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C H A R A C T E R C O N C E P T P R O P O S A L



P O S T C A T A L O G:




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♦ ♦ ♦ ♦ ♦ SEASON TWO: TBD ♦ ♦ ♦ ♦ ♦


[COLOR=1E90FF][indent][sub][B]Location:[/B] [COLOR=SILVER][I]Location[/I] - [I]District/Country/etc[/I][/COLOR][/sub][sup][right][b]Season One #2.00:[/b] [COLOR=SILVER][I]Title[/I][/COLOR][/right][/sup][/indent][/color][sub]
[/sub][INDENT][color=1E90FF][sub][B]Interaction(s):[/B] [COLOR=SILVER][I]None[/I][/COLOR][/sub][SUP][RIGHT][b]Previously:[/b] [COLOR=SILVER][I]Season One Epilogue[/I][/COLOR][/right][/SUP][/color][/INDENT]
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Name: Thor Odinson, Princess Koriand'r, 89P13, Groot and Tigorr
Hero Name: The Guardians of the Galaxy
Known Alias':The Asgardians of the Galaxy, Thor, Starfire, Rocket, Groot and Tigorr
Age:
Powers:
Equipment:
Appearance: (Pictures allowed, but at least a paragraph of more in-depth description)

Known Affiliations: (Teams, associations, agencies, etc.)


Character Basis: Who is this character? Wiki link works just fine.
List of Reimagined traits: If a reimagining, then a summary of all of the major changes to their character.
Story Overview: A quick summary of who your character is, what they do and where their story is going. You don't have to go into great detail in public, but if you are going to be vague to keep everything a secret, at least PM me a more in depth version of this.
Sample Post: Think of this as your pilot. I'm not looking at what you write, but how you write it. Gives me a good idea of what kind of poster you are.
Post Links: (Please regularly update your CS to include links to the posts you make in the IC, makes it easier for people to read your story in consecutive order)
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C H A R A C T E R C O N C E P T P R O P O S A L



T E R R A N C E W A R R E N M C G I N N I S P E R S O N A L A S S I S T A N T G O T H A M C I T Y W A Y N E E N T E R P R I S E S
C H A R A C T E R C O N C E P T:


"The world needs a Batman."
A M A N D A W A L L E R
The Batman is an urban legend.

At least, this is what the majority of the world has believed since rumours of a giant bat-like creature preying on the superstitious and cowardly criminals of Gotham City began in the late sixties. Since that date, the rumours have persisted, if not grown as the entity known as the Batman began its caped crusade against the crime families of Gotham. A one-man army, the man beneath the cowl, the renowned billionaire playboy; Bruce Wayne, had spent most of his youth training his body and mind to avenge the death of his parents. Travelling the world, he accumulated the skills and talents required to wage his war before returning to Gotham to strike fear in the hearts of those who stood on the wrong side of the law. But Bruce Wayne was only a man, and men eventually become old.

A life of masquerading as a charming billionaire and a growling vigilante took a toll on the heir to the Wayne fortune and it eventually forced Bruce to retire his cape and cowl. However, fate would intervene as a young man named Terrance McGinnis was pursued by a gang onto the Wayne Estate grounds. Outnumbered, McGinnis was surprised to find himself aided by an elder man as Bruce Wayne successfully fended off the gangbangers become succumbing to the strain of the fight. Helping the older man back inside his home, Terry stumbled upon Wayne's secret.

Enraged by the young man's intrusion, Bruce banished Tery from his estate. It wasn't until Terry returned home after school to find his father murdered that he sought Bruce Wayne again. Pleading for the elder man's help, Terry appealed to Bruce not as a man but as Gotham's Dark Knight. Still, Bruce denied the young man and when Bruce had fallen asleep that night, Terry broke into the Batcave and stole a prototype Batsuit.

On that night, the Batman was reborn.

My story will pick up a few years later, revolving around Terry's career as he transitions from not only being under Bruce's wing but also from a teenager into a young man. Due to the anachronisms in place by having Terry and Barbara operating at the same time, I will be cherry-picking from both Bruce's and Terry's rogue galleries as I tell a story of legacy in Gotham City.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

While I had a solid story to tell with Namor, I struggled to stay above water with a character I honestly did not know enough about and was trying wholly to reinvent to fit a certain ideal I had projected onto him. With Terry McGinnis and the Batfamily as a whole however, I am far more versed in their stories, personalities, rogues and just Gotham in general. By doing Terry, I felt it would feel fresher than simply trying my hand at another version of Bruce which this game has already had two attempts at and additionally I couldn't likely do anything better than Master Bruce himself had done in UOU.

Instead, I opted to focus on a legacy and make Batman a character which spans the decades. This, of course, will lead to some anachronisms because of Terry operating as Batman while Barbara is still Batgirl, however, overall I feel it's a good fit for both the game and for me. As many of you are aware, Dick Grayson is my favourite character, however, I didn't feel as though he would be the right fit for the game especially with the Batman sized hole. Using Terry, he has enough similarities with Dick Grayson that I feel it allows me to scratch that itch while still playing a Batman and even being able to borrow from some of the Spider-Man feel due to where Terry is in his life compared how Bruce Wayne is traditionally portrayed.

The obvious influence of this story is Batman Beyond, but I'll also be drawing on The Batman, Batman: The Animated Series, Batman White Knight, Batman: Hush, Batman: Year One, The Dark Knight Returns, and The Nolan films. Additionally, I'll be looking at the newer DCAU films for inspiration and direction as they have a decent model for streamlining years of canon. Expect to see villains both familiar and redefined for this new continuity as I blend Terry's Neo-Gotham with the traditional city. Gotham has always been a city that transcends a definitive time era and this iteration will be no different.

