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Status

Recent Statuses

1 yr ago
Current Potato
2 likes
2 yrs ago
I'm alive
3 likes
5 yrs ago
Status updates, huh? Who needs those anyways, pfft
1 like
6 yrs ago
I figured I should update my status. Tada!
1 like
7 yrs ago
What IS on my mind?

Bio

N I S Q H O G



Loves Teddy Bears|Twenty Something|Can't Speak Russian|Is Potat


THE MORE AWESOMEST POTATO:

Let me properly introduce myself. I am Sir Spud the Fourth, and I have been a potato for the longest time ever. I never denied it to be completely honest, but it is only recently that I embraced it. Now I have evolved from a simple couch potato to a fully grown royal potato. A dapper kawaii potato. And I dare say, knowing that you are a spud, makes life a lot easier. Just chill and let everyone else care about all their meaningless things because at the end of the day you'll know: chilling is the way to go.

I try to spend minimal effort on things that I don't care about, and procrastination might as well be my middle name. But that doesn't mean I ONLY rest. Sometimes a 'tato gotta do what a 'tato gotta do. And if that something happens to be things I like, then you cannot find anyone better than me. I am an omnipotent being capable of virtually any task to a limited degree, and I am not shy to admit it. I may not be the MOST AWESOMEST in a thing, but I am sure as hell MORE AWESOMEST than most people are at everything. But hey, I'm not here to brag, even if I am probabaly better at it than you


THE DREAMER:

All those nights laying in my couch, I thought about the cool shit that I cannot do. That I cannot see. But I pictured them in front of myself like they were real, and that infuraited me. Then I found the Guild, and I lived happily after. I have been on the site for 2 years now, and I have seen many RPs, and played with many people. I wish I have found the site earlier, but I am glad that I've even found it. Now all those fantasies can be written down and my mind can rest at ease at night, without being constantly troubled by ideas.

When I RP, I love myself some good Sci-Fi or Fantasy. But hey I am filthy casual, I can go for anything with an interesting setting. I don't trouble myself on small details if the plot is good, but if you get somwthing wrong you can expect me to tell you about it. Some even go as far as to think that I am angry or something, but I am too chill for that. If anything I'm more of the funny type, so you can expect me to try and write some shitty jokes or post memes I found on the internet. Anyways, you'll see what I mean when we RP together.


THE ARTIST:

Used to be something else here, but I'm happy to say that it's replaced because of a positive change. I now work as a full-time 3D artist in the animation industry, churning out shot after shot for some of your favorite game intros and trailers. Can't say anything about them before you even ask, and even though I'm still new to the industry I love it and I already know that this will be my passion for a long time. So hopefully in a few years I'll have a proud portfolio of animations that were done by yours truly that I can show off to all the lovely people of the guild.

THE LOVER OF STUFF:

Now I may have hobbies like the above mentioned, but there are some more things that I love in life. Here is a handy list of things you can always talk about with me:

  • Gaming: This one I am quite proud of, I'm a serious gamer with capital G. Not as much time for it nowadays, but still true.
  • Music: All kinds of electronic music, but I am a sucker for Queen and Powerwolf. Or Breakbot... anything music.
  • Anime: We all have an Otaku in us, but it's bigger for some people. For me it's just big enough.


WORDS OF WISDOM:

Be chill folks, getting fed up about stuff is a recipe for disaster. You gotta learn to be patient and let things go, or you'll end up a wrinkly old man/woman with only bad memories about life. Even if you do fuck-all every day, you can live a content life by taking things easy. With that said, as always, stay safe and stay classy.

