UNNATURAL CAMPUS
GM: MikkishtheLeprechaun
Co-GM: PM if interested in this position
The Unnatural World:
For longer than records here on Earth will tell, there have always been supernatural creatures hiding among the human race and out of sight. Perhaps there was a time long ago when they showed themselves to the human race, unafraid of punishment or execution, but if there was ever such a time, it has been gone for a long, long time.
Now, in the modern era, the year 2008 to be exact, humans go about their business, thinking such things as vampires and werewolves to only exist in novel or book ideas, and of magic as being explainable tricks and optical illusions. Most never stop to consider how wrong they may be.
Vampires, werewolves, demons, goblins, nucklavee, and any mysterious being of ancient legend, was thought up for a reason. They did exist at some point in some way, and some still do, but out of sight to most, or hiding as one of us. However, the human race is in little danger of attacks. Aside from in fighting on the part of supernatural beings, there is also the fear of human aggression. Believe it or not, due to the advancements of weapons and tactics, the supernatural are not only afraid of humans much more than humans fear them, but are mostly perfectly content to go about their own business, without any plans to rule above the human race.
Magic:
Magic is seen in many forms of media, including books, movies, and video games, but it is often depicted inaccurately. There is an endless amount of hidden energy all around the universe, and only requires the proper will to harness. A mage needs no ritual, staff, or wand to throw an explosive ball of fire, though such things might help to amplify the power of a spell. Magic has many forms...too many to actually count. There is elemental, physical buffing, healing, blood magic, psionics, and necromancy, to name a few.
Unfortunately for non-humans, magic is particularly difficult to do. Humans can most easily align themselves with the energy which surrounds them. It is due to this, that the magic schools are almost exclusively human.
The World of Mages:
Among the many supernatural things which exist without the average humans knowledge is magic. Unlike certain books or movies would have you think, magic is not reserved only for those gifted with the ability. Although there are some who have been reading minds or levitating objects since birth, anyone could learn it through hard study and an open mind. Men and women able to harness magic are known as mages. Though mages have been forced into hiding long, long ago, they still have many academies worldwide for the purpose of learning magic and expanding upon their knowledge of magic. Some are hidden in deep forests, some are deep beneath the sea, some are in flying cities....
And some are on islands...
Golla Island
Far off the coast of California, there is an island the size of a small country, out of the way of typical trade routes, and ruled by a corporation known as Maniacles (more will be revealed about them in game).
The island has a city, as well as a few small towns in various other areas. Most of the island is covered in thick jungle, and people avoid wondering around the center too much as the thickest, darkest parts are a favorite of crime organizations and cults. Any small towns or road stops are only found around the edges, more near to the coast or the mountains.
Though it is often hot and humid, the trees above shade anyone walking through the jungle. Ruins can be found all throughout, looking to be of Roman architect. Theories have been made about previous settlement on this island, but nothing can be proven for sure.
Located at the South end of the island, the sprawling metropolis of Golla City is home to many, many mages, in case you didn't know. There is a beautiful view of the mountains from here, but the towering buildings block the view from the streets, but the green jungle still surrounds the concrete jungle, and there is a bay going inward all the way to the city, allowing for a gorgeous view of the vast, blue ocean, and a boardwalk full of excitement. The rest of the city is marvelous, where magic mixes with modern technology, the air is clean even in the industrial area, and magic is used by most in daily life. The law is rather loose on things such as marijuana and simple fighting, as evil rituals and human sacrifice is considered a much more important problem to focus on. Crime is pretty high, but what can you expect, when so many with such power are put in one city?
The Merlinus Academy
These halls of learning are located at the northern tip of the city where the streets pavement meets the forest grass. There are pillars at the front entrance of both of the massive school buildings, and a single dorm building as big as a mansion. The outdoor vegetation surrounding the academy is well kept, and must be constantly taken care of, as the track field, football field, and baseball field are constantly being torn up by the spell flinging students.
The indoor school is much like any college. The teachers are experienced and give difficult tests, and the students freak out over grades and form their cliques.
