Name: Oner (pronounced O - neir. Like the word heir with an 'n'. So its O - neir)
Age: 13
Gender: Male
AppearanceHe looks just like Reno as they are mirrors of one another, but with a few changes. His hair is a jet black in contrast to Reno's pale white. Also the color of Oner's eyes is changed. The eye of Reno's that is green is now red and the eye of Reno's that is red is green instead. Also his skin is not as pale as Reno's.
His body type, hair length, and height are all the same as Reno's, which now goes down to just a few inches above their mid-upper back. Reno and Oner's ears are also pointed and a bit longer in a more elfin manner. Now that Reno has remembered his heritage and the magic keeping him in a more human appearance and unaware of his other self has been dispelled because of it, Reno sharing this same similarity of the elfin ears as well.
From the circle of pure light on the center of Oner's forehead (the one on Reno's forehead whenever he is out being one of pure darkness) go vein like lines that are bright white and seem to have a very small glow of pure light. They go from the circle down both halves of his face and all the way down his body. Reno shares this same similarity now, only the circle is black and has pure, serene darkness, the lines being black with pure, serene darkness. Of course, the circle and lines do not glow all of the time, they really only do that in battle, when Reno/Oner are relaxed the lines and circle do not glow and are just white (when Oner is out) and black ( when Reno is out).
PersonalityOner, like Reno, is kindhearted. He rarely wishes harm on others and wants to do everything he can to protect everyone, just like Reno. The only difference is, Oner is not as reluctant to inflict harm in order to prevent it unlike Reno who would rather not inflict harm at all unless he had no choice. He still doesn't like fighting, but realizes that sometimes in order to protect someone one must fight. Oner is also more serious than the eccentric Reno and not a complete eccentric like his mirror counterpart.
Oner can also be a bit blunt at times that can be on scale rude at certain times as even though he is kindhearted, he may not be as polite as Reno. Due to not having any interaction with people at all he doesn't really know how to show restraint when it comes to talking to others. He is never afraid to say what is on his mind, which also stems from his belief that there is nothing within oneself that one should disavow. He is not afraid to admit weaknesses or mistakes as he knows that doing so can allow one to turn them into strength, which is something that Reno knows as well and is a trait they both possess.
Still, overall Oner is very calm and observant, never getting too worked up over many things. He is also pretty wise, usually knowing what to say and the right time and place for things, unlike Reno who never knows the proper time and place.
HistoryReno and Oner come from a realm known as the Mirror Realm, which is not a world but a realm separate from the worlds of Light and Darkness. The people of this realm are known as Denizens of the Mirror (or Children of the Mirror for younger ones). Denizens of the Mirror all have one special thing in common. Aside from their non-human appearances, they all have two selves that are both different, yet the same. So in reality every Denizen of the Mirror is two people, yet also a single person as well. It is this quality that allows them to accept everything about themselves and thus has made this world a very peaceful world.
Children of the Mirror at first switch between their different selves every day and are unable to control the switch until they get older (About ten years old actually), when they can finally live as two people and one at the same time instead of just two separate people. They usually live for about 700-1000 years, their development being similar to a human’s until they are about 18. After that they age much more slowly, usually looking about in their thirties by the time they pass on from old age.
Reno and Oner were a bit different from other children though. The balance between their selves at birth was too great for their own good. They were essentially only one being at birth, as that was how great the balance was. This meant that there would never be two individual selves to make up the whole existence. They would never have emotions, never be able to be themselves. Their parents wouldn't let them be non-existant, so they knew they had to do something.
So they decided to put one self to sleep so that the two would grow up completely separate, essentially growing up with only one self while not aware of the other half until the day would come that their two halves could merge as one once again without them losing their individuality by essentially becoming completely the same. This would cause their existence to shatter and fall apart due to there no longer being two to fill the hole of one since they wouldn't possess emotions or any other sense of self, making their existences hollow, which would in the end make them much easier to shatter.
Their parents knew though that Reno growing up different from the other children wouldn’t be good at all. So while they did not wish to, they knew that sending Reno and Oner to the human worlds where they could grow up with people who only had one self was the best plan, so they sent Reno and Oner off to Radiant Garden with the hopes that the two of them would grow up well and be able to eventually awaken themselves to one another in due time.
Over time though the spell began to wear off. Around the time Reno was eight and learned his first spell, Oner began to awaken slowly. At that point Reno would do things such as sleepwalk, have random blackouts, and other such incidents, as these would be Oner switching with Reno, Reno not aware of the switch while Oner would be completely aware.
