Name: Ren Hitori
Age: 15
Gender: Female
Ren stands at about 5'1". She is pretty short.
Ren is an interesting person to say the least. To her friends she is always outgoing and always very active, always willing to step forward to get the job done. A real go-getter who is always willing to help. She always giving it her all in everything that she does, as long as she likes said things of course. There is one problem though. All of her friends only exist through the other side of the internet. To everyone else, Ren is the exact opposite. Very quiet and quite cold to all.
Ren hates the 3D. When at school or in other places that clump here with normal people she is quiet and very distant. If someone gets close she will act cold to them to get them to leave her alone and will only speak to others if she absolutely has to. Of course, if speaking to a "3D" person benefits her then she will do so, but otherwise tends to keep herself distant both physically and emotionally from other people. To say she is bipolar is a mistake though. She simply doesn't like good people, and for good reason as well, since they usually don't like her.
It is also for that reason that she dresses as a boy, and is quite good at looking like one to the point where people can't even tell that she is a girl. She does this to avoid standing out since to her people usually talk to girls for one reason or another, but boys not so much, so she dresses like one so people won't talk to her.
Ren was not always like the way she was. She only lived in Japerica for the first eight years of her life and then spent the next five traveling around the world with her parents as they did their job. To this day Ren doesn't really understand what that job was, but it was a job that required alot of traveling. Then, when she was twelve, she told her parents she wanted to go back to Japan since she had a more growing interest in her more otaku hobbies during the recent years of their traveling. Plus she had also grown tired of traveling around all the time and never staying in one place and wanted to try going to school like a normal child.
Complying with this desire, she was sent to live with her uncle. Of course, "to live with" is just an expression here. The man was rarely ever around, only coming home really late at night, so in reality it was as if she lived alone. Still, she didn't mind. She got to go to school, just like she wanted. The first year wasn't all that bad. Not too many people talked to her but she still made a few friends. It was a rather peaceful first year of junior high. That all changed though in the second year. In her second year people were a bit more conscious about her strange looks, but nothing happened for the first few months.
That was until the incident with the school's "idol", Mijihara Reika. Ren had made friends with one of the more well liked boys in the school and Reika did not like it, so she did everything to get Ren away from him. It worked to. With people already wondering about her strange looks all it took was a few rumors from someone popular like Reika and the rumors soon spread like wild-fire. Rumors such as she had her appearance altered to look that way just so she could grub for attention and other nasty rumors. Unfortunately the few friends she had made were also forced to ignore her as they did not want to get involved in such rumors or get themselves bullied because they got involved. Even the guy she had made friends with, and somewhat liked, said that he didn't want to hang around with someone who altered their natural appearance for attention.
After a week of this, her looks making her stand out and bringing negative attention to herself in the school among students and even teachers, she couldn't handle it anymore. She stopped going to school for the rest of that year, which was only a few months so she already had the attendance she needed, delving further into the hobby she had developed to the point where she practically shunned the 3D world that had turned against her. She only went on the days of exams where she would simply make really high marks on the tests, since she had always been a really smart student. The teachers really didn't care since they didn't really want a "delinquent child" at their school anyway, even though Ren was the opposite.
It seems that after the school year was over though that fate was kind to Ren. Her uncle got a new job in Neo Tokyo running a game store at Septemberes that he and a buddy opened up. This allowed the two of them to move from New Osaka to the other city and thus get Ren away from that awful school. It took a bit of convincing during the spring break from both her uncle and parents, but they managed to convince her to go to school after one semester had already passed. It was on one condition though. Ren decided that as a girl she would stand out more and be talked to more, so she transferred into Gekkoukan High as a boy.
Only for one reason though did she decide to go. Around the end of summer vacation she had developed a strange power, the Gamer power. She just woke up with it one day, and she decided that if she was going to find out more about it and see how she could use it then she wouldn't remain a shut in anymore. Now a month has passed since Ren both got this power and transferred into Gekkoukan. In the month she had been at Gekkoukan though she hadn't made any friends due to her cold demeanor, which immediately diminished all of the 'transfer student' hype that surrounded her within just a couple of weeks, especially since she was always seen playing games or reading manga when not in class, which in the month she had been there caused many people to just ignore her, which was just what she wanted.
LV: 9
Current EXP: 159
Epic Points: 3
(0/61 Points Remaining)
STR: 3
VIT: 3
DEX: 17
INT: 26
WIS: 10
LUK: 6
HP: 34 (+11%) = 37
MP: 96 (+7%) = 103
Resilience: 8
Concentration: 11
(0/47 + 8 Points Remaining)
Acrobatics (DEX): 8
Appraisal (INT): 0
Climbing (STR): 0
Crafting (INT): 5
First Aid (INT): 6
Fisticuffs (DEX): 0
Focus (WIS): 12
Knowledge (INT): 8
Manipulate Device (DEX): 0
Melee Weaponry (DEX): 3
Negotiation (INT): 0
Observation (INT): 6
Projectile Weaponry (DEX): 9
Sleight of Hand (DEX): 0
Stealth (DEX): 4
Thrown Weapons (DEX): 0
The Gamer (MAX LV) (Passive): You possess the Mind of a Gamer. +1 INT, +1 DEX. Immune to all Psychological Affects. Able to analyze things in the same way a gamer could.
Game Character's Body (MAX LV) (Passive): You possess a body that lets you live like a Game Character in the real world.
Crossdressing Pro (MAX LV) (Passive): You are so good at cross dressing that no one can tell the difference when you wear clothing that is for the opposite gender.
2D Hikkimori (MAX LV) (Active): You hate the 3D world, and thus have learned how to seclude yourself from it mentally and even emotionally when among it. All Observation attempts made against you are at a -10% Chance when you are secluding yourself in your 2D hobbies.
