Name: Scarra
Appearance: Age: 25
Sex: Female
Class: Hive Scum [Psychic Blank]
Equipment:Hecuter 9/5 Heavy Combat Autopistol: A copy of another famed design manufactured by the Orthlack of Gunmetal and often regarded with some justification as a “prince among pistols”, Hecuter is tooled and balanced to exact tolerances, making it quite controllable despite its large calibre for an autopistol. Its clip projects somewhat from the angled grip, giving the weapon a distinctive profile, while despite its size, its excellent design makes it an “easy carry” from shoulder rigs and quick-draw holsters.
Ius Automatic Pistol: Crafted by the gunsmiths of Gunmetal city in Scintilla to be as sturdy as possible, Ius is a solid and unspectacular yet utterly reliable weapon. Normally used by Calixian Arbites as a backup firearm, it is ubiquitous amongst both the Calixian Arbites and planetary enforcers of Scintilla. Typically issued to junior ranks within both organisations, Ius is designed to be foolproof and to withstand punishment that would damage other firearms.
Hax-Orthlack Armsman-10 Pattern Service Pistol: This bulky and intimidating high-capacity stub pistol is a copy of the traditional Scipio pattern Naval pistol. It is a common sidearm for enforcers, household troops and mercenaries throughout the Calixis Sector and has been mass-produced for centuries under contract to arm the Magistratum cadres of Scintilla and many other worlds.
Arbites Vox Legi-pattern Shotgun: Effectively a large-bore, locally manufactured version of the shotgun designs used by many planetary enforcers, the Vox Legi is a devastating and adaptable weapon that fires shotgun shells nearly the size of those of Astartes Assault shotgun. The increased size of the weapon reduces its ammunition capacity compared to that of its fellow shotguns, but it still remains more powerful and adaptable than a standard shotgun. Most patrolling Arbitrators take advantage of this flexibility by carrying a variety of shotgun shell types so as to offer them different tactical options in the event of encountering a situation that requires their intervention. Over-engineered by a considerable margin, the weapon is also perfectly capable of being used as a large club in close combat. 'Liberated' from a fallen Arbiter during a past investigation.
Mono-Knife: A simple combat knife that has since been honed down to a monomolecular edge.
Flak Armor Vest: Flak armour consists of multiple layers of different ablative and impact absorbent materials designed primarily to deflect or absorb the majority of the force from a shot or blow. It is meant to provide defence against low-velocity, dispersed damage, such as explosions, shrapnel and ricochet material, rather than to protect against a direct impact, in which case the armour's protection is almost negligible. The ablative characteristics of the armour provide further defence against heat and energy based damage.
Lho-Sticks: A Lho-stick is a popular Imperial narcotic, much like a M2-era cigarette, made of a rolled paper tube containing a scented plant-derived substance. The tube is lit and the resultant smoke inhaled through it, causing a mildly narcotic sensation.
Explosive Collar: Typically reserved for penal guardsmen, these collars ensure the cooperation of criminals with Imperial authority by threat of death.
Notable Deeds: Heresy in the Hive: Scintilla is the home of many billions of humans stuffed into confined coffins of steel and marble. The lowest of these hive levels often breed the most horrid of humanity, and there is no scum lower than the heretic who would turn his back upon the Master of Mankind. An upstart hiver upon the capital of the Calixis Sector, Gunmetal City was the perfect nest for such a heresy to unfold. Largely left bereft of the terse laws other such hives follow, the lower levels of this volcanic city, known as the Infernis, were utterly ruled by violent criminal gangs with no life but that of constant warfare. Such bloody conditions were ideal for a certain sect of Chaos worshipper.
For months the vile tendrils of heresy snuck their way into the inhabitants of Infernis. A cult, calling themselves the Sons of Khorne, plotted a means to unleash the entities of their patron upon Scintilla. Inserting followers into several of the most violent underhive gangs of the region, they plotted a day of unrivaled bloodshed that would be nothing short of a true war in the depths of the volcanic city. Using this bloodshed, as well as the sacrifice of a dangerous undocumented psyker, they intended to open a rift into the Immaterium and unleash daemons and horrors unseen upon the denizens of Gunmetal City.