Most Recent Posts

@SmikeOf course, I'm more than happy t help out any newcomers to the franchise. This was very much designed for new people who were interested, so you'll fit right in :)
@Starlance Glad to see you again Starlance, hopefully this time we'll get to play more than a few posts together haha

We're getting up to a solid Lance's worth of people now, I'll wait maybe a day more to see who else shows up, and then I'll make the OOC and send out the invites to the Discord server. Until then, hang tight and think about your characters everyone :)

@AndyC I'll just put my nametag down here for the time being. If things don't work out for Rasalhague RP, you can expect me to see about trying to fit in some Fourth Succession war veteran. Some kinda disgruntled FedSun, that doesn't want no business with the damn Lyrans and their Atlas scout lances

PS: Sorry for the double ping on two threads, but hey, any press is good press as they say :D
@AndyC

I could've sworn I checked to see if there was another Mechwarrior RP before posting this and didn't find anything. But there it is now, like a sneaky Raven with a Guardian ECM popping around the block to alpha strike your rear armor

I don't mind, of course. I see plenty of familiar faces in your gang, I see no reason people can't double-dip from the goodness that is Mechwarrior. If this RP gets off the ground and we get into a rhythm, I wouldn't mind some cool collab posting, or at the very least some fun cameos.

I might steal the idea of those cute bite-sized images from your OCC for mine once it gets up too, I like the way it looks haha. But I can definitely see that we went for very similar settings and mechanics. Honestly, if I didn't know that my dumbass brain probably scrolled over your RP a dozen times and said "nope, nothing here", I would think I'd have copied your homework :D

Though I suppose we do differ, I thought best to just entirely avoid the TTRPG rulebooks and go for a more open approach, with only Alpha Strike for reference when it comes to combat haha

Anyways, I could talk for hours about Battletech and nobody could stop me, but I'll keep this brief here. I expect we'll talk more in the future about all things mech related, given the overlap with our RPs and the limited pool of people who are probably interested ^^




The year is 3034. The Fourth Succession war ended 4 years ago, the clan invasion of the Inner Sphere is still 15 years away, and Voice of Kerensky won't reach Terra for another 600 years. And whilst the great houses are hardly at rest, eagerly gnawing at each other as they have always done, trying to undermine each other's powers in the shadows, open war has once more faded into obscurity and a new era of peace reigns. With the looming birth of the FedCom alliance and the secession and establishment of new Inner Sphere nations like the Free Rasalhague Republic, a sense of normality seems to finally be returning to everyday life.

However, all is not well, and the first signs of a future conflict are already starting to appear on the horizon. Dark clouds gather on the borders of the major houses as they try to consolidate their assets in the new power balance. And whilst their own resources have dwindled significantly and open war seems out of the question with a super-state ruling over half of the Inner Sphere, mercenaries have once again the primary way to fight border skirmishes. A new age of prosperity is upon all the daring mechwarriors and mercs who take up the great houses on their contracts, and with the recent discovery of the Helm Memory core the toys available in their arsenal have expanded significantly. Old mechs born anew with SLDF era technology, weapons never before seen being fielded and a wide variety of cheap mechs available from the stockpiles of the Fourth Succession war as they arm themselves with newer gear, there has never been a better time to be alive in the Inner Sphere for a mercenary.





RECRUITMENT

"That's where you come in. I'm legally obligated to give this to you before I continue." The gruff sergeant sitting across a mostly empty steel table slowly leans forward, and places a beat-up looking datapad down in front of you with a quiet clink. Scratches and smears cover the dim surface, but even in the hazy light of the recruitment office you can make out the details of the contract that is presented to you. You take a moment to pick up the tablet and read into the file a little, but you soon realize that it doesn't matter whether or not you understand or even agree with the contents: mechwarriors don't usually live long enough to hire a lawyer and get win their rights to a pension plan. The sergeant waits a few more seconds before his patience runs out and then reaches forward, grabbing the top of the tablet and pulling it back down on the table to show that your allotted time has ended to study your contract. So much for "fair terms". His fingers quickly run up and down the length of the contract with the dexterity of someone who's manouvered this exact contract upside down hundreds of times. Soon enough, a large square appears that asks for your fingerprint, and the gives you a hurried look. "If you'd place your thumb here please. This is your non-disclosure agreement, I'm sure you understand." Even if he tried he couldn't have made that attempt attempt at sympathy any less convincing, but you've already spent the last month sitting on a cramped JumpShip to get here, so you might as well hear him out. You press your thumb to the screen, and after a few moments of waiting and a surprisingly comforting chime later the datapad is already whisked away and placed back into the depths of the sergeant's drawer.

