Hidden 9 yrs ago 9 yrs ago Post by Sugar and Spite
Raw
GM
Avatar of Sugar and Spite

Sugar and Spite ☣ Hurricane Eyes ☣

Member Seen 3 days ago

Battle of the Supernatural

Welcome to Salem Maine, the place that has attracted many of the supernatural since the Witch Trials. Here, you can find one of the most elite Vampire Coven known as the Morakai. Keeping Salem practically under lock and key for as long as anyone involved in the supernatural community can remember, the Morakai have ran the city, doing as they please. However, a new coven known as the Nights Shadows have come into town, crossing boundaries that the Morakai have set and are threatening the cover for all of the supernatural that they have installed for centuries. As if that was not enough, there is now a pack of werewolves invading the area as well. Will the Morakai manage to rule the city as they always have, or will they be overrun? Who will take over the ruling of Salem?


Lore





Rules


•All Guild rules MUST be followed.
•Romance may happen, and we are going to keep that at no more than kissing, please.
•Diversity is nice, so I would like to see that in terms of race, sexuality, etc.
•There is a 3 character limit, as I don't want one person playing half of the cast. Be committed to all characters that you play.
•You have 3 day's to create/complete a character sheet.
•NO GOD-MODDING and/or Meta-gaming or any other thing of the sort.
•Minimum of two paragraphs per post. No one liners please. Try to have 2 post a week.
•Let's have no speed posting here, guys. Give everyone a chance.
•ABSOLUTELY NO OOC DRAMA. I WILL CHOKE YOU WITH A MARSH-MELLOW.
•Have fun!

On a side note, if you guys see me holding a double standard to myself and not obeying the rules, then call me out on it, as I may slip up myself.

Places of Note




Positions:

Morakai

Coven Leader: Haley's Character
Member:
Member:
Member:

Nights Shadows

Coven Leader:
Member: Haley's Character
Member:
Member:

The Silver Crowns

Alpha:
Member:
Member:
Member:

More positions may be added.


Hidden 9 yrs ago Post by Keksalot
Raw

Keksalot

Member Seen 2 yrs ago

Uh, hello once again. Is what i've wrote up okay as a character? Also, i can increase my age in order to be the head of Morakai if you wanna.
Hidden 9 yrs ago 9 yrs ago Post by Keksalot
Raw

Keksalot

Member Seen 2 yrs ago

Reposting for some reason.


"Pan Dushan is a deep sleeper,
But wake him up - and you'll sleep deeper!"

I've got some ideas. I'd like to be a moderately--to-high-ranking and trusted member of the Morakai, though. Someone wishing to exploit the conflict that is about to arise to seize as much power as possible but without insulting the old ways. Inspired in many things by Vampire Chronicles and Vampire: The Masquerade/The Requiem by the White Wolf.

Name: Kréslav Dushan Karadžić
Age: 350 - In reality Pan Dushan is not quite sure himself but celebrates a birthday every once in a while to keep up the appearances.
Apparent Age: Whatever Kreslav wishes, but usually 40 to 50 years.
Date of Birth: September 13th, 1630
Date of Rebirth: July 6th, 1666
Possible Character Theme

Born into a poor peasant family in Bucovina village in the land known today as Romania, Dushan was a simple and honest lad - it's quite hard to develop a complex personality when the biggest adventure you ever had was your family's only plow developing a vicious crack and you and your da having to ride a cart for many many miles to the nearest city to get a new one. Naturally, a child sought other ways to entertain and amuse himself - and Dushan's particular kind of fun was immensely disturbing and destructive for the village. To burn the recent reap in order to marvel at the flames, to jam someone's fingers with a door, to rub some relatively fresh ginger under the oxen's tails and watch the roaring beasts rampage through the village in futile attempts to escape the horrible burning in their loins. All those horrible pranks, incredibly defiant attitude and endless, never ceasing fights and bouts drove his family to the ends of the world with helpless anger - but all they've suddenly ceased when one day after a mighty and horrible rainstorm Dushan had discovered raw, wet red clay being washed out in and on the coast the nearby river. As soon as his fingers touched the pliant, moldable thing and pushed inside of it, it was like Dushan- he was about nine at the time - became possessed, so rapidly and strangely changed his usual impish behavior, surprising everyone he knew. Every waking moment not taken by working the land he spent crafting figurines and idols and symbols of unknown meaning, oft forgetting to eat and to sleep and to care about anything but the red clay, so desperate for the warmth of his hands. His skills quickly improved and those few who still cared about the mad boy at the rivercoast marveled greatly at the results of his obsession and fluid movements of his hands.

