Hidden 9 yrs ago 9 yrs ago Post by Gowi
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Gowi

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Original Concept: @LHG100


| CURRENT PLAYER CHARACTERS |


Madison Cole @NuttsnBolts ASSAULT
Kathryn “Ryn” Dradht @Gowi SNIPER
Elizabeth Jackspar @Mcmolly ASSAULT
Anastasia “Stein” Kalfox @Gowi COMMAND / SUPPORT
Percy Moore @ADParis SUPPORT
Joshua Ray @LHG100 HEAVY
John “Jingo” Strange @Voltus_Ventus SUPPORT
Agatha Smith @Lonewolf685 SNIPER
Tahlia Styles @NuttsnBolts HEAVY
Joe Verona @M127 UTILITY



| FORMER PLAYER CHARACTERS |


Yeshua Horowitz @Cassowarysaur SUPPORT
Penelope “Penny” Maverick @Dynamo Frokane SNIPER
Alexander Sky @Letter Bee ASSAULT
Jan Van Gent @Natsucooldude ASSAULT



| NEW ANCHORAGE NPCs |


[INDENT]COMMAND:
Michael Graham Operations Director
Mathhew Alvarez Operations Administrator
Ingram Kalfox Operations Economist
Rebecca “Reb” Marek Operations Commander
Jon Ignan [color=darkgray]Command Officer
Abigail Kord Command Officer

MEDICAL:
Dr. Herbert Bonheur Head of Medicine
Dr. James Lofgren Head of NC Analysis
Dr. Eikichi Tanaka Cyberneticist
Dr. Ilessa Whix Therapist
Dr. Taenya Graham Pharmacist

ENGINEERING:
Valdislav Kuznetsov Head of Engineering
Eadon Graham Engineering Officer
Katarina Poux Engineering Officer
Elayne Pryde Engineering Officer
Ilron Webb Engineering Officer
Gwenda Wigleigh Engineering Officer
Victor Wigleigh Engineering Officer
Phillip Engineering Officer
Thomas Engineering Officer

ASSAULT:
Geoffrey Dupoint Soldier
[/INDENT]

| OTHER NPCs |


Hidden 9 yrs ago 9 yrs ago Post by Gowi
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Gowi

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NPC DOSSIERS


| NEW ANCHORAGE NPCs |


Commander Michael Graham Commanding Officer & Operations Director

Dr. Herbert Bonheur Head of Medicine

Dr. James Lofgren Head of NC Analysis

Valdislav Kuznetsov Head of Engineering

Matthew Alvarez Operations Administrator

Katarina Poux Engineering Officer

Ingram Kalfox Financial & Intelligence Agent

Rebecca Marek Operations Commander
Hidden 9 yrs ago 9 yrs ago Post by Mcmolly
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Mcmolly D-List Cryptid

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Hidden 9 yrs ago 8 yrs ago Post by Ladypug
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Ladypug

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Hidden 9 yrs ago 9 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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Name Alexander Sky

Appearance



Age 24

Role I'd love to be Assault, but that's taken.

Personality Alexander is embittered and cynical, as well as someone who feels guilt over crimes he committed in his old life, back when he was brainwashed - said crimes involve sending a captured 16-year old pilot to be tortured and enslaved just after his first mission, an action repeated many times in his career as a corporate slave. Even now, he is skeptical of New Anchorage's intentions, as well as its prospects of being a world power; he can see how power can corrupt even the most well-meaning, as well as the odds stacked against the settlement. However, he resents the corporations, especially Red-Star, more, and is willing to work for New Anchorage because it really is a better alternative.

Backstory Alexander Sky's parents were Europeans from Paragon or Volkov who had been captured by Red-Star in inter-corporate struggles, and enslaved (not that they weren't slaves already). Forced to breed in captivity, they concieved Alexander, who, from a young age, was, yes, precociously intelligent, but also obedient, with a submissiveness enhanced through brainwashing that began from a young age (six or so). He was taught that he was an inferior being due to his European origins as well as his parents' prior opposition to Red-Star, and that the only way he can make up for his inferiority is to obey his masters in all things, including piloting an NC one day against the enemies of Red-Star.

