Hail blinked at the newcomer. His eyes scanned the stranger's.... unique costume for a moment, and a smirk spread across his lips.
Now there was a recognisable face. It was the loud fire hazard guy from the first round of the contest. He'd given a performance to remember to be sure, if a somewhat reckless one with what happened near the end. But, what was life without a little bit of danger?
Or, potentially a lot, in his case.
It surprised Hail to see him here, but his response came easily nonetheless. "An argument would imply some kind of equivalence. This is just–"
"Esp."
"Irrelevant. I suppose we should head off to the stadium now."
And without any further words, he did just that. As much as he would have liked to investigate what exactly had gone so wrong for the SS Lugia, this simply wasn't the time to do so. There was no telling how the passengers would react if things got any worse—and he believed they would—so he had to stay with them, at least for now. Ghast would hopefully be able to provide a clearer picture once he returned.
Speaking of the Dragapult....
Ghast floated silently, invisible to the world.
He watched the masked trainer recall his fallen Pokemon and observed the security officer approaching two others.
"Draaag...."
His mission complete, the Dragapult turned and floated away, making his way back to his own trainer.
Sai noticed Ghast's presence long before Hail did, and the Espeon filled in her trainer while the ghost-type remained unseen.
"Esp. Espeon."
Hail was quiet for a moment as he processed the information.
".... Is that so? A masked trainer? Well, then, it looks like we have some uninvited guests," he muttered to himself, narrowing his eyes.
Appearance: Val Sydney is a teenager of Slavic descent, standing at roughly 5'7 with a fair complexion. He has a toned and athletic, if somewhat rugged, build developed from an overly active lifestyle. A multitude of scars dot his forearms and knuckles—usually covered by white bandages—as well as his abdomen. He has messy black hair that fades grey at the ends, bright rose-red eyes and a beauty mark underneath his left eye. Val has sharp canines and he likes to use them.
Val usually wears whatever he has in his "closet", not favouring any particular style over any other. He generally doesn't care for dirt, blood or stains on his clothing and he is often described as unkempt, but clean. A silver chain necklace with a shark tooth and scratched-out dog tags attached to it is his only true belonging. In the past, he rarely wore it lest it be used against him, though his power makes that worry now unnecessary.
Richter's costume is simple in design and function, in that it really only has some of the latter and the former was mostly an afterthought.
His current costume consists of a black, hooded cape (he doesn't usually wear it), black leather pants and dark brown boots. The upper chest portion of his costume is covered by a vest engraved with silver patterns across its front. It has a utility belt with multiple pouches containing various tools and first aid supplies. Val also wears brown forearm guards etched with silver engravings, as well as fingerless gloves. A black two-sectioned mask with yellow circular lenses for his eyes, complete with various visual enhancements, hides Val's features both partially and entirely. Despite its relative simplicity, the costume is more durable than it appears, made to dampen any impacts that manage to make it through his "shield".
Personality: Flippant. That's the first-word people usually think of whenever Val is mentioned, and for good reason. He rarely seems to take anything seriously and tends to avoid people when they try talking to him, often changing a conversation's subject to better suit his interest. Val is generally indifferent to the plight of others, though not because of ignorance and likely not due to malice either. As far as has been observed, this is less of a conscious action and more of an instinctual response. Val does not show respect to anyone, regardless of their status, unless they earn it. Very few do. This attitude has made his integration into the Wards.... challenging.
Despite these issues, Val is very much capable of being civil when it comes to more practical matters. He is more than willing to work with others when necessary and is quite good at it, as long as no one tries to order him around. However, his restraint does not typically extend beyond simple necessity. Val also appears to be somewhat emotionally stunted.
Ever since triggering, Val seemingly suffers from a severe form of insomnia, though without any apparent ill effects. This, combined with his excessive amounts of energy, appears to indicate ADHD, though his lack of other discernable symptoms makes this diagnosis unlikely. Val gets somewhat irritable at night since he has a strict curfew and can't do much after hours. He also lies a lot, though usually innocuously and he is brutally honest just as often.