Then, one faithful night, the lord of these lands came and led the boy away, backhanding him sternly when he at first refused to drop his work and follow. The parents, of course, were more than just compensated for the loss of mostly-defunct working hands - the man had left them two pairs of red boots, a horse and a half a brick of solid gold.
The fur coat-clad sir, now deprived of any means of transportation, had the boy walk all the way to his strange dwelling - an ancient castle built soundly into the carpathian mountains - for three days and four nights straight without stopping or resting even once, seemingly untiring and unaware of such petty concepts as hunger, boredom or "slow down". When the boy refused to or was unable walk, the man took him by the hair with a glove-clad hand and dragged him, pain quickly bringing the youth back on it's feet. The lord's return to the center of his domain wasn't celebrated - the monstrous, armoured guards - each and every single one exactly seven feet in height and bearing the same faceplate, spear and shield - and the servants - all different and strange, humans at first sight but always unperceivably... wrong and strange at the second - seemingly lived their own lives as if unknowing about the master's existance until spoken to - but that was not how Dushan was supposed to be. When they've arrived, the lord has spoken to Dushan and informed the boy on the subject of his new life.
"Now I am your master and you are my apprentice," It spoke to him, discarding of the clothing that protected him from sunlight. "You will heed to me and learn to mold things with your hands."
"But i know how... to mold." Dushan whispered back, fatigued and exhausted, barely able to stand.
"Yes," his master spoke, getting rid of the scarf and the hat to reveal his wondrous visage - as beautiful by the strength of it's brow and sharpness of bone and pleasantness of the shape as it was disturbing and unnatural with perfect, too perfect symmetry and the way it was deprived of emotion and gesture. "You know how to mold. But only clay."
---------------------------

Too tired to write further right now, will finish stuff later. Basically, when he was a lad he got posessed by a spirit of land that entered his body when he touched the red clay of his homeland's river, which gave him the strange affinity and understanding of the earth and the act of shaping it. The lord of the land he lived on, a powerful and ancient slavic vampire known as Preljiub Dranko - who is impossible to kill except by an arrow made of clear rock-crystal in conjuction with a torch made of the oak that grows on the faraway island Buyan - Dranko bonded with the land he lived on for so many years and it refused to become his grave unless the fire of Buyan oak burn away that bond - and who by some strange whimsy, decided to shelter the possessed child and see what he can make out of him. After long and arduous training and education and powerful and eldritch sorcerous rituals he made Dushan take full control over the demon inside him and learn to channel it into what he called "Arts" - ability that was later amplified many times when Preljiub made Dushan a vampire and gave him his new name, "Kreslav", because both in life and in death he had inside of his chest a burning fire of Creation which he could harness without getting burned. The greatest Art Kreslav has mastered was the Art of Flesh - with his strong and dextrous hands infused with vampiric blood, Kreslav had learned to shape and warp meat and bone, skin and catrilage beneath his fingers - and after some time, with the power of his mind and blood alone - like putty, like soft and warm clay, in any way he wanted or could've imagined. He had a great deal of practice in his master's vast kennels and stables, learning to control and care for the animals in many different ways, and during his lord's military campaigns against rival and equally ancient bloodsuckers, tending to the injured, sealing their wounds and crafting hideous living weapons from those dead or unable to fight on by their own, fusing flesh of the many together to create one horrible beast, bristling with bony spikes and talons, gushing hot, boiling blood and thirsting for the red meat of the enemies.
But all that was a long time ago. There are no more great wars, there are no more great people, there is little truly interesting in the world - and so Kreslav turned his mind's eye unto himself, seeking endless improvement in terms of physicality, spirituality and even the banal mundane prestige and power, following the recently-developed dream of overcoming the drawbacks of the vampiric condition and eventually turning into an ultimate, vastly superior being on all possible levels. He practices strange induistic rituals, trains extensively in martial arts and yoga, partakes in sorcerous practices invented to harness the true power of Blood and reads every book he stumbles on, hoping that at least some of them will bring him closer to the enlightenment. Rarely, very rarely though, he allows himself to reminisce on the times long gone and travel out into the few existing patches of true wilderness his old country has left and hunt like he did in his days of faithful service to his second father - half-naked, on the horseback, covered in bloody sweat, a whip in his mighty hand and the tumbling, feinting gray back of the hunted wolf before his eyes, heat of the three bodies combined great enough to melt the snow in the rider's wake and paint it red with the fine crimson mist excreted from his pores.