One day, he got that chance, being given an NC called the Phoenix, which he customized to his specifications; his first taste of freedom. Piloting it through several missions where he served the Red-Star faithfully, capturing many pilots to share his fate of enslavement, while at the same time...doubt grew in his mind, doubt that he was doing the right thing. Even 'remedial' brainwashing seemed to delay the onset of the doubts only slightly, but as his successes grew, Red-Star decided to use Alexander for as long as possible, then kill him once he was no longer useful and take his mech to give to another. But not even they can count on the speed with which their 'pet' pilot just...snapped.

One day, on one of his last solo missions, a solo mission intended to be a suicide operation, Alexander vanished. His tracking devices just no longer worked, his mech no longer sent in comms, to everyone, the only proof that he wasn't dead were the fact that they never found the mech or his corpse, as well as a message of apology he sent his former Operator, a message that said:

I am sorry, but I realize now, that I cannot be a slave anymore, that freedom and independence, although they carry risks, are sweet for those who would hold on to them. That I no longer want to serve Red-Star and make war for them. I want to fight for myself now, no one else. You have been a kinder person than my other masters, but I want no master now, no one to bind me.

Rumors would appear of Alexander acting as an Independent, attacking Red-Star assets as a mercenary. In time, however, his first true concrete appearance would be at New Anchorage, offering his services as a pilot in exchange for sanctuary...

Tactical Preference & Skills Alexander is a jack-of-all-trades, master of one - assault and melee combat, where he excels in tearing off the weapons of enemy mechs, so as to enable them to be captured. Away from his mech, the young man has picked up an array of skills both combat and non-combat; combat ones include pistols, and carbines; no harder arms, although Alexander is good with the Jian (Chinese Longsword). He is also moderately skilled in unarmed combat (a mix of various martial arts). However, where he truly shines is outside of combat, where he knows History (at least what can be known), Cooking, and playing the Violin.

Notes Alexander has a 90% Sync Ratio.

Alexander is Bisexual, but this will be rarely explored, as this is an Action RP. Nope, Alexander is one of those 'Lovable Sex Maniacs'.

Alexander's Theme Song

Text Color Default

NC
Codename Phoenix
Appearance vignette1.wikia.nocookie.net/codegeass..
Body & Type Bipedal-Hover
Equipment & Armaments Anti-laser/sensor Chaff launchers, wheeled feet. Weapons: Righthand Thermal-claw gauntlet, Heatray, Armor-piercing grappling hook, Left-arm internal SMG
Hidden 9 yrs ago 9 yrs ago Post by M127
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M127

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Hidden 9 yrs ago 9 yrs ago Post by LHG100
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LHG100 Irreverent and Salty!

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Hidden 9 yrs ago Post by Dolerman
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Dolerman Chrysalis Form

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PENNY MAVERICK


THE VANGUARD SAINT

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Hidden 9 yrs ago 9 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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Hidden 9 yrs ago 9 yrs ago Post by boomlover
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boomlover The godfather of explosions

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Hidden 9 yrs ago Post by Natsucooldude
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Natsucooldude

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Hidden 9 yrs ago 9 yrs ago Post by NuttsnBolts
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NuttsnBolts

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T A H L I A S T Y L E S


APPEARANCE
Tahlia is a mixture of nationalities thanks to the invasion of the Asian continent into the Australian region during the Third World War. Her eyes are slim and direct with a dark brown iris, a trait familiar to the people from the far east; while her hair and face resembles a more Australian/European look with the light, sandy brown braided locks and pale white skin. With an average height of about 5" 8' she tends to blend into the crowd, only appearing out of place when appearing around others not from Australia.

Most of Tahlia's clothes will consist of long, heavy jeans with a set of checked converse style shoes. She has a hooded jacket that is coloured in a deep reddish brown with various design markings on it that have no particular meaning except for the large black star that positioned on the back itself (She can't help that the best piece of clothing she was ever given for cold climates was issued out by Red Star themselves). Underneath this jacket she has a simple white tee-shirt and around her left wrist she has a variety of bands and beaded bracelets that she, herself, spent time making while sitting on watch.

AGE
Twenty Seven years old

ROLE
Long Range Heavy Artillery

PERSONALITY
Tahlia likes to think that she is a helpful protector of others, but sometimes her outback Australian tact can come across otherwise, leaving people to think that she is a bit abrupt and a little bit of a straight shooter at times. Being originally from a town located in the middle of 'fucken woop-woop' she tends to like the peace and quiet of the outback landscape, allowing her time to tactically plan her moves and enjoy the scenery around her. She is also a bit of a drinker, bit of a smoker, and a bit of a swearer; a definite trait of your typical outback Australian.

BACKSTORY
Tahlia grew up in the Australian outback region of Broken Hill. The old mining town back in it's day was a gold mine (metaphorically speaking) for the Australian country with it's raw ore mines and offered most of it's wealth to the world. During WWIII however the town was invaded from the north by Asia and thus began the split of Australia into different continental regions. The new owners of the region went crazy over it's hidden wealth, mining as much as possible to eventually help fund and form the Red Star Corporation.

Tahlia was a daughter of a renown Red Star design engineer, growing up and entering the corporation to eventually become an NC Pilot. Using her position and skills she eventually was awarded the menacing machine known as AFW-Mk.8, designed in inspiration of the Australian Funnel Web Spider. From there she stood guard over the town within her death machine, glaring out to the flat horizons and taking out any targets with it's highly powered artillery cannon, known as Armageddon's Rain.

Eventually things started to change when supplies and funding began to dry up. Red Star wasn't using the town's resources any more and rather than support it's locals, they pulled the plug, letting the colony eventually collapse in on itself to form a simple Ghost Town. Tahlia was one of the last residents to leave. She wanted to protect everyone for as long as possible but when it came apparent that all she was protecting were old heritage buildings then she made the choice to move on.

Many years passed, many battles fought, many countries visited, and Tahlia had started to grow weary of her ventures. She began to see how much of the world was run by these corporations until she somehow ended up in the frozen wasteland of New Anchorage, previously known as Smith's Rest. She doesn't really know what it was that drew her to this unknown location. It could have been the man that said his adopted daughter had fought for them for a period of time, it might have been the stories of a group of people fighting back. Whatever the case was she walked up to the front door with her now damaged and severely in need of repair NC, just to ask one simple question.

"Does anyone here need someone to help protect them?"

TACTICAL PREFERENCE & SKILLS
Tahlia is analytical, cautious, and an observer by her very nature. Years of standing over the town and picking off targets from over 10 kilometres away allowed her to learn very early on that if you avoid combat at all cost, you will either eliminate your target or drive them away to go hassle someone else. This trait is both her strong point and her weakness as she will break her position if she happens to be flanked by another attacker. Since other NCs in her Broken Hill Team were allocated the job of close quarter combat, she never learnt how to deal with those sort of situations.

NOTES
  • Tahlia has a 97% Sync Ratio in her AFW-Mk.8 due to how she usually enters it in relatively quiet and empty environments.
  • ... However only a 39% in the borrowed Mad-e while the AFW-Mk.8 is being repaired
  • She has a tattoo of the southern cross on her wrist, a mark in order to show that she views herself as more Australian than Asian.
  • On her she carries small hand held PDA that is synced up to her NC. This allows her to make system changes without being in the NC itself.
  • Tahlia owns a gasmask which she used to protect herself from the occasional irradiated dustorms that would sweep across the Australian Outback.
  • Theme song: The Tower

TEXT COLOUR
#f9ad81




A F W - M k . 8

S P Y D E R



CODENAME
Spyder

APPEARANCE
General appearance as both Quad and Bipedal

Most of the NC is covered in a brown and gunmetal grey colour with a half scratched off Star design from the Red Star Corporation. It is trimmed with red highlights and covered in a variety of battle wounds and damaged auxiliaries. The interior is a sleek design with keys and warning labels written in a mixture of Japanese and English, along with a screen that acts like a FPV (First Person View) visor to the outside world.

BODY & TYPE
The AFW-Mk8 is unique, specially crafted NC that takes it's design inspirations from the Australian Funnel Web Spider. This spider is both highly aggressive and potent with a venom toxicity strong enough to kill a human within 15 minutes. The AFW-Mk.8 prides it's design on the fact that it can beat this time when faced against another NC.

Whilst inactive and during both air and ground transit the NC is usually positioned in a standard bipedal design. It is only during heavy combat that it will lower itself into it's Artillery Mode by lurching down and convert it's arms into a secondary set of legs. The back mounted cannon will then realign and transform itself on top of the torso in order to complete it's artillery setup. This aspect of the AFW-Mk.8 means that it is highly qualified for long range, heavy artillery combat as it's stability is greatly increased tenfold when compared to many of the standard Bipedal NCs in the battlefield.

