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Do your ears work?

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No.
Im not criticizing you im looking for clarification. But I would, you just happened to post this right in front of me. One problem at a time :)


They're breech-loading rifles, bolt-action rifles, and muzzle-loading firearms. By their nature, they're going to have low cyclic rates when compared to automatic weapons. Azu war fighters offset this weakness by simply shooting things from very long ranges with exceptionally powerful ammunition. With deadly precision to boot.

There's nothing else to really explain. Advanced recoil mitigation systems are a given when discussing futuristic firearms, though it should be noted that azu are not identical to humans when it comes to physical attributes. For one, they're built more robustly, allowing them to endure more recoil than your average homo sapien.
Follow up question: Id imagine that A: These rifles are heavy as all hell and feature the traditionally slow rate of fire that accompany muzzle loaders, bolt action rifles and revolvers. B: How long would it take to correctly dial in that shot? Taking a seven mile shot would require you to measure distance, Windage ( at you, 3.5 miles out and at the target), the rotation of the earth ( Coriolis effect) and unless its completely flat, wouldn't the horizon keep you from seeing targets with the naked eye. C: The recoil of firing these weapons would literally tear your arm off, unless you have some godlike recoil dampening system.


You should criticize the hand-held railguns and hand-held particle weapons used by other players while you're at it.
Duck, How do your people know I am communicating with anyone if there are no ships in the area?

And ASTA, <Snipped quote by ASTA>

So does this mean your weapons just destroy everything it touches? Your small arms ( rifles, pistols, Sub-machine guns) can pierce up to medium armor at well over standard engagement distances?


Both the submachine gun and the assault rifle were never invented by the azu. The only hand-held automatic rifles that they produce are select-fire battle rifles. These are uncommon and, among many hunter circles, are quite unpopular. The lion's share of azu firearms comprise a wide variety of howdah-style pistols, hunting revolvers, 2 bore paradox double-rifles, single-shot breech loading rifles, and bolt-action double-rifles.

Essentially, most guns on Anuku are extremely accurate anti-material rifles, elephant guns, or hunting pistols that fire rocket-accelerated cartridges that climb to hypervelocity speeds within mere seconds of leaving the barrel; some of these cartridges are APFSDS rounds that perform flawlessly against armor. Others are simple armor-piercing munitions that have the ability to expand within the target, creating deep wound channels in their wake. Modern weapons (like the Russian PTRS-41, Barrett M82, or the Model 95) are fully capable of destroying armored vehicles and killing infantry. The .700 Dinosaur Hunting WTF rifle (yes, this is an actual weapon) boasts performance comparable to a .50 BMG rifle. Many of the aforementioned weapons can penetrate more than 35mm of RHA from several hundred meters away. Azu firearms, by decree of being more advanced than their modern counterparts, can be expected to penetrate far deeper.

Although not a very creative people, all azu are quite adept at mathematics, possess an acute sense of judgment, and have a feline's eyesight. Even when restricted to iron sights, they're able to accurately down man-sized targets from several miles away. With enhanced ammunition, longer barrels, and optical sights, this range is dramatically increased. Electrothermal-chemical technology is not required due to the azu's use of stronger, highly-concentrated propellants and their superior metallurgical sciences, but it can push the envelope even further if need be.




Here's my WIP sheet. I'll finish it either later on tonight or tomorrow.

<Snipped quote by KaiserAuto>

Sometimes you're the Slowbro, sometimes you get Slowpoked.


#slowlife
World of Warships.
<Snipped quote by Alfhedil>Well, nonstop wars was an exaggeration but when they weren't fighting they were usually prepared for one.
A kilonova explosion sent neutron star fragments to dozens of star systems and it critically changed them. Many previously habitable planets became barren rocks, while the surviving civilizations needed to live in a radically changed environment. Morte managed to adapt to their death world relatively unchanged but apparently all the other aliens sorts of went insane from the radiation and grew warlike. To them it was attacking either others or their own so they chose the former.

Anyways you're not wrong on that Morteans are reproducing like rabbits. Even with their technology and slightly adapted physiology every third newborn dies. They also used cloning at times albeit the records on its extend are unclear, same for genetic experiments on the population. Anyways for living for a decade in "peace" the Morte is already struggling with overpopulation thus the current plot in the IC.


You'd think a One Child policy would be drafted, implemented, and enforced by this point.

Or maybe sterilization on a massive scale would suffice.
Why are you even here then, It's quite ridiculous.
If you don't want magic, go to the other version of From Stardust to Stardust, as per my INCREDIBLY limited knowledge, that roleplay doesn't have magic. When it comes to realistic and logical sci-fi roleplays, they don't quite exist, because they'd be incredibly boring.


While I'm not a large fan of it, I don't have a particular bone to pick with magic. It only appears on my radar when someone calls upon it as a "Get Out of Jail Free" card in nearly every unfavorable circumstance that happens to befall them. I'm not saying that this has happened extensively in this RP, but Apollo's gripe with it illustrates an instance where it was used to easily circumvent an obstacle (though seeing as how it was Duck who was the perpetrator, I'm not exactly surprised).

Generally the game seems to go with the assumption that everybody has comparable power.


That isn't what I've seen from Andromeda or its sister RP, but I guess I'll take your word for it.

It's not about me trying to dictate what you can and cannot do with your civilization, but it's more about preventing newcomers or existing players from feeling as though they need to have X fictional technology to have a chance at being relevant in the setting (or if they need to resist attacks from players that have Gypsy Danger as their standard armored fighting vehicle; thank goodness this hasn't occurred yet). In the end, it becomes a contest in seeing who can wank the hardest. It turns into a roleplay where the hyper-advanced magic-flinging empire is the standard.

That's ridiculous.

There's handwavium, and then there's abusing handwavium; having unrestricted access to pseudo-science in a collaborative writing exercise requires one to possess a smidgen of sincerity and restraint.

...Or all measure of consistency and sense can be thrown into the trash and 45 megajoule handguns can be written off as being entirely capable of destroying super heavy tanks but they can somehow fail to penetrate a 15th century suit of plate armor when the writer demands it.

Some people want to go hardocre sci-fi


The current atmosphere of the RP doesn't even allow this particular style to flourish.
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