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Do your ears work?

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notdeadyet said
I think we can snoop into the tiers for the everlasting arena for tiers. XD im no good at capping things at teirs. For me, its all RM, UM, MP, or PC (destroys an entire world)It would apear we all posted in MP, with Mifune being a UM acception. I personally think that these characters should have 0 limits. We are representing gods for goodness sake. The fact that i have a char who can kill everyone here at once is saddening. (He is borderline gm, dont feel too bad. XD and yes in being THAT cocky right now. The character can escelate rapidly from MP to high teir PC)


Without limits, you expose the RP to power creep; eventually you're going to come across champions that outstrip their divine patrons by a massive margin (and judging from Light's OP, I don't think they'd want something like that occurring).

EDIT: Everlasting Arena's combat system is strange to me. Personally, I'd go with Skall's Low, Medium and High tier system from his previous Multiverse thread. Imho, I'd restrict it to one tier (perhaps Medium or High). I don't get the impression from Light's OP that our characters are supposed to be soloing armies of well-trained soldiers, but they do sound like that they should be capable of going toe-to-toe with mythological heroes from modern fiction and classical fiction such as Hercules, Kratos (an odd example for sure) or any of the Tribunal from the TES universe.

At the end of the day though, it's up to the Co-GMs. Naturally, the call'll determine whether or not I'll stick around or go seek out another Arena RP.
Grnmachine said
I dont see how any of it is vague.I was trying not to be OP, but seeing how you described it, it seems extremely so.


Considering we don't know what qualifies as OP yet, this shouldn't be a concern.

Still waiting for the Co-GMs and/or Light to clarify character tiers/power levels, btw.
Well, until Light comes back, can the two Co-GMs sort this character tier issue out?
Not really an overpowered character; I'd put him on par with Marvel's 'Earth-616' Hercules; Hercules, both in the Marvel universe and in his native mythology in our world, was a demigod. Lifting capacity 100 tons, durable enough to bounce bullets fired from mundane firearms with simplicity, could endure multiple hits from the Hulk, ect.

The OOC reaction to Skall's character makes me assume that the champions are simply on the same playing field (in a figurative sense) as entities like Steve Rogers (Captain America) or some of the X-Men (this is tricky however; Magneto is a borderline demigod IIRC). I don't have the Arena tier chart on hand, but if we go by TV Tropes 'Super Weight' system, I'd put Light's expected champion power level somewhere between super weights 2 and 3.

I might as well not finish Sovereign until Light comes and gives us a ruling on this. He doesn't have access to magic or adequate ranged attacks, but his monotonous combat capabilities and physical abilities make him out to be a highly-destructive lightning bruiser that progressively grows more dangerous the longer a battle drags on.
Schradinger said
Couple things. Strength plays no part whatsoever in how hard a person can hit. The only role strength has is to generate the speed that actually does matter when you're hitting something. The stuff that matters is mass and acceleration. Since Mifune is airborne, all of his mass is going to be used to power the blow, and he has over 1,000 times the mass of a bullet and half the speed. Herriman is getting knocked on his ass (so to speak) no matter what happens to Mifune's hand.


I think you might have acceleration confused with velocity. Acceleration is defined as the rate of change in velocity; velocity is just the given speed of an object traveling in a set direction.

Physical strength does play a major role in how much damage someone can do with a punch (greater muscle mass equates to an increase in a fighter's body mass and a consequential gain in punching velocity; greater mass and greater velocity results in heightened amounts of kinetic energy generated), but merely being burly isn't going to cut it. If UFC and boxing ring matches are anything to go by, technique is arguably the defining factor, since the individuals that compete in these two combat sports aren't 400 pound Olympic weight lifters, but men and women that hover around an optimal 105-200 pound weight margin.

I'm not a professional by any means, but I do know that a punch's power is deprived (at least) from the mass of the fighter delivering the blow, the velocity of the punch, proper rotation of the hips, and the fighter's footwork.

If Mifune is airborne and not grounded, where is his maximum momentum coming from? Where's the power? There's no opportunity or even space for him to set himself for a proper hand strike; there's no room for adequate footwork or suitable torso and hip rotation. If Mifune can still fell Herriman to the ground using an attack like that (and if we go by legitimate physics), then Mifune is no longer a speed-based character, but a scaled down hulk that uses a sword for some obscured reason.
Are Mifune's claws specifically stated to be as potent as his sword? From your CS and your IC description of them, they sound like regular claws to me. Mifune is a speed-based character; haphazardly brute-forcing his way through defenses isn't the most viable of tactics imo, and it doesn't sound like his style either.