He currently resides in Salem exactly because it is held by the Morakai coven, meaning that he has the ability to converse and study with ancient, experienced and powerful vampires in order to bring him closer to his goal. Plus, the company of creatures that are that much closer to being his equals feels pleasant as opposed to indulging in the pitiful mortals. His living place would be a luxurious mansion and his source of income would be auctioning his flehscrafted dogs and horses for great prices and some mortal minions managing his trust funds - back in the days of riding with his Master they travelled to the south america and stole the cursed gold of aztecs and their bloody serpent-gods - gold that Kreslav wisely saved up and then invested when the right time came up.
Hidden 9 yrs ago Post by Sugar and Spite
Raw
GM
Avatar of Sugar and Spite

Sugar and Spite ☣ Hurricane Eyes ☣

Member Seen 3 days ago

@Keksalot As a matter of fact, I loved it, particularly the depth in the bio. Just use the original character that you posted in the interest check and tweek it to match what I have laid out, if you don't mind.
Hidden 9 yrs ago Post by Keksalot
Raw

Keksalot

Member Seen 2 yrs ago

Also, should we work out more strict rules about how exactly vampires and werewolves work? I.E. how often they need to feed, how exactly people turn into vampires, what are their standard superpowers if any and what is their potential limit of improvement, what effect their blood has on mortals, that kind of things
1x Like Like
Hidden 9 yrs ago Post by Sugar and Spite
Raw
GM
Avatar of Sugar and Spite

Sugar and Spite ☣ Hurricane Eyes ☣

Member Seen 3 days ago

@Keksalot I like it, and you can throw idea's my way if you like. I'll be editing that in asap.
Hidden 9 yrs ago 9 yrs ago Post by Keksalot
Raw

Keksalot

Member Seen 2 yrs ago

Most of things i write here are shamelessly ripped off from other media.
1) Vampires must consume blood on a fairly regular basis - it is a great and unknown mystery why, but every day a vampire goes without feeding his body somehow metabolizes some of sanguine liquid that it has inside it instead to uphold their conditional immortality. In average, considering that the vampire has not expended his effort and his blood to power his mystical abilities or for anything other than upholding their immortality, he must consume roughly three gallons or ten litres of human blood in about half a month, meaning that he must completely drain one adult human every week in order to function on the peak of his usual capabilities. The longer a vampire goes without feeding, the more corpse-like, irritable and animalistic he becomes, lashing out at friend and foe alike. A vampire starved for blood dries up, withers, becomes immobile and begins to hibernate until somehow, sometime fresh blood is spilled in his vicinity or comes into contact with him. At that point the living corpse rises again and uses whatever strength he has left to hunt down and devour all sanguine liquid he is able to find in a mindless hungerous frenzy in order to return to the normal condition. As opposed to this unholy thirst, werewolves must merely consume thrice the food a normal human of their weight eats in a day in order to power the metabolism of their immensely powerful bodies.