C H A R A C T E R N O T E S:

▼ S E A S O N O N E S U P P O R T I N G C A S T:
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◼ BRUCE WAYNE
Ally, Mentor and CEO of Wayne Enterprises
Speech Colour: #44688C

-
◼ ACE
Bruce Wayne's Most Trusted Ally
Speech Colour: N/A

-
◼ DANA TAN
Terry's On and Off Again Girlfriend
Speech Colour: #ADD8E6

-
◼ MAXINE GIBSON
Terry's best friend, Unrivaled Hacker
Speech Colour: #c27ba0

-
◼ CARRIE KELLY
Max's Girlfriend
Speech Colour: #93c47d

-
◼ NELSON NASH
Friend and Athletic Rival of Terry's
Speech Colour: #f1c232

-
◼ CHELSEA CUNNINGHAM
Dana's Bestfriend and Nelson's Girlfriend
Speech Colour: TBD

-

▼ S E A S O N O N E A N T A G O N I S T S:
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
◼ ROMAN SIONIS
AKA Black Mask
Speech Colour: #181820

-
◼ OSWALD COBBLEPOT
AKA The Penguin
Speech Colour: #674ea7

-
◼ JERVIS TETCH
AKA Mad Hatter
Speech Colour: #38761d

-
◼ LONNIE LACHIN
AKA MoneySpider, Anarky
Speech Colour: Default

-
◼ WARREN WHITE
Crooked Financer
Speech Colour: Default

-
◼ THE JOKERZ
Led by Harley and Quinn
Speech Colour: Default

-
◼ THE SONS OF BATMAN
Led by Jean-Paul Valley
Speech Colour: Default

-
◼ THE MUTANTS
To Be Determined
Speech Colour: Default

-

▼ S E A S O N T W O S U P P O R T I N G C A S T:
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▼ S E A S O N T W O A N T A G O N I S T S:
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-
-
Once regarded as Gotham's Most Elligible Bachelor, Bruce Wayne is the sole heir of the Wayne Family Fortune. Residing alone on Wayne Estate, the one-time playboy is now a shell of his former self. Grizzled and weary, a life time as the original
BATMAN took a toll on the man.
S Y N O P S E S & P O S T C A T A L O G::

S E A S O N O N E - W E L C O M E T O T H E M A S Q U E R A D E:

► C H A P T E R O N E
WELCOME TO THE MASQUERADE

During the course of Season One, Terry battled the disturbed individual later dubbed the MAD HATTER. The Hatter, a Dr. Jervis Tetch had created the means to control the human mind. Striking a bargain with one of Gotham's reigning crimelords, the BLACK MASK, the Hatter allowed the Black Mask to use technology in exchange for payment. This payment came in the form of a young girl, a friend of Terry McGinnis'. Working together, Bruce and Terry managed to rescue the girl but not without gaining the attention of the Black Mask who has now put a price on the Bat's pointy cowl.

Characters Involved: TBD


S E A S O N O N E C R I S I S - M A S S P A N I C T I E - I N:

► C R I S I S T I E - I N
MASS PANIC

TBD

Characters Involved: TBD


S E A S O N T W O - M E M E N T O M O R I:

► C H A P T E R T W O
ONE NIGHT TO KILL THE BAT

TBD

Characters Involved: TBD


► C H A P T E R T H R E E
ANARKY IN GOTHAM

TBD

Characters Involved: TBD


► C H A P T E R F O U R
THE CHILDREN OF ARKHAM

TBD

Characters Involved: TBD


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LOCATIONS:
Entry information - Belongs to [player/character name]

IMPORTANT PERSONS:
Entry information - Belongs to [player/character name]

ORGANIZATIONS:
Entry information - Belongs to [player/character name]

EVENTS:
Entry information - Belongs to [player/character name]

OTHER:
Entry information - Belongs to [player/character name]
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C H A R A C T E R C O N C E P T P R O P O S A L
C I T I Z E N S T E E L


N A T H A N I E L H E N R Y H E Y W O O D G O V E R N M E N T A G E N T W A S H I N G T O N D . C . A . R . G . U . S .
C H A R A C T E R C O N C E P T:


"Get behind me."
"Where's your shield?"
"I am the shield."

C I T I Z E N S T E E L

Following Stryfe's attack on the United States and the creation of the Department of Metahuman Affairs, tensions between the general and metahuman populaces are at an all-time high. Even with all the good that the likes of Wonder Woman and the X-Men accomplished during the attack on New York, superheroes need a new face. They need a visage that reminds the people of the better times, not someone like Supergirl who gives off echoes of Wonder Woman. The people of the United States long for a certain cut of hero, one that is distinctly different from the Amazonian Warrior.

Enter, Citizen Steel.

Nathaniel Heywood is a homegrown American hero. An honourably discharged member of the United States Marine Corps, this is a soldier intended to remind the populace of the legendary Captain America. Heywood was one of several candidates approached by Amanda Waller to undergo an experimental procedure that promised to put the amputee back in fighting shape. Not only did Heywood regain his leg, but he also acquired the ability to coat his entire body in a steel-like substance, making him nearly impervious to conventional forms of harm. Backed by a division of Homeland Security known as A.R.G.U.S., the Advanced Research Group Uniting Superhumans, Citizen Steel is ready to take on the world and change public perception on superheroes and metahumans alike.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I chose to do Citizen Steel in order to have a vessel to direct this upcoming season's GM plot through. My goal is firstly to drive a stronger, more defined overarching plot going into Season Two, but also Citizen Steel will allow for more collaborative efforts and stories than what I have planned with Batman. Where Batman is very much off in his own corner, Citizen Steel will be wherever he needs to, going on missions across the United States, if not the world. Where Batman was treated as an urban myth, Steel is going to be very public. He's under a microscope every day, every action and every decision. This is a man who's being used to push forward an agenda, one he might not even fully comprehend yet.

Obviously, both in and out of 'verse, Citizen Steel is going to be inspired by Captain America. For me, that means MCU version of the character. But Steel will also be inspired by his DC's Legends of Tomorrow Counterpart and even some Superman. He's meant to be an all-American boy scout, an ideal to strive for.

Compared to Batman, I don't have his story fully fleshed out yet, and unlike Batman, many of his supporting cast will be available for other players to reference and interact with, just give me the courtesy of a heads up. His story is going to be based on the duality of his identity and more heart than brawn. Nathaniel was given the opportunity of a lifetime, and he's going to have to deal with how if something seems too good to be true it probably is, all while the world around him changes in real-time.

C H A R A C T E R N O T E S:

▼ S E A S O N T W O S U P P O R T I N G C A S T:
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◼ Bordeaux, Sasha - Supervisory Special Agent
---Speech Colour: TBD

One of A.R.G.U.S.'s highest ranking and most respected agents, Supervisory Special Agent Sasha Bordeaux was assigned to Nathaniel Heywood to act as Citizen Steel's handler. Known as Waller's Right Hand, Sasha Bordeaux is assumed to be the ideal replacement for the Wall should she ever choose to retire. For the time being, however, Sasha's orders are to ensure that no harm comes to America's newest superhero.

◼ Calvin, Wilma - Chief Medical Researcher
---Speech Colour: TBD

Among A.R.G.U.S.'s staff, Dr. Wilma Calvin is known as the Miracle Worker. It was Dr. Calvin who led the team that performed Project Gladiator, intending to replicate the procedure that gifted the world Captain America during the Second World War. Instead, they created Citizen Steel. While Dr. Calvin continues to try to replicate the Super Soldier Serum, she is also mandated to perform regular check ups on Nathaniel to ensure A.R.G.U.S.'s newest asset is kept in prime condition.