When first coming, the students are given a schedule and a dorm room number, and are offered a tour of the place. The student may then experience college just like anyone in the "average" world. Go to classes, get good grades, then get a good job on the island, one of the other schools throughout the world, or elsewhere in the hidden supernatural world. There are many more opportunities for a graduate of this place than one would think. If a mage wants a "normal" career, there are still typical degree courses such as business, journalism, etc.
Cash:
This part used to be kinda strict, with me telling new players how much their character had. Now I only really ask that your character's spending be realistic. Maybe they are from rich parents but I still don't want characters buying and stockpiling guns and buying up the whole island. This is a magic rp, and while there will be guns, magic should be the primary focus of combat and problem solving. Also, only USD is accepted on the island, and credit cards and debit cards from off the island don't work here.
Now that we have gone over the general idea of the game, here are
The Rules:
1. I am gm, my word is law.
2. No overpowered characters. The character creation system pretty much prevents that, but if you find some loophole and your character winds up being too powerful, I will have you edit your post. Also, no controlling other characters.
3. The combat is written out by the players, and there is no hp system, but dont use this as an excuse to make your character unbeatable. I made the game without hp or anyone having to roll dice because I trusted everyone would know when their character was hit or defeated.
4. No time skips without my permission.
5. No arguing or flame wars in the game or discussion.
6. If you are leaving, post that you are leaving first so we dont have hold ups. If you want to come back after a long absence, tell me via pm so I can work your character back into the story.
7. No auto hitting or killing other people's characters. Also, there will be boss battles and that kind of thing, where I will write in OOC not to auto hit or control the enemy NPC, in which case, please don't.
8. Cursing is fine, gore description is fine, and other adult themes are fine. If two characters are having a love scene, however, keep it PG-13.
9. Being that my word is law, if I catch you doing something that is not posted here in the rules that I dont think should be allowed, I will either tell you to edit, or never do it again.
10. Please feel free to ask me if there is something you are not sure about. I will not bite you, beat you up, sacrifice you to the Elder Gods, or steal your sweet roll. I promise.
GM: MikkishtheLeprechaun
Co-GM: PM if interested in this position
The Unnatural World:
For longer than records here on Earth will tell, there have always been supernatural creatures hiding among the human race and out of sight. Perhaps there was a time long ago when they showed themselves to the human race, unafraid of punishment or execution, but if there was ever such a time, it has been gone for a long, long time.
Now, in the modern era, the year 2008 to be exact, humans go about their business, thinking such things as vampires and werewolves to only exist in novel or book ideas, and of magic as being explainable tricks and optical illusions. Most never stop to consider how wrong they may be.
Vampires, werewolves, demons, goblins, nucklavee, and any mysterious being of ancient legend, was thought up for a reason. They did exist at some point in some way, and some still do, but out of sight to most, or hiding as one of us. However, the human race is in little danger of attacks. Aside from in fighting on the part of supernatural beings, there is also the fear of human aggression. Believe it or not, due to the advancements of weapons and tactics, the supernatural are not only afraid of humans much more than humans fear them, but are mostly perfectly content to go about their own business, without any plans to rule above the human race.
Magic:
Magic is seen in many forms of media, including books, movies, and video games, but it is often depicted inaccurately. There is an endless amount of hidden energy all around the universe, and only requires the proper will to harness. A mage needs no ritual, staff, or wand to throw an explosive ball of fire, though such things might help to amplify the power of a spell. Magic has many forms...too many to actually count. There is elemental, physical buffing, healing, blood magic, psionics, and necromancy, to name a few.
Unfortunately for non-humans, magic is particularly difficult to do. Humans can most easily align themselves with the energy which surrounds them. It is due to this, that the magic schools are almost exclusively human.
The World of Mages:
Among the many supernatural things which exist without the average humans knowledge is magic. Unlike certain books or movies would have you think, magic is not reserved only for those gifted with the ability. Although there are some who have been reading minds or levitating objects since birth, anyone could learn it through hard study and an open mind. Men and women able to harness magic are known as mages. Though mages have been forced into hiding long, long ago, they still have many academies worldwide for the purpose of learning magic and expanding upon their knowledge of magic. Some are hidden in deep forests, some are deep beneath the sea, some are in flying cities....
