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    1. ArmorPlated 7 yrs ago

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@vietmykeHey, Raptors are their own dropships. Even if their armor is comparable to a Scout's they'll still be solid on the ground. They'll also probably own the stars with their maneuverability. Mobility is king now, and Raptors have the most out of all the FAW models.

Aside from that, if you want something heavier, you have the option to take a Warrior or Gunner.
@vietmykeAhh, so it detaches into a handheld. I'm guessing you want that "bare barrels" look?

and yeah, round size slimming down is good when space is a premium, and space is always premium, so everyone's probably packing some amount of tungsten.

I was talking more about how FAWs probably mess with the value and viability of air superiority when sighting/lock-on ranges of ground forces triple and mobility skyrockets. Tanks will probably stick around since they can pack bigger guns, but they're probably going to be paired with or follow behind FAWs.

EDIT: realization: With longer sight ranges, longer weapon ranges and better computing technology, aircraft would be much easier to predict, and thus shoot. Air is no longer king because all front line armor is packing some measure of AA capability. doesn't matter if one FAW alone is particularly good with shooting aircraft, all of them can and stand a good chance of landing a hit.
@vietmyke 20mm does seem to be on the heavier side of general purpose, but it's just big enough to squeeze in AMS viability. need to crunch some numbers on head size to see what kind of space AWs have for guns.

GAU-8 is an absolute beast. Warthog besthog. Though, if your Raptor Custom has something that big, where does it go when it converts to walker form? does it unclip and act like a handheld weapon? does it replace an arm like Airmech's Warthog?

One problem with just flat increases to round size is that the power increase isn't linear. 3 50mm rounds won't come close to a single 150mm. I'd say 100mm is about as big as any unmounted FAW weapon can ever hope to be. and round size would depend on a weapon's role.
spray'n'pray? 35mm.
controlled burst? 40-50mm.
marksman? 55-65mm.
anything over would edge into sniper/Anti-Vehicle territory based on space-combat against opposed fleets. This is all for slug-thrower rifles though.

Mobility is king. Tanks are common because they're efficient at carrying big loads and putting big slugs down range, but air superiority is more important. with a tank that walks upright and stands at 17m like the Scout, you go from around 5km view range to the horizon, all the way to 14.7km. 3x longer sight lines and high maneuverability on the ground makes you a bigger threat and less threatened because you can see them coming, and threaten them sooner. also maximum traverse is better on a mech than a tank.

Maybe AWs are equally durable, maybe more, can't really tell yet.
@Krayzikk

Posted Alexander to Characters section with two modifications.

1) Added the thermal-blade that all/most FAWs are supposed to carry. bog standard, but equipment is equipment.

2) added an addendum to Weaknesses to address the potential for needed sheet change without the need to retcon or rewrite history: "Due to the I08's use of nonstandard equipment, loadout may change or diminish due to irreparable damage to nonstandard systems, unexpected wear-and-tear or depletion of nonstandard munitions."

Now that that's done, any players want to try to pin down barrel sizes so we have a guide to go by if we want a boomstick or a peashooter?

I'll start off with some data.

7.62mm = AK47 rounds. no good against armor, shreds infantry.

20mm is the size of the ammo used on some Infantry Fighting Vehicles. too small to do substantial damage to tanks unless you're hitting them in a weak spot or at an advantageous angle.

30mm is the size used by the GAU-8, the gigantic rotary cannon strapped to the A-10 Thunderbolt II "Warthog".

105mm = M1 Abrams cannon. A tank cannon, enough said.

150mm = cannon size really only used on naval ships.



@Krayzikk

Of all the things on there, the drones are dead-last in importance. If I have to drop them, I'll do so in a heartbeat. camera-drones were just a less-dangerous way of peeking around corners or going for a bird's-eye-view.

planet-side drone pod carries ten, fields five at a time.

space drone pod carries six drones, fields two.

As for ground combat being easier on a pilot, I know. Most of the ongoing Walker use might be planet-side, but if everyone and their mother expects war with Arc Union, the harder of the two locales is going to be what the Federation will measure by, right? If you're prepping for war, why bother putting resources into training pilots if you won't be able to use 'em? Alex is a bottom-of-the-barrel pilot, but only because the barrel is small.

edit: plus, it's more fun to watch a character struggle to stay afloat than to cruise by like it's nothing, isn't it?

edit 2, electric boogaloo: if Alex needs a more significant weakness, I can dial up the "stress" bit and start making him panic when things go south/when surprised.
@vietmykeI think one thing contributing to the weirdness is the fact that the only mentioned weapon is the FAW-022 Gunner's shoulder mounted 150mm Railguns, so it's all anyone has to compare against.

I think the only thing I got wrong on those 20mms was the ammo pool. probably need to cut it down to 100-150 Rnd. per internal magazine...

As for making a CS, there's more info back on the Interest Check about the mech chassis the Federation has, and the lore to build from.
Anyone else get the feeling that the barrel sizes and weapon ranges on all our sheets seem like they're all over the place?




(man this took a while.)

So, current list of arms manufacturers are:

Norik
Tajcorp (Supplemental Armor)
General Engineering (Supplemental Weapon modules)
Kreuller Weapons Systems (Heavy weapon modules, FAW Specialized weapons)
Federation Ballistics (FAW Melee weapons)
United Armaments (FAW weapons)
Robco (FAW weapons)
Pratt Corp (Heavy? FAW weapons)

Athol
Rheimetall(?) (Heavy FAW Weapons)
Bushmaster(?) (FAW Weapons)
GDOTS(?) (Supplemental Weapon/Utility modules)

ArmorPlated
Federation Armaments "FedArm" (FAW weapons, Supplemental Weapon/Utility Modules)
Hitchens-Belmont (Sensors, Electronic Warfare systems)
So is the Characters section for approved CS only, or are we supposed to keep all CS Posts there?

scratch that, opening post had a little more to it than a copy/paste from the interest check.

Also, if anyone wants to come up with some common companies/locations/organizations, I'm down to churn out a few decent-sounding names.
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