Though outwardly apathetic, Val is more thoughtful than one would think. He regularly goes out of his way to help people and solve problems whenever he can, though mostly out of boredom and not any true sense of empathy. A distinct lack of positive relationships in his past means gaining his trust is unlikely, but once someone earns his respect, he can be an invaluable ally.
Val has a tendency to bite people he finds annoying.
Power Classification: Striker, Thinker (Brute 7/Shaker 4/Mover 2)
Power Description: Richter possesses the ability to freely induce and manipulate vibrations at will, enhancing or decreasing the force of impacts and disrupting molecular bonds. His power is primarily touch-based, though he is capable of extending its range by making it propagate through any of the three states of matter, with varying levels of difficulty. His power provides him with a high level of precision and calculative ability as it requires him to consciously adjust the oscillating frequencies of his "field" near-constantly to interact with objects. Richter can vibrate his own body directly, though doing so leaves him nauseous and faint. Further testing is required.
Richter describes his ability as being able to "turn punches into missiles, stone into dust, water into vapour, air into fire and flesh into ██████████".
Richter's body is constantly surrounded by a "field" of vibrations that violently twists and dismantles anything it makes contact with, granting him a form of nigh-invulnerability, though an object hitting him with sufficient force can bypass his defence, as it cannot block kinetic energy entirely. This weakness becomes less of an issue if Richter merely alters the frequencies of the field to better block kinetic energy. Further testing is required.
The biggest limitations to Richter's powers seem to be knowledge and experience.
Note 1: Richter's ability does not seem to be limited to interacting with inanimate objects, as observed with ██████████.
Note 2: Richter's protective "field" appears to work based on a whitelist of what it allows to pass through and what it doesn't. As of now, he possesses little control over it.
Note 3: Richter's Trigger seems to have somehow altered his body in such a way that he no longer requires any sleep to function. In his own words, since his power doesn't have an "off-switch", neither does he.
Note 4: It is believed that Richter may be hiding the full extent of his abilities.
Strengths: Observation: Val is always paying attention to his surroundings and the people within, even when it doesn't seem like it. With his outstanding memorization skills, he excels at reading people based on minute changes in facial expressions and body language, a skill he developed to predict when a situation is about to escalate or a fight is about to break out.
Parkour: Val is a talented traceur. While his skills are still somewhat unrefined, he is nonetheless capable of traversing difficult urban terrain with some ease.
Combat: A highly proficient combatant, despite having no professional training, Val was often forced to rely on violence to get what he wanted. His skills in hand-to-hand and armed combat are best described as purposefully rough and lacking polish, but effective. He's even had the misfortune of facing off against armed opponents while unarmed, and coming out on top.
How to make people need First Aid: Like most of his skills, Val learnt how to administer first aid out of necessity. As a street orphan, he didn't have anyone to patch him up after he got into fights, which happened quite often. So he learned how to do it himself. It came as somewhat of a challenge to him, considering he was used to doing the opposite to other people.
Weaknesses: Hyper-active: Since his power is always active and has removed the need for him to sleep, Val tends to be full of energy at almost every time of day. Energy which he often struggles to keep under control. While usually not a problem when he has something to occupy himself with, once the object of his attention is removed or otherwise tampered with, he eventually turns to more disruptive, and often self-destructive, behaviours to cope. Being around other people in this state almost always leads to violence.
Education: As far as records show, Val has never attended any educational institutions, though he is literate and does at least possess a basic level of education, which he likely received before he arrived in Bridgewater. Regardless, multiple severe gaps in his overall knowledge need to be addressed.
Empathy: Or rather, the lack of it. Val does not care about people, something he doesn't see as a problem unless it might inconvenience him. He doesn't believe it is important to understand other people or care about their problems. Since his behaviour appears to be learned, it is possible to correct it.
History: The exact origins of Val Sydney are unknown, and he hasn't been keen to share if he even remembered himself.
