Charles Anderson
"I absolutely agree with you on that, but ..."
"I absolutely agree with you on that, but ..."
Name:
Charles Anderson
Title:
Hypnos
Gender:
Male
Race:
Human
Age:
16
Height:
1m81 (5'11")
Weight:
70 KG (154 lbs)
Personality:
Charles is a mysterious young man, though as much as he'd wish it were the attractive, womanizer type, it's actually not a thing one would envy. He's made himself very difficult to assert by others by radiating with positive energy without having the excess energy to go with it. It is almost unnerving as to how he always sees or formulates things in the brightest and most hopeful way possible, because it is clear that it isn't very natural coming from him. All this being accompanied with an unfaltering grin and perfectly straight posture, he gives a chilling vibe when there's absolutely nothing to be creeped out about.
With his encouraging words and recurring compliments, he's proven to be the perfect 'Yes man' to any self-righteous leader he'd be affiliated with. Like the average suck up formulations used in a CV or when giving advice to others in a more appealing way, he will never use negative terms (and rarely the word no) to qualify not so great things like mission failures. "You may have failed, but you can only emerge stronger from this" or "You're not weak, there's just a lot of room for you to improve!". Of course, he doesn't escape the occasional jabs concealed behind politeness and supposed good intentions. It isn't rare for people to see this method of socialisation and smug and provoke others to just punch him in the face. He's a very good listener however, never once has he shown disinterest in what others have said, and he invests himself in whatever niche information they may give to him.
This creepy persona he keeps on translates as rather efficient in the battlefield. He's rarely shaken by anything going on there while also never letting enthusiasm get the best of himself. Charles is actually very rational when operating, disconnected from his humanity in exchange for complete efficiency. He works surprisingly well in teams, but has the horrible tendency to lie on how his manifestation works, giving bogus explanations that lead his victims to react the way they do.
Short Bio:
Charles is an Anderson, a lineage that made profit like any other opportunist during these dark times. What they do exactly remains in their inner circle, but it is known that the Anderson patriarch had strong ties with YTC's financial department. The extent of their ties is unclear, but many manufacturing firms are currently ruled by the Anderson name. Resources and good were never scarce for Charles and his twin sister, Camille. They however grew up without ever knowing their father. The mother of the two never really spoke of why he wasn't there, but she made it clear he wasn't dead. Charles never resented his father for this, for he never lacked anything in his life.
He did have a strict uprising, following a very disciplined education from a young age and initiated in whatever his family wanted him to be. He never questioned any of it, especially with his mind almost tuned to the liking of his mother. It isn't clear whether he adopted this overwhelmingly affirmative personality through this tough education, but the obedience that came with it was very much welcome by the family. The only downside was that his manifestation never truly blossomed as something of exception. Illusions are fine and all, but he'd end up having the disappointment of his mother by not being the unique being she so wished to have.
Joining the Chasers was the only logical step. While he was always close to his twin sister, he was sent in first to accomplish whatever interest his family could have by fulfilling the Chaser agenda.
Manifestation:
As the name clearly indicates, Charles abilities revolve around influencing the mind. They manifest themselves into active illusions adapted for combat scenarios but generally useful in many other situations.
To start off, the active illusions cast by Charles can be activated via cues related to senses. Each illusion is tied to one or more sense, and they cannot be accumulated. Charles can, however, manipulate his own Zetsu to have the illusions alternate at random moments to toy with his enemies. As of now, he is known to have four different illusions: (highly detailed, because illusions are always a pain in the ass to handle IC)
Impersonator:
A simple optical illusion that consists in his Zetsu surrounding him and inducing anyone glancing toward him to see and hear him under the appearance he wishes. He cannot become invisible nor exceed a specific size, which would be useless considering he doesn't morph. He is capable of influencing smaller objects he has contact with as well.
Idolatry:
Using the sound cue of his fingers snapping, Charles exerts his Zetsu through the unique sound waves emitted, inducing the illusion. The illusion causes the victim(s) to perceive everything around them as much larger than it should be. Including people and the sounds they emit. They also become hypersensitive to vibrations, hence they 'feel' tremors when these supposed titans move around (though it doesn't affect their performance).
