The year is 2302, the NCR and Legion have had the answer to the struggle, that neither can win. Again humanity has destroyed itself, what's left of humankind clashing to decimate itself once more. The brotherhood has expanded, becoming fascist in this newfound panic. Ghouls, synths, and super mutants are being eradicated. Stolen institute technology of cloned meats has brought about a newfound purity and the vast array of wasteland wildlife is being put down one by one, but so are the people.
The brotherhood has become a dictatorship and symbol of fear, victory in the west over the enclave has reinforced their armor, conventional firearms have become useless, and pieces of technology have been seized by scavenging or force. A regulated and vicious tax of bottlecaps has made honest trading difficult and wandering tradesmen have been put down. Anyone non brotherhood has been oppressed in the light of possibility for a new, pure world.
You are a citizen of the wasteland, and you've been selected by a discrete organization to bring the brotherhood to an end as all systems had, identifying only as "Anarchy" they have made attacks they admit as terrorism. Today you were brought into a dark room, after being drugged upon arriving at the designated shack you wake up with the rest of your new team around you and a single representative of Anarchy to see you on your way, you still have your possessions as a sign of trust, but you were chosen from all walks of life.
You may come from anywhere, be it already a citizen or just a scavenger with a good knack for explosives. You may "Tag" three skills that will put you ahead, but also "Tag" three flaws that will make you weak. Unlike the game, shots to the head can and will kill, there is heavy realism of course. I will be rolling dice through the whole adventure, deciding through that possible drop tables, scenarios, and enemy lethality, but your goal is to bring down the brotherhood... or Anarchy. Sleeper operatives sneaking into Anarchy are allowed, but only one in five players. This is a free RP but that's because this is in book format, and you don't have to make a million actions just to speak a sentence, but when actions do come around please make sure they're well done.
Knowledge of the fallout universe would be very helpful to you, to understand mechanics so others don't have to correct you. I will not give you a CS, you can write a paragraph to show their life, inventory, skills, personality, or use pictures, it doesn't matter because character development will be a key trait, but you will need a 30 point S.P.E.C.I.A.L chart that can be increased or decreased through events. I will restrict use of power armor, nothing higher than T-45 and only for BoS knights (Also limited to one) to restrict power play. Custom weapons, if you can explain them, are allowed. You can't shoot through new power armor with a regular round, anything less than a .44 FMJ/AP or .308 FMJ/AP won't punch through, and that is only in non lethal areas. Center mass and most major arteries are safe. Knives in skilled hands and blunt weapons may be able to bring them down if used correctly, though you can be easily overpowered by an armored knight.
Name:
Age:
Citizenship (Optional, showing faction affiliation or routes.)
Appearance: Picture or Description
Tag Skills: 3
Tag Flaws: 3
S.P.E.C.I.A.L : (40 points)
Inventory: (Allowed a primary and secondary. Two magazines for primary, three for secondary. Additional magazine if you take a melee weapon.)
Bio (Optional):
The brotherhood has become a dictatorship and symbol of fear, victory in the west over the enclave has reinforced their armor, conventional firearms have become useless, and pieces of technology have been seized by scavenging or force. A regulated and vicious tax of bottlecaps has made honest trading difficult and wandering tradesmen have been put down. Anyone non brotherhood has been oppressed in the light of possibility for a new, pure world.
You are a citizen of the wasteland, and you've been selected by a discrete organization to bring the brotherhood to an end as all systems had, identifying only as "Anarchy" they have made attacks they admit as terrorism. Today you were brought into a dark room, after being drugged upon arriving at the designated shack you wake up with the rest of your new team around you and a single representative of Anarchy to see you on your way, you still have your possessions as a sign of trust, but you were chosen from all walks of life.
You may come from anywhere, be it already a citizen or just a scavenger with a good knack for explosives. You may "Tag" three skills that will put you ahead, but also "Tag" three flaws that will make you weak. Unlike the game, shots to the head can and will kill, there is heavy realism of course. I will be rolling dice through the whole adventure, deciding through that possible drop tables, scenarios, and enemy lethality, but your goal is to bring down the brotherhood... or Anarchy. Sleeper operatives sneaking into Anarchy are allowed, but only one in five players. This is a free RP but that's because this is in book format, and you don't have to make a million actions just to speak a sentence, but when actions do come around please make sure they're well done.
Knowledge of the fallout universe would be very helpful to you, to understand mechanics so others don't have to correct you. I will not give you a CS, you can write a paragraph to show their life, inventory, skills, personality, or use pictures, it doesn't matter because character development will be a key trait, but you will need a 30 point S.P.E.C.I.A.L chart that can be increased or decreased through events. I will restrict use of power armor, nothing higher than T-45 and only for BoS knights (Also limited to one) to restrict power play. Custom weapons, if you can explain them, are allowed. You can't shoot through new power armor with a regular round, anything less than a .44 FMJ/AP or .308 FMJ/AP won't punch through, and that is only in non lethal areas. Center mass and most major arteries are safe. Knives in skilled hands and blunt weapons may be able to bring them down if used correctly, though you can be easily overpowered by an armored knight.
Name:
Age:
Citizenship (Optional, showing faction affiliation or routes.)
Appearance: Picture or Description
Tag Skills: 3
Tag Flaws: 3
S.P.E.C.I.A.L : (40 points)
Inventory: (Allowed a primary and secondary. Two magazines for primary, three for secondary. Additional magazine if you take a melee weapon.)
Bio (Optional):