One thing was for sure; he was a fighter long before he came to Bridgewater. A fact that didn't change even before he triggered.
The first two years of his time in Bridgewater were spent within the foster care system, where he was constantly reprimanded for starting fights with the other children, despite his words to the contrary. In truth, it was merely bias that was the cause of his punishments. Val had previously displayed no signs of aggressive behaviour before the first incident, but the same couldn't be said for afterwards. Eventually, the damage he inflicted upon his fellow foster children escalated to the point where several of them had to be hospitalised. That incident was the straw that finally broke the camel's back. He'd seen it coming, but there was only so much he could do about it.
After being removed from foster care, there is precious little known about Val's activities.
The PRT has attempted to investigate more of Val's history, but all members of his foster home were found to have been killed during the Confessor Disaster. Further attempts have been made to obtain more information. However, Val's refusal to talk about his past has made the investigation fruitless.
Sometime after he was removed from the foster home, Val ran into a familiar face, and an incident occurred. An incident that led to them running afoul of a violent gang calling themselves "The Ivory Basterds". As far as could be found, neither was directly involved with the gang, and any connection was purely incidental. The instigator, a former friend of Val from his "hometown", ████████ was seen leaving the scene.
It didn't take long before Val was hunted down and cornered by the Ivory Basterds, who had decided that they didn't want someone like him around anymore. Despite his best efforts to avoid them, Val was captured and taken to the gang's hideout, along with his hometown friend. There, they spent several hours ██████████ ██████████ ██████████ before Richter triggered.
And he wasn't the only one.
The specifics of what happened next aren't known, only the bits and pieces left in the aftermath. In no small part because Confessor attacked Bridgewater moments later.
What was known, was that the remaining Ivory Basterds started having a very bad time for the next few months.
Val Sydney approached Gatecrasher approximately one year after the Confessor Disaster, not long after the last sighting of the gang. He expressed his intention to join the Wards and though his background, or lack thereof, proved difficult to verify, he was brought in regardless. With some minor caveats.
Several days later, the Ward known as Richter was introduced to the public.
Appearance: Val Sydney is a teenager of Slavic descent, standing at roughly 5'7 with a fair complexion. He has a toned and athletic, if somewhat rugged, build developed from an overly active lifestyle. A multitude of scars dot his forearms and knuckles—usually covered by white bandages—as well as his abdomen. He has messy black hair that fades grey at the ends, bright rose-red eyes and a beauty mark underneath his left eye. Val has sharp canines and he likes to use them.
Val usually wears whatever he has in his "closet", not favouring any particular style over any other. He generally doesn't care for dirt, blood or stains on his clothing and he is often described as unkempt, but clean. A silver chain necklace with a shark tooth and scratched-out dog tags attached to it is his only true belonging. In the past, he rarely wore it lest it be used against him, though his power makes that worry now unnecessary.
Richter's costume is simple in design and function, in that it really only has some of the latter and the former was mostly an afterthought.
His current costume consists of a black, hooded cape (he doesn't usually wear it), black leather pants and dark brown boots. The upper chest portion of his costume is covered by a vest engraved with silver patterns across its front. It has a utility belt with multiple pouches containing various tools and first aid supplies. Val also wears brown forearm guards etched with silver engravings, as well as fingerless gloves. A black two-sectioned mask with yellow circular lenses for his eyes, complete with various visual enhancements, hides Val's features both partially and entirely. Despite its relative simplicity, the costume is more durable than it appears, made to dampen any impacts that manage to make it through his "shield".
Personality: Flippant. That's the first word people usually think of whenever Val is mentioned, and for good reason. He rarely seems to take anything seriously and tends to avoid people when they try talking to him, often changing a conversation's subject to better suit his own interest. Val is generally indifferent to the plight of others, though not because of ignorance and likely not due to malice either. As far as has been observed, this is less of a conscious action and more of an instinctual response. Val does not show respect to anyone, regardless of their status, unless they earn it. Very few do. This attitude has made his integration into the Wards.... challenging.