2) An aspen stake or spike driven through the heart does not kill but immediately paralyzes a vampire similarily to how he becomes dormant if starved, the only difference being that while staked the vampire is completely aware of everything around him - this is one of the greatest banes for the bloodsuckers. An accurately placed arrow or bolt or even a single tiny chip of asp lodged into the vampire's shrivelled heart is enough to spell his doom. For this reason many vampires often wear some form of armor on their upper bodies, especially thick against the heart. A vampire left immobile under the sun will eventually be burned to death in this weakened state.
Werewolves on the other hand, have a different bane, which is silver. Wounds made with silver weapons heal much, much slower than any other and they always leave ugly scars that can't ever be removed even if they don't impact the functionality. This is because of an ancient oath werewolves of yore had once struck with the spirit of Silver in the times when skies told us fables and stones wept honey - it would've lent them great strength in battle and shining fur that'd deflect any strike and they had to only look to that Silver would rest peacefully in the bowels of earth forever and ever. Naturally, when the first human pickaxe struck into the metal, Silver became enraged and cursed the shapeshifters for violating their promise and swore to bring them doom and suffering.

3) Both vampires and shapeshifters share another crippling weakness - weakness for fire. With them both being much closer to animals than simple mortals, the primal fear of open flame long lost in humans is reawakened in their minds. It is a phenomena known as Fire Frenzy among werevoles and Peur Rouge in the vampire community - an irrational and infinitely horrible fear of fire in almost any form. Smoking is considered quite a daring display of one's gut and courage - or, more often, pointless bragging.

4) Werewolf condition is hereditary. There are dozens and dozens of bloodlines and clans, each with their own agenda and goals. Except for being born to be wild, there is one another way to become a shapechanger, considered amongst them to be sinful and blasphemous. A mortal willing to take this path must hunt down an adult werewolf, kill it without damaging the hide and skin it. Afterwards the hunter is sewn inside of the hide and thrown into a cauldron full of boiling wine made from the pulp of cocoa beans. After a whole hour of horrible heat and searing pain the cauldron explodes and reveals to the world a new skinwalker.

Vampires on the other hand can only be sired by other vampires. This is done by a vampire completely draining the chosen prey of blood and then feeding his own vampiric blood to the corpse. Most of the time the freshly undead person is also buried under eight feet of earth - if at the evening of next day the vampire manages to claw his way to the surface, he is considered strong and promising.
1x Thank Thank
Hidden 9 yrs ago Post by Keksalot
Raw

Keksalot

Member Seen 2 yrs ago

Thinking about the superpowers now. Princess Haley, tell me, have you imagined the vampires in your game as something kinda-sorta explainable scientifically or is there a clearly supernatural edge to them after all?
Hidden 9 yrs ago Post by Keksalot
Raw

Keksalot

Member Seen 2 yrs ago

Oh, just saw the things that you've edited into the head post. Sorry.
Hidden 9 yrs ago 9 yrs ago Post by Sugar and Spite
Raw
GM
Avatar of Sugar and Spite

Sugar and Spite ☣ Hurricane Eyes ☣

Member Seen 3 days ago

Oh, just saw the things that you've edited into the head post. Sorry.


No problem at all xD

I felt like the supernatural powers might give it a bit to much of a Twilight feel.

