Avatar of AdmrlStalfos19
  • Last Seen: 1 mo ago
  • Joined: 8 yrs ago
  • Posts: 507 (0.17 / day)
  • VMs: 0
  • Username history
    1. AdmrlStalfos19 8 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Still in this, but not 100% sure what I want out of my character atm. So far all I have on him is that he's an old man who smokes :/

...

I will say though that I'm not a fan of forced provisions of decklists. I'd rather actually be surprised by whatever hidden tech a player may want to chuck into their character's deck. I might be able to run through a few cards I was thinking of giving my char, and I can easily list what each of the customs does (I have them all in my head, but I haven't written any down yet), but I'd have no idea how much of each card I'd want at any point of time.


I did the bulk of the app a few days ago, but the RP sample proved to be a pain in the ass. I kinda left it on a cliff-hanger for now, but I can extend on that if I really need to. Though are there any red flags with the app itself? I'd rather try and fix any of them first.

Oh, and in case you're still doing that thing where you check to see if people read the OP, my favorite Squad 7 char is Welkin. The Edelwiess comes through very often in the harder missions, and even when he's deployed as a scout, Welkin holds his own relatively well :]
@Raven_Operative

Ah, you must be talking about the two ATR's. I forgot they existed for a second there, mostly because I don't recall ever getting a hold of them in-game, and it had been a while since I played the game itself. If not for that, I probably would've tried to go for a Gautt or the ZM SGAT (and was legit debating on the two), but I guess I can give the ATR a whirl and see how I like it.

I was actually thinking a similar thing in regards to how my char would actually handle a tank; ideally he'd aim to pick the crew members off one by one, and then sneak around the back of the tank in order to get at the exposed radiator, which he'd have to hit in order to inflict meaningful damage to the tank itself, before anyone else can climb back into it and salvage it/use it against the squad again.
@Raven_Operative

OK, cool. I'll start working on my character right now.

I'm thinking of giving him an anti-tank rifle to beat down enemy tanks with, as well possibly a pistol so he can actually intercept other enemies with assuming they move in range. Would either of these additions be OK? I know they're a thing in VCs 2 & 3, but from first glance at the OP, this seems more or less based on the original VC. Hence why I'm asking :/
Highly interested. I don't usually join RPs that have started their IC Threads or are well and truly into theirs, but I'm a huge fan of the Valkyria Chronicles franchise and I always wanted to partake in such an RP.

...

What's your stance on Valkyrur, if you don't mind me asking? Although I would've liked the chance to play as one, I'm more asking out of curiosity; I'm well versed with how powerful they're meant to be, and as such, I completely understand if you'd rather they not be involved, OR if all the slots you were ever going to allocate to Valkyrur had already been taken.

I'd like to play as a Sniper regardless. I'll be sure to read through the OP and the Characters Section as I develop my potential character more.
Still working on my character. I'll probably spend today and tomorrow trying to make the app look presentable and such, as well as the next day if I need to.
@JamesMuddy

IIRC, Garland specifically stated we were doing 8000. I'ma double check on that quickly, so don't quote me on that just yet.

EDIT: K, looks like I recalled wrong. NVM, then.
@Ryougu

Technically it does have a hard OPT clause, though I guess I stuffed it up by saying "activate" instead of "use" like I was meant to. Hence why it might not be recognized as such. Must be me being tired, I didn't even see that until you mentioned something :/


Came up with a new main effect, and cut down on the stats as requested. This should be monumentally fairer; hopefully it becomes a better card for it.
@GarlandDaHero
I dunno about putting Khufu's DEF to 0. While it's true that it fits the Zombie flavor better, it'd be way too rewarding for the opponent once they manage to force it into Defense Position (difficulty aside ofc; this is a walking Solemn Judgment we're talking about after all). This is especially true if they have a Piercer handy. That said, I might put Khufu's DEF at 2500. It's not that hard to run over from a competitive standpoint these days, but it'll still require a strong monster on the field regardless.

As for the suggested ATK drop, could I potentially meet you half-way, and put Khufu's ATK either at 4k or somewhere near it? I'd been meaning to weaken the Solemn Judgment effect anyway, which I can easily do as a potential condition, but wasn't sure how to go about it without ruining the whole feel of it. I have MSE open rn, so I can make edits as I need to.
© 2007-2024
BBCode Cheatsheet