilt adorned with gold and a little ruby (fake) adorning the pommel.

Skills: Excellent commander of light cavalry and footmen, skilled strategist and swordsman, above average diplomat.

Abilities:

Amazing physical durability - as a vampire Martel is able to soak notably more damage than a mortal. Getting a sword though his arm wouldn't really hamper his use of said arm, a sword through the gut would slow him down for a time. A sword - or other object - through the heart would put him in a state of paralysis until it's removed. Cutting off his head would prove fatal however.

Enhanced reflexes - Technically Martel's reflexes are good enough for him to dodge arrows if he knows where they are coming from.

Greatly enhanced strenght - Martel is easily able to lift a 50 pound object with one hand when at the peak of his power.

Heightened sense of smell, sight, hearing - he doesn't quite have elven eyes, but if he would be in any way skilled archer he'd be able to hit a fist sized target from 200 paces.

Magic:

As a vampire Martel has the ability to turn in to mist and walk on surfaces like walls or the ceiling like he was walking on a solid floor.

The dark energy that keeps him alive also enhances his healing ability greatly to the point that broken bones heal in a matter of hours and a minor stab wound in a matter of minutes.

Other: In direct sunlight - if the light touches his skin that is - Martel loses most of his strength, durability and speed.

Martel has to consume blood on a daily basis - be it from humans, animals or other such or he will begin to lose his vampiric abilities and self control. If he goes too long without blood he will become a nearly uncontrollable monster - though without his vampiric healing and greatly reduced strength

Holy water and holy objects burn his skin horribly and can momentarily stall his vampiric healing ability.

Drinking blood on the other hand momentarily enhances his healing ability to some extent. If consuming fresh blood from a living prey even the horrible burns from holy objects heal up slightly faster. Storaged blood doesn't give nearly as great enhancements.
Hidden 9 yrs ago 9 yrs ago Post by Rusalka
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Rusalka El Telefono Publico

Member Seen 11 mos ago



Hidden 9 yrs ago 9 yrs ago Post by Slendy
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Slendy The Old Soul Teenaged Otaku

Member Seen 2 yrs ago

Name:
Zane Salaam

Alias:
Unhuman Sorcerer

Species:
Human (Rumors: Possible Egyptian God)

Appearance:


Height:
6'0"

Weight:
198lbs

Personality:
A bit cocky and has a hard time showing respect for people he believes who don't deserve it. He's quick to talk trash and is not the type of person you'd expect him to be because of his title. He's passionate and can be friendly once you get to know him. Definitely loves a challenge.

Bio:
No one knows much about his past but it is rumored that he's a roughed priest that goes against everything right or he doesn't agrees with. Other rumors say he's a powerful nomad in search for a perfect king. The only thing that is truly known is that he's a Grand Priest of the Winds. And priest with similar titles, usually a different element, are known to be powerful beings.

Rank:
Grand Priest of the Winds

Alignment:
Chaotic Neutral

Age:
25
There are rumors of him being immortal in age but is capable of death.

Items:
Nothing but his staff and clothing besides his sign of being a priest, his golden cross.

Weapons:
A staff that is noticeably curved near the end of the top. The staff is 3 to 4 feet in length. Believe to be as tough as a metal.

Skills:
•Highly skilled in hand-to-hand combat

•Skilled in sword play(He uses his staff instead of an actual sword) He uses a mix of The Long Sword and Japanese sword style. A very tough but doable mixture of sword styles. The strength compacting swings of the long sword technique is basically how his wind magic is conjured up. And the swift and flexible strikes of the Japanese sword style allows Zane to land more attacks with such a compliment of a Long sword type of weapon.

•Athletic- Zane's athletism is greatly altered countless of times. Jumping to large heights, moving at faster speeds are things he's capable of. He's also able to free run or park our as some would call it.

Abilities:
•Nearly 360° vision
•Levitation(Look at Magic)

Magic:
Air Manipulation
Zane has the ability to alter the air in a 30 feet radius around himself. He's able to fire wind projectiles similar to gusts of winds. He can use the winds as a source to levitate or fly. Whirlwinds, zephyrs, gales, tempests, and hurricanes can also be summoned by Zane, though the bigger the forces and size of the winds the less movement Zane is given. This can sometimes leave himself wide open but not completely venerable.

Other:
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