I greatly accept the info, and have edited some more.
Hidden 9 yrs ago Post by Keksalot
Raw

Keksalot

Member Seen 2 yrs ago

Also, things being said and written, some questions:
1) Vampires do not have innate superpowers, but is my Art of Flesh still viable? Can vampires, for example, practice and cast magical sorcery fuelled and powered by their magical blood?
2) Сan vampires with time improve their physical capabilities or are they forever frozen in the state they were when they were turned?
Hidden 9 yrs ago Post by Sugar and Spite
Raw
GM
Avatar of Sugar and Spite

Sugar and Spite ☣ Hurricane Eyes ☣

Member Seen 3 days ago

Also, things being said and written, some questions:
1) Vampires do not have innate superpowers, but is my Art of Flesh still viable? Can vampires, for example, practice and cast magical sorcery fuelled and powered by their magical blood?
2) Сan vampires with time improve their physical capabilities or are they forever frozen in the state they were when they were turned?


1. Wow.. after reading that more in depth... it's hard to say no, so, here's the thing, and my final decision. The vampires can have supernatural powers, but they must have weaknesses and limitations.

2. They are frozen in the state of age, but they can say, 'work out' like a mortal and improve things such as strength to a certain degree.
Hidden 9 yrs ago Post by Keksalot
Raw

Keksalot

Member Seen 2 yrs ago

Hm...
In that case i'll think about the Art of Flesh weakness.
Also, Another possible theme for my char.
Hidden 9 yrs ago Post by Sugar and Spite
Raw
GM
Avatar of Sugar and Spite

Sugar and Spite ☣ Hurricane Eyes ☣

Member Seen 3 days ago

@Keksalot Awesome.

Hidden 9 yrs ago Post by Keksalot
Raw

Keksalot

Member Seen 2 yrs ago

Oh, here's one.
My Art is built upon the connection between Dushan and the lands that he lived in when still alive and the sympathetic connection and analogy between red clay from which, as we all know, the God created Adam, and living flesh. As such, Dushan can not practice his meat-magic unless he has some of his native soil nearby. He always carries some of the romanian earth with him, one sack on a rope around his neck and another sewn into his belly, and his mansion is built on the soil that he paid great money to dig out in Bucovina and fly over the land into Salem.
Hidden 9 yrs ago Post by Sugar and Spite
Raw
GM
Avatar of Sugar and Spite

Sugar and Spite ☣ Hurricane Eyes ☣

Member Seen 3 days ago

@Keksalot I approve of this. Very creative.
Hidden 9 yrs ago Post by flightless-angel-castiel
Raw
Avatar of flightless-angel-castiel

flightless-angel-castiel learning to fly again.

Member Seen 7 yrs ago

I'm in. I'll either have a character up tonight or sometime tomorrow afternoon. I haven't decided what to make yet but I'll figure it out eventually.
Hidden 9 yrs ago Post by Sugar and Spite
Raw
GM
Avatar of Sugar and Spite

Sugar and Spite ☣ Hurricane Eyes ☣

Member Seen 3 days ago

@flightless-angel-castiel Awesome ^.^ Glad to have you.
1x Like Like
Hidden 9 yrs ago Post by Whimsley
Raw
coGM
Avatar of Whimsley

Whimsley Duke of Whims

Member Seen 8 yrs ago

Reinor Ündig “Silvercrown” Hjeltven of the Silver Crowns


“Our strength grows out of our weaknesses.”- Ralph Waldo Emerson


Reinor Ündig Hjeltven


Nickname: Canus

Born on the date of January 17th, heralded at 50 years.

Sexuality: Heterosexual

In Depth Appearance:
Reinor possesses eyes of stone and the smell of oak on rainy day. His hair is surprisingly kempt and as the night without a moon. His beard the same, just passing the protruding collarbone above his defined pectorals, but he is not barrel-chested. Teeth, shining white, with just the slightest curvature of fang. Nails trimmed, but the ridges of their use plainly visible. His skin is a deep tan, riddled in cuts, scratches, bruises, and a thin canopy of raven hair above it all. Arms like chiseled iron, legs like redwood. He is herculean, but does not give off the impression of savagery or ruthlessness. His stance is rigid, formal even, and unyielding. Unless royal ceremony or public appearance is called for, Reinor will wear a light tan, deerskin loincloth and little else, save for a silver crown placed prominently atop his ebony hair. The crown itself is tied to a sturdy chain that Reinor wears about his neck, like a loose collar.

