Hidden 9 yrs ago 9 yrs ago Post by Lexicon
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Heroic efforts? Hardly. Legendary? Definitely. :)

EDIT: Because I'm a weirdo and a perfectionist, I added a few things and changed some wording on Maire's sheet. Nothing major, though I did mention she lives with a single thrall named Gwendolen Maddox.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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I am currently in a campaign of KODP and everything is going wrong.
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Hidden 9 yrs ago Post by Lexicon
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That bodes well for this game...I vote Serheim for clan chief lol.
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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KoDP is won with hard fighting and hard drinking. That's just how it is, yo. You just gotta know when to stop fighting so the trolls don't destroy your entire clan.

NOTE: I will not make "hard fighting and hard drinking" the only path to victory in this roleplay, don't worry.
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Mardox An internet Dark Lord

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KoDP is won with hard fighting and hard drinking. That's just how it is, yo. You just gotta know when to stop fighting so the trolls don't destroy your entire clan.

NOTE: I will not make "hard fighting and hard drinking" the only path to victory in this roleplay, don't worry.
Shorticus


@Lauder See Lauder, WAR IS NECESSARY.

@Shorticus I plan on making a sheet as well.
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Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@Mardox @Shorticus
I am playing as an Urox war clan. It isn't working. War is ruining me. The trolls are nowhere to be seen and Chaos are everywhere.

@Lexicon
YES, YES

SERHIEM FOR PRESIDENT
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Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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Yeah, that's KoDP for you. No two playthroughs will ever be alike. My best run was with an Urox clan, and I pretty much just berserked my way through every obstacle.
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Mardox An internet Dark Lord

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@Mardox @Shorticus
I am playing as an Urox war clan. It isn't working. War is ruining me. The trolls are nowhere to be seen and Chaos are everywhere.


You just need to feel the LOVE... Undertale style. Maybe war isn't your strong point?
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Lauder The Tired One

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@Mardox

YOU ALREADY KNOW I DONT "WAR"! PACIFIST IS BEST ROUTE ;-;
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@Mardox

YOU ALREADY KNOW I DONT "WAR"! PACIFIST IS BEST ROUTE ;-;


Just leave the war stuff to Eliz and I. You and Maire handle peace. Everyone does their specialty and the clan thrives.
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Lauder The Tired One

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@Mardox

*activates toon to War by Edwin Starr*

WAAAARRR! What is it good for? Absolutely nothing! Say it again y'all
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Mardox An internet Dark Lord

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They say we're fighting for our freedom
But there's got to be a better way!
Edwin Starr


Let me know if you find it.
@Lauder
Hidden 9 yrs ago Post by Lexicon
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@Mardox Looking forward to your character. This is going to be fun.
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Mardox An internet Dark Lord

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Thanks!
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@Mardox

Australia and Canada both separated from Great Britain with out fighting, as well as other countries. They are both relatively peaceful countries too. While yes, I know war is inevitable, peace should always be the first solution, never the last.
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I'm not saying peace isn't a good option and possible in some cases. However, sometimes diplomacy can not solve everything. Like if your people are surrounded by clans with a warrior culture that decrees that people are not worthy to keep their possessions if they can not defend them.
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Shorticus Filthy Trickster

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As an aside to all prospective players: there's no rush to get your application in. This isn't a "first come, first served" roleplay. I'm looking for quality entries.
Hidden 9 yrs ago 9 yrs ago Post by Mardox
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Name: Ardghal Umiros
Sex: Male
Age: 35 years old
Patron: Camvor

Appearance:
https://www.google.com/imgres?imgurl=http://digital-art-gallery.com/oid/113/562x700_19528_Dragon_Slayer_Concept_2d_fantasy_concept_art_barbarian_picture_image_digital_art.jpg&imgrefurl=http://digital-art-gallery.com/picture/gallery/barbarian&h=700&w=562&tbnid=CuiacOZIm6bsdM:&docid=1MTU8viYLrjXFM&ei=LyDeVr-0EofImAHw-Ze4AQ&tbm=isch&client=tablet-android-alco&ved=0ahUKEwj_h-f07a_LAhUHJCYKHfD8BRcQMwgpKAYwBg
Ardghal has many pattern-like tattoos which he feels depict ferocity and determination. On his back is a tattoo serpentine dragon being bitten by a skull. He feels this announces his allegiance to the Dead God to any who care to look.