"Let me be frank with you. I don't see the need to hire untrained and unprofessional mercs like you, but that is what the powers that be demanded. The Free Rasalhague Republic is still young, and we can't be everywhere within the large territory we inherited to iron out every kink that the Kuritas might have left us. So-" He slowly leans back in his seat as he pauses for a moment, his arms crossed and eyes tightened whilst the man tried to decide how many weeks it will be before you manage to run your mech off a cliff or into a swamp. "the Rasalhague Republic is forming merc companies to help us. Under this contract you just signed, you'll be given a mech of your own from your surplus and assigned to one of our independent merc lances. We will give you financial aid to get your company off it's feet, but after that you'll be reliant on your merc job for c-bills. Your obligations will be first and foremost towards the Free Rasalhague Republic, but you'll be allowed to take contracts from third parties as long as it doesn't go against the interests of the state. Any questions?" Plenty, but the fact that the sergeant's face has gotten progressively more and more annoyed ever since you stepped foot in the room even though you haven't said a word makes you think that a simple nod will suffice. You don't need trouble with your new employer, and you certainly don't want a late night visit from a Mimir agent if they as much as suspect that you're going to tell anything you've heard here to, let's say, a Kuritan informant. "Perfect. "Off you go then. A shuttle is already waiting for you in Hangar Bay 1, along with all the new recruits. Try not to get lost." He shuffles inside his drawer one more time before handing you a new datapad, this one somehow looking even more beat-up than the last one. The screen is already illuminated with almost offensively simple instructions towards Hangar Bay 1. You sneak in one more glance over the top of the datapad at the sergeant, only to be met with a stern gaze. Right, this is where you take your leave. You think for a moment about saluting the man, but then decide it's probably best you left as fast as you could if you wanted to avoid a stern talking-to. Walking out the door and towards Hangar Bay 1, you have plenty of time to muse over how differently you imagined this situation going, but in the end you got the job you came here for. Certainly beats piloting busted-up AgriMechs on backwater planet until the rest of your days, or the next war between the great houses sees it, and consequently you, reduced to radioactive ash.


THE LONG AND SHORT

Hello, and welcome to all of you future mechwarriors

After a long, looooooooong absence from the site and RPing both, I have returned with a ravenous appetite for some BattleTech content, so without a further a-do, let me explain this RP.

Principally, this RP is a mix of the many mecha RPs you are familiar with, and the more open ended sci-fi mercenary RPs. However it is wholly unlike Gundam: the reality of BattleTech is that it is gritty, it is unforgiving, and wars usually play like games of Defcom, where casualties caused by orbital bombardments and nuclear strikes are touted as high-scores between the Great Houses. There is a long and rich lore for the setting, but let's just say I picked a part that has the least amount of things going on, whilst still giving plenty of fun options for us to explore. If you are a newcomer to the franchise who is completely confused by the lore, I will have a codex down below to explain the main points, but I promise you won't need to read it to understand the basics.

Premise


So, you'll be playing as a newly recruited Merc, short for mercenary, by one of the Inner Sphere's governments to join a mercenary unit of fellow Mechwarriors who will accept contracts to help them out with various issues. All of you are pilots, Mechwarriors who pilot bipedal mechs that are awesome tools of war, able to deal with just about any manner of threats that they may face of the battlefield. They come in many shapes and sizes, some designed for lightning fast precisions trikes and scout missions, whilst others clad several dozen tons of armor and carry weapons designed to obliterate smaller mechs in a single salvo. Gifted to your company by the government of the Free Rasalhague Republic, you'll first be equipped by surplus mechs of dubious quality, leftovers of previous wars and aging machines too expensive to keep in storage. You and your fellow pilots will travel in your company's DropShip from planet to planet and system to system, taking on jobs by various employers to keep the lights on and afford better equipment, whilst at the same time completing the orders of the government that helped form your lance whenever they need your help.

The primary plot points will be the struggle of staying afloat and not getting blown to bits, as a merc's life is as hard as it can be difficult. However, with time the "almost canon" part of the RP will come to life as your company will start receiving jobs that will take them deeper and deeper into political intricacies of the Inner Sphere. I won't spoil much though, you'll just have to stick around and find out ;)

All of you will be able to tend to and personalize your own mechs in the downtime, and hopefully do a good job of keeping them together when the going gets tough. Some game-like systems will be in place, but overall I plan on keeping the meat of the RP free and focused on your characters, the pilots. In the downtimes you'll have time to spar, chase down lucrative jobs and partake in the lives of most mercs, but in battles you'll have to do your best to keep each other alive. I'm hoping to see a group of pilots emerge who have been scarred by battle fought together, and have many stories to share over a couple of glasses of cold ones.