If Herriman's 'armor field' and his inherent physical toughness are to be respected and believed, I don't see the claws doing much of anything other than delivering a surprising blow that may or may not briefly throw Herriman off balance/out of concentration. This could afford Mifune the chance to escape, re-obtain his weapon and reevaluate the present situation.
This is a WIP I have so far. I'll finish up the champion sheet and get my deity up later.

Note: The extent of Sovereign's abilities are incredibly vague because I have no idea what tier we're working with here. Wut do?
Name: Sovereign

Age: Hard to tell since Sovereign rarely (if ever) shifts back to his human form. He's 104 years old.

Sex: Male

Appearance:



Powers

>(Active) Supernatural Biology: As a being infected with lycanthropy, Sovereign is impervious to sickness, can regenerate from sever wounds, cannot age, and lays a stern claim to an extraordinary measure of physical prowess bolstered by the influence of extramundane forces. Sovereign can detect the electromagnetic pangs produced by a living creature's heart, can pick up the pheromones secreted by applicable beings, and has an excellent sense of hearing, smell and sight.

>(Passive) Hysterical Dynamism: Persistent psychological and physical trauma initiates a gradual (although ultimately dramatic) increase in physiological capabilities and a pronounced reduction in the perception of time, allowing Sovereign to willfully disregard his body's inbuilt limitations to execute daring feats of titanic strength, blinding speed, and daunting agility. Tunnel vision, impaired hearing, a marked impediment in situational awareness, and a very real risk of self-injury are the assorted adverse effects of Hysterical Dynamism, but the tactical benefits of such an ability can outweigh the risks in distinct combat situations.

When he has suffered sufficient damage, Hysterical Dynamism is immediately engaged, and proceeds to operate as a perpetually-active charged attack that improves by +1 after every two actions (two posts) made by Sovereign. Can be negated by specific magics or, ironically enough, healing Sovereign directly. Wounds suffered at the hands of toxins crafted from wolf's bane or armaments shaped from silver cancel out Hysterical Dynamism completely for the remainder of a battle.

>(Passive) Grisly Roar: A nonlethal area-of-effect attack that projects a powerful, spherical-arranged pulse of disruptive sound and an overpowering gust of wind around Sovereign. Aside from forcing nearby foes away from him, Sovereign's Grisly Roar ability is not particularly damaging, but the cascading sonic waves that it emits have a decent chance of damaging eardrums and causing the target to be afflicted with momentary blindness through the fierce resonating of their eyeballs.

>(Passive) Devastating Blows: Sovereign's claws are analogous to miniature, magically-infused daggers crafted from reinforced steel, but their effectiveness against opponents wrapped in a protective metal garment of equal arcane temperament is hampered to a sizable echelon. When faced with plate armored adversaries, Sovereign may opt to protectively retract his claws so that he may utilize his bare fits as makeshift flanged maces.

>(Active) Hardened Hide: Functioning as a pseudo-suit of quality armor, Sovereign's dense pelt affords him ample protection from most magical and nonmagical attacks. Silver-lined or silver-forged weapons ignore its protective properties altogether; the same applies to mundane weapons laced with wolf's bane toxin.

Weaponry

Teeth/Jaws: Strong enough to pierce through a sheet of steel several millimeters thick. Being bitten or mauled by Sovereign will likely end in sever bloodless, limbs being severed or bones being shattered. Or a combination of all three.

Claws: Retractable knives of paranormal sharpness. Identical in strength and effectiveness to a bundle of small knives created from quality steel and enchanted with a honed edge.
Static maps wouldn't work; they'd constantly be rendered outdated due to the perpetual, sporadic movement of celestial bodies. You're not going to get 'lost' in space like you could at sea because of space's vast emptiness and its three-dimensional nature. Everything's in plain view (figuratively speaking; if your spacecraft runs out of power for whatever reason, then you're going to have issues of course). It's just getting there in a timely fashion is the problem, but calculating where a planet will be within a specific time frame should be simple (like you said). Ships would form their own maps dynamically I'd imagine, but they'd be unique to them only.

But honestly, I'm done caring. I'm quitting the RP.

It's really the only thing I'm good at.

Cya.
Monkeypants said
Well seeing as yall argued over ftl and fal stuff before, just go with the stars gravity stops ftl. Just w/e ya know? At least it will solve the ultra lame insta jump from anywhere to anywhere. Makes things too complicated and epic OP. I'd ban teleporters in space too. Keep stuff as simple to remove idiocy from occurring. Fix problem, ya know?


It was really only Wilson.
Just remove FTL altogether and revert to FAL drives.
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