Personality:
Ardghal was once a darkly cheerful lad interested in the ways of war. Now, he knows the ways of war and is a rather grim fellow. To see him grin either means he is determined to destroy you or you have earned his respect and approval to some extent. He is a paragon of loyalty to those who have earned it from him and does his best to keep his word should he give it (he will however, lie like a rug to those he has not given his word to someone and he feels it would benefit him or the clan). He is dedicated to Camvor because Camvor's determination is his inspiration to keep at his goals and never give up. After all, a silly thing like death didn't get Camvor down and that is truly worthy of respect in Ardghal's eyes as Camvor did it to keep an oath. Ardghal is quiet and likes to negotiate but when leadership or war is necessary he speaks and leads by example. His view is that peace is desirable but not always possible, it should be noted that for him being strong enough to frighten away any aggressors counts as peace. Along with loyalty and binding oaths, Ardghal values order greatly. His punishments are harsh and strict but he tries to keep innocents from being wrongfully punished and reins in his sadistic tendencies in punishment to avoid backlash. He also has a soft spot for children and he understands he is not a happy man and wishes for children to live and not be like him except in determination, loyalty and truth to one's word.

Background:
Ardghal was born to a family of craftsmen (and women) back in the Old Kingdom. He was raised with the expectation of continuing the family business of blacksmithing but displayed an unhealthy interest in strategic warfare. He learned his first strategy game at the age of three. For the longest time, this was merely a hobby. Then came the banishment of the clan when he was fifteen.

Ardghal's family was hit hard by being cast from grace. His father had the bravery (or folly) to speak out against the banishment and was beheaded for his dissent. Ardghal wished to take up a sword and charge to slay the High King on the spot. Fortunately, his mother reminded him that it was suicide and he lacked the ability to fight an army of Gallocmen since he was one untrained youth. His mother had thought the matter had dropped but in his heart, Ardghal swore to Camvor that he would do his very best to see the High King destroyed.

This oath sworn in the headstrong, impulsive wrath of his youth became his main driving force. In what would have been free time, he constantly asked the Gallocmen to mentor him. For the longest time they ignored him. Then one day, his mother married an abusive drunken lout out of desperation to regain some of the wealth the family had lost in the banishment. Ardghal only put up with the man at his mother's request until one day, the drunken fool went too far. The scoundrel beat Ardghal's mother far worse than any other time before. Enraged, Ardghal challenged the man to a duel. As the two had always despised each other, the stepfather was drunk and Ardghal was underestimated greatly, the man accepted. Ardghal met his stepfather in the duelers field with swords. While his stepfather was more experienced and better trained, Ardghal had a ferocity that left his stepfather off-guard. Ardghal pressed the attack and the stepfather stood his ground but dared not attempt a counter-attack for fear of ensuring his own destruction as well. The fight dragged on and Ardghal's youth and bloodlust kept exhaustion off him even though his body was beginning to strain. His stepfather however did not know that Ardghal was tiring and began to despair as the onslaught showed no reprieve and the crowd jeered at him for being a coward. Fearing for his life, he tried to bribe, to cajole and to parley but this was met by an icy response of "By Camvor the Oathkeeper, one of us goes to the grave today." This was accompanied by a look of such intense malice, determination and rage that the stepfather's will broke a little and he at last faltered. This opening was enough and Ardghal's blade slashed across his throat.

Sadly, Ardghal's mother had died of internal bleeding during the fight as the healer could not treat it. When Ardghal heard the news, he crumpled, dead inside. He grieved for his last known blood relative, not caring that the possessions of his bloodline and his stepfather were his. All that came out of this was that a Gallocman finally decided to mentor him. Ardghal set his jaw and did his best to train and learn how to fulfill the oath he made.

Using some of the resources of his family, he studied the ways of his patron deity Camvor. His rise to the Council came during an enemy raid. He was at the thick of the fight calling upon the power of his ancestors and hacking with his axe. His predecessor fell and Ardghal took command without intending to. After leading the defense successfully, he was soon chosen for the Council.