Battles


As far as battles go, we'll be using a significantly simplified system for combat. If you've ever played DnD, you know what I mean: depending on what you write and do in your own post, the chance to hit someone or evade an attack will become better or worse. Then, based on the result of a simple dice roll, in your next post you can explain just how you've succeeded or failed.

Now, I already hear some of you clicking away, but please stay for one more second. I love number crunching, but even I hate when there are too many rules involved. However, in BattleTech mechs can survive some surprising amount of punishment, and foes are usually numbered few but highly dangerous, so there needs to be a system to make sure it isn't just a simple "I kill him with my pew-pew" for every mech. However, this system only applies when fighting other mechs; when your party faces infantry or other vehicles, it will be a first come-first served basis of combat, unless specifically stated by me. Proper fights should be tough and unforgiving, but all the more awesome in the end, when the twisting fates of the dice gods give us plenty of writing material.

Rules and Comms


Every RP needs active players interested in the setting to survive, so I'm hoping that the many sci-fi nerds and mech lovers can come together on this RP, and I get to share one of my favorite franchises with fellow vets and interested newcomers. I'll do my best to guide anyone new through some of the more "confusing" aspects of the BattleTech, but honestly this is probably one of the easiest sci-f setting to get into. Certainly much easier than something like Warhammer 40k, or Star Trek.

Before I give you the CSs, there are a few simple rules I'd like for everyone to follow. Nothing out of the ordinary, but it's best not to tempt fate and write them down :)

  • No Powergaming: Plain and simple. The premise is that everyone is either new or simply ill-equipped, I'm not looking for people who want to have characters with the "endgame" characters. As always, looking for people who enjoy the setting, and want write cool stories with others. If you want to shoot stuff to bits in every post, this isn't for you.
  • Ask First: If you are confused or don't know something, ask before you write. A lot of headache can be saved by proper communication.
  • Respect: Respect each other's decisions and writing. It's as simple as that, I don't want people arguing OOC over what someone wrote in their post during or outside of combat. If there is beef, make sure it's in the form of a well written collab post :)
  • Schedule: We'll try and stick to frequent posts if possible, so if you can't handle that because something comes up, make sure to tell us. Might not be as important during downtime when characters are interacting, but during combat I'd like to wait no more than 2-3 days between GM posts to make sure things go smoothly. The exact details we'll figure out once we have the full team, but for the sake of everyone else, I won't wait weeks for a single person.


I promised it would be simple. Other than this, the "standard" forumwide rules apply, you all know the drill by now haha.

There will be a Discord channel, and the invitations will be sent out via DMs on a need-to-know basis. I've seen enough trolling and bot spam on public servers to know that I don't want to deal with that, but don't be afraid to ask for the link from me if you are interested in the RP but ultimately undecided, and you want to ask some questions without the forum delay :)

Characters


The fun part! The CS will be split into 2 sections: your Pilot, and his/her/their mech. For now, leave the Mech part empty and focus on coming up with a character. What motivations do they have to leave their old life behind? Maybe they got bored of being a farmer or a delivery driver who already used IndistrialMechs, maybe they are an ex-military veteran who wanted to get a more lucrative career, or maybe your home planet was ravaged during the last succession war and you have nowhere to go. Whatever you might come up with, know that your character means everything: even the strongest of mechs can fall to the superior skill, or motivation, of their adversary, so make your Mechwarrior someone we can all cheer for.





That's about it. If the need arises I can provide an example character for both lore and formatting purposes, but I prefer to let people be creative with their characters ^^


FINAL WORDS


And that's it, we have a wrap! This should be all the things you need to get started on making a character and deciding if you want to play the RP with me even if you are a newcomer. Of course, feel free to check out the Codex for more tidbits and sources where you can find other info and see if you'll like the setting. I think everyone will pick it up as we go, so I hope to see plenty of people interested in becoming a mercenary and piloting giant mechs in combat with their lancemates and having epic adventures. Don't be afraid to ask questions if there is anything that you feel I didn't explain or that you are interested in!