Personality:
• Calculating • Steadfast • Loyal •

To know Reinor is to know the wilds. They are treacherous as they are unforgiving, and to survive in such an environment one must adapt. There is no hesitation to snap the neck of the fox, for it is the sustenance of the body. To kill is to survive. Eat or be eaten. And when one has learned to eat, others will feed from the palm. Not the strong, but the prospective. This is how the roots of a tree expand. Without the prospective there is only the strong. And nature takes all things in time, no matter its constitution or will. This is the call of the pack.

Likes:
  • The Silver Crowns, and pride for one’s origins
  • Expansion of the pack
  • Providing for one’s allies and family
  • Efficiency
  • Trustworthiness


Dislikes:
  • Cowardice
  • Not pulling one’s weight
  • Treachery
  • Anyone that stands against the pack’s ultimate goals
  • Harm to the pack, specifically harm that does not achieve the greater good of the pack


Fears:
  • Fall of the Silver Crowns
  • Failure to achieve a golden age of the pack
  • It is not a fear, but a great distaste and rage to lose any member of one’s family


Biography:

Born into the clutches of his Beta father, Reinor was born of second-in-command and the beauty that was his mother. He very quickly came to understand the rules of the pack, and wasted no time in putting forth his effort, and all of it. Working all day, perhaps into night, perhaps into sleepless day. There was little exception, save illness and childbirth, that exempted one from working for one’s meals. To expand the pack. However, again at an earlier age than most, Reinor showed his cunning by noticing the inefficiencies of it all. Scouting parties unused. Food uneaten. Areas of land and forest missed. Uprisings in the ranks and savagery that threw the pack into temporary disarray. No, he would rule it all, and better. So he trained in every spare minute time allowed in his coming challenge. To take over leadership, Reinor would battle the Alpha. And he would win. And there would be no more turning against the clan. No more savagery within the walls. For 33 years, Reinor has held his title, and has made The Silver Crowns a machine, a pack so tightly knit that each member can read the next action of another. Rival packs would yield to Reinor’s rule and code or be submitted into doing so. The Silver Crowns have had their bloody wars and mistakes, but few have expanded the pack quite like Reinor. Reinor has been challenged many times in his reign, and shows for it upon his scarred body, yet he still charges first among many in a silver wave.

The Silver Crown is an heirloom from the first Alpha, who slew an ancient king of some far off land. The Alpha wears it to symbolize overcoming one’s fear for the good of the pack, and to show any enemy that no weakness may be exploited against The Silver Crown. They are tied by blood and camaraderie, ties that no fear or enticement may sever.

Opinions on your coven/pack as well as the others
The Silver Crowns: We are a pack and a family. I will serve as alpha and conqueror until I see a great kingdom for my people.
The Morakai: An ancient cult of vampires, one to be wary of and watched. They will not stop our expansion.
Night’s Shadows: A new cult of vampires, likely bold to intrude on the long seated Morakai. Not a lesser cult, more unpredictable, ferocious even. They are to be watched as closely as the Morakai, if not more.

Position/Role in Clan/Pack: Alpha of The Silver Crowns

Theme Song:
Heartland – Celtic Thunder
Out of the mists of Time it comes
Older than the oldest rhyme it comes
Coursing through our veins it comes
Pulsing in our brains it comes
Crashing like a thunder roll
Echoing in our very soul
Listen for it as it comes
The pure and primal sound of drums


Other:

Hidden 9 yrs ago Post by Keksalot
Raw

Keksalot

Member Seen 2 yrs ago

>tying his crown to his neck
1x Laugh Laugh
↑ Top
© 2007-2024
BBCode Cheatsheet