And some are on islands...
Golla Island
Far off the coast of California, there is an island the size of a small country, out of the way of typical trade routes, and ruled by a corporation known as Maniacles (more will be revealed about them in game).
The island has a city, as well as a few small towns in various other areas. Most of the island is covered in thick jungle, and people avoid wondering around the center too much as the thickest, darkest parts are a favorite of crime organizations and cults. Any small towns or road stops are only found around the edges, more near to the coast or the mountains.
Though it is often hot and humid, the trees above shade anyone walking through the jungle. Ruins can be found all throughout, looking to be of Roman architect. Theories have been made about previous settlement on this island, but nothing can be proven for sure.
Located at the South end of the island, the sprawling metropolis of Golla City is home to many, many mages, in case you didn't know. There is a beautiful view of the mountains from here, but the towering buildings block the view from the streets, but the green jungle still surrounds the concrete jungle, and there is a bay going inward all the way to the city, allowing for a gorgeous view of the vast, blue ocean, and a boardwalk full of excitement. The rest of the city is marvelous, where magic mixes with modern technology, the air is clean even in the industrial area, and magic is used by most in daily life. The law is rather loose on things such as marijuana and simple fighting, as evil rituals and human sacrifice is considered a much more important problem to focus on. Crime is pretty high, but what can you expect, when so many with such power are put in one city?
The Merlinus Academy
These halls of learning are located at the northern tip of the city where the streets pavement meets the forest grass. There are pillars at the front entrance of both of the massive school buildings, and a single dorm building as big as a mansion. The outdoor vegetation surrounding the academy is well kept, and must be constantly taken care of, as the track field, football field, and baseball field are constantly being torn up by the spell flinging students.
The indoor school is much like any college. The teachers are experienced and give difficult tests, and the students freak out over grades and form their cliques.
When first coming, the students are given a schedule and a dorm room number, and are offered a tour of the place. The student may then experience college just like anyone in the "average" world. Go to classes, get good grades, then get a good job on the island, one of the other schools throughout the world, or elsewhere in the hidden supernatural world. There are many more opportunities for a graduate of this place than one would think. If a mage wants a "normal" career, there are still typical degree courses such as business, journalism, etc.
Cash:
This part used to be kinda strict, with me telling new players how much their character had. Now I only really ask that your character's spending be realistic. Maybe they are from rich parents but I still don't want characters buying and stockpiling guns and buying up the whole island. This is a magic rp, and while there will be guns, magic should be the primary focus of combat and problem solving. Also, only USD is accepted on the island, and credit cards and debit cards from off the island don't work here.
Now that we have gone over the general idea of the game, here are
The Rules:
1. I am gm, my word is law.
2. No overpowered characters. The character creation system pretty much prevents that, but if you find some loophole and your character winds up being too powerful, I will have you edit your post. Also, no controlling other characters.
3. The combat is written out by the players, and there is no hp system, but dont use this as an excuse to make your character unbeatable. I made the game without hp or anyone having to roll dice because I trusted everyone would know when their character was hit or defeated.
4. No time skips without my permission.
5. No arguing or flame wars in the game or discussion.
6. If you are leaving, post that you are leaving first so we dont have hold ups. If you want to come back after a long absence, tell me via pm so I can work your character back into the story.
7. No auto hitting or killing other people's characters. Also, there will be boss battles and that kind of thing, where I will write in OOC not to auto hit or control the enemy NPC, in which case, please don't.
8. Cursing is fine, gore description is fine, and other adult themes are fine. If two characters are having a love scene, however, keep it PG-13.
9. Being that my word is law, if I catch you doing something that is not posted here in the rules that I dont think should be allowed, I will either tell you to edit, or never do it again.
10. Please feel free to ask me if there is something you are not sure about. I will not bite you, beat you up, sacrifice you to the Elder Gods, or steal your sweet roll. I promise.