The AFW-Mk.8 is a highly governed synapse machine due to unusual setup and will often mean that the user within will almost appear completely still while concentrating on their duties. Their eyes however are still free to look around the room within in order to retain all the reliant information, but breaking concentration with anything aside from minor movements will result in a slower processing time.

EQUIPMENT & ARMAMENTS
  • Main weapon: Meteor Ordinance Cannon (M.O.C.) - Damaged
    This torso mounted weapon is the AFW-Mk.8's primary weapon of choice. The specially built quad barrel is carefully designed so that each set of shells that is fired from the NC will land in a square format of approximately 100m from corner to corner when at a firing range of 10km. The shells are a mixture of both a cluster bomb design and thermite, meaning that if the shells themselves didn't destroy the target the following fire would cause some severe problems. Reloading is quite slow so care must be taken when choosing a target and firing.
  • Arms: Dual Gatling Gun - One Seized
    During Bipedal mode, these fist mounted Gatling guns can be used to easily take out any smaller targets that are within it's range. When the NC converts to Artillery Mode the guns are unfortunately folded up into the NC's arms, meaning that it sacrifices this armament in order to equip it's Meteor Ordinance Cannon.
  • Shoulders: Twin MIRV Launchers - Damaged (Only a few ports can fire)
    Upon the AFW Mk.8's shoulders are a set of twin pods, each with 25 individual ports that contain a collection of Radar Guided MIRV missile. These fast firing missiles can be used in quick succession for any medium range targets, but have the unfortunate trait of overshooting their targets when fired too close. The MIRV Launchers can be used in either Bipedal or Quad mode.
  • Trakdar: Long Range Scanner and Surveillance Bot - Regular System errors
    Trakdar is a speciality scanner that utilises a 3D mapping technology in order to give a detailed view of the environment around the NC. This map is additionally enhanced by a drone bot that can be launched from the AFW-Mk.8 in order to give details on areas that can't be fully scanned by the NC itself. Each target that is discovered is painted with a marking which allows proper calculations to be make for the Meteor Ordinance Cannon.




M A D I S O N C O L E


APPEARANCE
Madison is a young woman in her early 20's with a distinct taste for heavy, hard wear clothes; usually with a choice of factory work boots, a thick jacket with a woollen interior and military style cargo pants. She has vibrant pink hair which is coloured as her natural hair is a crisp blonde that she dislikes, while her overall skin tone and texture gives her the innocent look of a younger teenager. Whenever she walks she likes to let her feet hit the floor with a heavy thud, giving an impression that she is simply bigger than what her small size indicates.

Ever since the Volkov job she has been in ICU (Intensive Care Unit) and during that time had to have some immediate, life threatening operations performed in order to save her life. Some of the damage she endured included a searing blast to her left eye where the iris and cornea were damaged, thus requiring an artificial insert; and a deep wound in her right arm that got infected in the bone. This wound in particular needed an immediate amputation and was in turn replaced with a bionic limb.

AGE
Twenty Three years old

ROLE
When evaluated for mental stability, Assault

PERSONALITY
Madison was once described in one simple, four letter word... Loud.

The young girl has a vibrant personality with a matching taste for music. Most of the time when she is in her NC the sounds of a hard hitting bassline can be heard. This music isn't just for show as it helps to regulate her thoughts in order to allow her to sync up with the machine. This wild attitude of hers comes as a serious double edge sword since she lives off pure adrenaline. Madison has been known to run her ammo supplies completely dry, take on NCs far stronger than what she is trained for, and will even risk her own life in order to make a final blow.

However being loud doesn't mean that she is open. She will rarely talk about her past, and with the events of late, has been more closed off than usual. She is now at the point where others are concerned about her being too quiet, wondering if she still has the willpower to get back into an NC.

BACKSTORY
Madison was born in a small community but was left abandoned when her entire settlement was wiped out by a raiding force. She was only a little girl at the time and was discovered by a small group from the colony of Smith's Rest as she wandered the empty wasteland, sad and alone. They decided to take her back and placed her under the care of an engineer known as Duncan Brown. There she grew up for the next two decades, learning how to operate and use the different types of machinery that Duncan worked on.

Through his guidance she became very knowledge about the NCs, learning the different ways to repair and operate them. It was only a matter of time before she ended up fighting for the cause along with the others at the now named New Anchorage. With this team she performed well, taking on other NCs and mercenaries alike until a terrible accident during a Volkov mission.

Madison's NC was struck with a blow that sent a huge electrical charge into the poor girl's mind. The effect was a sudden burst of adrenaline and rage that she was unable to control. Her body was fuelling the machine, the machine was fuelling her body, and the eventual outcome was a suicidal attack that broke through every fail-safe the Mad-e had to offer, even allowing the illegal launch of a warhead at point blank through a barrel that was damaged.

Madison woke up in pain as her NC was airlifted by Blur back to base where she had to cut out of the wreckage. For the following months she was placed in an induced coma and heavily operated on so that they could save her life. Duncan, her childhood carer stayed for as long as he could by her side, but as time went on he felt more and more as if it was his fault and that staying around for much longer would hurt the relationship that he had with Madison. He eventually made the hard decision to leave the settlement in order to move on.

TACTICAL PREFERENCE & SKILLS
Madison was once a heavy NC pilot, but it was believed that the original choice of machine was simply incorrect. Her fast pace and quick reflect movement is what even allowed her to get a monstrous heavy NC up close and personal with another heavy NC, leaving specialist to wonder how far she would be able to perform if a new lighter, more nimble NC was made available for her.

Aside from her battlefield tactics, she is a skilled mechanic and knows how to make various changes to an NC. After all... she did grow up with a man who rebuilt her original NC from a pile of scrap.

NOTES
  • She likes to collect cute trinkets, plushies, and other small items.
  • Madison occasionally has flashbacks to her parents death, which happened on her birthday. Her loud personality stems from that where she believes that the only time you should be quiet is when you are dead.
  • Theme song: Kei (Hajimari Remix)

TEXT COLOUR
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Hidden 9 yrs ago 9 yrs ago Post by Cassowarysaur
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Cassowarysaur The Evangelizer

Member Seen 4 yrs ago

Name:

Yeshua Horowitz

Appearance:



Standing at 5'10 Yeshua isn't measly in stature. His thin and lanky frame is often covered by two layers of clothes. You'd be hard pressed to find him not wearing a coat or jacket, even if it was rather warm. Only military regulation makes him seem to fit in.

Age:

16

Role:

Midline

Personality:

Yeshua is far from outgoing in his nature. He is not quiet and quite parsimonious with his beliefs, almost to the point beyond reason. He values and observes a much bigger picture than some people realise, often letting him feel detached or pity those who he spends time with. He is quick to judge and often feels no guilt, but takes a keen responsibility for other people's problems, that can lead him to be viewed as either extremely polite or extremely irresponsible. The boy has many opinions which he isn't afraid of sharing, and if Yeshua feels he has been treated unjustly, will not stand for it. He is poisonously sarcastic, too.

Yeshua is a strange boy. His glare has a certain eager bloodthirstiness about it, a burning ambition mixed with the frightening frigidness of a killer. He is a master of the mind, able to pick up nuances and small movements as fast as a camera. His mind is stock-full with knowledge, and while seeking wisdom, he has little to offer. Darwinian morality isn't exactly his slice of cake, he does stem much of his philosophy from nature, which interests him almost as much as the nuances of people. His timid obsession with the obscure and childlike flinching from contact, coupled with his lack of empathy to the needy, hides a frail, frightened boy who never, no matter what he could do, live up to his own expectations.

Backstory:

Yeshua (born Joshua) was the child of Otto Horowitz, a mildly famous biologist working in the most prestigious parts of the most rich sections of Paragorn-controlled Germany. His mother was never mentioned to him and without someone to care for him in the home, he often spent his time alone or on the wild webs of the internet. The nanny that cared for him had left to go see a parent who had been critically injured. Alone in the house, Joshua quickly called his father, telling them that about the nanny's absence, leading to her to be replaced by an automated robot, the first of its kind.

