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WilsonTurner said
ASTA changing it up a bit and calling it null, or somesuch.


Oh please.
I'm not much of a GM.

And, there's nothing bad about the common genres of NRP, but the current lineup just isn't doing it for me. It's less about the genres and more about the content of these threads that's throwing me off. And maybe even some of the players themselves. But I don't think that's a very fair judgement since I'm relatively infamous for 'nitpicking' apparently.
AlienBastard said
I swear when it comes to NRPs people see the limits of the RP as unfair restrictions. Multiple times I have gotten people who complained about how having only 1-2 non-human aliens is such a ridiculous restriction in a space RP that takes place across only 4 star systems that has only one alien world and said aliens can't be space faring on contact.I've gotten people who left the RP over it even when me and iso tried to work with the guy to make what he wanted fit in.I just don't get it. Why is it there is people who some how not see how absurd it is to want to have five alien species that are intelligent within four star systems independently occurring on different planets? I even had people who thought such "limitation" was contrived... Somehow. Even though many intelligent races in close proximity to earth seems far more contrived to me.


I couldn't run that thread for two reasons:

1) Having human colonists on the vul'kruun homeworld would have had them come into possession of human technology. Space is an Ocean and Space is Air tropes activated in full. Space fighters galore. They just would have been 'aliens' with human technology, which would have meant that I couldn't have steered their society and technological growth in the direction that I desired. The rule about the aliens not being as advanced as humans would have been impossible to adhere to had human technology been adopted by my species. Basically, it wouldn't have worked out. If I'm wrong, then it's too late anyway. The slots have been filled.

2) The intense focus on humanity didn't sit well with me. But I guess that's my fault. I read the OP, so I knew what I was getting myself into.

The NRP section in general has been a disappointment, because the RPs in that section are as listed:

Alternate History: Mostly restricted to PoW, the (many) World in Revolution threads, a single Cold War thread, and some up-and-coming NRP that deals with Rome. There's a reason why no one has ever caught sight of me participating in this genre. And you never will.

The one or two active fantasy RPs in there: They're either Game of Thrones knock-offs, something set in Not!Europe or a single steampunk RP that failed to retain my interest after Serp and Monkey started being Serp and Monkey and Kilo pulled a Kilo. Oh, and Gowia's thread.

A few science fiction threads: One of them moved to the Sufficient Velocity forums and quickly turned into a thread filled with super sayians and space ninjas (I haven't posted since then), the other sci-fi thread died/is dying because of GM inactivity and the other is borderline impossible for me to shift into. All that's left is VotS II. I'll give that two weeks before I leave.

Not saying the NRP section sucks because whether or not something sucks is entirely subjective--but I mean. Yeah. I think my personal opinion of it is very obvious.
darkwolf687 said
Several dozen to 100 ships without shields vs hundreds at the least, an unknown number of which with a beam which will strip apart their ships? I'd be pretty terrified if I was said nation and that turned up on my door step, wouldnt you?


No.

I don't see any particular reason why the vul'kruun would fear vessels equipped with beam armaments and protective energy barriers. Provided the vul'kruun's tactics are sound and they secure (and maintain) a numerical advantage, they'll destroy those vessels without suffering crippling loses.

If a faction equipped with beam weapons and energy shields encountered, say, modern Earth, then yes you could probably extort them (for it would be akin to the modern US Army engaging in combat against a land force from the 1100s), but other space-faring nations are either going to scoff at you and obliterate you with impunity or they're going to put up such a fierce resistance that trying to assimilate them teeters dangerously on the edge of pointlessness.

darkwolf687 said
Complete misrepresentation of what's said, I've never claimed that or stated I would be using missiles as the delivery system


That was sarcasm.

Beam =/= Missile
Forcing a nation to make a change which will likely require them to play for time =/= Unstoppable weapons
Function of anti-matter. =/= Representing it as considerably more effective than it is
Lack of shields =/= Shields (you cant cite a counter measure to something if I've pointed out who I'm trying to use it on currently isn't operating such. People (usually) cant go hey presto and have a new component on all their ships)


1) I never said a beam weapon equated to a missile.

2) Any nation is going to have access to plasma windows and electromagnetic fields unless you're trying to invade WWII-era nations that have just invented the atomic bomb. And if you're invading such low-tech civilizations, I don't understand why you're using antimatter weapons or energy shields to intimidate them into submission in the first place. Just threaten them with a small asteroid. Or a slightly bigger nuclear weapon. Or a starship equipped with some dense pieces of space junk that you can fling at the planet's surface.

Or, you could use AM weaponry to get the job done because Rule of Cool, which is OK.
AlienBastard said
I swear when it comes to NRPs people see the limits of the RP as unfair restrictions. Multiple times I have gotten people who complained about how having only 1-2 non-human aliens is such a ridiculous restriction in a space RP that takes place across only 4 star systems that has only one alien world and said aliens can't be space faring on contact.I've gotten people who left the RP over it even when me and iso tried to work with the guy to make what he wanted fit in.I just don't get it. Why is it there is people who some how not see how absurd it is to want to have five alien species that are intelligent within four star systems independently occurring on different planets? I even had people who thought such "limitation" was contrived... Somehow. Even though many intelligent races in close proximity to earth seems far more contrived to me.


I'll be responding to this when I get the chance.
Rtron said
The fact that there's no good, old fashioned, fantasy NRPs annoys me. I just want to create a dwarven Kingdom Under the Mountain. One without any steampunk elements. Just epic beards, well forged everythings, lots of gold and jewels, and golems for good measure. Is that to much to ask?


For once, I'd like see a fantasy NRP that didn't have Tolkien smeared all over it. Or Europe in general.
AlienBastard said
I got a rock. I can throw it at the missile.Problem solved.


Make sure the rock is shielded first!
AlienBastard said
What stops someone of low tech from intercepting the missile regardless of the payload?


Obviously you need shields to intercept missiles.
WilsonTurner said
Stuff.


Asking one or two questions about antimatter does not constitute me questioning every single little thing in the roleplay.

The problem I have with you and Darkwolf is that you both seem to have this habit of trying to pass off certain types of offensive and defensive systems and tactics as being considerably more effective than what they actually are in reality. Don't blame me for finding gaps and chasms in your logic; I'm not the one using famous (and rather bland) science fiction tropes and misconceptions as viable sources for my reasoning. Tropes are great and useful, but seriously. You need to stop.

I understand this roleplay has ponies and magic or whatever gets you hard at night, so it isn't exactly on the serious side of roleplaying, but I'm not going to suddenly register your weapons as being unstoppable when they clearly aren't.

Also, plasma can be defeated by electromagnetic fields. Or ablative armor. Or a combination of both.

You're once again wanking certain technologies off. Just like in VotS I. Stop that. And no, you don't need standard sci-fi shields to withstand AM or plasma attacks. Supposed 'low tier' nations aren't going to grovel at the feet of an AM user unless said AM user has gained total and incontestable space superiority.
darkwolf687 said
There is a massive difference between what I have presented as a tactic and what you are interpretting as the tacticMy plan isn't to steamroll such nations, its to convince them the hives can steam roll them so that the L'Er can extort them. And coming in with a weapon which may very well render their entire approach to shipbuilding less effective and thus requiring them to either discover, if undiscovered, or at least implement the technology into their ships, a time consuming task, will contribute massively to such a goalSimply put, the best victory is one where you don't have to fight.


Why would antimatter weapons render a specific nation's shipbuilding approach less effective?

@Alien When I get around to my next post, I'll throw something your way.
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