These experiences were far and few at first, but after the first time Reno summoned Bahamhut after he had received his Keyblade, Oner receiving his at the same time, is when they have begun to happen more frequently. To this day Oner has been calling out to Reno, trying to reach him with his voice so that the two could merge together and awaken and the day in which that can happen is getting closer and closer.
Unfortunately though as the two begin to get closer and closer to reaching one another the higher the risk for them to also fall into Oblivion, some of his more recent blackouts being those that, instead of Oner switching with him, were those that brought the two halves closer to Oblivion, which, to the Denizens of the Mirror, when their existence shatters and ceases to be, leaving nothing but an empty shell behind.
Keyblade: Blade of the MirrorSkillsSupport: Magic Haste, MP Hasteaga (x2), Drive Boost, Form Boost, Master Magic, Haste, Meditation*
Defense: Guard, Runic
Magic: Diaja, Hasteaja, Protega, Shellga, Curaja, Reflectaga, Faithga, Ultiga, Esuna, Aura*
Movement: Quick Run, High Jump, Slide Dash, Dodge Roll, Mobile Action, Air Dash (x3)
Offense: Mahou Ken*, Ultima Control*
Drive Form: We Fight as One
Summon: Neo Bahamhut
Drive Form:
When Reno and Oner enter their Drive Form their two halves fully unite, turning them into one being in one existence fully. They are still two though, but their powers and hearts are now fully one. Thus their powers combine and they are able to use all of the abilities that each of them possesses to the fullest. Their appearance also changes as well. When in this form the vein like lines have pure darkness and pure light flowing through them in harmonious flows and patterns. The circle on their forehead is now a harmonious swirl of white (light) and black (darkness) without the two colors actually mixing. Their hair also now extends to their mid-back and now has both jet black and pale white running through it in a well-balanced manner.
We Fight As One Skills
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Support: Magic Haste (x2), MP Hasteaja, MP Hasteaga (x4), Drive Boost, Form Boost, Sync Blade, Endless Magic, Master Magic, Meditation (x2)*, Auto-Float, Haste
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Defense: Guard, Runic
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Magic: Diaja, Hasteaja, Protega, Shellga, Curaja, Faithga, Reflectaga, Ultima, Esuna, Aura*, Meteoga, Blizzaja, Thundaja, Tornado, Ardor, Float, Dark Mega Flare, Float, Megidola*
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Movement: Fluid Dash*, High Jump, Slide Dash, Dodge Roll, Mobile Action, Superglide, Auto-Float, Air Slide, Quick Glide, Flight
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Offense: Mahou Ken*, Ultima Control*, Limit Attack*, Mana-Shot
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Limit Break: Ultija, Meteoja, Giga Strash*, Morning Star*
Summon: Neo Bahamhut
Unique Abilities
Ones that are marked with * are unique.
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Aura: A spell invented by Oner. Casts all of the Buff spells Oner knows on the target all at once.
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Ultima Control: While Oner doesn't possess many offensive spells like Reno (only having two) like Reno he still possesses a lot of magical energy and great control over it. Thus he can unleash it out in small, focused bursts either combined with sword attacks or on its own as if he is casting really small versions of the Ultima Spell, Oner having gained complete control over the output of this spell. If he unleashes alot all at once he will cast a full very powerful Ultiga, but doing this drains a good amount of his Mana.
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Meditation: When Mana isn't empty he can focus to recharge rather quickly, but during this time they cannot cast spells. If Mana is empty then they can use this to speed up their recharging rate.
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Mahou Ken: A skill developed by Reno’s father that can only be used if the user knows Runic. Instead of converting magic absorbed into the weapon with Runic into MP, the user stores it in their blade instead, allowing for special magic powered attacks.
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Fluid Dash: A combination of Quick Glide and Quick Run. This allows them to essentially move along the ground very quickly like flowing water with a combination of both floating and running, allowing not only for quick movement, but instant changes in direction as well for the purpose of dodging attacks and slipping through opponent defenses. It allows for really fast ground movement.
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Limit Attack: By sacrificing a large amount of their energy and mana, thus either severely cutting short or ending their time in this form, they can perform one of their Limit Breaks without the need of receiving a lot of damage first.
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Megidola: A unique spell of their own creation. With this spell they call forth and combine the powers of Oner's light and Reno's darkness and use this combined force to unleash a powerful blast of light and darkness that possesses a lot of power. The upgraded form of Megido.
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Giga Strash: Using all of their willpower they store spells into their Keyblades that couldn’t normally be stored or absorbed with Runic into their Keyblades for a single, incredibly immensely powerful magical strike.
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Morning Star: As Megido, but only with much more power and usually meant for just a single target. In a sense, an immensely more powerful and much more concentrated Megido. When combined with a spell like Meteoga this spell can be quite devastating.