Despite these issues, Val is very much capable of being civil when it comes to more practical matters. He is more than willing to work with others when necessary and is actually quite good at it, as long as no one tries to order him around. However, his restraint does not typically extend beyond simple necessity. Val also appears to be somewhat emotionally stunted.
Ever since triggering, Val seemingly suffers from a severe form of insomnia, though without any apparent ill effects. This, combined with his excessive amounts of energy, appears to indicate ADHD, though his lack of other discernable symptoms makes this diagnosis unlikely. Val gets somewhat irritable at night since he has a strict curfew and can't do much after hours. He also lies a lot, though usually innocuously and he is brutally honest just as often.
Though outwardly apathetic, Val is more thoughtful than one would think. He regularly goes out of his way to help people and solve problems whenever he can, though mostly out of boredom and not any true sense of empathy. A distinct lack of positive relationships in his past means gaining his trust is unlikely, but once someone earns his respect, he can be an invaluable ally.
Val has a tendency to bite people he finds annoying.
Power Classification: Striker (Brute 7/Shaker 4/Mover 2/Thinker 1)
Power Description: Richter possesses the ability to freely induce and manipulate vibrations at will, enhancing or decreasing the force of impacts and disrupting molecular bonds. His power is primarily touch-based, though he is capable of extending its range by making it propagate through any of the three states of matter, with varying levels of difficulty. His power provides him with a high level of precision when it comes to manipulating oscillating frequency as it requires him to consciously adjust them near-constantly. Richter can vibrate his own body directly, though doing so leaves him nauseous and faint. Further testing is required.
Richter describes his ability as being able to "turn punches into missiles, stone into dust, water into vapour, air into fire and flesh into ██████████".
Richter's body is constantly surrounded by a "field" of vibrations that violently twists and dismantles anything it makes contact with, granting him a form of nigh-invulnerability, though an object hitting him with sufficient force is able to bypass his defence, as it cannot block kinetic energy entirely. This weakness becomes less of an issue if Richter merely alters the frequencies of the field to better block kinetic energy. Further testing is required.
The biggest limitations to Richter's power seem to be knowledge and experience.
Note 1: Richter's ability does not seem to be limited to interacting with inanimate objects, as observed with ██████████.
Note 2: Richter's protective "field" appears to work based off a whitelist of what it allows to pass through and what it doesn't. As of now, he possesses little control over it.
Note 3: Richter's Trigger seems to have somehow altered his body in such a way that he no longer requires any sleep in order to function. In his own words, since his power doesn't have an "off-switch", neither does he.
Note 4: It is believed that Richter may be hiding the full extent of his abilities.
Strengths: Observation: Val is always paying attention to his surroundings and the people within, even when it doesn't seem like it. With his outstanding memorization skills, he excels at reading people based on minute changes in facial expressions and body language, a skill he developed in order to predict when a situation is about to escalate or a fight is about to break out.
Parkour: Val is a trained traceur. While his skills are still somewhat unrefined, he is nonetheless capable of traversing difficult urban terrain with some ease.
Combat: A highly proficient combatant, despite having no professional training, Val's rough upbringing often forced him to rely on violence to get what he wanted. His skills in hand to hand combat are best described as rough and lacking polish, but effective. He's even had the misfortune of facing off against armed opponents, and come out on top. Usually by using the environment to his advantage, though he wasn't always entirely successful.
First Aid: Like most of his skills, Val learnt how to administer first aid out of necessity. As a street orphan, he didn't have anyone to patch him up after he got into fights, which happened quite often. So he learned how to do it himself.
Weaknesses: Hyper-active: Since his power is always active and has removed the need for him to sleep, Val tends to be full of energy at almost every time of day. Energy which he often struggles to keep under control. While usually not a problem when he has something to occupy himself with, once the object of his attention is removed or otherwise tampered with, he eventually turns to more disruptive, and often self-destructive, behaviours to cope. Being around other people in this state almost always leads to violence.
