Hidden 9 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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@Shorticus
I have a quick question, in terms of the traits we can have while we only get 7 to start out we can have more if we take on a negative trait? Like if we took the sickly trait for example we would get an extra 2 to spend making it 9?
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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@Shorticus
I have a quick question, in terms of the traits we can have while we only get 7 to start out we can have more if we take on a negative trait? Like if we took the sickly trait for example we would get an extra 2 to spend making it 9?


Correct.

Do we have a time line?


That's what your clan history is. It's not measured in years, and I'd rather avoid doing that. But I will be making a timeline of current events as things go down in-game.
Hidden 9 yrs ago Post by Wernher
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I meant in terms of recent events.
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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I meant in terms of recent events.


Ah, got'cha. Well, I'll tell you what: I'll write something up for that tonight as well. My goal ATM is to finish ALL the OOC stuff tonight, then to kick the IC off tomorrow at 2 p.m. Sorry about the wait, by the way, folks.
Hidden 9 yrs ago Post by Mardox
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<Snipped quote by Mardox>

Lets not right now! Let's plant our crops!


MULTITASKING FOR THE MULTITASKING GOD!
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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<Snipped quote by Lauder>

MULTITASKING FOR THE MULTITASKING GOD!


WE DONT HAVE ENOUGH FARMERS!
Hidden 9 yrs ago Post by babbysama
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<Snipped quote by Mardox>

WE DONT HAVE ENOUGH FARMERS!


Ahem
Hidden 9 yrs ago Post by Mardox
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<Snipped quote by Mardox>

WE DONT HAVE ENOUGH FARMERS!


Did Shorticus PM you stats or something?
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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<Snipped quote by Lauder>

Did Shorticus PM you stats or something?


No it just logical, if we raid during our sowing time then we are going to miss out on crops later. Same during harvest. If we are going to raid during this time we better be desperate or in a blood feud. We must take advantage of our fertile land. However, when we can I do wish to push the Greenfeather's back to one side of the river of we can.
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Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@babbysama

{sorry for double posting}

I mean we don't have any to spare for raiding during our planting and harvesting seasons. We need as much food as we can.
Hidden 9 yrs ago Post by Mardox
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<Snipped quote by Mardox>

No it just logical, if we raid during our sowing time then we are going to miss out on crops later. Same during harvest. If we are going to raid during this time we better be desperate or in a blood feud. We must take advantage of our fertile land. However, when we can I do wish to push the Greenfeather's back to one side of the river of we can.


I never really specified a time. We could raid during moon season.
Hidden 9 yrs ago Post by Wernher
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Its okay guys, we'll just take the professional warriors who know nothing about crops anyways with us.

JUST LISTEN TO YOUR BETTERS YOU BLOODY PEASANTS! Raiding forever bruh.

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Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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<Snipped quote by Lauder>

I never really specified a time. We could raid during moon season.


Communication is key Mardox, specify things at all times.
Hidden 9 yrs ago Post by Mardox
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<Snipped quote by Mardox>

Communication is key Mardox, specify things at all times.


True.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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Anyways, should we attack the Greenfeathers and force them back to once side of the river? I feel if we are to raid anyone that we should do that.
Hidden 9 yrs ago Post by Mardox
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Anyways, should we attack the Greenfeathers and force them back to once side of the river? I feel if we are to raid anyone that we should do that.


Aye, aye Chief!
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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I am a changed man. I know now who rules the clans.

Farmers.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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<Snipped quote by Wernher>

I am a changed man. I know now who rules the clans.

Farmers.


Hail to the farmers!

Anyways, on another note, I feel an alliance we will want to get will be with the Fiorlask. They may be bandits, but then we won't have to worry as much about the Greenfeathers
Hidden 9 yrs ago Post by Lexicon
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Maire is all about forming alliances for the betterment of the clan. More clans helping us out means more awesome stuff. And more awesome stuff is...awesome :)
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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If you folks want to pursue alliances and such, that takes an individual's action for the turn. Feel free to discuss things here; that's a great thing to do.

Also, I'm gonna go ahead and let you guys in on how the system I'm using works.




I have 2d6 here on my desk, or two six-sided die. I'll be rolling them for determining the results of player actions, factoring in any situational benefits and penalties you have (including personal traits). You will ALWAYS succeed on a result of two 6's, and you will ALWAYS fail on a result of two 1's.

After I've added up your penalties and benefits, I roll my 2d6. If your total result is a 1-6, you fail. If your result is a 7-9, you succeed with a cost. If it's a 10+, you succeed without cost.

I will also be rolling a 2d10 - which creates a scale of 1-100 - to determine things like random events and such. Once I have a random event in motion, it's up to player action to resolve it.

Let's use raiding as an example. Let's say that Mardox's character, Ardghal, is leading a cattle raid. The goal of a cattle raid is to go in stealthily, and since Ardghal knows we're best at nighttime raids, he decides to go herd up the enemy cattle at night. I factor in his Intelligent and Tactician traits, deciding that even though they're not stealth-related, they should give an additional +1, making his roll a total of +2. The enemy has no great weaknesses or strengths for a nighttime cattle raid, so I don't apply anything else to Ardghal's stealth attempt. Then, I roll.

I get a result of a 5+2=7. That's a success with a cost. Ardghal manages to round up a good number of cows and sheep before someone spots the raiders.

At this point I describe to Mardox what's happening in this scene. Ardghal knows that his raiders have a good lead on the enemy, but they're outnumbered, and the enemy is chasing them on horseback. He has a few different ways he can solve this problem, and I may make one or two ways obvious to him, but if Mardox devises some other way for his character to deal with the problem using his skillset, I'll let him make the attempt.

Ardghal decides to make use of his War-Mage magic to terrify the enemy into running away. It's night, and Ardghal is an imposing figure, and magic is a powerful thing. He's also a skilled, intelligent tactician, so I decide this, overall, merits a total bonus of +4. I roll the dice and get a 7+4=11, enough to count as a success without cost. Ardghal terrifies the enemy with a display of ghostly magicks and sends them scattering away. The cattle are retrieved bloodlessly.




Does this system make sense to you folks, or should I elaborate a bit more? I won't be telling you guys during RP what the dice results I rolled are, but I wanted you to understand the system I'm using.
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