@Evil Snowman Holy Crap, You are right! I was thinking I was only getting another secondary. Sweet!
Ok,
@Ariamis, I have my new pieces for your perusal. I hope I am not asking for too much in this multi-tool of a primary, but considering my original primary is more or less extremely weak compared to some of the other primaries around here, I hope it will get accepted.
Primary System 2: Wave Surger
Equipped over the left hand. This oversized hand has several functions. First, it has a built in energy source that can emit extremely powerful microwaves that can be used to destroy what ever part of an opponent it grabs hold of. Secondly, if given time to charge (a turn or two? your call), it can shoot out a prolonged energy beam allowing Black Star to make a sweeping motion and hit several targets, or keep it on one target that may have more durable armor, requires a cool down after use (again, a turn or two, your call). Thirdly, it can be launched from the fore-arm for a short ranged distance with the intent of using the first use at a range. The Wave Surger can be re-equipped once recovered, requires a turn before usable again for the system to reinstall. The fourth function is to use the microwave in a wide burst, acting as a light energy shield. This cannot be sustained for long periods or else it will overload the power source and burn up.
Secondary System 2: Active Cloak
More of an upgrade to the system of the Armor Wings. Active cloak has two modes. The first makes Black Star virtually invisible to electronic surveillance and radar, however it can still be seen by the naked, organic eye. This stealth mode is only usable while the armor wings are closed. The second mode, decoy mode, is the exact opposite in that it makes the appearance of three Black Stars, this shows up on radar this way as well. Again, this does not effect the naked eye. This mode can be used with armor wings closed or opened. Both modes work on both friend and foe scanners.
So, what do you think?