◼ Choi, Ryan - A.R.G.U.S. R&D
---Speech Colour: TBD

A former student of both Hank Pym and Raymond Palmer, Ryan Choi was recruited out of M.I.T. by A.R.G.U.S. and quickly assigned to Research and Development. A mechanical genius, Choi is the leading developer not only for Citizen Steel's suit and weapons but also all of A.R.G.U.S.'s anti-metahuman arsenal.

◼ Morse, Barbara - Agent of A.R.G.U.S.
---Speech Colour: TBD

A member of Dr. Calvin's Project Gladiator, Dr. Barbara 'Bobbi' Morse is a bright, young biologist turned agent of A.R.G.U.S. Assigned to Citizen Steel, Bobbi is Nathaniel's chief caretaker and reports the heroes achievements, limits and general health to Dr. Calvin. in addition to medical, Agent Morse is a trained field operative and often accompanies Citizen Steel when the hero is deployed.

◼ Waller, Amanda* - Director of A.R.G.U.S.
---Speech Colour: TBD

What happens when an unstoppable object meets an unmoveable wall? Amanda 'The Wall' Waller is a force few can stand to be in the presence of, let alone stand up to. Unflinching in her resolution, it is Amanda Waller who made A.R.G.U.S. the asset it is today. Acting as Director of the organization, Waller has contacts within S.H.I.E.L.D., the United Nations and especially the Oval Office. Rivalled only by Nicholas J. Fury as the world's foremost intelligence agent, there is little Waller doesn't have her hands in or know about.
*Disclaimer: Amanda Waller is a public character, while she's necessary for Citizen Steel's story, I understand that she's a character with widespread influence and by no means claim exclusivity over her use.

S A M P L E P O S T:


P O S T C A T A L O G:

~Coming Soon~

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C H A R A C T E R N O T E S:

▼ S E A S O N O N E S U P P O R T I N G C A S T:
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▼ S E A S O N T W O A D D I T I O N A L C A S T:
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[/INDENT][/COLOR]

Boston
Blue Beetle

Central City
Flash

Dakota
Static
Vixen

Hub City
The Question

Los Angeles
Stagg Enterprises

Malibu
Active
Iron Man (Webb)

Inactive
Iron Man (Sep)

Metropolis
Active
Supergirl (Iceheart)

Inactive
Supergirl (Gowi)

New York
Active
Daredevil
Iron Man
Spider-Man

Inactive
X-Men

Events
Along Came A Spider
Expo
Mass Panic

Seattle
Martian Manhunter

Star City
Active
Arsenal

Inactive
Green Arrow

Event
Mass Panic

Washington D.C.
Active
Citizen Steel
Wonder Woman

Organization
A.R.G.U.S.

Events
Wonder Woman's Hearing

International
Active
Captain America
Wonder Woman
x-23

Organizations
S.H.I.E.L.D.

Events
Transia Incident

Cosmic
Active
Guardians of the Galaxy
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Freedom is never voluntarily given by the oppressor; it must be demanded by the oppressed.


Location: San Francisco, California - The United States of America
Big Boots to Fill #1.01: The New Captain America

Interaction(s): None
Previously: Season One - Epilogue

It was another beautiful, sunny day in California. Traffic was flowing smoothly while people hurried along the crowded sidewalks. Amongst the crowds were a couple; a young man and a woman. The pair were tightly holding hands, excitedly chattering back and forth while they practically skipped towards the towering stone building in the middle of the street.

"I love you, Punch."

"I love you too, Jewelee."

Reaching into her bag, the woman withdrew a folded weapon. The spring-loaded mechanism extended the firearm into its full configuration. In the same swift movement, Jewelee cocked the folding shotgun and pulled the trigger into the armoured chest of the nearest security guard. He toppled to the floor, the force of the shot rendering him unconscious.

"Alright, everybody be cool, this is a robbery."

"Any of you fuckin' pricks move, I'll execute every muthafuckin' last one of ya!"
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Character Name


Rachel Roth
Raven

Age


17

Attributes & Abilities


Raven is a Cambion. That is to say; she is the child of the demon Trigon and the human, Angela Roth. Due to the unholy union which brought about her birth, Raven is capable of feats which many consider unnatural. She is firstly an empath. Raven can sense, influence and manipulate the emotions in others. This ability manifests in different variations, from causing supremely destructive pain, inducing tension, and fear-based illusions. It can extend to stealing emotions from others and even feeding off of negative emotions to increase her powers. However, feeding on negative emotions comes at the risk of her demonic side taking hold. While the demon is in control, Raven's powers are fully unleashed but any trace of humanity, including sympathy and empathy, are gone.

Additionally, Raven can also heal others by absorbing the pain of the wounded into herself. Mortal injuries present a threat to Raven herself though, as the sheer pain can cause the girl to pass out, falling into a near-comatose state until her body has sufficient time to recover. For wounds she has sustained herself however, she must invoke the opposite and transfer her pain and subsequently, the wound onto someone else. An act not easily down while keeping one's own conscience clean.

Raven's primary method of defence is through the means of astral projection. She can project her soul-self astrally, manifesting it as a solid black energy form that takes the shape of her namesake. Raven has displayed the ability to control her soul-self in a number of ways. She is able to manipulate and generate both shadows and darkness. Manifesting these voids of light into a physical form, Raven can use them in various ways, including the emulation of telekinesis. Through her soul-self, Raven can travel long distances, become intangible, or communicate telepathically. Her soul-self can also act as a shield, capable of absorbing attacks to protect its host. Lastly, Raven can convert her physical body into her soul-self being able to teleport herself and others.

As a student to the monks of Azarath, Raven is an adept in the mystics. Granted a particular affinity for the arcane due to her demon blood, Raven has learned reasonable control over various incantations and rituals at an accelerated rate. However, as Raven is not a member of the Homo-Magi, she can not merely cast magic. Instead, any spells performed must be carried out ritualistically. Magic requires time and preparation meaning its by no means a first resort for the teenager.

Raven's connection to her father and his realm has also allowed her limited precognition. When in physical contact with a person or object, Raven is sometimes able to see briefly into a possible future. This ability primarily manifests if the person is near death or in immediate danger. Alternatively, Raven is also able to scry events utilizing past evocation. This method of postcognition allows her to events which have previously unfolded around a person or object. Neither of these abilities is particularly reliable, other occurring involuntarily and infrequently. When they do manifest, Raven if often left weakened and fatigued.