Education: As far as records show, Val has never attended any educational institutions, though he is literate and does at least possess a basic level of education, which he likely received prior to his arrival in Bridgewater. Regardless, there are multiple severe gaps in his overall knowledge that need to be addressed.
Empathy: Or rather, the lack of it. Val does not care about people, something he doesn't see as a problem unless it might inconvenience him. He doesn't believe it important to understand other people nor care about their problems. Since his behaviour appears to be learned, it is possible to correct it.
History: The exact origins of Val Sydney are unknown, and he hasn't been keen to share, if he even remembered himself.
One thing was for sure; he was a fighter long before he came to Bridgewater. A fact that didn't change even before he triggered.
The first two years of his time in Bridgewater were spent within the foster care system, where he was constantly reprimanded for starting fights with the other children, despite his words to the contrary. In truth, it was merely bias that was the cause of his punishments. Val had previously displayed no signs of aggressive behaviour prior to the first incident, but the same couldn't be said for afterwards. Eventually, the damage he inflicted upon his fellow foster children escalated to the point where several of them had to be hospitalised. That incident was the straw that finally broke the camel's back. He'd seen it coming, but there was only so much he could do about it.
After being removed from foster care, there is precious little known about Val's activities.
The PRT has attempted to investigate more of Val's history, but all members of his foster home were found to have been killed during the Confessor Disaster. Further attempts have been made to obtain more information. However, Val's refusal to talk about his past has made the investigation fruitless.
Sometime after he was removed from the foster home, Val ran into a familiar face, and an incident occurred. An incident that led to them running afoul of a violent gang calling themselves "The Ivory Basterds". As far as known, neither were directly involved with the gang, and any connection was purely incidental. The instigator, a former friend of Val from his "hometown", ████████ was seen leaving the scene.
It didn't take long before Val was hunted down and cornered by the Ivory Basterds, who had decided that they didn't want someone like him around anymore. Despite his best efforts to avoid them, Val was captured and taken to the gang's hideout, along with his hometown friend. There, they spent several hours ██████████ ██████████ ██████████ before Richter triggered.
And he wasn't the only one.
The specifics of what happened next aren't known, only the bits and pieces left in the aftermath. In no small part due to the fact that Confessor attacked Bridgewater moments later.
What was known, was that the remaining Ivory Basterds started having a very bad time for the next few months.
Val Sydney approached Gatecrasher approximately one year after the Confessor Disaster. He expressed his intention to join the Wards and though his background, or lack thereof, proved difficult to verify, he was brought in regardless. With some minor caveats.
Several days later, the Ward known as Richter was introduced to the public.
With the passengers beginning to wind down, things were starting to look better. At the very least, they weren't trampling over each other anymore. That should help out the other trainer a bit. Now all he had to do was wait until Ghast returned from his little exploration.
Hail stood relaxed, when he was suddenly almost knocked off balance by a dark-haired girl that he somewhat recognised. Barely.
She was one of the performers in the Contest, though he was currently blanking on her name. He briefly considered asking her, but then she opened her mouth, and suddenly her name wasn't quite so relevant anymore.
She was one of those types. Full of more ego than sense.
"In the way? I was just standing here while my lovely companion stopped a potential crisis," Hail drawled, "Far more than you did I'm sure, darling."
"Esp!"
Hail rolled his eyes at Sai's admonishing tone and sighed.
"But, I suggest you make quick on your exit. I have a feeling that things are about to get a lot more interesting."
The ship had stopped shaking, but that wasn't enough to put Hail at ease.
He fiddled with his keystone necklace for a moment, lost in thought. Much as he would have liked to believe that it was just a freak accident, he knew better than that. His instincts told him there was more to it. It was almost as if someone was trying to–
He was drawn from his thoughts when the Captain's voice echoed over the speakers.
"Attention passengers, this is your captain speaking. For your safety, please gather in the main stadium - again, for your safety, please gather in the main stadium."
Then an automated message started playing.
"Emergency broadcast, passengers are required to prepare for evacuation."