Personal Goals:
VENGEANCE. For now, Ardghal is pretty much dead inside. What he wants for himself above all else is the head of the High King on a platter. Despite this, he watches out for the clan and wants the best for them due to his strong sense of duty.

Clan Goals:
Ardghal wants his clan to be invincible and never subject to the whims of an outsider again, so that no other family is destroyed like his own. He thinks the best way to do this is to have the strength to vanquish any mortal foe through military strength. He desires union with allies and the destruction of foes.

Estate:
Ardghal lives in what was once a beautiful home but has become jagged and fortified, more like a grim citadel than a home. Some say it would take a siege to enter Ardghal's home without his permission. Ardghal keeps no thralls, thinking they might murder him in his sleep. Instead, he employs several kerns to maintain and guard his home (he is also their landlord). These servants are each armed with a bow and a short sword and know how to use them if the clan is raided. Ardghal chooses only those he trusts to watch over his home as during such a raid he is likely to be fighting elsewhere. The house is three stories tall and has passable furnishings within but there is a grim touch of gloom about the place. Since he cares about the children of the clan, they are permitted to hide in his home in the event of a raid. He has no concern that they will steal or break anything since he keeps his valuables locked away.

Traits:
  • 15/15
  • Loud -1
  • Greedy -1
  • Unlucky -2
  • Slow -2
  • Proud -2
  • Charismatic +2
  • Intelligent +2
  • War-Mage +3
  • Tactician +2
  • Warrior +1
  • Intermediate Weapons +2
  • Rider +1
  • Hardy +1
  • Imposing +1
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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@Mardox I've looked your sheet over and thus far I'm only seeing one major flaw and one minor one. Let's discuss these.

A few things do come to mind that I'd like to clarify:

MINOR: One thing I'd consider is looking up Irish names and names from Irish mythology. Germanic names would work as well. You don't need to use one, and in fact I typically take a real world name and then twist it to suit my needs. If you want to keep the name Netrajj, I'm NOT gonna judge ya, but I figured I'd mention this since the name strikes me as the least fitting of the setting compared to all the other names. Again: you can keep using it.

If you want examples of Irish names, check out this link. This website is a really awesome tool in general.

MAJOR: One thing that concerns me is this part of your Personality section:

His view is that peace is desirable but not always possible, it should be noted that for him "the skulls of my foes are all crushed" counts as peace. Along with loyalty and binding oaths, Netrajj values order greatly. This is to the point where his approach to punishing true criminals boils down to "make it public, cruel and creative to the point where anyone who dreams of committing a crime suddenly has traumatic flashbacks of the last fool who tried that".


So, something to make clear: Urlandi don't typically go in with the goal of wiping out another clan in its entirety. All Urlandi can claim to be descendants of the same people, and it doesn't take much for someone of another clan to join yours and become family. Indeed, there's a reason a goddess of mercy is one of the twelve gods worshiped by the Urlandi. If one clan wants to murder the entirety of another, that's what we call a blood feud, and there's some bad juju involved in that.

Basically, crushing the skulls of all your foes isn't what your goal is when you fight other Urlandi. Keep that in mind. It's much more possible that you would try to force them away from their land or try to beat them into joining your clan (or tribe if you have a tribe).

Concerning the sort of public display you talked about for punishing? That's needless cruelty, and that's DEFINITELY not something Urlandi approve of. Torture is awful to Urlandi. Kill someone or banish them. Making a mockery of them could anger the gods, the ancestors, or just make people hate you in general.

You can play someone with a cruel or wicked bent, but you need to remember what sort of society you live in. Outright torturing people / making shameful displays with their bodies would remind people of the bad kings of the past, and you'd be taken off the Council or even banished right quick.

Given the above information, I'd suggest you take a moment to consider changing the personality section slightly. Note: your character can still have that love of order tinged with cruelty. Just remember there are limits imposed on what you can do to people. With that in mind, make your edits and tell me when you're ready for me to look at the sheet again.

Otherwise, this looks really good. I love your take on Camvor, and I love your goals (personal and clan). Your character is paranoid and dedicated to his vengeance and extremely driven. It's a good application. It's not accepted just yet, but it's a good application.
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Lauder The Tired One

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@Shorticus

So you mentioned that the technology level was that of the fall of the Roman Empire, could you please give me some examples on what is available to the people?
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