Hope to see all kinds of applications, and until next time, stay safe Mechwarriors!

@Crimson Paladin@VahkiDane@Conscripts@The Otter


~Fort Daelantine~

As the cool night air riffled through her hair and gave a brief moment of respite from the assault on her senses that came from within the fort, Amy soon began to notice a new feeling creep into the back of her mind. It couldn't hope to dull the sense of terror that had taken hold over the area and which she keenly felt, but it was an emotion that nevertheless offered her wary mind a place to rest, a thought she could muse over when she needed something to hang onto.

Camaraderie.

Being her first assignment, Amy had already accepted the fact that she was more than likely going to either be ignored or heckled about her appearances. It was always how it went whenever she left the confines of the monastery where she was raised, and even though the Roses were members of the holy church, years and years of bad experiences had ingrained into her mind the sort of hostility and disregard that the vast majority of people showed her. She had reasons to hope it would be different before she signed up, but there was a deeply wounded part of her psyche that kept nagging at her, whispering into her ears the kind of corrupting thoughts that fester into unnatural fear when left unchecked.

But unchecked they were not, crushed underboot as a mere seedling and erased from existence, the barrage of reassuring words, looks and even mere presence of her fellow knights, shone like a beacon of light through the foggy haze of doubt and fear that clouded the her mind. A shiver ran down her back, and her fingers anxiously fiddled for a moment with the hem of her cloak. These people didn't care who she was, in the best of ways. Even with the sickening feeling in her stomach from the bloodshed that had taken place inside the fort, she felt the warm and reassuring emotions of her fellow knights as they urged her to stay close to them for protection. She could feel the hesitation in some, and the curiosity in others, but almost everyone seemed to accept her as a fellow member. Not a week since she joined their ranks, and Amy already knew: she made the right choice by joining the Roses. Now all she needed to do was to prove to them that their trust was not misplaced in her.

Finally she'd let out a small sigh, her pale fingers slowly removing her hood, as she let her snow white hair out of it's confines and it glimmered faintly in the light of Mayon. She was nervous, she was afraid and she felt weak at the knees when she felt the tremendous presence from inside the fort that she could never explain to the others. But she felt the anxiety of her comrades as well, and the desire to eradicate such emotions from her fellow knights gave her the strength she needed to finally to approach the fort. She was ready now, the warm and comforting feeling from earlier starting to gain more and more space inside her mind, the nausea induced by the bloodshed losing it's sway over her with every passing second.

She'd give a reassuring nod to Steffen, however shy, to let him know that she was feeling better now, though words didn't leave her mind until Cecil and Fleuri reassured her that they would be watching out for her. The softest of smiles crossed her lips as she gave a more eager nod towards the rest of her team, hastening her steps as she caught up with the rest of the knights with few ops and skips. "Right!" She beamed a confident look at Fleuri as she stuck close to him and Fionn, every passing second returning the strength of will that had been sapped away by years of cold shoulders and the dreadful entrance to the fort. "Thank you for the kind words, everyone, I'll do my best to aid you with Mayon's guiding hands." Amy spoke softly as she looked at the knights nearest to her, a quick smile flashing across her face. Her right hand reaching down her side, she'd grab her flute from her bag to prepare her catalyst in case they'd need her powers in a hurry, and she clutched the ivory instrument close to her chest. She'd glance over at Sergio to her side one last time, giving a nod to the knight who first offered her assistance after she fell from the reins of her horse. "I'll be fine, just a little stumble. And no need to call me signore. Amy's easier." With a wink and a nudge, Amy was really beginning to feel like herself as the party ventured into the fort, the uneasy feeling from before slowly fading into the back of her mind, as a renewed sense of purpose took over.