Character Synopsis


When the Daughter of Madness weds the Brother of Blood
Trigon shall reign on Earth


This doomsday prophecy has loomed over Raven her entire life. Fears of the events foretold driving her every action. But to fully understand Raven's plight, one must first understand where she came from. Raven was born to a human mother and bred of a demon father. She has lived her life straddling the line between worlds. Her mother grew up in a repressed conservative household. Dominated by a restrictive father, Angela Roth was more often than not on the receiving end of her father's abuse.

Fleeing that life at the age of seventeen, she was left to fend for herself and quickly became destitute. Floating from shelter to shelter, Angela eventually found her way to the Church of Blood. Despite the ominous name, those inside welcomed her with warmth like Angela had never experienced in her own home. It was here, in the Church of Blood that Angela finally believed she had found that which she longed for.

Acceptance.

How wrong she would be though. Inducted into the church, Angela was groomed to be part of their small community. Their leader, Brother Blood, took an interest in Angela and soon she found herself receiving special treatment. It wasn't long after this she found herself marked as a sacrifice for the demon known as the Lord of Madness. The Church of Blood was not born on the blood of Christ. Instead, it was born of servitude and that service was to the demon Trigon. Summoning the demon, he appeared before them in the guise of a man. Bringing Angela into his realm, the young woman became infatuated with his appearance and was soon seduced. It wasn't until she had laid with the Lord of Madness and been implanted with his seed that Angela saw Trigon for what he truly was.

Expelled from Trigon's realm, Angela found herself transferred from a cage to a prison. She was returned to the Church of Blood so that they may keep a watchful eye while she bore the demon's child. The child within her was prophesized to be the bridge for Trigon's domination of Earth. The Church, for its part, was intent on ensuring no harm came to neither the child or its mother. Angela, however, managed to flee the Church. Pursued and desperate, she attempted to take her own life only to be stopped.

Angela's saviour turned out to be a messenger from a realm known as Azarath. A dimension built on peace and spirituality, Azarath was a chance for Angela to have a fresh start. Hidden from the prying eyes of Trigon, Angela was made anew in the eyes of the monks who dwelled among Azarath's temples. In the spirit of her rebirth, Angela was given the name Arella.

Azarath would also go on to be the place where Raven was born. Raised among the temples and its monks, Raven was trained to control her emotions from a young age least she unleashed the demon within. The Azarathian leader, the Azar, took a particular interest in the young girl. Taking Raven as his personal pupil, he taught her to control her dark side. Once he felt she had control over that, the Azar expanded the girl's studies. She was taught about her father, his realm and those that dwelt within it. She was taught the arcane and the mysterious between worlds.

And then came her sixteenth birthday.

Azarath was invaded. On the day that Raven had turned sixteen, something within her had called out to her father finally alerting his blinded eyes to her location. Sending an army to reclaim his daughter, Raven was forced to watch as the pacifist monks were slaughtered defending her. Cornered and with nowhere to run, Raven was nearly captured if it wasn't for the actions of the Azar. Driving a knife through Raven's heart, he killed the girl, sparing her of eternity in servitude to her father.

But Raven didn't die.

As a Cambion, neither hell nor heaven was open to her soul. Instead Raven woke up gasping for breath in a body that was not her own. Possessing the body of a recently deceased teenage girl, Raven found herself back on Earth. In New York City no less. Forced to be resourceful, Raven reinvented her identity, adopting the name Rachel and her mother's former surname of Roth. It has now been nearly one year since Raven has been on Earth and she knows with each passing day, her father is getting closer to finding her.
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O U T O F C H A R A C T E R

═══════════════ P O S T L E N G T H ═══════════════

Variable.

Length is entirely dependent on the situation. My minimum posting length would likely clock in around three to four paragraphs. Smaller if I was responding directly to someone and not trying to advance the scene myself.

When I'm driving the plot, my posts often run between 3000 to 6000 words as needed to properly advance the plot and/or scene. I strive to avoid writing posts which don't accomplish anything and prefer to optimize my content no matter the word count.

══════ C O L L A B O R A T I V E P R E F E R E N C E S ══════

I don't enjoy writing out player versus player combat at all. I find it becomes a battle of egos and often drags on far too long, boiling down to strike, dodge, counterstrike repeat. That said, collaborative posts are ideal for conversations so long as everyone in the scene is able to be included.

I'm a strong believer in outlining collabs before writing them. A skeletal outline help keeps the collab on task and prevents it from becoming a ramble. Too often I've seen collabs that are supposed to be a quick conversation between two characters become a fluff piece that does little beyond spotlighting the characters involved to only the benefit of the egos of those involved.

Ideally, collabs should also be written from an agreed-upon perspective. Changes in perspective every paragraph are jarring and break up the flow of the piece. In this case, you'd be better off to post back and forth instead of bothering with the collaborative effort.

══════════ W R I T I N G P R E F E R E N C E S ═══════════

Grammar and depth of writing matter to me but not to the point of being a stickler. I enjoy a well-written post as much as the next roleplayer, however, being technically sound doesn't always make a piece enjoyable. There are plenty of writers on the forum who suffer from consistent typos and breaks in syntax without sacrificing reader enjoyment. This is a hobby, people make mistakes. Just make your posts legible without blatant errors and I'll be happy.

═══════════════ P L O T C A N D I E S ═══════════════

Thematically, I'd like to explore more of the 'Space Western' side of Star Wars with my character and his supporting cast. Hunting, heists and capers are all crucial to this character's build and themes. There will be no shortage of seedy exchanges and shady employees for Sabata and the Starbird Courier and Cargo crew. Additionally, both Mandalorian culture and their identity are also equally as important to explore with Sabata. Mandalorians get a bad rap for being all business and war, but their culture goes far beyond that and is built around family. These themes would be a lot of fun to explore especially given how blood relation and birthplace means so little to them.

══════════════════ D I S L I K E S ══════════════════

I'm not fond of plots which are drawn out for no reason beyond players wanting to showboat or simply find themselves in a ramble. Likewise, I'm not a fan of forced interaction, especially if said interaction doesn't advance either character or the story. In general, I can say that I'm not a fan of posts which don't 'go' anywhere.

══════════════════ N O - G O E S ══════════════════

Given the amount of work that goes into these sheets, I'd rather not have the character die unnecessarily. Beyond that, I don't do forced plots or interactions simply because someone wants to interact with my character. If our plots cross naturally, I welcome that but don't ask me to be shoehorned into a story simply because you think my character would be fun to interact with. I'll take organic growth and interaction any day over predetermined bogus that breaks characterization.

