All up to you really. If you feel having an colony made to be the impoverished kind would improve the story in some aspect, I'd say go ahead. But if you feel satisfied with the current setup, that's also good :)
I'll keep an eye on the map as it fills up/doesn't fill up and if a convenient patch of land opens up, I'll nom it. I'm guessing that when we're ready to start, you'll do a last shout for landgrabs so I'll have another look then. As I say, I don't want to bite off more than I can chew.
Jig, with military you have two options, go rogue and make all domestic weapons or integrate into the world community and purchase weapons from willing nations.
Thematically, I kinda get the notions, but, like, other players have written terms like 'grenadier' under their military sections. I have no idea what that is, and while I can wikipedia it to understand other people's sheets (surprise! I should've guessed from the word... :|), it'll make mine really stupid and nonsensical to read. It's like when I try to describe cars to Jig's Mechnically More-Informed Partner*. I can work out roughly what it's 'about', but actually describing it in a way that the military buffs here who actually know stuff don't find insultingly simplistic/unintelligible nonsense.
* "The Porsche?"
"The blue one."
"There's two blue ones."
"Then we have a problem."