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    1. ArmorPlated 7 yrs ago

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<Snipped quote by ArmorPlated>

Sorry, got sidetracked yesterday.

It might be feasible on something Scout sized, but for the most part Walkers are just too heavy for that sort of thing. Not a whole lot of air you're going to be able to catch in something Warrior or up. Even on a Scout you're not going to get a whole lot of verticality. A Raptor might be able to manage it, but they're also the lightest and most thruster-laden frame.

It'd be a lot of tuning for not a whole lot of result.


You'd be surprised what you can do with "a little" in terms of movement you didn't have before. I also figured it wouldn't be viable past Scouts. JumpJets are rare outside of the Light classification, and even on heavier mechs, they're only really used to soften landings, so I can definitely see Raptors as the Lights and Scouts as Mediums.

Now that that's sorted, I'm going to continue working on my sheet. anyone got a list of common weapons for FAWs? kinda feel like everyone having their own version of an Assault Rifle would be sorta weird.

EDIT: Quick question, does the Federation have any colonies in it's sphere of influence, or no?
@KrayzikkNo mention on JumpJets? I can drop a video if you need one.
Truthfully, my familiarity with Mechwarrior is a little lacking so I couldn't answer that off the top of my head. How do they work?


JumpJets are intense short-burn thrusters that allow Battlemechs to "jump" through the air while inheriting horizontal momentum. sometimes they're able to vector thrust to aim for a landing spot, other times it's a blind leap and if you overshoot, that's it.

other uses are to slow falls to within safe(er) speeds, and to "poptart", or jump into the air to scout the surrounding area and/or to fire weapons from unexpected angles. the latter part is likely an unintended side-effect of making a glorified tank-combat game out of Battletech, but what can you do?
Interested, even if there's no in-gravity flight, plenty enough zipping around in space. Though I have to ask, even if flight is disallowed, are things like Mechwarrior JumpJets off the table for even the FAW-014s?
<snip>


Gargantia's city-ships were 10/10 awesome, mostly because of how they addressed where they got resources. rain collection being a huge deal, fishing, continual salvage dives. And the gliders. awesome setting.

<snip>


Lots of good info!

So an Ironclad is a fully iron hull? or is it a wooden hull reinforced with metal?

If I'm reading this right, Aetherite amplifies casting rather than acting as any sort of "energy buffer", or am I mistaken in that it DOES act as a buffer, but the caster can't feel it deplete, and when the Aetherite runs out, momentum can kill the caster?

Do engines just channel unfocused Aether-energy, or do they have to be "programmed" with a single spell the engine channels energy into? If there are larger engines, is larger more efficient, or just linearly more powerful by being able to burn more Aetherite at once?

Mad Science galore, it sounds like. My kind of setting.

Robots and power cells? Would have thought they'd just be dragging up scrap metal mostly. If there are power cells and engines, that means electricity? Are we talking full Sci-Fi circuits and carbon-fiber or steampunk brass and smoke? either way, awesome.

I'd still like to know the smallest engine size commonly used. Are there Dinghy-sized Aether-engines? Skiff-sized? Do islanders slap crude Moon-Engines on surf-boards for fun and travel?

Additional questions: if nature has adapted, are there "floating forests" (sick idea for a name either way: "Forest of Sails") people could potentially live in, and if so, is it possible to create a "living boat" druid-style out of a sea-tree?

Last question, Is it just humans on the oceans? Monsters with enough wit to trick humans into a watery grave? Rumors of fantasy-races in remote corners?

Sorry for going full-broadside with the questions here, it's pretty interesting.
So I'm guessing, since it's a fantasy setting, that boats are generally made of wood?

How large are these 'engines', and what is the smallest form used?

Can Aether users utilize crystals in any way? make and/or charge them?

What is the interaction between Aether users and Aether-infused weapons?

Do the Sea of Ancients Researchers ever experiment with the application of Aether? If they only study the old, who studies the new?

Oh, and what kind of stuff do the Divers in the Sea of Ancients dredge up?

There's some fuel for the fire, eh?
<snip>


Why do you think I told him to chill? He's overzealous for sure, but starting an argument in an interest check isn't going to help anyone.

<Snip because there's too many quotes already.>


I agree that Jynmi's approach was the best of the bunch, but you being snide isn't any better than Hex being blunt.