When the came dawned for this massive gang war to erupt, several gangs resisted the rabid chants of the cultists to senselessly throw themselves to slaughter. Yet others, living on death and bloodshed, launched into suicidal waves of vengeance and rage over thousands of slights and vendettas. By the time the Arbites of the neighboring Hive Sibellus got word of this massive riot like event, most of Inferis was embroiled in civil war and the manufacturing centers of the middle hive were under siege by overzealous gangers stirred up by the machinations of heretical influence.
As hundreds if not thousands simultaneously found their ends upon the blood slick tunnels and abandoned manufactorums of Infernis, the main body of the cult began their vile rituals. Yet, sorcery was never the strong suit of any Khorne worshipper. Mistakes were made in the ritual, the psyker not bound properly in the moments leading up to his sacrifice. An errant daemon, unaligned with the Blood God, was drawn by this vulnerable soul's plight. The resulting possession gave the foul daemon a body to inhabit among the mortal realm. Unleashing the psychic potential of its host, it cut down the present cultists and walked with glee into the warzone that was the underhive.
At this point, the Tricorn palace of the Inquisition had dispatched an Inquisitor, a small detachment of Inquisitional Stormtroopers and the full force of the Adeptus Arbites in the face of this suspected heresy. As the riot suppression units of Arbites pushed the gangers back into the searing tunnels of the Infernis districts, the full scale of what was occurring became apparent and the leading Inquisitor ordered a long overdo purge of the underhive.
This advent is where Scarra first made her contributions. Scraping out a living as a gunslinger on the fringes of a gang within Infernis, she had spent the better part of the day hiding among ruins and gunning down cultist, rival ganger or errant ally who took the opportunity to attack her. When the lines of suppression shields came marching down the debris laden corridor she and a small group of her fellow gangster were hold up, Scarra made to scatter like the filth she was. Yet, on the opposing side, nothing short of a blood drenched daemonhost made its appearance among the roar of battle.
Valiant as they were, the Arbites were no match for a psyker whose mind was now the toy of a daemon. The warp conduit that was once this mutant unleashed waves of horrific warp fire that burnt hotter than any magma the underground volcano Gunmetal was built upon could muster. The law bringers were reduced to ash among the haunting laughter of an aberration given form. Turning its attention upon the gangers who shook with fear from their cover, a twisted hand pointed towards the scum. Streams of soul rending flame descended upon them, yet as the fires consumed all that was her comrades, Scarra was untouched.
Her very presence was like a void among the inferno, keeping her safe from the vile chaotic energies that would've been her end. Emboldened by terror and adrenaline, as well as the horrified shrieks that her approaching rush inspired within the daemonhost, Scarra did what any belligerent hive ganger would do; she pounced upon its twisted human form and shanked it to death whilst the aura she projected left it powerless. Banished to the warp by the loss of its host body, the daemon threat was ended.
Yet the riots carried on. A second wave of Arbiters marched thunderously down into her section of the underhive, backed by Stormtroopers as fire support. Those who survived the initial onslaught were gunned down as heretics, innocent or not. Scarra expected the very same. Thus, it was a surprise to her that when the Arbiters burst into the tiny room she had hidden away in after her valiant stabbing took not to blasting her into thin paste, but descended upon her with shock mauls and battered her unconscious.
She awoke several hours later, dragged from the chaos of her home below into the middle hive. The Inquisitor leading this purge had apparently viewed her little act of heroism in the underhive via servo-skull. Knowing her for what she was, a psychic blank, the Inquisitor gave her the simple option; live to serve the Inquisition or die where she sat. Ever the rebel, Scarra was hard pressed not to spit upon the face of this law man. Even so, for all her belligerence, the day had worn her weary and ragged. She accepted her fate, being inducted into the Inquisition that day and spirited off Scintilla to serve the Imperium as a glorified meat shield against the perils of the warp.