Have a WIP, in that case.
"they don't think it be like it is but it do."
STR 16 (+3) | DEX 10 (0) | CON 14 (+2)
INT 10 (0) | WIS 10 (0) | CHA 16 (+3)
Saving Throws: Wis +2, Cha +5
Skills: Perception +2, Insight +2, Athletics +5, Intimidation +5, Persuasion +5, Religion +2
Tools: Lute
Languages: Common, Elven, Dwarven, Celestial
Armour | Chainmail | Shield
Weapons | Longsword | Javelins (5)
Age: 26 | Height: 6' 2" | Weight: 186 lb.
Describe their face, their hair, their clothes
Main Mood: Playful | Fave Food: Duck | Pet Peeve: Deceit | Style of Battle: Defensive
Two paragraphs maximum, three if you really need it. What is their general demeanour? Their outlook on life? How do they express their emotions? How do they talk? So on and so forth.
something something Order of the Golden Lion
Spell Save DC -- | Spell Attack Modifier -- | Max Spells Prepared --
Anything else you want people to know about your character.
Anders Amblecrown
Lawful Good | Half-elf | Paladin 1 | Knight of the Order
"they don't think it be like it is but it do."
Attributes
AC 18 • HP 12/12 • Speed 30 ft.
STR 16 (+3) | DEX 10 (0) | CON 14 (+2)
INT 10 (0) | WIS 10 (0) | CHA 16 (+3)
Saving Throws: Wis +2, Cha +5
Skills: Perception +2, Insight +2, Athletics +5, Intimidation +5, Persuasion +5, Religion +2
Tools: Lute
Languages: Common, Elven, Dwarven, Celestial
Arms & Armour
Armour | Chainmail | Shield
Weapons | Longsword | Javelins (5)
Appearance
Age: 26 | Height: 6' 2" | Weight: 186 lb.
Describe their face, their hair, their clothes
Personality
Main Mood: Playful | Fave Food: Duck | Pet Peeve: Deceit | Style of Battle: Defensive
Two paragraphs maximum, three if you really need it. What is their general demeanour? Their outlook on life? How do they express their emotions? How do they talk? So on and so forth.
Origin
something something Order of the Golden Lion
Writing Sample
Start with 'How did NameOfChar meet NameOfTwin? I want you to write a short story describing the answer to this question, either full-third person or from the perspective of your character. This is how I will get an idea of your writing style. Cassandra wears green and white, and is a spellcaster. Sebastian wears blue and black, and uses a sword. Both wear a red cloak, and have brown hair and green eyes. Remember, Cayden's character sheet is HIGH END of what I expect.
Features & Traits
Darkvision - Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility - You gain proficiency in two skills of your choice. (Perception, Insight)
Languages - You can read, speak, and write Common, Elven, and one language of your choice. (Celestial)
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility - You gain proficiency in two skills of your choice. (Perception, Insight)
Languages - You can read, speak, and write Common, Elven, and one language of your choice. (Celestial)
Knightly Regard - You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community – whether a lone settlement or a great nation that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals.
This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.
This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.
Divine Sense - The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
Lay on Hands - Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
Lay on Hands - Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
Prepared Spells
Spell Save DC -- | Spell Attack Modifier -- | Max Spells Prepared --
Rules Surrounding your spells
Cantrip Name Concentration Verbal Somatic Material (material component), range, duration. Effect.
Spell Name Concentration Verbal Somatic Material (material component), range, duration. Effect.
Other
Anything else you want people to know about your character.