Topsy Turvy:
He turns into an Inkay Charles' cologne emits a powerful aroma of oranges. So strong in fact that it is almost intoxicating at times. Such a smell is used as a medium to perpetually maintain a target's brain from being subjected to Topsy Turvy. The effects are easy to comprehend when Charles activates it, all directions are inverted: Forward, backwards, up, down, left, right. Everything is perceived in a reversed fashion. Easy to understand as sounds remain the same allowing one to favor that sense over the others, but both vision and any form of 6th sense is forcibly locked onto the inverted version.
Convulsing Loop:
An illusion based off touch, the ability to physically feel. It requires Charles to touch the selected target. The next step is to have the victim 'feel' highly distinguishable elements such as a painful blow or touching a specific object after at least ten seconds has past since the first touch. Including Charles' touch, three specific sensory inputs involving tactile interaction must occur in order for the illusion to work. Once all three are complete, the loop may commence. After an interval of about ten seconds, the exact same sensory input is felt by the victim, though without any damage afflicted. For a split second they also witness the event that caused the sensation. This occurs over and over. Note: An illusion can be cast while the three touches are being set up.
To start off, the active illusions cast by Charles can be activated via cues related to senses. Each illusion is tied to one or more sense, and they cannot be accumulated. Charles can, however, manipulate his own Zetsu to have the illusions alternate at random moments to toy with his enemies. As of now, he is known to have four different illusions: (highly detailed, because illusions are always a pain in the ass to handle IC)
Impersonator:
A simple optical illusion that consists in his Zetsu surrounding him and inducing anyone glancing toward him to see and hear him under the appearance he wishes. He cannot become invisible nor exceed a specific size, which would be useless considering he doesn't morph. He is capable of influencing smaller objects he has contact with as well.
Idolatry:
Using the sound cue of his fingers snapping, Charles exerts his Zetsu through the unique sound waves emitted, inducing the illusion. The illusion causes the victim(s) to perceive everything around them as much larger than it should be. Including people and the sounds they emit. They also become hypersensitive to vibrations, hence they 'feel' tremors when these supposed titans move around (though it doesn't affect their performance).
Topsy Turvy:
He turns into an Inkay Charles' cologne emits a powerful aroma of oranges. So strong in fact that it is almost intoxicating at times. Such a smell is used as a medium to perpetually maintain a target's brain from being subjected to Topsy Turvy. The effects are easy to comprehend when Charles activates it, all directions are inverted: Forward, backwards, up, down, left, right. Everything is perceived in a reversed fashion. Easy to understand as sounds remain the same allowing one to favor that sense over the others, but both vision and any form of 6th sense is forcibly locked onto the inverted version.
Convulsing Loop:
An illusion based off touch, the ability to physically feel. It requires Charles to touch the selected target. The next step is to have the victim 'feel' highly distinguishable elements such as a painful blow or touching a specific object after at least ten seconds has past since the first touch. Including Charles' touch, three specific sensory inputs involving tactile interaction must occur in order for the illusion to work. Once all three are complete, the loop may commence. After an interval of about ten seconds, the exact same sensory input is felt by the victim, though without any damage afflicted. For a split second they also witness the event that caused the sensation. This occurs over and over. Note: An illusion can be cast while the three touches are being set up.
Weapons:
-A Wakizashi stored within his coat and safe from the view of others. The sheath is indeed quite short, though it has the particularity of having a trigger below the blade's hilt. He uses it to fire the blade at high velocity as he favors iado approaches. When released, the blade is surprisingly longer than the hilt as it revealed to be a chokuto with a telescope blade capable of adapting. The blade itself is red, and superheated like the majority of quality blades manufactured for Chasers, as such it can easily cut through resilient materials.
The sheath however is capable of taking the shape of a carabine and fire energy based projectiles. They can be compared to assault rifle artillery, packing a major punch in big volleys.
-A bunch of flashbang grenades.
-A bunch of smoke grenades.
Equipment:
-An extra pair of super classy red gloves.
-Pack of orange flavored gum.
Other: