Hidden 9 yrs ago 9 yrs ago Post by Sleeth
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Sleeth Paladin of the Squirrel God

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The year is 2302, the NCR and Legion have had the answer to the struggle, that neither can win. Again humanity has destroyed itself, what's left of humankind clashing to decimate itself once more. The brotherhood has expanded, becoming fascist in this newfound panic. Ghouls, synths, and super mutants are being eradicated. Stolen institute technology of cloned meats has brought about a newfound purity and the vast array of wasteland wildlife is being put down one by one, but so are the people.

The brotherhood has become a dictatorship and symbol of fear, victory in the west over the enclave has reinforced their armor, conventional firearms have become useless, and pieces of technology have been seized by scavenging or force. A regulated and vicious tax of bottlecaps has made honest trading difficult and wandering tradesmen have been put down. Anyone non brotherhood has been oppressed in the light of possibility for a new, pure world.

You are a citizen of the wasteland, and you've been selected by a discrete organization to bring the brotherhood to an end as all systems had, identifying only as "Anarchy" they have made attacks they admit as terrorism. Today you were brought into a dark room, after being drugged upon arriving at the designated shack you wake up with the rest of your new team around you and a single representative of Anarchy to see you on your way, you still have your possessions as a sign of trust, but you were chosen from all walks of life.

You may come from anywhere, be it already a citizen or just a scavenger with a good knack for explosives. You may "Tag" three skills that will put you ahead, but also "Tag" three flaws that will make you weak. Unlike the game, shots to the head can and will kill, there is heavy realism of course. I will be rolling dice through the whole adventure, deciding through that possible drop tables, scenarios, and enemy lethality, but your goal is to bring down the brotherhood... or Anarchy. Sleeper operatives sneaking into Anarchy are allowed, but only one in five players. This is a free RP but that's because this is in book format, and you don't have to make a million actions just to speak a sentence, but when actions do come around please make sure they're well done.

Knowledge of the fallout universe would be very helpful to you, to understand mechanics so others don't have to correct you. I will not give you a CS, you can write a paragraph to show their life, inventory, skills, personality, or use pictures, it doesn't matter because character development will be a key trait, but you will need a 30 point S.P.E.C.I.A.L chart that can be increased or decreased through events. I will restrict use of power armor, nothing higher than T-45 and only for BoS knights (Also limited to one) to restrict power play. Custom weapons, if you can explain them, are allowed. You can't shoot through new power armor with a regular round, anything less than a .44 FMJ/AP or .308 FMJ/AP won't punch through, and that is only in non lethal areas. Center mass and most major arteries are safe. Knives in skilled hands and blunt weapons may be able to bring them down if used correctly, though you can be easily overpowered by an armored knight.

Name:
Age:
Citizenship (Optional, showing faction affiliation or routes.)
Appearance: Picture or Description
Tag Skills: 3
Tag Flaws: 3
S.P.E.C.I.A.L : (40 points)
Inventory: (Allowed a primary and secondary. Two magazines for primary, three for secondary. Additional magazine if you take a melee weapon.)
Bio (Optional):

Hidden 9 yrs ago Post by Sleeth
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Hidden 9 yrs ago 9 yrs ago Post by Natsucooldude
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40 SPECIAL points to start out with seems a bit excessive. are you sure you did the math right on that one? it would allow us to start with max SPECIAL in 2 stats and still have enough left to comfortably fill out our other stats. Also, it's a bit unclear what you mean with the whole tag 3 skills tag 3 flaws. Could you perhaps provide an example of what a filled out sheet is supposed to look like?
Hidden 9 yrs ago Post by Sleeth
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@Natsucooldude

All fallout games except for 4 allowed 40 points. 5 in each then 5 to spend. If a stat is less than five you get penalized for it by failing at average tasks. This goes off the original system.
Hidden 9 yrs ago Post by Kurai Assassin
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@Sleeth

Can I just copy my Fallout 4 character to here
Hidden 9 yrs ago Post by Sleeth
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Sleeth Paladin of the Squirrel God

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@Kurai Assassin If it fits the CS then go ahead, it's your character.
Hidden 9 yrs ago 9 yrs ago Post by Kurai Assassin
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Name: Rebecca
Age:24
Citizenship: NCR
Appearance: will add later
Tag Skills: Guns, Survival, Sneak
Tag Flaws: Unarmed, Science, Repair
S.P.E.C.I.A.L :

Inventory: Reba II sniper Rifle (Fallout 4), Pipe Bolt Action Pistol
Bio: will be revealed
Hidden 9 yrs ago Post by Sleeth
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@Kurai Assassin
Was going off the classic skills, not perks. You can keep or revise.

Citizenship is to a faction. Legion, NCR, or BoS
Hidden 9 yrs ago Post by Kurai Assassin
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at right. so i can keep the perks ive got though (cant remember classic skills i played NV, 3 and 4 so i dont remember the ones prior (i dont think the Brotherhood of Steel spinoff counts)
Hidden 9 yrs ago Post by Sleeth
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Sleeth Paladin of the Squirrel God

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@Kurai Assassin Perks are relative to S.P.E.C.I.A.L and can be rewarded for acts of heroism, villainy, or general accomplishment.
Hidden 9 yrs ago Post by Kurai Assassin
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so thats a no....@Sleeth
Hidden 9 yrs ago Post by Sleeth
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@Kurai Assassin Yes it is
Hidden 9 yrs ago Post by Kurai Assassin
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@Kurai Assassin Yes it is


ok, these skill here
(also for anyone struggling with the skills)
fallout.gamepedia.com/Fallout:_New_Veg..
Hidden 9 yrs ago Post by Kurai Assassin
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btw is the Enclave still a thing in this
Hidden 9 yrs ago Post by Sleeth
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@Kurai Assassin
I personally believe the Enclave will never truly die, though with the greater numbers and how the BoS adapted (They both have vertiberds and enhanced armor of course) They're mostly at a disadvantage. They will stay underground, that's not to say I won't have them included. They are part of the story, but I shouldn't spoil the plot I have planned out.
Hidden 9 yrs ago Post by Sleeth
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Also, waiting to start still because we only have one character in, and one that needs some adjustments. Others haven't come over yet and 3 is a bit low considering one of them is a GM, otherwise I think it could be done.
Hidden 9 yrs ago Post by Kurai Assassin
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Also, waiting to start still because we only have one character in, and one that needs some adjustments. Others haven't come over yet and 3 is a bit low considering one of them is a GM, otherwise I think it could be done.


Hmmmm. Mention them again maybe then they might come across
Hidden 9 yrs ago Post by Sleeth
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Hidden 9 yrs ago Post by Natsucooldude
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@Sleeth I'm fine with that. Just curious though, if he dies am I able to make a new character for the RP or am I just out?


why would you think character death would get you banned from an rp? especially in a settinglike fallout. I'm not angry, I'm just confused as to your train of thought.
Hidden 9 yrs ago 9 yrs ago Post by Natsucooldude
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Name: Kenneth O'reilly 'the twitchy rigger'
Age: 30
Citizenship: Capital wasteland
Appearance: Kenneth is a prime example of wasteland survivalism gone too far. He is always clothed in his jury-rigged armor consisting of several crudely segmented metal plates overlaying an old pre-war enviro-suit with matching gas mask. He never washes unless ordered by doctors and is thus often covered in a thick layer of grime. His inventory is kept neatly organized in his backpack, with important equipment like charge packs for his laser rifle being held in arms reach with a collection of improvised straps and bandoliers.
Tag Skills: Energy Weapons, Explosives, Repair
Tag Flaws: Speech, Barter, Science
S.P.E.C.I.A.L : S:4
P:9
E:5
C:3
I:7
A:6
L:6
Inventory: Kenneth is equipped with the equipment you would expect from a wasteland dweller. His primary weapon is a salvaged laser rifle he keeps strapped on to him at all times, including a dead man's switch that will explode the rifle with a delayed mine if it is ever removed from his person in the improper manner. His secondary armament is a set of three explosives with programmable triggers. The three functions being proximity, remote detonation and timed detonation.
Bio : Kenneth was born and raised in the capital wasteland. It can be assumed he had as normal a youth as you can expect of a wasteland dweller. His parents were killed by some tragedy, though the exact details seem to change every time one asks him about it. So far, he has blamed deathclaws, super mutants, robots. The NCR, the legion, just about every raider gang under the sun... The list goes on. He is generally known to be an unstable individual who is nevertheless extremely proficient at rigging up all sorts of improvised weapons, devices and explosives. He has a strong distrust against computers for reasons he refuses to disclose.
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