═══════════════════ G O A L S ═══════════════════

I am a long-term planner. I'll develop an over arching story and then layout it on a post by post basis of how I want to accomplish it. I have no issue in writing solo to achieve these plans but also don't mind working with others if our situations align. That said, my plot will primarily be driven by Sabata's need to redeem himself in the eyes of the Resol'nare while also taking work both for himself and alongside the crew of the Jai'Galaar.


S A B A T A E L D A R
"I don't allow the beasts to suffer, only the animals."

═════════ H O L O N E T I M A G E ════════
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════════ T R I B A L R E C O R D ═════════
Sabata Eldar, Son of Declan
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Clan Eldar of House Bralor | 36 | Kiffar
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Widower || Demisexual
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Big-Game & Bounty Hunter and Mercenary
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Born: Dxun | Currently: Naboo

═══════ P H Y S I C A L P R O F I L E ═══════

═════ P E R F O R M A N C E R E C O R D ═════

═════ M I S C E L L A N E O U S I T E M S ═════

══════ D E T A I L E D A P P E A R A N C E ══════

Standing within the average height for a humanoid male, Sabata is approximately one hundred and eighty centimetres tall and weighs in at eighty-two and a half kilograms without his armour. Broad-shouldered, his body is evenly proportioned and covered in lean, compact muscle from a life of combat. Sabata's skin tone is darker than the average humanoid, having a bronzed, almost tanned complexion due to his Kiffar biology. His eyes have the appearance of two burning stars. Sabata's irises are coloured with deep shades of orange and flecked with gold which stands in strong contrast to his dark pupils.

While the majority of Sabata's face and neck are kept clean-shaven, he maintains a small beard around his mouth. His dark hair is kept in dreadlocks that are swept behind his head, often bound together for ease when putting on his armour.

As a male member of the Kiffar species, Sabata has little to no physical differences to the average human. The only noticeable difference between the Kiffar and humans are the presence of the qukuuf; the traditional facial markings of the species. Like all Kiffar, Sabata's qukuuf are inherited from his mother in accordance with the Kiffar belief that it is through one's mother that the child is given both life and the power of the Force.

In Sabata's case, his qukuuf appears on either side of his face in the form of three dots alongside a pair of parallel lines. The lines run vertically, starting on his cheekbones and ending a third of the way down his cheek. Drawn in a dark red, the rear line has a curve at the top that extends towards either ear while following the curve of the eye socket and ends curved upward towards the eyebrow. Additionally, his qukuuf also consists of a pair of parallel rings drawn either upper bicep. As with the markings on his face, these are also red and contain dots staggered on either side of the rings.

In addition to his qukuuf, Sabata has two chosen tattoos. The first is of Clan Eldar's sigil is located on the inside of Sabata's left forearm. The sigil depicts the head of a Raquor'daan, a wolf-like creature in solid, black ink. The second tattoo is of the Mandalorian mythosaur against a red lightning bolt. This tattoo is inked on his right shoulder above his qukuuf.

When out of his armour, Sabata prefers simple, loose-fitting garments. He tends to stick to neutral tones and avoids colours which draw unnecessary attention. His wardrobe is limited, as is the Mandalorian way, but he keeps two outfits which manage to provide adequate protection for the majority of climates. His current Mandalorian armour, however, is painted in reds, oranges and grays. Primarily red, Sabata chose the colour to honour his parents before placing grey stripes to display the mourning of his wife and child. Lastly, Sabata accented the armour with orange to show he isn't giving up and still has a lust for life. Much like Sabata himself, his armour is decorated with various markings from the Starbird of Rebirth on his left shoulder, to the emblem of Clan Eldar over his heart plate and lastly, the pair of Jaig Eyes adorning his helm.

The armour is often accompanied by a heavy brown half-cape draped from Sabata's right shoulder. The garment is sealed and water-resistant, having an almost leather-like texture. While it does little in terms of protection in a fight, it does allow Sabata an element of surprise due to concealing weapons while additionally providing some camouflage in applicable settings.
---══ P S Y C H O L O G I C A L E V A L U A T I O N ══

Description
(This section can be moved out of the 'table' coding if 'Detailed Appearance' runs too long)

▼ S H O R T C O M I N G S
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Flaw
Description

---═══ M A N D A L O R I A N P H I L O S O P H Y ═══

Having been raised on Dxun, Sabata was primarily influenced by the beliefs of the Neo-Crusaders in his youth. With the Clans scattered and broken, the ideals of uniformity, structure and expansion were certainly enticing to a brash Mandalorian. However, as he grew, Sabata began to put the Resol'nare above all else. Learning the six tenants and finding his own personal interpretations, Sabata began to develop a more traditional outlook. Realizing that being Mandalorian was not something that could be thrust upon someone but rather something that must be strived for, he began to adopt a more traditional Crusader outlook and apply it in his life.

For Sabata, any action he takes should bring honour and glory firstly to him, then his family and lastly the Clan and Mand'alor.

---═══════ M O T I V A T I O N & G O A L S ══════

Description
(This section can be moved out of the 'table' coding if 'Detailed Appearance' and 'Personality' run too long)

---═══════════ B I O G R A P H Y ════════════

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"Life before Dxun is nothing more than a fleeting shadow. I've always been Mandalorian."

An orphan from the twin planets of Kiffex and Kiffu, Sabata Eldar has no memory of his life before adoption. Though was not something Sabata ever felt the need to dwell upon as one's place of birth had no relevancy in Mandalorian society. Raised from near-infancy on the Demon Moon of Dxun, Sabata breathes the Resol'nare; the Six Actions which make up the tenants all Mandalorians swear to live by. From the moment he could talk, he could recite the tenants despite being far too young to fully comprehend the depth of their meaning.

Reaching the age of eight, the young Mandalorian began to accompany his father, Declan, into the jungles of Dxun. It was around this time that Sabata first discovered his psychometric abilities inherited through his biology. It wouldn't be for many years later that Sabata would learn that only one in every one hundred Kiffar were born with psychometry; the ability to read the memories of inanimate objects — including formerly animate objects such as the deceased — through physical touch. Despite having this advantage, Declan refused to allow his son to rely on his unique talent and taught him instead to hunt the same way his father had taught him.

