Avatar of ArenaSnow
  • Last Seen: 3 yrs ago
  • Joined: 9 yrs ago
  • Posts: 6501 (1.88 / day)
  • VMs: 13
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    1. ArenaSnow 9 yrs ago

Status

Recent Statuses

6 yrs ago
Current Seeya next week, Guild. Signing off.
1 like
6 yrs ago
Merry Christmas
2 likes
6 yrs ago
Elder Scrolls RP, now with the Creation Club!
2 likes
6 yrs ago
It's happening again. I have been visited by a soviet mad scientist, a king, a penguin prince of darkness, a house plant god thing, a mystical ancient member, a tired reaper (thank god) + a greeting.
6 likes
6 yrs ago
For the same reason Rome 2 was attacked by thousands of players who don't know what they're talking about. lleeeeeeemmmmings
2 likes

Bio

Whattr' you stairin' at.

Most Recent Posts

You shall fit well here.
No bones to pick for @vietmyke or @Jon Y. Both look quite solid and ready to go to Char to me :)

I think that one character at a time would be sufficient, but if we are worried about deaths then we could pre-plan to have three characters in the wings to take over. Just like a DnD campaign, your character dies? Oops, oh look here is your cousin Bob here to take over. But also, this leads to another meta-gaming situation. If someone's character is killed, it would presumably be done by the culprit or associated with them. We could all read said murder, and we could then act off of that, whether our characters saw it or not.

I personally would stick with one character and one character only, makes it a much more risky situation. You have to survive and detect smartly, you know you are on the trail of a murderer you can't make any stupid mistakes and jump to any wild conclusions without proof. If they all die before figuring out who the killer is, well then, the murderer gets away with it. A realistic scenario, makes a way for the murderer to get away with it and 'win' too.


Sounds like a good idea... if executed right (but then, that applies to everything on this site...).

Beyond this, are all the players private detectives that have been brought in by the local governance to help out the constabulary, sleuthing for our own personal vendettas, or are we all working for the constabulary? Or shall we make this just a part of our individual characters backgrounds?


I'm liking the idea of personal agendas. Makes us all have so much more trust for each other.
For the best, I suppose. This is dragging on in a very unhealthy way; besides two posts far from each other, the last post before that is a month old...
"So, Kal, mind telling me what exactly happened? Judging by the cheer in the courtyard, you either announced that your men could go wenching, or you were successful in your mission. So? What happened over in Helcomb?"

Kal leaned back and sighed. The Turnips, the Yelb... the statuette. He decided to simply not mention the statuette for the moment.

"Well, the Turnips proved to be of very little trouble and went down quickly. The..."

He scratched his forehead absentmindedly, with the words he had forming in his head vanishing as he grew distracted by other thoughts creeping in his head. Statuette... Alexandria... do I hear something downstairs?

His father leaned forward, putting his arm on his knee and his head in his hand. "Very good. Something else?" He gave his son a questioning look, noting the empty word at the end.

"...the... town recovered very well after the bandits were gone."

"Did you get along with the ladies?" his father gave a wink.

"Yes indeed." Reindolous filled in when Kal left the question with a silence.

"Yes. Sorry." Kal repositioned himself in his seat to regather his composure. His attention was plainly being eaten away, but by what? Why couldn't he keep his mind on the subject at hand?

"Have a drink, son." As Reindolous got up to find the wine in one of the room's many chests, the king leaned back and looked at Kal not without a little concern. "Hard trip back, I suppose?"

"Not that bad, actually." Kal finally made some words come out. "We met some Yelb on our way back, but... not much happened otherwise."

Reindolous shot Kal a questioning look before opening another chest and sifting inside, the distinct noises of clinking glass coming over a few seconds later. Kal didn't know why he felt it necessary not to mention the statuette; it seemed as though he was almost compelled not to mention it.

The king smiled and said with a light tone as Reindolous came over with a wine bottle and three glasses, "Well son, it seems like your mission was met with full success. Great work. Now-"

All heads turned when a high pitched scream came from downstairs, followed by shouting.
Alright, alright. I'll see what I can slap together...
<Snipped quote by ArenaSnow>

That's entirely a possibility. I'll keep it in mind.

<Snipped quote by ArenaSnow>

Agreed, those are pretty plentiful already. It could also lead to another Dangan Ronpa.
...Not that I mind that either; it is an interesting series. I'd like to keep my options open for now, though, and see if we can make something a little more our own.

<Snipped quote by Karos>

I gotta agree with Snow on this one. I've been in a couple of games where the layouts were too disorganized and unplanned for anyone to function, so we'd definitely need a solid, organized map for this one. I do really like this idea, though, so if we can get a map to work with, I will seriously consider this.

Actually, any location would probably work best with at least a basic map. Anyone know of good places to generate/borrow maps from? I'll admit now that map-making is not my strong suit.


One possible idea for a map is to use this, screen capture it, bloat up the size in <insert image editor> and work from there.

This could help make up some of the details if ya need them for ^, or even with another map.

Other than that... all I can really refer ya to is google. I'm notoriously bad with images and the like...

As for the one character thing...I guess anyone who gets ousted could be allowed another character, but I'm not sure what to do if someone dies in the middle of a round. Would it be alright to just introduce another? We could keep the policy as one character at a time, but depending on the circuit, I wonder how awkward it would be to get them in.


I'm wondering if a cap of 3 chars would be alright; assuming said player can keep up with them all. That could migitate the loss of one character.

From there, I suppose it would be a matter of working out with you beforehand how to best integrate into the story with a new face, especially if a player has one char and that char dies.

"Activity Lull Breach Detected"


Known information about characters played by ArenaSnow goes here. Select a hider to see more...

Stuff will change over time, especially following a post where I introduce someone or something.


I use "he" a lot from habit. If I'm using vaguespeech, it could be either way.









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