To top it all off, the holographic projectors started going all sorts of crazy, with various projections of Pokémon appearing throughout the room. It didn't seem like an intentional display. At least, not one intentionally done by anyone with good intentions. Heh. It didn't bother him much since he was used to worse.
".... Well, that's not ominous at all."
Unfortunately, the other passengers in the Lucky Catch weren't quite as composed as he was. If the captain's frankly disconcerting message didn't startle them badly enough, the virtual Ho-oh rising from the floor in front of them certainly did the job, which only served to complicate the situation even more.
"Alright, Sai. Why don't you give them a hand."
"Espeon!"
Sai's eyes glowed with her signature soft purple colour as she calmed the minds of the panicked passengers.
From the corner of his eye, Hail noticed an Exeggutor bringing a few fallen passengers to their feet.
Hail shifted uncomfortably in his chair, resting his chin on the palm of his hand. A slender, forked tail brushed the side of his face and he sighed.
He raised a fair hand to caress his Espeon's chin delicately.
"What do you think, Sai? Am I being paranoid?"
"Espeon...."
"I guess you're right," Hail mutterd, letting his eyes flutter shut as his thoughts wandered.
The SS Lugia was just as amazing as he'd heard, if not more so. The cutting-edge technology, the familiar natural harmony of Pokemon; all of it was absolutely mesmerizing. It truly was a vessel worthy of being named after the legendary Lugia. Hail was fresh from spectating the first round of the Contest, and he had to admit that so far, it had been quite a spectacle to behold. After all, vacation or not, he was still a researcher at heart, and seeing all those Pokémon performing was always cause for admiration.
And yet, something still troubled him.
The atmosphere aboard the ship was stuffy, and noisy too. Hail didn't think he could ever get used to being around so many rich people and celebrities all at once. It didn't help, of course, that he was only passingly familiar with a few of the passengers, at best. Certainly not well enough to know how to start a conversation with any of them.
That had never stopped him before, but he was oddly somewhat anxious this time around. He couldn't bring himself to be at ease, no matter how hard he tried, and he did try. His table was half-filled with empty glasses and he was barely even buzzed, much less relaxed. There was something keeping him from enjoying himself to the fullest and he didn't know what it was.
All he knew was that he had an ominous feeling that he just couldn't shake. His instincts wouldn't allow him to.
However, as time passed by and nothing happened, Hail could almost start to relax. Almost.
.... Sigh. He was probably just being–
His musings were interrupted as the ship jerked violently.
The only reason he didn't fall to the ground was because he was leaning on a table.
Hail was almost relieved when he felt the ship shake; the metal vessel groaning with strain. He felt bad about that, considering the mess it no doubt made for the crew, but regret wouldn't do any good now. Action would, though.
"Ghast. Have a look, won't you?"
Hail spoke the command quietly, and a ghostly green dragon appeared for a brief moment before disappearing like a mirage.
The Dragapult made its way outside the room, unseen and unheard, where it soon came across a man and his Pokémon.
Backstory: A young trainer from Nuvema Town, like many other youths, Hail dreamed of starting a Pokémon journey. From a early age, he expressed a fascination for Pokémon, even outside of just training and battling. His parents, who were well-renowned Pokemon researchers themselves, were more than happy to satiate his curiosity, though their work meant that they rarely had the time to do so. It wasn't all bad, however, as it was through them that he was able to gain the mentorship of Professor Juniper, who taught him a great many things that would be of great use on his journey, and beyond.
When it came time for Hail to leave his hometown and set off on his own journey, he was well-read on the behavior and habitats of many Pokémon and would only become more knowledgeable throughout his travels. With his trusty partner, Osha the Samurott by his side, Hail was well on his way to becoming a Pokémon Master. When the time of the World Pokémon Contest came around, Hail was interested, if somewhat hesitant at first. There was a time when he once considered becoming a coordinator himself, but he simply had too little time. It was only due to his mentor's insistence that he went to board the SS Lugia and witness the Contest first hand. Having wealthy parents had its perks.