In his father's absence, the boy grew up without influences and soon grew suspicious of him. At the age of 11, he felt the repercussions of Paragon's nearby enemies when his father kept coming home from work less frequently and even more tired. He was pushed to the edge, and Joshua felt it. Taken away from his father, the boy lived in the Alps with his grandmother. Away from society, the boy could read and write, and so he did for as long as he could. Creating beautiful poems, he would often read them to his grandmother, for her sight was failing and, by the time his magnum opus came about, his grandmother could barely appreciate it. He felt squandered.

His grandmother was fond of him but held back by her principles. When he wanted to leave her and find his father, no help was given. Joshua knew he could not leave in such an isolated area and did not want to live his entire life as a farmer, as his grandmother was. He grew skeptical. He could see the convoys of military transports passing through the mountains, knowing times grew more desperate every hour. His grandmother, parent to not his father, but his mother, gave him the King James Bible and with it, in his adolescence, he studied with as much determination his father had. The wild swathes of books that had been laid out for him was not simply a mere collection by his elder; it was a gift from his father. How else could he teach Joshua the wonders of the universe?

In the middle of the night he snuck out, only 14. The cold of the mountainside was nothing to him, as he was determined to find his father and ask him all the questions had developed in his mind. Making his way to the small village of Ungarbt, Joshua had the dread. The same dread as being left alone by his caretaker; this time he had no one to save him. Trying to solve these problems by himself was too difficult for him, so he went to the local police station. This is when the news struck him; an ambulance was driving into the nearby hospital as he entered. His grandmother had died of a heart attack after realising he was gone.

Without any relatives and still no idea where his father was, he was sent to a special training facility in the western reaches of Paragon, near modern-day Lithuania, and Joshua’s quick eagerness lead him to become one of the elite few to test the NC without question of what Paragon actually wanted from him. While he was always incredibly talented at picking up a task and turning it into an art, entering an NC training school is anything but an easy task. While no one had the courtesy to declose this information with him, it had become obvious that it was his heritage of scientists and technicians that had allowed him to partake in extensive and exhausting training. He was bottom of the class and learnt to spite those mocking him.

His foster family, a branch of modern Judaism (Torahts), were originally irritating to him until he It was amazing to see things from a different point of view in a different place. His questions became more fruitful but in turn his family became to spite him, with his constant criticism that undermined their faith. When his town was attacked by raiders, his family had little time to relax. Stashed heirlooms and family heritage was left behind, was attacked, Joshua lost contact with his family in the chaos, panicking and afraid. The area had become a hot spot of the exiled natives of the Middle East, who the Paragon had 'kindly' taken in after the Magen takeover. MAgen, being a mostly Muslim controlled Company, had no room for Torahts, and that is what led Joshua's adoptive family to settle above the Black Sea.

Scalded for crossing the line, Joshua had run to the coast. Before he had any time to reflect, smoke began rising from the town. The hellish sounds and vibrations of the NCs were as clear as ever. This was not the first time he had seen them, for they would often be paraded through the streets of Germany as a sign of strength (and fear, Joshua realised). When he arrived in the town, the black soot of destruction had choked everything.

Hiding in a library, the raiders drew closer. It was only when a Paragon NC came and saved him from the onslaught did he survive, his family dead or lost. Against the popular opinion, Joshua's scores only skyrocketed afterwards. Living on his own a few miles away from his old town, the Raiders never touched the NC training school. His prestigious skill with the NC, particularly with the discarded Paragon NC called the Anzu, became extremely apparent.

Able to operate independently, Joshua changed his name and was sent to New Anchorage over mysterious circumstances, but most deduce it to his outstanding NC skills.

Maybe this time he could find the answers he sought; what it meant to be human, alive and breathing. And whether or not he could ever deserve that answer.

The rest is for the biography, Joshua-turned-Yeshua chuckles.

Tactical Preference & Skills:

Midline: Yeshua’s NC is not strong enough to stay on the frontline, nor is it powerful enough to stay at the back of the formation. Instead, he remains behind the more powerful NCs whilst dishing out devastating damage in close and mid range.

Knowledge: Yeshua has memorised hundreds of different parable, texts and stories. His mind is brimming full of information, and he can usually come up with a scientific and practical solution in most situations.

Ambitious (or stubborn): One would be hard pressed to convince Yeshua against what he wants; this undeniable, insatiable wanting that drives him makes him militarily vital to get on your side.