<snipperino>


No telling without OP laying it out for us all, though he mentions our characters eventually regaining memories of home like it's important, so multiverse characters may well be rare.

<Snop>


OK, maybe you're not exactly worried, but you are interested enough to warrant continual posting. Yes, the OP leaves a lot of information hanging, but the only real solution is to wait for more info. Arguments and debates with other potential players is pointless at best, detrimental at worst.

I don't understand Sierra's concerns about bluntness either, but best just to leave it as a weird communication issue.

Edit: Snipped all the quotes to avoid Wall-O-Quotes
@ArmorPlated
Consider you're quoting my answer to someone who's spent a few posts passive-aggressively trying to call me out without actually calling me out. If you don't have a problem with me I don't have a problem with you, I put up my views and provide reasons as to why I hold them and why/how I think they can improve upon something. Having setting discussion isn't difficult, everyone does it all the time.

On that note, here's the thing: why do guesswork on basic setting function at all when the person in charge of the setting can/should be able to provide the information? This seems counterproductive to me, like trying to guess at what specific things a ruleset allows or doesn't and asking how close you were instead of just having the rules available.

I'm not asking how everything is supposed to work, I don't want endgame spoilers, I'm asking how it even begins to work because there is nothing to go by. I'm also saying that usually the central aspect of a work (multidimensional in this case) tends to have a fair bit of focus and development around it to justify why the setting hinges upon it.


Fair enough, @Lmpkio is being pretty snide. All I'm saying is that you shouldn't let it get to you. You're both interested enough to post here, and @joiedxvivre's silence is making both of you worried, and that worry is bad enough that you two are jumping on each other. I've only talked to you because you were the only one on at the time.

Moving onto a bigger point though, you two are worried a lot more than you should be. it's an Interest check, not a fully formed RP yet, just a setting with some unique hooks and the smell of a plot. If this were an OOC setting up to open, worry would be warranted.

Another reason for there to be a gap in the "multiverse" portion is... there's about a million degrees of "how". the inevitability of things "just happening" because of infinitely branching posibilities, doomsday cult, interdimensional police. Maybe he wants to leave it open-ended to adapt to whatever characters are thrown at him. Maybe he expects us to contribute to the setting. (I've seen that last one work brilliantly.)

TL;DR: When he Lmpkio pops up, I'll tell him to chill too. no point in fighting when everything is this early. things might not be set in stone for a reason, and there's no telling if Joiedxvivre was run off or is just taking his time letting the check cook.

<Snipped quote by Zero Hex>
If you haven't gotten the answer you wanted, why are you still here?


Because no one's got any answers yet? Read the backlog.
@Lmpkio
Congrats on your passive-aggressiveness, accomplishing nothing instead of, you know, popping up to say "hey I think your criticisms/concerns/questions aren't valid because of X or Y" at the appropiate time. Day late and a buck short. BTW, you say you have no shame in calling people out but apparently you do or you'd tag, like so. This isn't really directed at you @jynmi88 because you actually talked and interacted and raised your points on what you liked about the game, like anyone capable of basic discussion.

Having said that, I still don't see an answer to my very simple question of how the multiversal aspect that the game sells itself upon is relevant, when nothing in the setting even makes it clear that it has crossover elements beyond the character sheet telling you that you can be whoever. Even forgetting how characters would or wouldn't be handled, I think that asking how the multiverse aspects work or what they even are and how they're present in a multiverse game is rather relevant to the setting. Don't you?

In simple abstract terms: if your setting hinges upon something then that something needs to be detailed on some level and presented as relevant to engage readers/players. By way of a simple, easy example, The Lord of the Rings was called that for specific, important reasons to the story that the reader is informed of.


You write like you're wound too tight. You should chill...

If you're enthusiastic about the idea, use guesswork and lay out what you think @joiedxvivre intends to do with the multiversal bits, then ask him how close you were. 's a better starting point than bluntly asking how everything is supposed to work, no hook.

P.S. betting the check is meant to span the course of a week, considering it was posted on a weekend. 1-4PM on a Sunday, if it's US time.
Plot seems flexible enough. Interested to know if Sci-Fi is permitted, and not just magic. Looks like people are pronouncing the check dead already though.
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