The World Pokémon Contest was only a slight detour, but one he might enjoy all the same.
Personality: Hail is a smooth-talking, sarcastic individual with no filter whatsoever. In and out of battle, Hail is always one to keep a cool head, no matter the situation. A tactical trainer with a penchant for using his opponents' own strategies against them, Hail enjoys the act of battle just as much as he does interacting with Pokemon themselves. As his close friends can attest, Hail is a genuine person possessed of an enthusiasm for Pokemon that few can match.
Backstory: A young trainer from Nuvema Town, like many other youths, Hail dreamed of starting a Pokémon journey. From a early age, he expressed a fascination for Pokémon, even outside of just training and battling. His parents, who were well-renowned Pokemon researchers themselves, were more than happy to satiate his curiosity, though their work meant that they rarely had the time to do so. It wasn't all bad, however, as it was through them that he was able to gain the mentorship of Professor Juniper, who taught him a great many things that would be of great use on his journey, and beyond.
When it came time for Hail to leave his hometown and set off on his own journey, he was well-read on the behavior and habitats of many Pokémon and would only become more knowledgeable throughout his travels. With his trusty partner, Osha the Samurott by his side, Hail was well on his way to becoming a Pokémon Master. When the the time of the World Pokémon Contest came around, Hail was interested, if somewhat hesitant at first. There was a time when he once considered becoming a coordinator himself, but he simply had too little time. It was only due to his mentor's insistence that he went to board the SS Lugia and witness the Contest first hand. Having wealthy parents had its perks.
The World Pokémon Contest was only a slight detour, but one he might enjoy all the same.
Personality: Hail is a smooth-talking, sarcastic individual with no filter whatsoever. In and out of battle, Hail is always one to keep a cool head, no matter the situation. A tactical trainer with a penchant for using his opponents' own strategies against them, Hail enjoys the act of battle just as much as he does interacting with Pokemon themselves. As his close friends can attest, Hail is a genuine person possessed of an enthusiasm for Pokemon that few can match.
Appearance: Valentine Sydney is a teenage boy standing roughly 1.67 metres (or 5'7) tall with a relatively pale complexion. He has a toned and athletic, if somewhat rugged, build developed from an overly active lifestyle. A multitude of scars dot his forearms and knuckles, usually covered by white bandages. He has messy black hair that fades into dark brown, bright rose-red eyes and a mark underneath his left eye. Val has sharp canines and he likes to use them.
Val usually wears whatever he has in his "closet", not favouring any particular style over any other. He generally doesn't care for dirt, blood or stains on his clothing and he is often described as unkempt, but clean. A silver chain necklace with a shark tooth attached to it is his only true belonging/accessory. In the past, he rarely wore it lest it be used against him, though his power makes that worry now unnecessary.
Richter's costume is simple in design and function, in that it really only has some of the latter and the former was mostly an afterthought.
His current costume consists of a dark short-sleeved shirt with brown leather straps across the front, camo pants and a tattered hood along with dark combat boots. It has a utility belt with multiple pouches containing various tools and first aid supplies. Val also wears leather wraps with metal guards for his shins and forearms. A black mask with two circular lenses for his eyes, complete with various visual enhancements, hides Val's features entirely. Despite its relative simplicity, the costume is more durable than it appears, made to withstand any impacts that make it through his "shield".
Personality: Uncaring. That's the main word people think of whenever Val is mentioned, and for good reason. He rarely seems to take anything seriously and tends to avoid people when they try talking to him, often changing a conversation's subject to better suit his own interest. Val is generally indifferent to the plight of others, though not because of ignorance and likely not due to malice either. As far as has been observed, this is less of a conscious choice and more of an instinctive response. Val doesn't show respect to anyone, regardless of status, unless they earn it. Very few do. This attitude has made his integration into the Wards difficult.