Notes:

Theme: youtube.com/watch?v=DIMBw5iCHpk

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Hidden 9 yrs ago 9 yrs ago Post by Lonewolf685
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Lonewolf685 Inquisitive and Immortal

Member Seen 6 days ago

AGATHA SMITH




Appearance: Standing at 5’6”, Agatha has sharp features and a smile that could cut an NC to ribbons. Hair once flaxen has long since gone gray, which is pulled into a loose bun. Deep set green eyes and a pointed nose. Some people have told her she has the face of a 1st grade Math teacher who takes joy in assigning homework over the weekend. While not a weight lifter, she has a solid frame from years of hard work on the surface. Tends to wear a faded burgundy vest over an oil stained grey jumpsuit.

Age: 58

Role: Scout Sniper

Personality: Agatha is a restless woman who finds there is no worse fate than finding yourself without purpose. Give’s 110% percent to everything she does, and is a strong proponent of clean living, or as clean as one can get outside the burrows. Carries herself with a wizened air of experience that comes with age, not book smarts. Could be described as desperate in search for a cause, desperate enough to come to Anchorage.

Doesn't acknowledge her own bitterness with having settled down and giving up on piloting. Feels like she lost out on something important, but can't besmirch her husbands memory or their daughters to disregard their lives together as unimportant.

Biography: Born and raised on the surface, Agatha always knew she was a special snowflake. At the bizarrely typical age of 14, she was found compatible to pilot an NC. Like so many before her she was drawn into piloting a bipedal weapon of mass destruction and had many mercantile adventures as an independent NC operator that aren’t worth recollection. The kinds of adventures that blur together but can often be summed up as, ‘Go to exotic locations, meet interesting people, and kill them’.

Throughout her ventures she had a loyal mechanic who would have followed her to hell and back by the name of Albert Smith. He wasn’t particularly handsome or clever, but he was loyal, sweet, and won over her affections through his perseverance. At 27 Agatha was married, by 28 she had a daughter and another on the way. Finding their means of employment too dangerous to foster a family, they decided it was prudent for Agatha to set aside the adventuring for a more sedentary lifestyle. Investing their considerable saving towards setting up shop in a scrapyard, Agatha began a new life as a mother and family woman.

For years, that was good enough. All the effort she had put forth piloting her NC was directed towards running the scrapyard and raising her kids. There wasn’t the same rush that came with piloting a multi-ton automaton, but she was satisfied for a time.

Then the children grew up, and left the nest to find out their own destinies. To be the special snowflakes that have fantastical opportunities all lined up for the taking if they only go out and claim them. Her husband of 29 years had grown ill and passed peacefully in his sleep.

That left Agatha, with a job she didn’t care for and no one relying upon her. Most would have considered this time to retire, settle down and indulge herself before the inevitable end, but she couldn’t. Even with the best years of her life in the past, she knew she had more to give. Firing up the old NC, which had been used as a makeshift crane for the scrapyard, she went out to recapture her lost glory, but found there wasn’t any demand for someone so long out of the game. The only ones as desperate as she was where the good folks down at New Anchorage, and they just so happened to be looking for any pilot that would come their way.

Tactical Preference: Specializes in the collection and dissemination of tactical information with the armaments to capitalize on this knowledge with unparalleled veracity from long range. Relies upon heavy thrusters to facilitate rapid repositioning to out maneuver and evade enemy forces.

Word Color: Teal 008080

NC Codename: Charon

NC Appearance:


Body Type: Moderately armored bipedal NC specialized towards ease of movement and relocation. Meant to be a Sniper who repositions with each shot and endeavors to flank an enemy rather than engage from extreme long range at a stationary position. The armor isn't enough for front line combat, but is sufficient to keep Charon active while exposed during relocation.

Equipment:
-Powerful, back mounted thruster pack for explosive bursts of propulsion meant for either rapid ascent on a vertical plane or dashing forward to cover long distance in a short time.
-Advanced Targeting suite to magnify targets up to 60x and offer thermal and night vision capabilities at range. Will paint targets viewed through optics with a marker that will be relayed to friendly units.

Armaments:
- PXS-8.0 'Opticor' Super heavy Maser rifle.
- leg mounted dumb fire rocket pods. 2 pods per leg, 12 rockets each.
- Shoulder mounted smoke grenade launcher.
Hidden 9 yrs ago 9 yrs ago Post by Gowi
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