This is a WIP I have so far. I'll finish up the champion sheet and get my deity up later.
Note: The extent of Sovereign's abilities are incredibly vague because I have no idea what tier we're working with here. Wut do?
Name: Sovereign
Age: Hard to tell since Sovereign rarely (if ever) shifts back to his human form. He's 104 years old.
Sex: Male
Appearance:
Powers>(Active) Supernatural Biology: As a being infected with lycanthropy, Sovereign is impervious to sickness, can regenerate from sever wounds, cannot age, and lays a stern claim to an extraordinary measure of physical prowess bolstered by the influence of extramundane forces. Sovereign can detect the electromagnetic pangs produced by a living creature's heart, can pick up the pheromones secreted by applicable beings, and has an excellent sense of hearing, smell and sight.
>(Passive) Hysterical Dynamism: Persistent psychological and physical trauma initiates a gradual (although ultimately dramatic) increase in physiological capabilities and a pronounced reduction in the perception of time, allowing Sovereign to willfully disregard his body's inbuilt limitations to execute daring feats of titanic strength, blinding speed, and daunting agility. Tunnel vision, impaired hearing, a marked impediment in situational awareness, and a very real risk of self-injury are the assorted adverse effects of Hysterical Dynamism, but the tactical benefits of such an ability can outweigh the risks in distinct combat situations.
When he has suffered sufficient damage, Hysterical Dynamism is immediately engaged, and proceeds to operate as a perpetually-active charged attack that improves by +1 after every two actions (two posts) made by Sovereign. Can be negated by specific magics or, ironically enough, healing Sovereign directly. Wounds suffered at the hands of toxins crafted from wolf's bane or armaments shaped from silver cancel out Hysterical Dynamism completely for the remainder of a battle.
>(Passive) Grisly Roar: A nonlethal area-of-effect attack that projects a powerful, spherical-arranged pulse of disruptive sound and an overpowering gust of wind around Sovereign. Aside from forcing nearby foes away from him, Sovereign's Grisly Roar ability is not particularly damaging, but the cascading sonic waves that it emits have a decent chance of damaging eardrums and causing the target to be afflicted with momentary blindness through the fierce resonating of their eyeballs.
>(Passive) Devastating Blows: Sovereign's claws are analogous to miniature, magically-infused daggers crafted from reinforced steel, but their effectiveness against opponents wrapped in a protective metal garment of equal arcane temperament is hampered to a sizable echelon. When faced with plate armored adversaries, Sovereign may opt to protectively retract his claws so that he may utilize his bare fits as makeshift flanged maces.
>(Active) Hardened Hide: Functioning as a pseudo-suit of quality armor, Sovereign's dense pelt affords him ample protection from most magical and nonmagical attacks. Silver-lined or silver-forged weapons ignore its protective properties altogether; the same applies to mundane weapons laced with wolf's bane toxin.
WeaponryTeeth/Jaws: Strong enough to pierce through a sheet of steel several millimeters thick. Being bitten or mauled by Sovereign will likely end in sever bloodless, limbs being severed or bones being shattered. Or a combination of all three.
Claws: Retractable knives of paranormal sharpness. Identical in strength and effectiveness to a bundle of small knives created from quality steel and enchanted with a honed edge.