Observe (Level 10: 25/100 EXP) (Active: 0 MP): +2 Observation. Shows Max and Remaining HP and MP, Weaknesses, Attributes, emotions, status ailments, and now little more background info. To Level Up: Obtain unique information on something you Observe, Make natural Observations without the Skill.
Mana Bolt (Level 9: 0/100 EXP) (Active: 5 MP/Bolt): Shoot a Mana Bolt at an enemy. Each bolt does 1d8 + (34 + Focus Rank % of INT) Damage. Can now shoot up to three bolts at once. To Level Up: Hit with Mana Bolt. Defeat a similar leveled enemy with Mana Bolt. Get a Critical with Mana Bolt.
ID Create (Level 4: 50/100 EXP) (Active): Creates a Mirror Zone in which you can use special powers in freely. Current Types: Empty ID, Imp ID, Zombie ID. To Level Up: Create an ID, Clear an ID, Unknown Training Method.
ID Escape (Level 2: 25/100 EXP) (Active): Destroys the ID you currently are in, allowing you to escape. May not work in some cases. Higher levels may allow you to escape in certain other situations. To Level Up: Escape an ID you created, Escape an ID someone else created.
First Aid (Level 2: 25/100 EXP) (Active: 5 MP): +1 First Aid. Uses some form of First Aid Item. Heals an amount of HP equal to 55% of First Aid Talent Score, uses up First Aid Item in the process. Takes 6 seconds to use. Open to attack if using it near enemies. To Level Up: Treat someone. Treat someone in Critical Condition. Unknown Training Method.
Dagger Mastery (Level 5: 60/100 EXP) (Passive): Increases Damage dealt with Daggers by 30%. Increases Attack Speed with Daggers by 10%. To Level Up: Perform a Critical with Daggers. Parry with Daggers. Attack with Daggers.
Meditation (Level 5: 0/100 EXP) (Active): +1 Focus. The art of focusing and clearing your mind to relieve stress and tension. Doubles MP Recovery Rate if used while not moving. If used while moving reduces DEX by 75%.
Energy Focus (Level 2: 50/100 EXP) (Active & Passive: 2 MP/Second): +7% MP. Through intense meditation and mental focus and awareness, as well as practice with Mana and constant experimentation, you have gained the ability to control Mana by being able to focus your body's energies using your mind. To Level up: Practice controlling MP without using Skills.
Critical Strike (Level 2: 0/100 EXP) (Passive): Deal 105% Damage with a Critical. To Level Up: Perform a Critical Strike, get hit by a Critical Strike.
Physical Endurance (Level 6: 20/100 EXP) (Passive): +6 Resilience. +11% HP. To Level Up: Successfully endure a physical attack. Successfully endure a Critical Strike from a physical attack. Completely Nullify a physical attack.
Mana Shield (Level 5: 15/100 EXP) (Active: 5 MP + 3 MP per Round): Through the ability to control Mana you can create a shield of pure Mana around you to defend yourself with your Mana. Whenever you take Damage while this is active your MP is drained instead of your HP, but your Resistances do not decrease the damage. The amount of MP drained is decreased by 25% of your INT. To Level Up: Get hit while this is active. Get hit by a Critical Strike while this is active.
MP Armor (Level 5: 25/100 EXP) (Active: 15 MP): Lasts 30 Seconds. Through greater manipulation and control of Mana, you can create a thin barrier of MP around your skin that acts as armor. 30% of your INT is added to your Resistance whenever you take damage as long as this is active. If your Resistance is ignored by something the Resistance you get from this Skill is not ignored. To Level Up: Use the Skill. Get hit while its active. Get hit by a Critical Strike while its active. Completely nullify a physical attack while this is active.
Crafting (Level 7: 25/100 EXP) (Active): Create and repair items using various materials. To Level Up: Create an Item. Get a Critical while creating an item. Get a Fumble while creating an item. Repair a completely broken item.
Base Auto-Failure Chance: 44%
Riposte (Active: 6 MP) (Lv 2: 0/100): +1 Dex. You can use right after you dodge or parry an enemy's melee attack to deal a very fast counterattack. This Skill has a -24% to its Attack Speed. To Level Up, either successfully perform Counter or fail on an attempted Counter.
Lucky Strike (Passive) (Lv 1: 0/100 EXP): Ignore opponent Resistance whenever you deal a Lucky Strike. +1 LUK. Deal 5% additional Damage with a Lucky Strike. To level up, either deal a Lucky Strike or get hit by a Lucky Strike.
Survival Knife: A large, steel knife. Deals 1d12 Damage. Also can be used as a Crafting Tool.
Blade Sharpener: Used for keeping a blade sharp.
Bandages (5): A basic item meant for treating all sorts of wounds.
Bread (5): Restores 5 HP.
Milk (5): Restores 5 MP.
Battle Cosplay: Provides the same protection as standard clothing. Its just meant to look cool (ignore character in the picture, just the outfit).
Both Male and Female School Uniforms: Two uniforms for Gekkoukan Gakuen students, one female, the other male.
PFP (3): Play Field Personal. A gaming console meant for playing portable games. Apparently you can never have too many of them. All of them have been upgraded somewhat for better game playing.
NPES 3D (2): Nintenda Portable Entertainment System. A portable console meant for playing games by Nintenda, this being the version that possesses 3D capabilities.
Game Case: A somewhat decently sized case meant for holding games with individual pockets inside to hold each game card/disc.
Imp Claws (11): Claw of an Imp. Used in basic alchemy or black magic. Contains a little bit of demonic energy. Rank: Common
Imp Horns (6): Horn of an Imp. Used in basic alchemy or black magic. Contains a little bit of demonic energy. Rank: Common
Money: 15,623 ¥