~Fort Daelantine~

Riding on a horse was not one of Amy's strongsuits. n fact, she had found out over the past few weeks that a lot of the standard skills required of knights were not things that she was particularly good at. Going from a life of quiet reflection and devout prayer to one that was full of glamour and action wasn't exactly as easy as she had anticipated. But she didn't let that break her down, and she's been slowly learning and getting used to all the knightly duties expected of her. All, but the act of killing. Amy wasn't sure she'd ever get over the all-encompassing feeling of enmity that seemed to ooze out of every pore in reality whenever the prospect of hurting or killing someone came up in her mind, like the world itself was so greatly opposed to the idea of murder that it would rather assault her mind than let her contribute any more to the madness of the already numerous murderers. Of course, her fellow knights weren't so shy of violence, and Amy had no illusions about the necessity of the force used when their opponents ended up being bloodthirsty killers who carried around an aura of hostility so powerful, she could feel it from rooms away.

She had hoped that this time would be different, and she'd be riding out on a mission that didn't require the tremendous amount of mental strain required to deal with such situations, and where her particular set of skills would be useful in providing an alternative to violence for her team. She had been recently transferred to a group of knights in need of magic wielders, and this was her first time going on a mission with them. As they rode together behind their captain, Amy fell back and her eyes darted between the many members of the team who all seemed acquainted with each other. She'd tighten her eyelids: she didn't know any of them. Such was the fate of someone choosing a new life and abandoning old friendships, but that didn't really help her anxiety as she trod behind the group, trying to figure out the personalities of all her fellow knights. She wanted to make a good impression, and she wanted to get to know them all, eager to make new friends and show them that they could count on her during this upcoming mission. Amy wanted more than anything to get off to a good start with this new group of knights, more than eager to properly begin her life as an Iron Rose, a member of the same group who gave her a chance at life.

Instead, she'd find herself feeling more and more ill as the group began closing the distance to the castle. Poking through the treetops the towers of the castle could be seen growing in size as they approached, but so did the nauseating feeling that was slowly overwhelming Amy, and began to prohibit her thinking. Did she eat anything bad? She couldn't figure out what the feeling was, other than the fact that it felt awful, and no matter how hard she tried she couldn't find out where it was coming from. That was until they finally reached the castle gates and the troupe came to a halt in front of the eerily silent castle walls.

There wasn't a soul in sight. It felt as if the whole castle had fallen victim to such a malignant aura that not even the birds of the forest dared disturbed the violent silence that resided inside the once hallowed walls. Even before they could peek inside the doors and her fellow knight proclaimed that there would be bodies, Amy could feel that something was deeply wrong with this place, the lingering emotions now finally becoming more clear, and the anguished screams of pain and panic assaulted her mind like a foul stench. She had a difficult time even registering that they had arrived, and once she began to dismount from her horse, a strong sense of nausea took over her that saw the young girl lose her balance as she was stepping off the stirrup, and her slip off the saddle completely.

THUD

"Aughhhhh..." She moaned and winced, equally as upset as she felt disoriented after her face made rapid acquaintances with the battered ground in front of the gates. It took her a few moments to gather the strength to push herself up and clear her mind of the encroaching dread that was seeping out from the castle gates. It was by far the worst feeling she had ever felt in her life, a mixture of the most vile of emotions that emanated from mental imprints that could've only been left by a large number of people experiencing extreme emotions within a very small timeframe, a snapshot from a moment in the not-so-distant past that made the hairs stand up on her back. Much like an unpleasant smell she was starting to tune it out, but the mild nausea remained as she finally got up on her feet and began to clear the dirt off her clothes, and she cautiously walked closer to the castle gates, staying behind the apparent protection that the group of unfamiliar knights she now called a team offered. "I've got a really, really bad feeling about this..." She muttered quietly, more to herself than anyone else close enough to her to make out the words, but after a quick glance at the people close to her, she figured she should at least try her best to make sure others could hear her. "I don't know what happened here, but I can already tell we're not going to like what's inside. This whole castle has terrible juju... I've never felt anything like it before. Like death hath come to dwell on earth, and made it's home here... Mayon protect us." She couldn't help but usher a silent prayer for protection before she stepped forward... and then bravely waited to see who would enter the foreboding castle first.
@VitaVitaAR

I adjusted the description of her spells and abilities to try and better reflect it's limitations as you asked, but I can modify it more if it's still too vague or you think something needs to be changed :)

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