Despite these issues, Val considers himself something of a pragmatist. He is more than willing to work with others when necessary and is actually quite good at it, as long as no one tries to tell him what to do. However, his pragmatism does not typically extend beyond simple necessity. Presumably due to his background, he appears to be somewhat emotionally stunted.
Ever since triggering, Val seemingly suffers from a severe form of insomnia, though without any apparent ill effects. This, combined with his excessive amounts of energy, appears to indicate ADHD, though his lack of other discernable symptoms makes this diagnosis unlikely. Val gets somewhat irritable at night since he has a strict curfew and can't do anything after hours. He also lies a lot, though usually innocuously and he is brutally honest just as often.
Though outwardly apathetic, Val is more thoughtful than one would think. He regularly goes out of his way to help people and solve problems whenever he can, though mostly out of boredom and not any true sense of empathy. A distinct lack of positive relationships in his past means gaining his trust is unlikely, but once someone earns his respect, he can be an invaluable ally.
Val has a tendency to bite people he finds annoying.
Power Classification: Striker 7/Brute 5/Shaker 3
Power Description: Richter is a Striker who possesses the ability to induce and manipulate vibrations at will. His power is primarily touch-based and doesn't seem to extend very far beyond his skin, though he is able to extend its range by making it propagate through any of the three states of matter, with varying levels of difficulty. Richter can vibrate his own body directly, though doing so leaves him nauseous and faint. Further testing is required.
Richter describes his ability as being able to "turn stone into dust, water into vapour, air into fire and flesh into [REDACTED]".
Richter's body is constantly surrounded by a "field" of vibrations that violently twists and dismantles anything it makes contact with, granting him a form of nigh-invulnerability, though an object hitting him with sufficient force is able to bypass his defence, as it cannot block kinetic energy entirely. This weakness becomes less of an issue if Richter merely changes the frequency of the vibrations to better block kinetic (and other) impacts, but that is easier said than done. Further testing is required.
The biggest limitation to Richter's power seems to be knowledge and experience.
Note 1: Richter's ability does not seem to be limited to interacting with inanimate objects, as observed with [REDACTED].
Note 2: Richter's protective "field" appears to work based off a whitelist of what it allows to pass through and what it doesn't. As of now, he possesses little control over it.
Note 3: Richter's power seems to have somehow altered his body in such a way that he no longer requires any sleep in order to function. In his own words, since his power doesn't have an "off-switch", neither does he.
Note 4: It is believed that Richter may be hiding the full extent of his abilities.
Strengths: Observation: Val is always paying attention, even when it doesn't seem like it. He excels at reading people based on minute changes in facial expressions and body language, a skill he developed in order to predict when a situation is about to escalate or when a fight is about to break out.
Parkour: Val is a traceur. While his skills are still somewhat unrefined, he is nonetheless capable of traversing difficult urban terrain with some ease.
Combat: A highly proficient combatant, despite having no professional training, Val's rough upbringing often forced him to rely on violence to get what he wanted. He has even faced off against people with weapons and come out on top, usually by staying away from them and using the environment to his advantage, though he wasn't always successful.
First Aid: Like most of his skills, Val learnt how to administer first aid out of necessity. As a street orphan, he didn't have anyone to patch him up after he got into a fight. So he learned how to do it himself.
Weaknesses: Hyper-active: Since his power is always active and has since removed the need for him to sleep, Val tends to be full of energy at almost all times, energy which he often struggles to keep under control. While usually not a problem when he has something to occupy himself with, once the object of his attention is removed or otherwise tampered with, he eventually turns to more disruptive, and self-destructive, behaviours to cope. Being around other people in this state almost always leads to violence.
Education: As far as records show, Val has never attended any educational institutions, though he is literate and does at least possess a basic level of education, which he likely received prior to arriving in Bridgewater in 2015. Regardless, there are multiple severe gaps in his overall knowledge that need to be addressed in order for him to become a functional citizen.
History: The big events that shaped who your character is up to this point. Be sure to write about how they got their powers. If you aren’t sure how to do that, don’t be afraid to ask.