The jungles of Dxun were a dangerous place which made them the perfect training grounds for any young Mandalorian. Like others his age, Sabata cut his teeth fighting the native fauna such as the booma and cannok. By the age of thirteen, Sabata was deemed ready to face his verd'goten; a Mandalorian rite of passage to adulthood. For his verd'goten, Sabata was tasked with killing a maalraas; a dangerous predator capable of rendering itself invisible using the Force. As Maalraas hunted in packs, half the challenge laid in getting one alone.

Sabata's vert'goten lasted nearly seven standard weeks. Day and night spent in storming jungles of the Demon Moon with nothing but his father's beskad, a single blaster and a rucksack containing limited rations. It wasn't until Taungsday of the third week that Sabata finally found a lone maalraas. Managing to get the drop on the predator, he nearly spent all of his blaster's magazine in that first encounter only to barely escape with his life. For the remaining four weeks, he played a game of cat and mouse with the beast. Both Sabata and maalraas spent time between their encounters licking their own wounds. For Sabata, this meant relying on the herbs and ointments he was able to harvest from the jungle to ward off infection and fever.

Finally, the pair had their final fateful encounter. By this point, Sabata was nearly two weeks without rations and his blaster ruined from the jungle's humidity, mud and constant rain. The fight came down to beskad versus claws, instinct versus raw ferocity. The maalraas held the advantage over the majority of the fight. It was better rested, better fed and better prepared. For Sabata, the beast was like nothing he had ever faced before. He would go on to retell the story from a perspective where he had held the upper hand. But the truth was that Sabata got lucky.

With a final pounce, the maalraas pinned the young Mandalorian to the ground. Its snapping jaws falling just short of Sabata's face. To this day, he can still feel the warm saliva running down his brow. But with that fateful pounce, the maalraas had impaled itself upon Sabata's ancestral blade. The beast's body was heavy and Sabata was exhausted. But the adrenaline of his triumph allowed him to push the corpse off of him and sever its head before returning home.

His mother's uj'alayi had never tasted as good as it did that night. Returning home, his Clan celebrated his ascent to adulthood, reviling through the night in a way only Mandalorians could. That night was also the first time that Sabata met Amira of Clan Deshra, the woman who would go on to become his wife.

Now deemed an adult, Sabata was expected to take on more responsibilities within the clan. Apprenticing under the Clan's weaponsmith, Sabata showed a natural talent for the forging and maintaining of both weapons and armours. While under this apprenticeship, Sabata forged his first set of beskar'gam.

At the age of sixteen, Sabata was wed to Amira Deshra. The pair enjoyed a private ceremony before joining the rest of their clans to celebrate their nuptials as was traditional. No longer a part of Clan Deshra, Amira would integrate into Clan Eldar and with Sabata's help find a place to use her skills to the benefit of the Clan. Though content with their new lives, Mandalorians often crave battle, especially those with youth still within them. The Mandalorians had yet to enter the Great War raging between the Sith Empire and the Galactic Republic, but that was all about to change when a new Manda'lor arrived.

▼ T H E G R E A T G A L A C T I C W A R ( 1 3 1 3 - 1 3 2 7 P R E )
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"There's nothing a Mandalorian loves more than a good fight, except maybe their child."

Shortly after the matrimony of Sabata and Amira, the call of the Mand'alor, Mandalore the Lesser, reached Dxun. The Mand'alor, an infamous gladiator from the sands of Geonosis, had set out to unite the Clans. Rallying them together, he aimed to align them with the Sith Empire in order to push back to the Republic and finally destroy the Mandalorains' greatest enemy, the Jedi.

In accordance with the tenants of the Resol'nare, the Mandalorians were to answer the call of the Mand'alor. Sabata, like many others, felt compelled to comply and when the Mand'alor called to Dxun, the House of Bralor answered. Mandalorians were almost singular in their efficiency when it came to waging war and the village of Clan Eldar was no exception. Within hours of receiving the call, Sabata had already begun to modify his beskar'gam for active combat.

At this time, the Great War was considered to be at a stalemate. But the addition of the Mandalorian Clans was the first step in tipping it in the Sith's favour. This was solidated with the Mandalorian Blockade of the Hydian Way. Boarding the Clan Eldar warship, Sabata found his place working to help maintain the ship's weapons systems. Along with others of similar talents, Sabata was charged with keeping the weapons calibrated and serviced. Any damage that came to the ship's system, Sabata was to aid in the repairs, even if it meant taking a walk onto the ship's exterior. This was a service he would provide for the next long year.

The Adenn'parjai saw action in almost every major battle over the course of the year. Sabata had never been aboard a ship before this time, let alone left Dxun. He only had limited experience with the village's defences and working aboard the Adenn'parjai required a lot of on the job training. This was most apparent during the ship's first actual engagement.

Sabata had calibrated the ship's weapons, but he had failed to take into factor the differences in space and ground warfare. He hadn't accounted for the numerous other systems onboard the ship and had diverted the majority of the ship's reactor power to the turbolasers. When the Adenn'parjai opened fire, she obliterated her targets in a single blow at the cost of nearly shutting down all but essential systems across the massive vessel. While the ship ceased fire, Sabata and the other weapons technicians scrambled to repair his mistake but it was too late. The Adenn'parjai suffered heavy damage due to Sabata's miscalculation.

Heavily reprimanded for his mistake, Sabata was temporarily reassigned to aid with medical and dressing the injured in order to learn the consequences of his actions. He was not returned to his original position until the repairs to the Adenn'parjai had been completed nearly three months later. However, by the end of the blockade, Sabata would go on to earn the respect of his peers. His mistake had provided a learning experience and a life lesson. The weight of the dead and injured sat on his shoulders and at the end of each rotation, before Sabata slept, he would say aloud the names of those who had been harmed by his actions. No longer a wet behind the ears recruit, Sabata had gained seniority over his fellow weapons techs and worked hard to ensure none repeated his error.

Still, the young Mandalorian longed to have his boots on the ground. A wish that wouldn't come true under the Battle of Ord Radama. When the Blockade was broken, so too was the united Mandalorian front. But that didn't mean their services weren't still desired. Shortly after returning to his family on Dxun, Sabata was recruited by his father to aid the Imperial attack on Ord Radama. Declan had been approached with a rather lucrative sum to put together a squad of Mandalorian warriors. Departing Dxun, the group flew to join the Imperial Assault.

Storming the planet's capital of Livien Magnus, the Imperial forces lay siege to the city. The city's defences held against the Imperials' initial assaults but eventually, they fell to the Sith's deception. On the orders of Sith Lord Adraas, a team of battle droids were sent as a distraction while Darth Venemal led a team of commandos to penetrate the thus far impregnable city. The small group of well-paid Mandalorians were brought in to aid the Imperial efforts and bolster their ranks. In addition to both Sabata and his father, the Mandalorians also included Amira, Sabata's wife, among their ranks.

Once inside the city, the team made their way towards the city's shield generator. Led by a pair of Sith, Sabata had never seen such raw ferocity as that wielded by the two Dark Lords. He couldn't help but note what a formidable foe such a person would be. It was no wonder that the Crusaders had sought the Jedi for combat. But if the Jedi were a challenge, then the Sith were a whole other meshgeroya game. Watching their lightsabers cut through both sentient and inanimate without discrimination made Sabata realize just how much honour killing a Sith would bring both himself and his Clan.

Destroying the shield generator allowed the Sith and their soldiers to take the city without further difficulty. Regrouping with his Clansmen, Sabata reviled in their victory, celebrating throughout the night unaware of the hardships to come. The Sith reorganized their forces the following day, their strategy no longer taking the city but rather holding it. But if taking the city was considered difficult, then holding it was impossible.

The locals refused to lay down their arms leading to days on end of open conflict throughout the city. The Imperials pushed back and Sabata himself was tasked with taking down members of the local resistance. Gathering information and taking names, the Mandalorians were more interested in targeting leaders than engaging in open conflict alongside the Imperial Soldiers. It was here that Sabata's unique talents came into play, tracking the resistance members out of the city and deep into the planet's wetlands. Remembering his errors from his verd'goten, Sabata never failed to clean his weapons, ensuring they were kept dry while wandering the planet's numerous swamps.

Still, even with resistance leader after leader meeting their end, the constant guerilla attacks continued to pick away at the remaining Imperial forces and while the Mandalorians were capable of surviving on the limited rations, the Imperial Soldiers had a harder time making due. Several weeks had gone by without Imperial resupply. Even with the miserable conditions, Sabata found himself to be content on the battlefront. At least until Amira revealed a recent development to him.

She was pregnant with their child.

No longer was service on Ord Radama was Sabata's primary desire. Torn between his desire to return to Duxn with Amira and that to keep fighting on Ord Radama, it was the first time that Sabata felt torn to comply with the tenants of the Resol'nare. The choice, however, was made for Sabata after eighty-six long days on Ord Radama when Darth Malgus' capital ship was taken out of the sky by the Republic's forces. Unfortunately, the falling destroyed devastated the city beneath it, killing the majority of those within it, including Sabata's father.

There was no time to mourn or search the city for his father's body with the Republic army quickly descending on what was left of the Imperial forces. Still, once Sabata had ensured Amira was safely off-world, he ventured back into the devastated city. Evading Republic forces, Sabata searched among the dead and the wreckage hoping to find something, even just a gauntlet to give his father a proper send-off. After the third day, Sabata began to believe his efforts were in vain until he found a memory in the debris.

Using his gift to follow the memory, Sabata came across a group of scavengers who had already unearthed his father. A short altercation later, and he had reclaimed that which belonged to Clan Eldar. However, the blaster fire had attracted the attention of the Republic soldiers. Overburdened, Sabata was forced to evade conflict and narrowly escaped the remains of Livien Magnus.

Returning to the Demon Moon, Sabata remitted his father's armour to the Clan while retaining Declan's beskad for himself. Resuming his former duties as a weapons' smith, Sabata remained on Dxun throughout much of Amira's pregnancy despite the war still raging on throughout the galaxy. Time passed and Amira gave birth to a healthy baby girl. Upon her birth, Sabata bestowed the child with the name, Tyri and soon little else in the universe mattered to him but his child. Warming to life as a father, Sabata grew content with life on Dxun. At dawn, he would venture into the jungles and hunt for the day's meat. Throughout the day, Sabata worked the forge, maintaining the warriors' weapons and armours against the harsh conditions of the jungle and in the evening he inspected the village's defences to ensure no harm came to its occupants throughout the night.

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"Joining the Crusader's Schism was my worst failing. It left me dar'buir."

Sabata would return to activate combat during the twilight of the Great Galactic War. Using false pretenses, the Sith Empire extended an offer of peace to the Republic. Desperate and knowing they had lost the war, the Republic accepted. That was when the Mand'alor reached out again, attempting to unit his dwindling support to storm the Republic Capital. Leaving his daughter and wife, Sabata once again heeded the call of his Mand'alor and departed from Dxun for Coruscant.

A Mandalorian from Clan Vizla had gone ahead of the fleets, infiltrating the planet's defences and disabling the Republic's planetary shields. Arriving shortly after with the rest of the Imperial Fleet, Sabata stormed the capital with a score to settle. But something was different from Ord Radama. Despite seeking vengeance for his father's death at the hand of the Republic forces, sacking the city no longer brought the thrill of combat. There was no glory to be found in destroying families and their lives, this was not what the Resol'nare described. The Mand'alor was wrong to support this.

The Sacking of Coruscant proved to be a transformative experience for the now thirty-year-old Mandalorian. It shook his very interpretation of the Resol'nare and his return home saw him spent a lot of time in silent reflection. Had any of his actions throughout the war brought him honour or glory? Had he defended himself or his family? These thoughts preyed on Sabata more so than the beasts of Dxun's jungles. He had lived his life leading his family into danger and it had cost him his father.

But Sabata wasn't alone in questioning the decisions made by the current Mand'alor. Mandalore the Lesser's support was at an all-time following the signing of the Treaty of Coruscant. Though he had started strong in reuniting the clans, the Mandalorians' defeat at the Blockade of the Hydian Way had fractured the support for the Mand'alor and it had continuously dissolved from that point. To rectify this, the Mand'alor called one of the Mandalorians oldest tradition; The Great Hunt.

Competing in the Great Hunt gave Sabata awakened a thrill within Sabata that he hadn't felt since he first stepped foot onto Ord Radama. Through the Hunt he found a way he could seek glory and honour in combat while still being able to protect and provide for his family. In many ways, the Hunt brought about change for all of the Mandalorians. The winner of the hunt, Artus Lok, challenged the Mand'alor to a gladiatorial duel on the world of Geonosis. The fight was over in minutes, with Lok taking the mantle of Mand'alor for himself. Consolidating his power, the new Mand'alor sought out to unite the clans and give them a fighting chance at prospering off of the Cold War.

Following the conclusion of the Great Hunt, Sabata began to hunt for sport, travelling from system to system in search of the most formidable predators. Between planning his hunts, Sabata took other work. Mostly odd jobs here and there, sometimes he would take wealthy thrillseekers on their own hunts, other times he would work as an overpaid bodyguard. There was no shortage of individuals willing to part with a fistful of credits to merely appear to have a Mandalorian warrior at their beck and call. Sabata was even approached with the occasional bounty and if he deemed the opponent enough of a challenge and the fee lucrative enough, he'd take the job.

By this point, Tyri had reached the age of eight and as Sabata and Amira had borne no further children, Tyri began to train under her father. The family enjoyed their new lives, they met interesting people and travelled to interesting places. It was through these travels that Sabata was introduced to Jicoln Cadera.

Tired of being aligned with the Sith and believing the Mand'alor and the Clans should follow the example set by Mandalore the Preserver, Jicoln had reached out to several clans, including Clan Ordo, for support in overthrowing the current Mandalore. Through conversation and drink, Jicoln eventually learned of Sabata's feeling towards their alignment with the Sith, the Sacking of Coruscant and Sabata's skill set as a weaponsmith. While Sabata couldn't pledge Clan Eldar's support to Jicoln's cause, he and Amira both pledged theirs and offered to help.

But the Crusader's Schism, as Jicoln's faction was dubbed, was promptly crushed by Mandalore the Vindicated. The Clans involved were nearly wiped out with only the women and young children being left alive. Sabata had been on a hunt when Jicoln took action thus leaving his involvement unknown.

At least, until someone talked.

A surviving member of Clan Kelborn outed Sabata for having aided Jicoln's warriors. And so a price was put on the Mandalorian's head that extended to Amira and even Tyri. Once again, Sabata had failed the Resol'nare and endangered his family. Seeking refuge, the family flew to the remote world of Naboo, seeking shelter among the settlers. The guise worked for a while and Sabata was able to resume Tyri's training. But nothing lasts forever and the family was eventually found.

Work was easy to come by on Naboo and Sabata's skills made him desirable to the settlers who wanted protection from the natives and the wild fauna. Accepting one such expedition, Sabata led the group deep into the lowlands only to realize too late it was a ruse. He had been led out here to be executed. Overwhelmed and outgunned, Sabata was forced to rely on the terrain to change the outcome of the battle. It was a prolonged fight, but eventually, Sabata gained the upper hand. Ultimately, however, he was too late. Returning to the burning ruins of his family's vheh'yaim, Sabata found only the bones of his wife and child among the ashes.

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"TBD"


Wearing Armor

Speaking Mando'a

Defending Oneself and Family

Raising your children Mandalorian

Rallying to the cry of the Mandalore.

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▼ T A L E N T S
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Psychometry - Trained
Psychometry is the ability to read the memories of inanimate objects — including formerly animate objects such as the deceased — through physical touch. Only one in every one hundred Kiffar are born with this ability including Sabata. Having discovered the ability during his youth while hunting with his father, Sabata has taken the time to hone his ability over the past couple of decades. That said, without a true instructor, much of this ability's potential has been left untapped.

▼ S K I L L S
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Pragmatism - Advanced
Description

Resourceful - Advanced
Description

Skill - Skill Level (None, Basic, Intermediate, Advanced, Master)
Description

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Anti-Insurgent Warfare - Skill Level (Unknown, Known/Untrained, Trained, Well-Trained, Master)
Description

Battlefield Medicine - Skill Level (Unknown, Known/Untrained, Trained, Well-Trained, Master)
Description

Guerilla Warfare - Skill Level (Unknown, Known/Untrained, Trained, Well-Trained, Master)
Description

Intelligence Gathering - Skill Level (Unknown, Known/Untrained, Trained, Well-Trained, Master)
Description

Weapons Calibration - Skill Level (Unknown, Known/Untrained, Trained, Well-Trained, Master)
Description

Talent - Skill Level (Unknown, Known/Untrained, Trained, Well-Trained, Master)
Description

▼ T R A I N I N G
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Hunting - Advanced
Description

Tracking - Advanced
Description

Interogation - Intermediate
Description

Multilingual - Intermediate
Fully fluent in both Galactic Basic and Mando'a.
Conversational in both Durese, Huttese and Ryl.
Capable of understanding Chadra-Fan, Pak Pak, Quarrenese and Rodese

Weaponsmith - Advanced
Description

Weapons Technician - Intermediate
Description

Skill - Skill Level (None, Basic, Intermediate, Advanced, Master)
Description

▼ W E A P O N S T R A I N I N G
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Blaster Pistol - Skill Level (None, Basic, Intermediate, Advanced, Master)
Description

Blaster Rifle - Skill Level (None, Basic, Intermediate, Advanced, Master)
Description

Hand to Hand - Skill Level (None, Basic, Intermediate, Advanced, Master)
Description

Melee - Skill Level (None, Basic, Intermediate, Advanced, Master)
Description

Polearm - Skill Level (None, Basic, Intermediate, Advanced, Master)
Description

Slugthrower - Skill Level (None, Basic, Intermediate, Advanced, Master)
Description

Weapons Training - Skill Level (None, Basic, Intermediate, Advanced, Master)
Description

---═══════ S U P P O R T I N G C A S T ═════════

▼ F A M I L Y
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Family Member
Summary of character and relationship

▼ F R I E N D S
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Friend
Summary of character and relationship

▼ F O E S
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Foe
Summary of character and relationship

---═════════ R E L A T I O N S H I P S ══════════

▼ A C Q U A I N T E D
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Surname, Given
Description of relationship between player characters.

▼ F A M I L I A L
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Surname, Given
Description of relationship between player characters.

▼ H O S T I L E
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Surname, Given
Description of relationship between player characters.

▼ P L A T O N I C
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Surname, Given
Description of relationship between player characters.

▼ R O M A N T I C
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Surname, Given
Description of relationship between player characters.

▼ U N D E T E R M I N E D
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Surname, Given
There is no currently established relationship between Player Character A and Player Character B.

---══════ S T O M P I N G G R O U N D S ════════

▼ H O M E
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Address/Location
Description

▼ W O R K
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Employer
Description

▼ N E I G H B O R H O O D
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Name of Neighborhood
Description

---══════════ S T O R Y A R C S ═════════════

▼ O N G O I N G P L O T ( S )
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► C H A P T E R T B D
TITLE

Description

Characters Involved:
Character as portrayed by Player
Character - NPC

▼ P R O P O S E D P L O T ( S )
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
► C H A P T E R T B D
TITLE

Description

Characters Involved:
Character as portrayed by Player
Character - NPC
-
-A Template by Load Wraith


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Hidden 6 yrs ago 5 days ago Post by Lord Wraith
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